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RNG isn't random it's broken.

  • Contaminate
    Contaminate
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    Diminish wrote: »
    RNG is clearly weighted, is not 100% psuedo random, and without a doubt is not truly random. Anyone who thinks otherwise is a fool.

    You really think the RNG algorithm can sense what you want, and somehow knows to cheat you specifically out of the drops? That’s what these people are implying when they insist the RNG is broken or out to get them. Yeah obviously it’s not literally, perfectly random, there’s no such thing in the entire universe as perfect randomness. That doesn’t mean the game’s algorithm is unfair.

    Look man, you get unlucky, it happens. You’ll get lucky at other times, just like everyone else. I got a vMA Inferno the very first time I cleared it, I’m on my third dozen run looking for a Hollowfang Lightning Staff, but I got the Resto after three. I went to Rivenspire to harvest a material node lead, and got an Aetherium Dust befire I got the lead.

    There’s nothing out to get you here. If you think otherwise, well, prove it. Record information. Gather and run and loot and keep logs. Until then, it’s baseless conjecture.
  • Jeffrey530
    Jeffrey530
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    Diminish wrote: »
    RNG is clearly weighted, is not 100% psuedo random, and without a doubt is not truly random. Anyone who thinks otherwise is a fool.

    You really think the RNG algorithm can sense what you want, and somehow knows to cheat you specifically out of the drops? That’s what these people are implying when they insist the RNG is broken or out to get them. Yeah obviously it’s not literally, perfectly random, there’s no such thing in the entire universe as perfect randomness. That doesn’t mean the game’s algorithm is unfair.

    Look man, you get unlucky, it happens. You’ll get lucky at other times, just like everyone else. I got a vMA Inferno the very first time I cleared it, I’m on my third dozen run looking for a Hollowfang Lightning Staff, but I got the Resto after three. I went to Rivenspire to harvest a material node lead, and got an Aetherium Dust befire I got the lead.

    There’s nothing out to get you here. If you think otherwise, well, prove it. Record information. Gather and run and loot and keep logs. Until then, it’s baseless conjecture.

    Same here imao, I got vma inferno first time I cleared it. It took me over 50 runs with three other guildies to get a sword of leeching tho for my tank.
  • regime211
    regime211
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    cyclonus11 wrote: »
    Donny_Vito wrote: »
    Sometimes I get so frustrated with the RNG on ESO that I have to take a break. At times, feels like the RNG has something out for you...

    It sometimes feels like AI reads your chat text.

    "I'm looking for an ebon shield if anyone finds one :)"

    AI: Ok no ebon shields for a month for this player.

    Lmfao i really feel as if you ask what you want through chat, it's like you get pushed further in the back of the loot table for that said item to drop.
  • Diminish
    Diminish
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    Diminish wrote: »
    RNG is clearly weighted, is not 100% psuedo random, and without a doubt is not truly random. Anyone who thinks otherwise is a fool.

    You really think the RNG algorithm can sense what you want, and somehow knows to cheat you specifically out of the drops? That’s what these people are implying when they insist the RNG is broken or out to get them. Yeah obviously it’s not literally, perfectly random, there’s no such thing in the entire universe as perfect randomness. That doesn’t mean the game’s algorithm is unfair.

    Look man, you get unlucky, it happens. You’ll get lucky at other times, just like everyone else. I got a vMA Inferno the very first time I cleared it, I’m on my third dozen run looking for a Hollowfang Lightning Staff, but I got the Resto after three. I went to Rivenspire to harvest a material node lead, and got an Aetherium Dust befire I got the lead.

    There’s nothing out to get you here. If you think otherwise, well, prove it. Record information. Gather and run and loot and keep logs. Until then, it’s baseless conjecture.

