RNG is clearly weighted, is not 100% psuedo random, and without a doubt is not truly random. Anyone who thinks otherwise is a fool.
Contaminate wrote: »RNG is clearly weighted, is not 100% psuedo random, and without a doubt is not truly random. Anyone who thinks otherwise is a fool.
You really think the RNG algorithm can sense what you want, and somehow knows to cheat you specifically out of the drops? That’s what these people are implying when they insist the RNG is broken or out to get them. Yeah obviously it’s not literally, perfectly random, there’s no such thing in the entire universe as perfect randomness. That doesn’t mean the game’s algorithm is unfair.
Look man, you get unlucky, it happens. You’ll get lucky at other times, just like everyone else. I got a vMA Inferno the very first time I cleared it, I’m on my third dozen run looking for a Hollowfang Lightning Staff, but I got the Resto after three. I went to Rivenspire to harvest a material node lead, and got an Aetherium Dust befire I got the lead.
There’s nothing out to get you here. If you think otherwise, well, prove it. Record information. Gather and run and loot and keep logs. Until then, it’s baseless conjecture.
cyclonus11 wrote: »Donny_Vito wrote: »Sometimes I get so frustrated with the RNG on ESO that I have to take a break. At times, feels like the RNG has something out for you...
It sometimes feels like AI reads your chat text.
"I'm looking for an ebon shield if anyone finds one"
AI: Ok no ebon shields for a month for this player.
Contaminate wrote: »RNG is clearly weighted, is not 100% psuedo random, and without a doubt is not truly random. Anyone who thinks otherwise is a fool.
You really think the RNG algorithm can sense what you want, and somehow knows to cheat you specifically out of the drops? That’s what these people are implying when they insist the RNG is broken or out to get them. Yeah obviously it’s not literally, perfectly random, there’s no such thing in the entire universe as perfect randomness. That doesn’t mean the game’s algorithm is unfair.
Look man, you get unlucky, it happens. You’ll get lucky at other times, just like everyone else. I got a vMA Inferno the very first time I cleared it, I’m on my third dozen run looking for a Hollowfang Lightning Staff, but I got the Resto after three. I went to Rivenspire to harvest a material node lead, and got an Aetherium Dust befire I got the lead.
There’s nothing out to get you here. If you think otherwise, well, prove it. Record information. Gather and run and loot and keep logs. Until then, it’s baseless conjecture.
volkeswagon wrote: »Then there are people that refine 1000 scraps and get 1 wax then another gets 10. One time I cut 2 stacks of fish and got no perfect roe. Another time I got 7 from 125 fish, so I do find rng very up and down. And it's this up and down that leads to numerous theories on how to improve the odds. If you use these stations you get more gold mats, if you cut fish while standing in water you get more roe, if you refine at 6am you get more gold mats, if you wait 30 seconds before looting the boss you get better drops, if you refine in your underwear you get more temps, if you sing the Golden Girls theme while doing Maelstrom you have a better chance of getting the inferno staff.
Contaminate wrote: »RNG is clearly weighted, is not 100% psuedo random, and without a doubt is not truly random. Anyone who thinks otherwise is a fool.
You really think the RNG algorithm can sense what you want, and somehow knows to cheat you specifically out of the drops? That’s what these people are implying when they insist the RNG is broken or out to get them. Yeah obviously it’s not literally, perfectly random, there’s no such thing in the entire universe as perfect randomness. That doesn’t mean the game’s algorithm is unfair.
Look man, you get unlucky, it happens. You’ll get lucky at other times, just like everyone else. I got a vMA Inferno the very first time I cleared it, I’m on my third dozen run looking for a Hollowfang Lightning Staff, but I got the Resto after three. I went to Rivenspire to harvest a material node lead, and got an Aetherium Dust befire I got the lead.
There’s nothing out to get you here. If you think otherwise, well, prove it. Record information. Gather and run and loot and keep logs. Until then, it’s baseless conjecture.
First of all, I never said anything about the algorithm sensing what I wanted. Did you even read my post? Second of all, I have THOUSANDS of hours on this game, and have easily run dungeons/trials THOUSANDS of times over. When you put in the time, it is blatantly obvious that certain drops are weighted. Without a doubt in my mind, loot tables definitely have different probabilities for each item/set to drop ON TOP of the RNG of which loot table to even pull items/sets from. ZoS without a doubt has a say in how often specific things drop in this game; its not just getting unlucky with their pseudo-rng.
LightYagami wrote: »How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!
Sample size of 4 isn't significant from the point of view of statistics.
You may search "law of large numbers" to know the relationship between number of experiments and theoretical probability.
cyclonus11 wrote: »LightYagami wrote: »How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!
