I would like an AOE taunt! It's not needed at all if DPS is good, but an aoe taunt can really bail out lower dps players.
Also sometimes I'll notice dps player running around with agro, and most of the time I can't and won't chase you around so I can taunt, but some sort of aoe taunt could help that situation too.
Perhaps add AOE taunt to Frozen Gate (the Warden skill), and have multiple enemies teleported to me, because that skill is knocking on useless in my opinion.
1. All group content in ESO has been tanked successfully a great many times without an AoE taunt. This is because the game was designed not to need one. For players new to tanking in ESO it is better they learn to tank correctly in ESO than to rely on a crutch and not learn to tank properly.
2. Outside of recent tests in Cyrdodiil, ESO is built on not having a cooldown on skills. The game is build on resource management.
In most MMORPGs, a tanks job is to tank the priority targets, not everything. Those are targets that are the most threatening. ESO is no different.
i’ve said this before but AoE taunt battle for dominance between 2-3 tanks in trials would be a sight to behold. Just soft taunt with blockade, CC and then you have time to poke/range taunt the big adds and chain any stragglers into stack. AoE not required.
holden_caulfield wrote: »1. All group content in ESO has been tanked successfully a great many times without an AoE taunt. This is because the game was designed not to need one. For players new to tanking in ESO it is better they learn to tank correctly in ESO than to rely on a crutch and not learn to tank properly.
2. Outside of recent tests in Cyrdodiil, ESO is built on not having a cooldown on skills. The game is build on resource management.
In most MMORPGs, a tanks job is to tank the priority targets, not everything. Those are targets that are the most threatening. ESO is no different.
Non exactly true. Many mmorpg have aoe taunts. Where they don't other party members organize themselves for CC routines. In ESO: it is just a mess. I think it appeals to players who sucked at organized gameplay.
Even mechs are uninspired: some avoidance, some adds, some interrupt. If u wanna see a nice action based mmorpg that have really nice boss fight mechs look at tera.
In ESO even theorycrafting is a joke: someone with some credibility say something, and everybody copy him.
But I like it. Because vanilla WOW or Rift progression guilds were a fulltime job. But here I can relax
kathandira wrote: »
Scion_of_Yggdrasil wrote: »Thechuckage wrote: »Scion_of_Yggdrasil wrote: »kathandira wrote: »[Quoted post was removed]
Don't forget the "L2P" squad...
I DO think an AOE taunt would improve this game. If you don't want to use it.... don't. use. it. It's that simple. Quit acting like its a personal attack any time someone else wants something you personally don't find appealing or feel is necessary.
Why might one want an AOE taunt? PUGS. Suggesting to find a group is not a solution, and to actively encourage players to avoid group finder is killing this game. PUGS are why I would like an AOE taunt. Do I need one? No. But my job would be a helluvuh lot easier if I had an AOE taunt, because DD's have fire ants in their pants and feel the burning urge to constantly charge before the tank before they have a chance to pull aggro. The other alternative is, as tank, is to constantly leave the group early to start pulling the next group.
And please explain how every fiber of this game is balanced around single target taunts??? Most balancing that might be required could be easily built into the skill itself. Adds during a boss fight? Most times spawn too far from the boss than a reasonable AOE taunt would be able to pull.
Have to disagree with you. It is not a simple "just dont slot the skill" Because those same impatient DPS will vote kick a tank NOT using the aoe taunt.
And do you really think the impatient ones wouldn't be running ahead an chain pulling adds to you? Or as someone else pointed out, a newbie tank who hasnt gotten the feel for the role? That scenario is going to work out suuuuuuuper well. /s
There are enough tools in the tanks abilities to handle the current game, AoE taunt isn't needed. Unironically, does need to learn to play as a tank
First of all, I have never ran with a DD that chain pulled, so I don't think that's an actual potential issue. I myself actually slot the warden pull on my healer, but I'm never yanking adds FROM the tank, Im pulling them to the established AOE pool, TO the tank.
Scion_of_Yggdrasil wrote: »Secondly, Im sure most of us agree our main expectation from a tank is being able to hold the boss without dying. Anything else is just an added bonus. If the tank isn't pulling adds or mobs, lure them to the tank. People need to re-adjust their expectations for support roles and quit expecting them/us to serve you.
Scion_of_Yggdrasil wrote: »Thirdly, a newb tank would be adding pressure to the healer.... and as a heal main, I welcome the invitation to actually need to heal in group content. If anything, a struggling new tank would be encouraged to build a hardier tank, only improving their build as a result of the added pressure.