    First of all, I never said anything about the algorithm sensing what I wanted. Did you even read my post? Second of all, I have THOUSANDS of hours on this game, and have easily run dungeons/trials THOUSANDS of times over. When you put in the time, it is blatantly obvious that certain drops are weighted. Without a doubt in my mind, loot tables definitely have different probabilities for each item/set to drop ON TOP of the RNG of which loot table to even pull items/sets from. ZoS without a doubt has a say in how often specific things drop in this game; its not just getting unlucky with their pseudo-rng.
    Edited by Diminish on October 22, 2020 3:19AM
  • regime211
    regime211
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    Then there are people that refine 1000 scraps and get 1 wax then another gets 10. One time I cut 2 stacks of fish and got no perfect roe. Another time I got 7 from 125 fish, so I do find rng very up and down. And it's this up and down that leads to numerous theories on how to improve the odds. If you use these stations you get more gold mats, if you cut fish while standing in water you get more roe, if you refine at 6am you get more gold mats, if you wait 30 seconds before looting the boss you get better drops, if you refine in your underwear you get more temps, if you sing the Golden Girls theme while doing Maelstrom you have a better chance of getting the inferno staff.

    Funny thing is I was farming nMA for a ice staff of winterborn and instead of getting what I wanted I got at least 4 MA inferno staff.
  • LadySinflower
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    Yesterday I was trying to farm some gear to try out a build. It was just an overland set and shouldn't have been too hard to pick up. I ran through some delves, farmed some chests, etc., and only got one piece of the desired set, in green of course with the wrong trait. I was alone but spent a few hours doing the farming. I don't know how the RNG is calculated in this game but it does seem to be designed for maximum frustration.
  • Contaminate
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    Diminish wrote: »
    Diminish wrote: »
    RNG is clearly weighted, is not 100% psuedo random, and without a doubt is not truly random. Anyone who thinks otherwise is a fool.

    You really think the RNG algorithm can sense what you want, and somehow knows to cheat you specifically out of the drops? That’s what these people are implying when they insist the RNG is broken or out to get them. Yeah obviously it’s not literally, perfectly random, there’s no such thing in the entire universe as perfect randomness. That doesn’t mean the game’s algorithm is unfair.

    Look man, you get unlucky, it happens. You’ll get lucky at other times, just like everyone else. I got a vMA Inferno the very first time I cleared it, I’m on my third dozen run looking for a Hollowfang Lightning Staff, but I got the Resto after three. I went to Rivenspire to harvest a material node lead, and got an Aetherium Dust befire I got the lead.

    There’s nothing out to get you here. If you think otherwise, well, prove it. Record information. Gather and run and loot and keep logs. Until then, it’s baseless conjecture.

    First of all, I never said anything about the algorithm sensing what I wanted. Did you even read my post? Second of all, I have THOUSANDS of hours on this game, and have easily run dungeons/trials THOUSANDS of times over. When you put in the time, it is blatantly obvious that certain drops are weighted. Without a doubt in my mind, loot tables definitely have different probabilities for each item/set to drop ON TOP of the RNG of which loot table to even pull items/sets from. ZoS without a doubt has a say in how often specific things drop in this game; its not just getting unlucky with their pseudo-rng.

    I’ve also poured thousands of hours into this game over the five years I’ve played it. I’ve run hundreds upon hundreds of trials, thousands of dungeons, vet, normal, overland and all, and I can guarantee you that RNG is not broken or unreasonably skewed or anything else you seek to think.

    You are getting u n l u c k y. That’s it. You’re not the victim of unfair of RNG.

    Yes there should be some sort of safeguards in place for those who consistently aren’t lucky with what they want, but that’s a separate issue than your claim that it’s unfairly weighted. It simply isn’t.
  • cyclonus11
    cyclonus11
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    regime211 wrote: »
    How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!

    Sample size of 4 isn't significant from the point of view of statistics.

    You may search "law of large numbers" to know the relationship between number of experiments and theoretical probability.

    Sample size isn't 4, though. It's the total number of set drops. So if each person gets 10 set pieces, that's 40 items, none of which are from 1 of the 3 sets.
  • LightYagami
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    cyclonus11 wrote: »
    regime211 wrote: »
    How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!

    Sample size of 4 isn't significant from the point of view of statistics.

    You may search "law of large numbers" to know the relationship between number of experiments and theoretical probability.

