Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

all sets should be craftable

linuxlady
linuxlady
✭✭✭✭
after all the trial sets had to be made by someone and were forged somewhere. We need a crafting system that has some means to craft the trial sets without the trial bonuses and then another system added to crafting that enables one to imbue them with the trial bonuses..

yes? yes.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    ^This.^
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    Lol... No, this would be silly...
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    ^This.^

    There are some rare exceptions I'm okay with, like the Golden Vendor. But that's pretty well balanced by the vagaries of RNG and ZOS probably not putting brand new gear out right away.

    For example, even though Earthgore was a powerful healing set in PVP, it took a year for it to come up on the Golden. That's plenty of incentive to play the content.
    Edited by VaranisArano on October 18, 2020 11:48PM
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    Once a crafter collects and uses a set item, crafting the same item bop would be nice.

    With the new transmute set collection system zos is adding I doubt we would see anything like.

    Tran stones will probably be joining other pay-2-skip items in the crown store.
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    ^This.^

    There are some rare exceptions I'm okay with, like the Golden Vendor. But that's pretty well balanced by the vagaries of RNG and ZOS probably not putting brand new gear out right away.

    For example, even though Earthgore was a powerful healing set in PVP, it took a year for it to come up on the Golden. That's plenty of incentive to play the content.

    Agree, @VaranisArano

    And with the new Item Set Collection ("sticker book") coming in two weeks, players will essentially be able to craft Trials and Dungeon gear.

    But, again, as long as they've done the content at least once (and bound the item to their account), they will be able to reconstruct said piece of gear.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    This. That's.... not even logical that gear from particular content should be available outside that content. As someone who doesn't do group content, I'm fine with not having the gear.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    ^^ This. And as they followed up, the exception is the golden vendor.

    So far this seems to be a solid sentiment.
  • linuxlady
    linuxlady
    ✭✭✭✭
    Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely
  • linuxlady
    linuxlady
    ✭✭✭✭
    People assume ideas are mutually exclusive when they are not. Boggles the mind
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Technically all sets are becoming craftable soon. You just need to grind them at least once in order to do so and after that you can "reconstruct" them. I'd consider this a form of craftability.
    I haven't tested it yet but it would be cool if you could reconstruct/craft the items in any style you have the knowledge for, just like with regular crafting.
    This Bosmer was tortured to death. There is nothing left to be done.
  • linuxlady
    linuxlady
    ✭✭✭✭
    Ratzkifal wrote: »
    Technically all sets are becoming craftable soon. You just need to grind them at least once in order to do so and after that you can "reconstruct" them. I'd consider this a form of craftability.
    I haven't tested it yet but it would be cool if you could reconstruct/craft the items in any style you have the knowledge for, just like with regular crafting.


    Amazing how some people didn’t understand that and jumped on the negative bandwagon instead because reasons
  • CrashTest
    CrashTest
    ✭✭✭✭✭
    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
    Except we have the Golden vendor and players who get carried thru content either by buying it, guilds, friends or just asking. There are a lot of players with vTrial and vDungeon gear who didn't actually meaningfully participate in the content or if they got it thru the Golden vendor, didn't even enter the content.

    Having said that, I don't agree with the OP. Instead, make everything BoE.

    I wouldn't mind selling all my perfected gear and monster helms instead of deconstructing them. Endgame can get expensive.
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    I disagree, even as a master crafter and crafting maniac..
  • mocap
    mocap
    ✭✭✭✭✭
    this future will be added with new update. Reconstructed items will be BoP anyway, if I get it right. So even if you reconstuct precise inferno Mother Sorrow stave, you can't sell it.
  • Mindcr0w
    Mindcr0w
    ✭✭✭✭✭
    ✭✭
    I don't necessarily support this exact thing.

    What I wouldn't mind is some sort of system that allowed you to add trial set exclusive set bonuses to non-trials gear. Why? Because those bonuses are very powerful for trials and basically force people to wear at least one set of gear that drops from trials in order to excel at their role. At least when it comes to Minor Slayer for dps. Minor Aegis isn't as important for tanks.

    But anyway there are lots of sets that could be really interesting to incorporate into various builds but will underperform by default without these bonuses. "But Mindcr0w", I hear you say, "trials should require trials gear." I hear you and agree.

    So in this scenario you'd need to be a 9 trait crafter, or hit some other crafting landmark, and you would need a piece or pieces of gear with the desired trial set bonus. This way you still had to run the content to get the bonus you want. Anyway you destroy the trial piece to transfer the bonus to the non-trial gear. The non-trial gear also automatically becomes bound to you. I feel like this would be balanced and open up a metric *** ton of variety and diversity in what is deemed "viable" for running trials.

    Feel free to tell me how much you hate the idea. 🤷‍♂️
    Edited by Mindcr0w on October 19, 2020 7:54AM
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
    ✭✭✭✭✭
    Hark! What is that peculiar sound which I can almost but not quite hear? Perchance it is the sound of an incoming Crown Store style stone with the special power of making that particular piece of crafted BoP gear tradeable?

    Seriously, making this kind of crafting possible but expensive could actually be a nice middle ground. My crafter is quite likely to gain knowledge of pretty much every piece of gear in the game over the next few months, and I wouldn't mind tapping into some of the lucrative market that seems to exist for selling carries.

