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How do you play and manage alts in ESO?

  • WeerW3ir
    WeerW3ir
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    14 char. All fully geared, ready to fight. I play with whoever i have mood. Lol
  • Raideen
    Raideen
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    None of that is "necessary". As proof, people played the game (with alts, and other builds, etc) successfully long before ZOS put those things in the crown store.
    This depends on the definition of successful. Successful to me means having fun. If I am on an alt with no skillpoints (because of no skyshards), and no guild unlocks (because of time gating) and I am trying to see if my build will work in end game (which is impossible with out the items I listed), then that is NOT fun and it is NOT successful.

    The fact is, you can not know how a character or build is going to perform unless you have all those abilities at your disposal.
    This is an MMO. Everything is put into it as "tedium" to make you play longer. That's been the core of the genre since it began. Of course, in those days it was to make you pay the required subscription longer. (Well, and the ever-and-always "Players will use up content 10x faster than we can make it, so we will make it take 10x longer to give us time to make more" thing.)
    If this were true for ESO, we would not be able to purchase all the skyshards and skill lines for over $400.00 dollars. That is the proof that this is not about time gating to lengthen content, its about pushing the player towards spending money for unlocks because the unlocks in this game are not only boring to do, but some are time gated.
    People feeling they "have" to blow cash on those idiotic & wasteful Crown Store skill lines/riding lessons/etc is entirely due to their personal issues ("I have to test this build properly" "I can't play without X skill line" "I can't play <content> unless totally maxed out at cap" etc. That's not ZOS's fault, that's yours.)

    The game is DESIGNED meaning with intent to push players towards the crown store and this design is in just about every facet or mechanic of the game.

    It is NOT (as you suggest it is) the players fault for wanting to find a fun class to play. In ESO however a player has to spend literally 6 months on leveling, getting skyshards, unlocking all the necessary guild skill lines etc etc etc and on and on and just in order to see if their class is viable in end game. Here is a simple fact, classes that do not perform are not fun. In fact if your build is NOT performing, you will not be allowed in trials, you will be kicked from vets and there is little fun in either of those.

    At character creation in World of Wacraft, I can test any class in game to see how it feels at a high level. To get a feeling of the power, abilities etc to determine if it will be a fun class to play for me.

    In ESO this can simply not be done not even CLOSE.

  • Cirantille
    Cirantille
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    It is not something to "manage"

    They are there for different flavour purposes

  • wylievc
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    As a person who struggles with maining a character, I've never been a fan of the way the game handles alts. I would personally prefer account-wide progress for certain aspects of the game that are simply repeat after repeat of the content my main has already cleared (mount training, skyshards, story, etc.). But I understand others don't share the same opinion.
  • Chapilliams
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    I've realised I have a really hard time trying to convince myself to pickup a new class to try something different, I feel like this shouldn't be the case.

    I like to complete things, whether that be achievements, skyshards, zones etc. The thought of doing all this over and over on another characters just makes me cringe. Let's not forget mount training..

    So I'm asking you guys how do you handle it, how do you make it work?

    I have 4 characters. 1 main and 3 alts. - Running healer, tank, dd and pvp so I have something for every mood. My healer is my main and it's also the one who get's to do quests, zone story, achievements ect.
    - The other characters I just focus on writs, mount training and using them in dungeons/pvp. Keeping up with every skyshard, lorebook, achievement and whatnot on all would be too much and would take the fun out of it. Maybe one day, when I'm done on my main I can look at the others for achievement hunts.
  • Tandor
    Tandor
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    Raideen wrote: »

    <snip> It is NOT (as you suggest it is) the players fault for wanting to find a fun class to play. In ESO however a player has to spend literally 6 months on leveling, getting skyshards, unlocking all the necessary guild skill lines etc etc etc and on and on and just in order to see if their class is viable in end game. Here is a simple fact, classes that do not perform are not fun. In fact if your build is NOT performing, you will not be allowed in trials, you will be kicked from vets and there is little fun in either of those.

    At character creation in World of Wacraft, I can test any class in game to see how it feels at a high level. To get a feeling of the power, abilities etc to determine if it will be a fun class to play for me.

    In ESO this can simply not be done not even CLOSE. <snip>

    You're talking about two different things there.

    If you want to know whether a different class is viable to play then there will be plenty of player guides and posts to tell you that.

    If you want to know whether a particular class is fun for you then the best way of establishing that is by playing it throughout it's progression rather than by jumping from the character creation screen to endgame via an Alik'r Desert dolmen and the Crown Store.
  • Kalik_Gold
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    Main for everything.... some PvP guys, and some PvE guys.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • wolfie1.0.
    wolfie1.0.
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    I have over 100 characters... and how I manage is simple....

    SPREADSHEETS: where the real games are played.
  • Sylvermynx
    Sylvermynx
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    I have over 100 characters... and how I manage is simple....

    SPREADSHEETS: where the real games are played.

    Yep. Truth.
  • karthrag_inak
    karthrag_inak
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    I've realised I have a really hard time trying to convince myself to pickup a new class to try something different, I feel like this shouldn't be the case.

    I like to complete things, whether that be achievements, skyshards, zones etc. The thought of doing all this over and over on another characters just makes me cringe. Let's not forget mount training..

    So I'm asking you guys how do you handle it, how do you make it work?

    This one has a main. He's done every world quest, all skyshards, 30k+ achievement points (?) is 9 trait grandmaster crafter, has done most dungeons and trials on veteran, knows 88/89 motifs, etc. He is the one that does content first.