    Sample size isn't 4, though. It's the total number of set drops. So if each person gets 10 set pieces, that's 40 items, none of which are from 1 of the 3 sets.

    Sample size of 40 is still far too low... For your brief reference:
    https://en.m.wikipedia.org/wiki/Law_of_large_numbers
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • rpa
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    To me PRNG appears to be good. Without thorough analysis of drop data, apparent biases can be explained by our brains being very good at noticing patterns to point we see patterns where there is none. However using random numbers correctly for unbiased results is far from trivial and really easy to get wrong.

    I tend to get useful things because I look for useful things, not just one thing.
    Edited by rpa on October 22, 2020 5:06AM
  • Ackwalan
    Ackwalan
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    cyclonus11 wrote: »
    regime211 wrote: »
    How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!

    Sample size of 4 isn't significant from the point of view of statistics.

    You may search "law of large numbers" to know the relationship between number of experiments and theoretical probability.

    Sample size isn't 4, though. It's the total number of set drops. So if each person gets 10 set pieces, that's 40 items, none of which are from 1 of the 3 sets.

    Sample size of 40 is still far too low... For your brief reference:
    https://en.m.wikipedia.org/wiki/Law_of_large_numbers

    It's not just a single sample of 2 or 40. It's nearly 6 years of playing ESO. Whatever RNG system ZOS uses, it is flawed. A weighted system that either gets stuck or uses a small starting variable so that it looks stuck.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Diminish wrote: »
    RNG is clearly weighted, is not 100% psuedo random, and without a doubt is not truly random. Anyone who thinks otherwise is a fool.

    You really think the RNG algorithm can sense what you want, and somehow knows to cheat you specifically out of the drops? That’s what these people are implying when they insist the RNG is broken or out to get them. Yeah obviously it’s not literally, perfectly random, there’s no such thing in the entire universe as perfect randomness. That doesn’t mean the game’s algorithm is unfair.

    Look man, you get unlucky, it happens. You’ll get lucky at other times, just like everyone else. I got a vMA Inferno the very first time I cleared it, I’m on my third dozen run looking for a Hollowfang Lightning Staff, but I got the Resto after three. I went to Rivenspire to harvest a material node lead, and got an Aetherium Dust befire I got the lead.

    There’s nothing out to get you here. If you think otherwise, well, prove it. Record information. Gather and run and loot and keep logs. Until then, it’s baseless conjecture.

    You say this like it can’t tell what you want. If you really think about it not giving the player what they want right away is a great way to keep them playing. Now to explain my first sentence, the game tracks everything you do your play time, weapons used and what powers you use with that weapon. With that information that we all know ZoS had how hard would it be to “guess” what you want.

    Let’s say your character with the highest playtime does most of its DPS with a bow making them an Archer and let’s say you use Poison Arrow all the time, and now you’re doing a DSA run sure you can be there for something else but it stands to reason that you want the Master’s Bow that’s not a hard guess and it’s not like you need some futuristic AI to run the calculations. So yes it can easily know what you want from a run.
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  • Ysbriel
    Ysbriel
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    Pfft, i had to tank imperial city prison almost 20 tomes to get a chest piece of leeching plate, back when it was worth using.
  • Contaminate
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    Diminish wrote: »
    RNG is clearly weighted, is not 100% psuedo random, and without a doubt is not truly random. Anyone who thinks otherwise is a fool.

    You really think the RNG algorithm can sense what you want, and somehow knows to cheat you specifically out of the drops? That’s what these people are implying when they insist the RNG is broken or out to get them. Yeah obviously it’s not literally, perfectly random, there’s no such thing in the entire universe as perfect randomness. That doesn’t mean the game’s algorithm is unfair.

    Look man, you get unlucky, it happens. You’ll get lucky at other times, just like everyone else. I got a vMA Inferno the very first time I cleared it, I’m on my third dozen run looking for a Hollowfang Lightning Staff, but I got the Resto after three. I went to Rivenspire to harvest a material node lead, and got an Aetherium Dust befire I got the lead.

    There’s nothing out to get you here. If you think otherwise, well, prove it. Record information. Gather and run and loot and keep logs. Until then, it’s baseless conjecture.

