This depends on the definition of successful. Successful to me means having fun. If I am on an alt with no skillpoints (because of no skyshards), and no guild unlocks (because of time gating) and I am trying to see if my build will work in end game (which is impossible with out the items I listed), then that is NOT fun and it is NOT successful.Kiralyn2000 wrote: »None of that is "necessary". As proof, people played the game (with alts, and other builds, etc) successfully long before ZOS put those things in the crown store.
If this were true for ESO, we would not be able to purchase all the skyshards and skill lines for over $400.00 dollars. That is the proof that this is not about time gating to lengthen content, its about pushing the player towards spending money for unlocks because the unlocks in this game are not only boring to do, but some are time gated.Kiralyn2000 wrote: »This is an MMO. Everything is put into it as "tedium" to make you play longer. That's been the core of the genre since it began. Of course, in those days it was to make you pay the required subscription longer. (Well, and the ever-and-always "Players will use up content 10x faster than we can make it, so we will make it take 10x longer to give us time to make more" thing.)
Kiralyn2000 wrote: »People feeling they "have" to blow cash on those idiotic & wasteful Crown Store skill lines/riding lessons/etc is entirely due to their personal issues ("I have to test this build properly" "I can't play without X skill line" "I can't play <content> unless totally maxed out at cap" etc. That's not ZOS's fault, that's yours.)
WhiteScythe wrote: »I've realised I have a really hard time trying to convince myself to pickup a new class to try something different, I feel like this shouldn't be the case.
I like to complete things, whether that be achievements, skyshards, zones etc. The thought of doing all this over and over on another characters just makes me cringe. Let's not forget mount training..
So I'm asking you guys how do you handle it, how do you make it work?
<snip> It is NOT (as you suggest it is) the players fault for wanting to find a fun class to play. In ESO however a player has to spend literally 6 months on leveling, getting skyshards, unlocking all the necessary guild skill lines etc etc etc and on and on and just in order to see if their class is viable in end game. Here is a simple fact, classes that do not perform are not fun. In fact if your build is NOT performing, you will not be allowed in trials, you will be kicked from vets and there is little fun in either of those.
At character creation in World of Wacraft, I can test any class in game to see how it feels at a high level. To get a feeling of the power, abilities etc to determine if it will be a fun class to play for me.
In ESO this can simply not be done not even CLOSE. <snip>
wtlonewolf20 wrote: »I have over 100 characters... and how I manage is simple....
SPREADSHEETS: where the real games are played.
WhiteScythe wrote: »I've realised I have a really hard time trying to convince myself to pickup a new class to try something different, I feel like this shouldn't be the case.
I like to complete things, whether that be achievements, skyshards, zones etc. The thought of doing all this over and over on another characters just makes me cringe. Let's not forget mount training..
So I'm asking you guys how do you handle it, how do you make it work?
<snip> It is NOT (as you suggest it is) the players fault for wanting to find a fun class to play. In ESO however a player has to spend literally 6 months on leveling, getting skyshards, unlocking all the necessary guild skill lines etc etc etc and on and on and just in order to see if their class is viable in end game. Here is a simple fact, classes that do not perform are not fun. In fact if your build is NOT performing, you will not be allowed in trials, you will be kicked from vets and there is little fun in either of those.
At character creation in World of Wacraft, I can test any class in game to see how it feels at a high level. To get a feeling of the power, abilities etc to determine if it will be a fun class to play for me.
In ESO this can simply not be done not even CLOSE. <snip>
You're talking about two different things there.
If you want to know whether a different class is viable to play then there will be plenty of player guides and posts to tell you that.
If you want to know whether a particular class is fun for you then the best way of establishing that is by playing it throughout it's progression rather than by jumping from the character creation screen to endgame via an Alik'r Desert dolmen and the Crown Store.
If this were true for ESO, we would not be able to purchase all the skyshards and skill lines for over $400.00 dollars. That is the proof that this is not about time gating to lengthen content, its about pushing the player towards spending money for unlocks because the unlocks in this game are not only boring to do, but some are time gated.
I thought the account allows 18 max?wtlonewolf20 wrote: »I have over 100 characters... and how I manage is simple....
SPREADSHEETS: where the real games are played.
I thought the account allows 18 max?wtlonewolf20 wrote: »I have over 100 characters... and how I manage is simple....
SPREADSHEETS: where the real games are played.
WhiteScythe wrote: »I've realised I have a really hard time trying to convince myself to pickup a new class to try something different, I feel like this shouldn't be the case.
I like to complete things, whether that be achievements, skyshards, zones etc. The thought of doing all this over and over on another characters just makes me cringe. Let's not forget mount training..
So I'm asking you guys how do you handle it, how do you make it work?