Its not a learn to play issue... people are entitled to play however they want. To say otherwise makes YOU the problem. And by your logic, this game would be horribly bland if all we ever got were things we needed, instead of things we wanted, things that would make the game more enjoyable.
Paramedicus wrote: »Add AoE taunt, make aoe CC skills useless, make DPS gameplay even more boring than it is.
Gud game design xD
Waiting for that auto chaining set btw and - hopefully in near future - auto-healing skills and afk-as-AI-bot mode.
Scion_of_Yggdrasil wrote: »Thechuckage wrote: »Scion_of_Yggdrasil wrote: »
Its not a learn to play issue... people are entitled to play however they want. To say otherwise makes YOU the problem. And by your logic, this game would be horribly bland if all we ever got were things we needed, instead of things we wanted, things that would make the game more enjoyable.
UGotBenched91 wrote: »I get why this wouldn’t fit in this game [snip] In most cases tank just has to aggro priority target and stand there and taunt. Tank and everyone else just have to avoid standing in red or whatever preset color you chose for your add on. [snip]
People want to get rid of weaving and animation cancelling, global auction house aoe taunt and etc because other mmos have it. Then why dont you go back to Wow
kathandira wrote: »[Quoted post was removed]
Yea, but u need to waste monster set, block to activate, also it's single target and it doesnt activate on longest ranges. so there is lotta trade offs. This set works as -far from ideal- solution for classes w/o good pull ability.TBF the auto-chain set already exist, it's called "swarm mother".
kathandira wrote: »kathandira wrote: »[Quoted post was removed]
More like: "The game mechanics are designed around it not existing, and introducing it would require an overhaul of all group content"
Yet. it does exist.kathandira wrote: »Create Templar Tank
Equip Tormentor Armor
Slot Explosive Charge
Enjoy AoE Taunt.
I use this, and it is great! Makes gathering enemies far faster, and much easier.
holden_caulfield wrote: »1. All group content in ESO has been tanked successfully a great many times without an AoE taunt. This is because the game was designed not to need one. For players new to tanking in ESO it is better they learn to tank correctly in ESO than to rely on a crutch and not learn to tank properly.
2. Outside of recent tests in Cyrdodiil, ESO is built on not having a cooldown on skills. The game is build on resource management.
In most MMORPGs, a tanks job is to tank the priority targets, not everything. Those are targets that are the most threatening. ESO is no different.
Non exactly true. Many mmorpg have aoe taunts. Where they don't other party members organize themselves for CC routines. In ESO: it is just a mess. I think it appeals to players who sucked at organized gameplay.
Even mechs are uninspired: some avoidance, some adds, some interrupt. If u wanna see a nice action based mmorpg that have really nice boss fight mechs look at tera.
In ESO even theorycrafting is a joke: someone with some credibility say something, and everybody copy him.
But I like it. Because vanilla WOW or Rift progression guilds were a fulltime job. But here I can relax
Paramedicus wrote: »Add AoE taunt, make aoe CC skills useless, make DPS gameplay even more boring than it is.
Gud game design xD
Waiting for that auto chaining set btw and - hopefully in near future - auto-healing skills and afk-as-AI-bot mode.
Paramedicus wrote: »Yea, but u need to waste monster set, block to activate, also it's single target and it doesnt activate on longest ranges. so there is lotta trade offs. This set works as -far from ideal- solution for classes w/o good pull ability.TBF the auto-chain set already exist, it's called "swarm mother".
holden_caulfield wrote: »1. All group content in ESO has been tanked successfully a great many times without an AoE taunt. This is because the game was designed not to need one. For players new to tanking in ESO it is better they learn to tank correctly in ESO than to rely on a crutch and not learn to tank properly.
2. Outside of recent tests in Cyrdodiil, ESO is built on not having a cooldown on skills. The game is build on resource management.
In most MMORPGs, a tanks job is to tank the priority targets, not everything. Those are targets that are the most threatening. ESO is no different.
Non exactly true. Many mmorpg have aoe taunts. Where they don't other party members organize themselves for CC routines. In ESO: it is just a mess. I think it appeals to players who sucked at organized gameplay.
Even mechs are uninspired: some avoidance, some adds, some interrupt. If u wanna see a nice action based mmorpg that have really nice boss fight mechs look at tera.
In ESO even theorycrafting is a joke: someone with some credibility say something, and everybody copy him.