    You say this like it can’t tell what you want. If you really think about it not giving the player what they want right away is a great way to keep them playing. Now to explain my first sentence, the game tracks everything you do your play time, weapons used and what powers you use with that weapon. With that information that we all know ZoS had how hard would it be to “guess” what you want.

    Let’s say your character with the highest playtime does most of its DPS with a bow making them an Archer and let’s say you use Poison Arrow all the time, and now you’re doing a DSA run sure you can be there for something else but it stands to reason that you want the Master’s Bow that’s not a hard guess and it’s not like you need some futuristic AI to run the calculations. So yes it can easily know what you want from a run.

    ZOS struggled so much to get the Necro jumper skeleton to path correctly that they just reworked it so it didn’t have to path. There’s no way in hell they’ve got a team capable of such complex AI to predict the players’ needs and actively adjust RNG against them.

    The tinfoil hat is getting much larger in this thread.
  • Slyclone
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    I think it's a scam. Just as I did yesterday.

    I hit the nail on the head.
    Edited by Slyclone on October 22, 2020 6:48AM
    That's it, that's all.
  • vectoraz22
    what the op is saying about the rng being broken is true for me. I ran frost vault several dozen times with some friends and we farming tzogvins weapons. I was specifically looking for 1h, 2h, bow of any trait, type. And not one of us ever got a weapon to drop so I did some searching on the internet lf threads about the rng on that particular drop and I found a thread where ppl were running frost vault over 200 times and still the bow hadn't dropped. I haven't been back to a dungeon or trial since seeing that thread. It's very discouraging to farm over and over and have 0 percent drop rate on a set.
  • Slyclone
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    Took me 26 levels to find a complete Fiord set of various traits by trying to kill the least amount of monsters possible and chasing treasure chests.

    I wanted to run fast at level 1.
    That's it, that's all.
  • Olauron
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    Diminish wrote: »
    I also have reason to believe that at some point in time something determines a random seed for RNG per character (likely upon character creation) which ultimately plays a factor as to RNG you have on that character for specific items.

    A seed (one seed) per character would not be a correct way to get random numbers, because different activities would be mixed. Opening a crafting crate would influence set item drop, picking a flower would influence treasure chest loot, etc.That is not correct way, because a subset of a sequence (infinite) of uniformly distributed numbers will not necessary be uniformly distributed (the same applies to other distribution laws (or their combinations) as well).

    A more correct (though not better for the user) way would be having a seed (one seed) for each usage type of random number, as one seed for all flowers in all zones for all players, one seed for all treasure chests of the zone for all players, one seed for all crafting crates for all players, one seed for every last boss of the dungeon (one seed for Valkyn Skoria for all players for all instances, another seed for Zaan for all players for all instances, etc.), etc. The disadvantage of this way (though it is correct) is applying the distribution law to all players, not to each player.

    Having individual seed for each character for each usage type (a combination of two previous ways) is possible too, but it is more difficult and it has another disadvantage. One of the disadvantages is going away from large numbers. You will not get a large number of Zaan kills per character, you will not get a large number of dragon kills per character. This is especially evident during limited time events with extremely (compared to large numbers) low number of draws per character or per player.
    The Three Storm Sharks, episode 8 released on january the 8th.
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  • gatekeeper13
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    VoxAdActa wrote: »
    There are many ways to "randomize" drops. We are trying to say that ESO is not using a fair or reasonable method. But I digress. I don't know any more than those claiming "this is random." After a quick google of "rng" this was suggested. It really is fascinating stuff. Clearly, this is a recurring subject for debate.

    Fanboys will refuse to believe you even if you bring them the game code with the rng algorithms. They just want to disagree.

    40+ CR runs with no Siroria Inferno for any group member neither in boss loot or reward container makes perfect sense for them.

    And yet, there are a lot of people who HAVE gotten Siroria Inferno. Are you trying to claim that ZOS RNG is out to get you, personally? How does that even work? The system says "Hey, screw that guy, let's only give the inferno staff to all these other people but definitely NOT him!"?

