mikey_reach wrote: »Lets focus on performance first a big part of why you see that is because of performance.
paulsimonps wrote: »[Quoted post was removed]
[Quoted post was removed]
True but it is still a big factor nonetheless. And many people sure the same build from cyro for bgs the majority of players that play bgs dont even care for high skilled based match making.Recapitated wrote: »mikey_reach wrote: »Lets focus on performance first a big part of why you see that is because of performance.
BGs don't have Cyro's lag problems, and yet the meta is not really that different.
Shouldn’t be hard capping any resources. I also don’t think ZOS is “catering to people who refuse to improve” every meta is just the response to how ZOS changes the game each patch and people adapt. Each patch there is a different way to push the boundaries I think that’s just the way it will remain. This is just a *** patch and that’s it. These builds won’t exist next year.
mikey_reach wrote: »Lets focus on performance first a big part of why you see that is because of performance. If the pvp worked fine im sure you would see more glass cannons or build where you need to react. Because the game runs like a toaster that is on fire a lot of people run builds higher hp because they can react or their skills wont work. I feel like and this is just my guess but i feel like part of the reason proc sets are op again whether malacath is involved or not is to make up for the lack of skills firing off. And also hp based heals like mentioned before are pretty op so that is another reason, on a sorc i can easily get 3.5k-5k ticks without brp resto when im low enough as long as my shield doesnt get hit but that is why sorc stack shields. On a warden its a no brainer that clever is a really good set for the class because it has 2 lines of hp. And on ww well even my non crit heals do like 10k with only 30k hp. If i had the choice i would fix pvp first and then worry about hp. In the first 2-3 years or so when the performance wasnt as bad believe it or not naked nord builds were a thing for a bit believe it or not.
The health pools in cyrodil and especially in the IC are are just ridiculous at this point, seeing groups of wwolves with 40-50 k health alongside 60k+ health harbinger tanks makes me question why you would bother playing anything else? The fact you can still very easily hit 5k+ weapon damage on just about any stam build is absurd. Proc sets, health based heals and malacath is just turning this game into a giant stalemate. The fast paced gameplay that attracted do many to this game has been eroded and devolved in to slow boring garbage as essentially everyone has just realised “if I play a tank that can still kill people whilst outnumbering and not die in a 1 or 2 v1 I’m happy”.
For too long ZOS has been catering to people who refuse to improve and it has blown out to the obscene levels it is at now. I find the people I find with and myself barely playing as this meta is just unbearable watching players who were previously instantly dead now just tank, survive and wait for for the rest of their group to turn and outnumber kill you with an onslaught of light attacks, proc sets, dots and glyph damage, virtually none of which scales with their total lack of damage and their 40k health pool. Has it ever occurred to ZOS that the performance issues might actually be attributed to the fact groups run around with nearly 40k health stacking 150 HOTs? Can the tanks massive health pools and non scaling damage cheese, force everyone to play more glassy builds and see if performance improves as fights that currently last 5 minutes are over in seconds.
mikey_reach wrote: »Lets focus on performance first a big part of why you see that is because of performance. If the pvp worked fine im sure you would see more glass cannons or build where you need to react. Because the game runs like a toaster that is on fire a lot of people run builds higher hp because they can react or their skills wont work. I feel like and this is just my guess but i feel like part of the reason proc sets are op again whether malacath is involved or not is to make up for the lack of skills firing off. And also hp based heals like mentioned before are pretty op so that is another reason, on a sorc i can easily get 3.5k-5k ticks without brp resto when im low enough as long as my shield doesnt get hit but that is why sorc stack shields. On a warden its a no brainer that clever is a really good set for the class because it has 2 lines of hp. And on ww well even my non crit heals do like 10k with only 30k hp. If i had the choice i would fix pvp first and then worry about hp. In the first 2-3 years or so when the performance wasnt as bad believe it or not naked nord builds were a thing for a bit believe it or not.
Hahaha, no.
People run high health based setups, beacuse they can. I can run 45k hp (in no cp) on a stamden and procsets will do all the damage for me.
And this is in battlegrounds where lag isnt as much of a problem.
If anything people run these high hp setup to survive the otherwise very high damage meta we have.
It just turns out that offensive stats are pointless in no cp right now.