    I'm not sure ZOS actually wants to reduce or even diversify the market for carries, though.
  • linuxlady
    linuxlady
    ✭✭✭✭
    Mindcr0w wrote: »
    I don't necessarily support this exact thing.

    What I wouldn't mind is some sort of system that allowed you to add trial set exclusive set bonuses to non-trials gear. Why? Because those bonuses are very powerful for trials and basically force people to wear at least one set of gear that drops from trials in order to excel at their role. At least when it comes to Minor Slayer for dps. Minor Aegis isn't as important for tanks.

    But anyway there are lots of sets that could be really interesting to incorporate into various builds but will underperform by default without these bonuses. "But Mindcr0w", I hear you say, "trials should require trials gear." I hear you and agree.

    So in this scenario you'd need to be a 9 trait crafter, or hit some other crafting landmark, and you would need a piece or pieces of gear with the desired trial set bonus. This way you still had to run the content to get the bonus you want. Anyway you destroy the trial piece to transfer the bonus to the non-trial gear. The non-trial gear also automatically becomes bound to you. I feel like this would be balanced and open up a metric *** ton of variety and diversity in what is deemed "viable" for running trials.

    Feel free to tell me how much you hate the idea. 🤷‍♂️

    This was my thinking as well. I love the idea. Make it so.
  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.

    Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.

    ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.
  • linuxlady
    linuxlady
    ✭✭✭✭
    But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.

    Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.

    ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.

    Thats a pleasant image really
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    The new stickerbook collection system is the closest you will ever get to that.

  • Chaos2088
    Chaos2088
    ✭✭✭✭✭
    ✭✭
    Moving forward now you only need it to drop once on your account and boom you can reconstruct it on any character who has crafting lvled. :) boom
    @Chaos2088 PC EU Server | AD-PvP
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    linuxlady wrote: »
    Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely

    Sounds good! Hopefully we do get some new traits, though given how ZOS struggles to balance stuff like Swift, Bloodthirsty, and Harmony, I'm not sure of that.
    linuxlady wrote: »
    People assume ideas are mutually exclusive when they are not. Boggles the mind

    I generally approach ideas on the forums as they are stated, unless someone asks for suggestions on how their idea should be implemented.

    I appreciate your willingness to amend your original idea to account for my concern and that of other players.
  • linuxlady
    linuxlady
    ✭✭✭✭
    linuxlady wrote: »
    Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely

    Sounds good! Hopefully we do get some new traits, though given how ZOS struggles to balance stuff like Swift, Bloodthirsty, and Harmony, I'm not sure of that.
    linuxlady wrote: »
    People assume ideas are mutually exclusive when they are not. Boggles the mind

    I generally approach ideas on the forums as they are stated, unless someone asks for suggestions on how their idea should be implemented.

    I appreciate your willingness to amend your original idea to account for my concern and that of other players.

    But i didnt amend my idea. I simply presented an idea and people assumed their idea was mutually exclusive to mine.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    linuxlady wrote: »
    Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely

    How does what you suggest differ from the Sticker Book system? Your OP was very vague.
    The Moot Councillor
  • linuxlady
    linuxlady
    ✭✭✭✭
    AlnilamE wrote: »
    linuxlady wrote: »
    Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely

    How does what you suggest differ from the Sticker Book system? Your OP was very vague.

    I havent said that it does. I have only stated what i have stated, not how people choose to interpret what i've stated. :)
  • linuxlady
    linuxlady
    ✭✭✭✭
    Though it would be nice as someone else had stated that we could apply the trial trait, that one 5th item bonus part that pertains only to trial gear, it would be nice if we could apply that to any craftable set.

    Clearly all sets are craftable or they wouldnt be in the game. If they are in the game it stands to reason that somone crafted them. From the perspective of the game an NPC crafted the trial gear or it couldnt exist in game. The only question remains is why cant WE craft it...
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    ^^ This. And as they followed up, the exception is the golden vendor.

    So far this seems to be a solid sentiment.

    Also the part where The Golden commands a huge premium for her services and pays out some items that are better than they'll ever drop naturally.
  • Bucky_13
    Bucky_13
    ✭✭✭✭✭
    With the next DLC on the way, I'd say no. What we get is very much sufficient for gearing up while also rewarding us for doing the content which hands us the non craftable gear.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    linuxlady wrote: »
    Ratzkifal wrote: »
    Technically all sets are becoming craftable soon. You just need to grind them at least once in order to do so and after that you can "reconstruct" them. I'd consider this a form of craftability.
    I haven't tested it yet but it would be cool if you could reconstruct/craft the items in any style you have the knowledge for, just like with regular crafting.


    Amazing how some people didn’t understand that and jumped on the negative bandwagon instead because reasons

    Considering Zos is adding a system to allow us to craft gear we have equipped there was no reason to think you were asking Zos to add what we have known they were adding for over a month. It has been discussed in the forums for over a month and has been in the patch notes as well.

    If this is discussing something beyond that it is not explained very well in the OP which is why this thread received the initial reactions we have seen.
Sign In or Register to comment.