    Lmao, when did I say that the "rng is out to get me"? Did you read my comment or just replied and reached your own baseless conclusions? I said I ve never seen Siroria Inferno drop for ANY other group members, not only me. And in a pool of million players, yeah, some will get the staff and I know people in my guilds who got it. This doesnt prove RNG works as it should. What it probably does is put a very low drop rate for most sought after items or it gets glitched and drops same loot.

    I spent 120 Gladiator proof and got 4/6 Knight of the Circle Helm. Of all items, 4/6 drops were the same.

    In a discussion with the ex-leader of a big guild I am a part off, he told me that he has done CoA1 more than 400 times (since he started playing many years ago) and never got BSW inferno staff. And I got 4 with my tank in less than 100. What does that mean? That drop rate is ok?

    Edited by gatekeeper13 on October 22, 2020 8:16AM
  • Kiyakotari
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    Mindcr0w wrote: »
    Again, please provide said documentation.

    www.crowncrates.com

    In particular, check out the significant variation between the drop rates on the Radiant Apex mounts. Not how often people get a Radiant Apex - we all know that's stupidly low. But how the drop rates between the three Radiant Apex always have one (usually the cat-based, whether it's a senche or a senche-raht or a sabre cat) with a significantly lower drop rate than the other two Radiant Apex. Given that cat-based mounts tend toward being more popular than the other mounts, this is a fascinating discrepancy, no?
    Edited by Kiyakotari on October 22, 2020 8:27AM
  • Contaminate
    Contaminate
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    VoxAdActa wrote: »
    There are many ways to "randomize" drops. We are trying to say that ESO is not using a fair or reasonable method. But I digress. I don't know any more than those claiming "this is random." After a quick google of "rng" this was suggested. It really is fascinating stuff. Clearly, this is a recurring subject for debate.

    Fanboys will refuse to believe you even if you bring them the game code with the rng algorithms. They just want to disagree.

    40+ CR runs with no Siroria Inferno for any group member neither in boss loot or reward container makes perfect sense for them.

    And yet, there are a lot of people who HAVE gotten Siroria Inferno. Are you trying to claim that ZOS RNG is out to get you, personally? How does that even work? The system says "Hey, screw that guy, let's only give the inferno staff to all these other people but definitely NOT him!"?

    Lmao, when did I say that the "rng is out to get me"? Did you read my comment or just replied and reached your own baseless conclusions? I said I ve never seen Siroria Inferno drop for ANY other group members, not only me. And in a pool of million players, yeah, some will get the staff and I know people in my guilds who got it. This doesnt prove RNG works as it should. What it probably does is put a very low drop rate for most sought after items or it gets glitched and drops same loot.

    I spent 120 Gladiator proof and got 4/6 Knight of the Circle Helm. Of all items, 4/6 drops were the same.

    In a discussion with the ex-leader of a big guild I am a part off, he told me that he has done CoA1 more than 400 times (since he started playing many years ago) and never got BSW inferno staff. And I got 4 with my tank in less than 100. What does that mean? That drop rate is ok?

    Yes actually. You’re just proving our point. It’s as random as it can be, it’s luck. It’s not rigged, it’s not tweaked per-player, it’s just the difference between getting lucky and not.

    I’ve gotten a Siroria Flame staff, so did another person in the same run, so did another pug member in a CR run last I was in week. I’ve seen Lokk daggers drop, I’ve gotten my full set of Z’en in one run, I’ve gotten a Hollowfang resto and a vMA inferno and precise VO daggers, and I’ve watched a bid war for an AY sword and another player staunchly hold onto the gold neck.

    The human brain is wired to find patterns, even when there are none present. You can cry RNG is rigged until you’re blue in the face, but there is nothing objective at all that supports what you say.
  • RodneyRegis
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    RNG doesn't mean it's totally random what piece drops. It means a random number is generated and if the relevant piece drops.

    How that number matching the piece is arrived at is another matter entirely.

    If my group kills the last boss in a particular dungeon, there's every chance the firestaff of a particular set has fewer numbers associated than the useless bow of that set, or the firestaff of a stam set.