My 2k wpd stamden puts out more dmg with procs than someone rocking 6k wpd max stat build.
So yeah..
Recapitated wrote: »@idk I was asking the same thing about WWs specifically, here's what I got: https://forums.elderscrollsonline.com/en/discussion/comment/6998274/#Comment_6998274
I don't think it's a bad idea to add wrinkles to battle spirit just because it's unprecedented. Scaling (including diminishing returns) > caps though
LightYagami wrote: »I met a 80k health necro tank when his ulti kicked in.
A large group ran into him and it took quite some time to finish him even with the large group...
Joy_Division wrote: »Shouldn’t be hard capping any resources. I also don’t think ZOS is “catering to people who refuse to improve” every meta is just the response to how ZOS changes the game each patch and people adapt. Each patch there is a different way to push the boundaries I think that’s just the way it will remain. This is just a *** patch and that’s it. These builds won’t exist next year.
You're quite the optimist.
Where exactly do you see these builds going?
What has ZoS done since 2015 every patch: nerf our abilities, classes, passives.
What else has ZoS done since that time: increased the potency of proc sets.
Builds that just stack health and rely on their gear to do damage - which their small power and attribute pools are of zero consequence will be stronger next year.
Or am I supposed to believe that after 5+ years and two entirely different combat teams that the next patch will suddenly reverse 20 updates?
itt: tanks that don't want to admit they're carried by their 35k+ hp and blame it on the "hEaLtH bAsEd HeAlS aRe OvErTuNeD". pretty sure yall cant name any other than arctic blast and dark cloak (dark cloak very broken omg )
arctic blast heals for 26% of ur total hp, ~10.4% after battle spirit. that's a 3120 tooltip with 30k hp
https://imgur.com/a/vrazfMQ cp ic with 43 in both blessed and quick recovery
the list of heals and shields that scale with max health. how many of these are actually complained about?shields
ferocious leap: 1.03
hardened armor: 0.155
fragmented shield: 0.086
igneous shield: 0.086
radiant ward: 0.3
blazing shield: 0.3
bone surge: 0.32
bone shield: 0.31
heals
blood magic: 0.10 (sorc passive)
killer's blade: 0.21
piercing mark: 0.31
reaper's mark: 0.64
dark cloak: 0.06
polar wind: 0.27, 0.03, 0.27
arctic blast: 0.26, 0.03
pummeling goliath: 0.02, 0.05
ravenous goliath: 0.02, 0.05, 0.05
ruinous scythe: 0.15, 0.05
hungry scythe: 0.15, 0.05, 0.02
deaden pain: 0.04
necrotic potency: 0.04
consuming trap: 0.20
hircine's fortitude: 0.5
hircine's rage: 0.39
Joy_Division wrote: »Shouldn’t be hard capping any resources. I also don’t think ZOS is “catering to people who refuse to improve” every meta is just the response to how ZOS changes the game each patch and people adapt. Each patch there is a different way to push the boundaries I think that’s just the way it will remain. This is just a *** patch and that’s it. These builds won’t exist next year.
You're quite the optimist.
Where exactly do you see these builds going?
What has ZoS done since 2015 every patch: nerf our abilities, classes, passives.
What else has ZoS done since that time: increased the potency of proc sets.
Builds that just stack health and rely on their gear to do damage - which their small power and attribute pools are of zero consequence will be stronger next year.
Or am I supposed to believe that after 5+ years and two entirely different combat teams that the next patch will suddenly reverse 20 updates?
Lets not act like proc sets have done nothing but get buffed. Lets also not act like classes have done nothing but get nerfed. Sets get nerfed and buffed every patch. Sloads meta says hello. Rarity these days why? Because it was a proc set that got nerfed. Just a few patches ago DOTs were out of control and then brought back down to earth.
Every patch, players just respond to ZOS’ changes and no I do not think in a year that proc sets will be the meta. Proc sets have always been around and they had their time in the past and now they are on top again but don’t forget how long they WEREN’T on top. Proc sets just became an issue on this forum within the last few months.
Do you guys honestly expect people not to adapt and take advantage of changes ZOS makes each patch? I’m just taking this stance now because people are under the impression that ZOS caters to a certain group as if the devs actively participate in these forums or something. All we as players can do is roll with the changes until the next patch or more likely the patch after when proc sets are brought down to earth once more.