But I like it. Because vanilla WOW or Rift progression guilds were a fulltime job. But here I can relax
Everything I have said is completely accurate. First off I never suggested other MMORPGs do not have AoE taunts so suggesting otherwise is a clear fabrication. I have been tanking in MMORPGs for a long time so I know other have AoE taunts.
Second, it is a very solid fact that a tank's priority is always on the strongest targets in the group. That is just plain common sense for tanking.
Third, every player in ESO is given the tools to deal with a little agro from less threatening mobs. Granted, some players do not know how to use those basic tools but that is a different problem altogether and why most decent players avoid using the GF. Also, Zos actually intended that players other than a tank will get agro on trash mobs, especially when the second wave activates.
So it does not seem the issue is with theorycrafting.
kathandira wrote: »[Quoted post was removed]
kathandira wrote: »Paramedicus wrote: »Add AoE taunt, make aoe CC skills useless, make DPS gameplay even more boring than it is.
Gud game design xD
Waiting for that auto chaining set btw and - hopefully in near future - auto-healing skills and afk-as-AI-bot mode.
Auto Chain - Swarm Mother Monster Set. Simply hold block
Auto Healing - There are a few, but off top of my head, Leeching Plate.
hexentb16_ESO wrote: »Tormentor enables this with the use of some abilities. Problem is that not enough classes have a direct damage based aoe.
hexentb16_ESO wrote: »Tormentor enables this with the use of some abilities. Problem is that not enough classes have a direct damage based aoe.
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical Resistance and Spell Resistance and taunt the enemy to attack you for 15 seconds.
https://eso-sets.com/set/tormentor
Its not about the AoE, it's about the Charge, Leap, Teleport, or Pull ability--you're right that not all classes have one of these, but there are out of class options (weapon and guild for example) and sub-class options (werewolf).
However, what makes this viable as AoE Taunt is when the ability used to proc it has splash damage or an AoE component, like explosive charge , dragon leap, brutal pounce, etc
hexentb16_ESO wrote: »Tormentor enables this with the use of some abilities. Problem is that not enough classes have a direct damage based aoe.
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical Resistance and Spell Resistance and taunt the enemy to attack you for 15 seconds.
https://eso-sets.com/set/tormentor
Its not about the AoE, it's about the Charge, Leap, Teleport, or Pull ability--you're right that not all classes have one of these, but there are out of class options (weapon and guild for example) and sub-class options (werewolf).
However, what makes this viable as AoE Taunt is when the ability used to proc it has splash damage or an AoE component, like explosive charge , dragon leap, brutal pounce, etc
Tormentor would be a fun set to play with...if the 3 and 4 piece weren't such garbage. If 3 and 4 were max stam and max magicka respectively I would definitely farm it. As a tank, the very LAST thing I need is healing received...even if I am getting no heals from the healer I am perfectly able to outheal any incoming damage. To make a real difference in healing received you would have to have 4 bonuses...below that...you just double cast(or cast 2 different heals) instead if you get that low on health.
which class have this cool skill leeching plate?kathandira wrote: »Auto Healing - There are a few, but off top of my head, Leeching Plate.
If u cant wear SoB then it is wasted 4 of 5 times.kathandira wrote: »Pending on your build, it really isn't a waste at all.
Blocking to activate is actually doing two things at once, rather than only 1, so it is more beneficial than not using it in this case. And it's range is just as long as Silver Leash.
hexentb16_ESO wrote: »Tormentor enables this with the use of some abilities. Problem is that not enough classes have a direct damage based aoe.
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical Resistance and Spell Resistance and taunt the enemy to attack you for 15 seconds.
https://eso-sets.com/set/tormentor
Its not about the AoE, it's about the Charge, Leap, Teleport, or Pull ability--you're right that not all classes have one of these, but there are out of class options (weapon and guild for example) and sub-class options (werewolf).
However, what makes this viable as AoE Taunt is when the ability used to proc it has splash damage or an AoE component, like explosive charge , dragon leap, brutal pounce, etc
Tormentor would be a fun set to play with...if the 3 and 4 piece weren't such garbage. If 3 and 4 were max stam and max magicka respectively I would definitely farm it. As a tank, the very LAST thing I need is healing received...even if I am getting no heals from the healer I am perfectly able to outheal any incoming damage. To make a real difference in healing received you would have to have 4 bonuses...below that...you just double cast(or cast 2 different heals) instead if you get that low on health.