VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
Taleof2Cities wrote: »VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
^This.^
VaranisArano wrote: »Taleof2Cities wrote: »VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
^This.^
There are some rare exceptions I'm okay with, like the Golden Vendor. But that's pretty well balanced by the vagaries of RNG and ZOS probably not putting brand new gear out right away.
For example, even though Earthgore was a powerful healing set in PVP, it took a year for it to come up on the Golden. That's plenty of incentive to play the content.
VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
Technically all sets are becoming craftable soon. You just need to grind them at least once in order to do so and after that you can "reconstruct" them. I'd consider this a form of craftability.
I haven't tested it yet but it would be cool if you could reconstruct/craft the items in any style you have the knowledge for, just like with regular crafting.
Except we have the Golden vendor and players who get carried thru content either by buying it, guilds, friends or just asking. There are a lot of players with vTrial and vDungeon gear who didn't actually meaningfully participate in the content or if they got it thru the Golden vendor, didn't even enter the content.VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
I don't necessarily support this exact thing.
What I wouldn't mind is some sort of system that allowed you to add trial set exclusive set bonuses to non-trials gear. Why? Because those bonuses are very powerful for trials and basically force people to wear at least one set of gear that drops from trials in order to excel at their role. At least when it comes to Minor Slayer for dps. Minor Aegis isn't as important for tanks.
But anyway there are lots of sets that could be really interesting to incorporate into various builds but will underperform by default without these bonuses. "But Mindcr0w", I hear you say, "trials should require trials gear." I hear you and agree.
So in this scenario you'd need to be a 9 trait crafter, or hit some other crafting landmark, and you would need a piece or pieces of gear with the desired trial set bonus. This way you still had to run the content to get the bonus you want. Anyway you destroy the trial piece to transfer the bonus to the non-trial gear. The non-trial gear also automatically becomes bound to you. I feel like this would be balanced and open up a metric *** ton of variety and diversity in what is deemed "viable" for running trials.
Feel free to tell me how much you hate the idea. 🤷♂️
Grianasteri wrote: »But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.
Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.
ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.
Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely
People assume ideas are mutually exclusive when they are not. Boggles the mind
VaranisArano wrote: »Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely
Sounds good! Hopefully we do get some new traits, though given how ZOS struggles to balance stuff like Swift, Bloodthirsty, and Harmony, I'm not sure of that.People assume ideas are mutually exclusive when they are not. Boggles the mind
I generally approach ideas on the forums as they are stated, unless someone asks for suggestions on how their idea should be implemented.
I appreciate your willingness to amend your original idea to account for my concern and that of other players.
VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
^^ This. And as they followed up, the exception is the golden vendor.
So far this seems to be a solid sentiment.
Technically all sets are becoming craftable soon. You just need to grind them at least once in order to do so and after that you can "reconstruct" them. I'd consider this a form of craftability.
I haven't tested it yet but it would be cool if you could reconstruct/craft the items in any style you have the knowledge for, just like with regular crafting.
Amazing how some people didn’t understand that and jumped on the negative bandwagon instead because reasons