    For example, let's say VMA just dropped SnB or bow. A random number between 1 and 10 is generated. If it's 1-9, I get the SnB. If it's 10 i get the bow.

    Of course, it's much more complicated than that, and the number table may depend on the character I'm on or the group I'm running with. Who knows. The only certainty is that you'll get what you need sooner or later, but you can't expect it to drop just as often as the pieces you don't want.
  • rpa
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    Kiyakotari wrote: »
    Mindcr0w wrote: »
    Again, please provide said documentation.

    www.crowncrates.com

    In particular, check out the significant variation between the drop rates on the Radiant Apex mounts. Not how often people get a Radiant Apex - we all know that's stupidly low. But how the drop rates between the three Radiant Apex always have one (usually the cat-based, whether it's a senche or a senche-raht or a sabre cat) with a significantly lower drop rate than the other two Radiant Apex. Given that cat-based mounts tend toward being more popular than the other mounts, this is a fascinating discrepancy, no?

    It's the jackpot / compulsive whale bait and the low drop rate is not the fault of RNG but pure common sense. If I were to design gamble crate contents I'd too put the most desirable item as lowest change to drop. Not doing so would be stupid.
  • Fuzzybrick
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    Have you tried uninstalling and reinstalling your game? 🤣... But seriously, a friend of mine had a corrupted version of ESO installed, and had to reinstall the game... Then his RNG was fixed.
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


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  • WySoSirius
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    virtus753 wrote: »
    WySoSirius wrote: »
    Try farming for sergeant mail 1handers in wayrest sewers and not one person in the group loots any. On multiple occasions

    Also just recently I have noticed on a second avatar I can not get purple lead drops even when I have followed alcasts guide. So I agree there is no RNG. The loot tables broken

    If you are looking for purple treasure lead drops on alts, you will never find them. They are one-time-only per account. They have nothing to do with RNG once you’ve found them the first time.

    So you can't level up an alt in antiquities?
    Is what you are saying
  • rpa
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    WySoSirius wrote: »
    virtus753 wrote: »
    WySoSirius wrote: »
    Try farming for sergeant mail 1handers in wayrest sewers and not one person in the group loots any. On multiple occasions

    Also just recently I have noticed on a second avatar I can not get purple lead drops even when I have followed alcasts guide. So I agree there is no RNG. The loot tables broken

    If you are looking for purple treasure lead drops on alts, you will never find them. They are one-time-only per account. They have nothing to do with RNG once you’ve found them the first time.

    So you can't level up an alt in antiquities?
    Is what you are saying

    The guaranteed purple 5K treasure lead which drop from excavating the guaranteed blue treasure lead is once per zone per account. I get the purple and gold furniture leads just fine with my 2nd antique char. And I don't even grind leads.

    Edited by rpa on October 22, 2020 10:33AM
  • LightYagami
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    Ackwalan wrote: »
    cyclonus11 wrote: »
    regime211 wrote: »
    How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!

    Sample size of 4 isn't significant from the point of view of statistics.

    You may search "law of large numbers" to know the relationship between number of experiments and theoretical probability.

    Sample size isn't 4, though. It's the total number of set drops. So if each person gets 10 set pieces, that's 40 items, none of which are from 1 of the 3 sets.

    Sample size of 40 is still far too low... For your brief reference:
    https://en.m.wikipedia.org/wiki/Law_of_large_numbers

    It's not just a single sample of 2 or 40. It's nearly 6 years of playing ESO. Whatever RNG system ZOS uses, it is flawed. A weighted system that either gets stuck or uses a small starting variable so that it looks stuck.

    To clarify, I'm only talking statistics about observations vs theoretical number, I never said the probability of ESO is evenly distributed...

    If you're experiencing unbalanced results from a large observation, say thousands of observations of the same event, possibly the probability is really skewed or somehow designed to be unbalance.

    If you're observing different events through the 6 years and each only counted a few dozen, then it's still not enough to conclude.

    My own example: I got my first VMA infereno staff after around 30 runs. I got many many many bows through the process, but I couldn't say the probability is broken.