    This one's other 17 personalities are all accomplished in their own right. All are at least 7 trait, 7 prof master crafters, (full horses), full cp, fully leveled in their skill sets, all lvl 5+ in assault etc. All have done at least some veteran dungeon/trial content, all have done up to cadwell's silver at least, zone quests (all 17 of this one's khajiit have done elsweyr quests of course).

    This one enjoys different things at different times. Sometimes he likes to be stabby, sometimes he likes to be zappy, sometimes he likes to be flabby. 6 stamdps, 6 magdps, 6 tanks. -shrug- There is nothing to make work. :smile:
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Raideen
    Raideen
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    Tandor wrote: »
    Raideen wrote: »

    <snip> It is NOT (as you suggest it is) the players fault for wanting to find a fun class to play. In ESO however a player has to spend literally 6 months on leveling, getting skyshards, unlocking all the necessary guild skill lines etc etc etc and on and on and just in order to see if their class is viable in end game. Here is a simple fact, classes that do not perform are not fun. In fact if your build is NOT performing, you will not be allowed in trials, you will be kicked from vets and there is little fun in either of those.

    At character creation in World of Wacraft, I can test any class in game to see how it feels at a high level. To get a feeling of the power, abilities etc to determine if it will be a fun class to play for me.

    In ESO this can simply not be done not even CLOSE. <snip>

    You're talking about two different things there.

    If you want to know whether a different class is viable to play then there will be plenty of player guides and posts to tell you that.

    If you want to know whether a particular class is fun for you then the best way of establishing that is by playing it throughout it's progression rather than by jumping from the character creation screen to endgame via an Alik'r Desert dolmen and the Crown Store.

    Fun and viable are not mutually exclusive, therefore in order to find a class that is fun and viable you need a system like wow has where you can test the character before you commit to it.

    I don't have the luxury to waste 6 months of my life leveling a character to see if they are fun and viable.


  • AlnilamE
    AlnilamE
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    Raideen wrote: »
    If this were true for ESO, we would not be able to purchase all the skyshards and skill lines for over $400.00 dollars. That is the proof that this is not about time gating to lengthen content, its about pushing the player towards spending money for unlocks because the unlocks in this game are not only boring to do, but some are time gated.


    Those things are only purchasable because players spent years begging for that.

    Y'all got what you wanted. You are not allowed to complain about it.

    Also, if you want to fully test a build, make a template on the PTS. You can unlock all skills, get gold gear and what not to try things out and if you think it's fun, you can create the character in the live servers.
    The Moot Councillor
  • jaygao79
    jaygao79
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    I have over 100 characters... and how I manage is simple....

    SPREADSHEETS: where the real games are played.
    I thought the account allows 18 max?
  • MaLTRaiN
    MaLTRaiN
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    I have 11 characters and 2 free slots. Most of them, for now, are mules because I'm hoarding gear for the new inventory system.
    I'm CP700 too, so after the next event I'll finally be 810.
    So, after the new patch:
    * I'll have my main (templar healer) for trials and dungeons.
    * I'll have my main tank (necro) and back tank (dk) for practicing the role in some trials and dungeons.
    * I'll use all my characters for the daily writ crafts and for the hirelings. Easy money.
    * And, of course, I'll do the random daily dungeon with most of them for the easy 10 transmutate crystals.
  • Kiralyn2000
    Kiralyn2000
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    jaygao79 wrote: »
    I have over 100 characters... and how I manage is simple....

    SPREADSHEETS: where the real games are played.
    I thought the account allows 18 max?

    I'd presume it's a combination of playing multiple accounts, on multiple platforms, on multiple servers.
  • Phanex
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    Like others have stated I do a lot of internal roleplaying for my toons. Like my first was a Breton Daggerfall guy, but his arch nemesis is an Orc I rolled out in Dominion to seek revenge upon the Breton for killing his tribe.

    This makes it a bit more exciting for me to keep into leveling up other alts/toons. Most are just background characters in a story, an assassin, a crafter, a long lost sister raised by the Wyre sisters..etc. etc.

    COVID has gotten me gone crazy man, CRAY - Cray.
  • faeeichenlaub
    faeeichenlaub
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    I've played for years now. My alts simply hold reserves of master crafting writs. I think of them as professional assistants. My main is my Bosmer NB, and has been the only character I've fully leveled and is a grand master crafter. I've explored all classes and racial choices. I can see some are more efficient and deadly but... I just can't get myself to grind for the others! I've simply rolled with the punches of changes good and bad. And chock it up to some sort of temporary Daedric curse for RP reasons if something adversely affects her.
    "Azura give me strength, Let my voice change the world as long as I am in it."
  • Kory
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    It's simple for me, I use my Tank to farm dungeons for my other characters. Main character is a Stamblade, and I don't see any other class I'd rather play as the main.
  • kathandira
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    I've realised I have a really hard time trying to convince myself to pickup a new class to try something different, I feel like this shouldn't be the case.

    I like to complete things, whether that be achievements, skyshards, zones etc. The thought of doing all this over and over on another characters just makes me cringe. Let's not forget mount training..

    So I'm asking you guys how do you handle it, how do you make it work?

    I have 1 character for achievements and crafting. Otherwise, my Alts (10 Alts) just get geared and specced well enough to do the content that I am interested in (Dungeons and Trials). I generally focus on perfecting them one at a time. Meaning, perfect traits and gold quality.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
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