Sample size of 4 isn't significant from the point of view of statistics.
You may search "law of large numbers" to know the relationship between number of experiments and theoretical probability.
Sample size isn't 4, though. It's the total number of set drops. So if each person gets 10 set pieces, that's 40 items, none of which are from 1 of the 3 sets.
LightYagami wrote: »cyclonus11 wrote: »LightYagami wrote: »How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!
Sample size of 4 isn't significant from the point of view of statistics.
You may search "law of large numbers" to know the relationship between number of experiments and theoretical probability.
Sample size isn't 4, though. It's the total number of set drops. So if each person gets 10 set pieces, that's 40 items, none of which are from 1 of the 3 sets.
Sample size of 40 is still far too low... For your brief reference:
https://en.m.wikipedia.org/wiki/Law_of_large_numbers
Contaminate wrote: »RNG is clearly weighted, is not 100% psuedo random, and without a doubt is not truly random. Anyone who thinks otherwise is a fool.
You really think the RNG algorithm can sense what you want, and somehow knows to cheat you specifically out of the drops? That’s what these people are implying when they insist the RNG is broken or out to get them. Yeah obviously it’s not literally, perfectly random, there’s no such thing in the entire universe as perfect randomness. That doesn’t mean the game’s algorithm is unfair.
Look man, you get unlucky, it happens. You’ll get lucky at other times, just like everyone else. I got a vMA Inferno the very first time I cleared it, I’m on my third dozen run looking for a Hollowfang Lightning Staff, but I got the Resto after three. I went to Rivenspire to harvest a material node lead, and got an Aetherium Dust befire I got the lead.
There’s nothing out to get you here. If you think otherwise, well, prove it. Record information. Gather and run and loot and keep logs. Until then, it’s baseless conjecture.
kendellking_chaosb14_ESO wrote: »Contaminate wrote: »RNG is clearly weighted, is not 100% psuedo random, and without a doubt is not truly random. Anyone who thinks otherwise is a fool.
You really think the RNG algorithm can sense what you want, and somehow knows to cheat you specifically out of the drops? That’s what these people are implying when they insist the RNG is broken or out to get them. Yeah obviously it’s not literally, perfectly random, there’s no such thing in the entire universe as perfect randomness. That doesn’t mean the game’s algorithm is unfair.
Look man, you get unlucky, it happens. You’ll get lucky at other times, just like everyone else. I got a vMA Inferno the very first time I cleared it, I’m on my third dozen run looking for a Hollowfang Lightning Staff, but I got the Resto after three. I went to Rivenspire to harvest a material node lead, and got an Aetherium Dust befire I got the lead.
There’s nothing out to get you here. If you think otherwise, well, prove it. Record information. Gather and run and loot and keep logs. Until then, it’s baseless conjecture.
You say this like it can’t tell what you want. If you really think about it not giving the player what they want right away is a great way to keep them playing. Now to explain my first sentence, the game tracks everything you do your play time, weapons used and what powers you use with that weapon. With that information that we all know ZoS had how hard would it be to “guess” what you want.
Let’s say your character with the highest playtime does most of its DPS with a bow making them an Archer and let’s say you use Poison Arrow all the time, and now you’re doing a DSA run sure you can be there for something else but it stands to reason that you want the Master’s Bow that’s not a hard guess and it’s not like you need some futuristic AI to run the calculations. So yes it can easily know what you want from a run.
I also have reason to believe that at some point in time something determines a random seed for RNG per character (likely upon character creation) which ultimately plays a factor as to RNG you have on that character for specific items.
gatekeeper13 wrote: »Scion_of_Yggdrasil wrote: »There are many ways to "randomize" drops. We are trying to say that ESO is not using a fair or reasonable method. But I digress. I don't know any more than those claiming "this is random." After a quick google of "rng" this was suggested. It really is fascinating stuff. Clearly, this is a recurring subject for debate.
Fanboys will refuse to believe you even if you bring them the game code with the rng algorithms. They just want to disagree.
40+ CR runs with no Siroria Inferno for any group member neither in boss loot or reward container makes perfect sense for them.
And yet, there are a lot of people who HAVE gotten Siroria Inferno. Are you trying to claim that ZOS RNG is out to get you, personally? How does that even work? The system says "Hey, screw that guy, let's only give the inferno staff to all these other people but definitely NOT him!"?
Again, please provide said documentation.
gatekeeper13 wrote: »gatekeeper13 wrote: »Scion_of_Yggdrasil wrote: »There are many ways to "randomize" drops. We are trying to say that ESO is not using a fair or reasonable method. But I digress. I don't know any more than those claiming "this is random." After a quick google of "rng" this was suggested. It really is fascinating stuff. Clearly, this is a recurring subject for debate.