    I sometimes got perfected roe by fishing like 100 times, sometimes 10 times. It's a nature of probability.
    Edited by LightYagami on October 22, 2020 10:46AM
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • gatekeeper13
    gatekeeper13
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    Yes actually. You’re just proving our point. It’s as random as it can be, it’s luck. It’s not rigged, it’s not tweaked per-player, it’s just the difference between getting lucky and not.

    I’ve gotten a Siroria Flame staff, so did another person in the same run, so did another pug member in a CR run last I was in week. I’ve seen Lokk daggers drop, I’ve gotten my full set of Z’en in one run, I’ve gotten a Hollowfang resto and a vMA inferno and precise VO daggers, and I’ve watched a bid war for an AY sword and another player staunchly hold onto the gold neck.

    The human brain is wired to find patterns, even when there are none present. You can cry RNG is rigged until you’re blue in the face, but there is nothing objective at all that supports what you say.

    No, I am proving that RNG is indeed rigged or broken.

    The examples you provided prove nothing. Naming cases where people got they wanted doesnt prove RNG is random. Every set item will drop eventually, thats not what we are talking about. I also got Alkosh Ice Staff but took me about 1 month of daily farming, while at the same time I got huge stash of Alkosh Restos and Remedy/Lunar destros. NEVER managed to get Alkosh lightning. As I NEVER managed to get Medusa inferno, an item I saw drop only once in tenths of runs with final boss loot and 3-4 chests per run.

    At vHRC, before AY got buffed, I got like 3 sharpened daggers which I decon cause it was trash then. After the set got buffed, dagger drop rate got significantly lower. And that's the same opinion people I talked with in trial groups share. After buff, its way harder to get dagger than before. Still drops, only harder to get.

    From Antiquities, Font of Auri-El has probably the worst drop rate of all and is the only antiquity I ve seen so many threads questioning it's drop rate.

    So why dont sets and items drop? Because every MMO developer wants you occupied in an endless grindfest. Most sought after items will always be the most difficult to get so that you get addicted to the game.

    And what you say proves you are clueless on the matter. You can also turn blue, close your eyes and ears and cry RNG is random but there is NOTHING random in RNG regarding MMOs, any MMOs and any video game. It's scripted and based on a man made algorithm that is flawed. It's as random as an online slot machine. A programmer can easily make the drop rate for a specific item lower in a matter of minutes or a glitch can make the same item drop continuously or not drop at all.

    https://mmos.com/editorials/rng-isnt-random


    Edited by gatekeeper13 on October 22, 2020 11:12AM
  • PrimusNephilim
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    RNG is working as intended. Think of it as rolling dice on a D&D role or a Warhammer 40K board, you're using multiple sided dice to make a move or a chance for something, some dice have six sides, some dice have 120 sides. So the good gear is only going to appear on one number (one side) while the not so good gear will appear on multiple numbers (or on multiple sides). Each time you role, its a new role and the chances (your odds) of rolling that one number always stay the same.

    I think what a lot of people are saying is, lets put the odds of dropping the good gear on more sides of the dice so there's a greater chance of dropping. After playing for 4 years, I've only received a few Burning Spellweave flaming staffs but I've received handfuls of restoration staffs where I just end up deconning them.

    Not to make up excuses for ZOS but ESO is an MMO and the good stuff will always be challenging to acquire and thats in any MMO, They want you to grind for the the top gear, its also a badge of honor once acquiring that top gear and everyone knows that.

    PN
  • Olauron
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    Random number generator on computers gives pseudorandom number. Developers use already implemented functions or procedures to get (pseudo)random numbers with desired distribution. In 99.99999% cases there is no need for a developer to increase the randomness of language-based already implemented functions or procedures. Even for scientific research in most cases those are random enough. For games such pseudorandom numbers are random enough without question.

    Of course, while a developer has no need to increase the randomness of already implemented functions or procedures, the developer chooses them (to get the desired distribution and to get the desired interval) and also a way to use them. Additionally, the way of setting (and resetting) the seed is very important.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
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