Fanboys will refuse to believe you even if you bring them the game code with the rng algorithms. They just want to disagree.
40+ CR runs with no Siroria Inferno for any group member neither in boss loot or reward container makes perfect sense for them.
And yet, there are a lot of people who HAVE gotten Siroria Inferno. Are you trying to claim that ZOS RNG is out to get you, personally? How does that even work? The system says "Hey, screw that guy, let's only give the inferno staff to all these other people but definitely NOT him!"?
Lmao, when did I say that the "rng is out to get me"? Did you read my comment or just replied and reached your own baseless conclusions? I said I ve never seen Siroria Inferno drop for ANY other group members, not only me. And in a pool of million players, yeah, some will get the staff and I know people in my guilds who got it. This doesnt prove RNG works as it should. What it probably does is put a very low drop rate for most sought after items or it gets glitched and drops same loot.
I spent 120 Gladiator proof and got 4/6 Knight of the Circle Helm. Of all items, 4/6 drops were the same.
In a discussion with the ex-leader of a big guild I am a part off, he told me that he has done CoA1 more than 400 times (since he started playing many years ago) and never got BSW inferno staff. And I got 4 with my tank in less than 100. What does that mean? That drop rate is ok?
Kiyakotari wrote: »Again, please provide said documentation.
www.crowncrates.com
In particular, check out the significant variation between the drop rates on the Radiant Apex mounts. Not how often people get a Radiant Apex - we all know that's stupidly low. But how the drop rates between the three Radiant Apex always have one (usually the cat-based, whether it's a senche or a senche-raht or a sabre cat) with a significantly lower drop rate than the other two Radiant Apex. Given that cat-based mounts tend toward being more popular than the other mounts, this is a fascinating discrepancy, no?
WySoSirius wrote: »Try farming for sergeant mail 1handers in wayrest sewers and not one person in the group loots any. On multiple occasions
Also just recently I have noticed on a second avatar I can not get purple lead drops even when I have followed alcasts guide. So I agree there is no RNG. The loot tables broken
If you are looking for purple treasure lead drops on alts, you will never find them. They are one-time-only per account. They have nothing to do with RNG once you’ve found them the first time.
WySoSirius wrote: »WySoSirius wrote: »Try farming for sergeant mail 1handers in wayrest sewers and not one person in the group loots any. On multiple occasions
Also just recently I have noticed on a second avatar I can not get purple lead drops even when I have followed alcasts guide. So I agree there is no RNG. The loot tables broken
If you are looking for purple treasure lead drops on alts, you will never find them. They are one-time-only per account. They have nothing to do with RNG once you’ve found them the first time.
So you can't level up an alt in antiquities?
Is what you are saying
LightYagami wrote: »cyclonus11 wrote: »LightYagami wrote: »How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!
Sample size of 4 isn't significant from the point of view of statistics.
You may search "law of large numbers" to know the relationship between number of experiments and theoretical probability.
Sample size isn't 4, though. It's the total number of set drops. So if each person gets 10 set pieces, that's 40 items, none of which are from 1 of the 3 sets.
Sample size of 40 is still far too low... For your brief reference:
https://en.m.wikipedia.org/wiki/Law_of_large_numbers
It's not just a single sample of 2 or 40. It's nearly 6 years of playing ESO. Whatever RNG system ZOS uses, it is flawed. A weighted system that either gets stuck or uses a small starting variable so that it looks stuck.
Contaminate wrote: »Yes actually. You’re just proving our point. It’s as random as it can be, it’s luck. It’s not rigged, it’s not tweaked per-player, it’s just the difference between getting lucky and not.
I’ve gotten a Siroria Flame staff, so did another person in the same run, so did another pug member in a CR run last I was in week. I’ve seen Lokk daggers drop, I’ve gotten my full set of Z’en in one run, I’ve gotten a Hollowfang resto and a vMA inferno and precise VO daggers, and I’ve watched a bid war for an AY sword and another player staunchly hold onto the gold neck.
The human brain is wired to find patterns, even when there are none present. You can cry RNG is rigged until you’re blue in the face, but there is nothing objective at all that supports what you say.
Random number generator on computers gives pseudorandom number. Developers use already implemented functions or procedures to get (pseudo)random numbers with desired distribution. In 99.99999% cases there is no need for a developer to increase the randomness of language-based already implemented functions or procedures. Even for scientific research in most cases those are random enough. For games such pseudorandom numbers are random enough without question.gatekeeper13 wrote: »