Though it would be nice as someone else had stated that we could apply the trial trait, that one 5th item bonus part that pertains only to trial gear, it would be nice if we could apply that to any craftable set.
Clearly all sets are craftable or they wouldnt be in the game. If they are in the game it stands to reason that somone crafted them. From the perspective of the game an NPC crafted the trial gear or it couldnt exist in game. The only question remains is why cant WE craft it...
CaptainVenom wrote: »No, tho' I'd like to see all sets tradable (before equipping)
Sylvermynx wrote: »VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
This. That's.... not even logical that gear from particular content should be available outside that content. As someone who doesn't do group content, I'm fine with not having the gear.
VaranisArano wrote: »Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely
Sounds good! Hopefully we do get some new traits, though given how ZOS struggles to balance stuff like Swift, Bloodthirsty, and Harmony, I'm not sure of that.People assume ideas are mutually exclusive when they are not. Boggles the mind
I generally approach ideas on the forums as they are stated, unless someone asks for suggestions on how their idea should be implemented.
I appreciate your willingness to amend your original idea to account for my concern and that of other players.
But i didnt amend my idea. I simply presented an idea and people assumed their idea was mutually exclusive to mine.
CaffeinatedMayhem wrote: »Sylvermynx wrote: »VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
This. That's.... not even logical that gear from particular content should be available outside that content. As someone who doesn't do group content, I'm fine with not having the gear.
I'm surprised no one has mentioned...
Dungeon sets were tradeable at launch. This was a great source of income, until some sets were broken and became OP cheese. So the "dungeon grinders" would sell them and BOOM insta-OP build, no skills or content required. There was massive uproar and ZOS made dungeon gear only tradeable to the group.
As a theorycrafter who enjoyed buying lower tier dungeon sets and playing with them on LIVE not PTS, I was sad to see this go. But, I also understand the outrage when some one can buy the game and the next day have a full build of BiS gear.
VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
VaranisArano wrote: »VaranisArano wrote: »Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely
Sounds good! Hopefully we do get some new traits, though given how ZOS struggles to balance stuff like Swift, Bloodthirsty, and Harmony, I'm not sure of that.People assume ideas are mutually exclusive when they are not. Boggles the mind
I generally approach ideas on the forums as they are stated, unless someone asks for suggestions on how their idea should be implemented.
I appreciate your willingness to amend your original idea to account for my concern and that of other players.
But i didnt amend my idea. I simply presented an idea and people assumed their idea was mutually exclusive to mine.
Well, if you intended to include players having to play group content to get the group content gear bonuses in your idea from the beginning, I certainly didn't see it included in your original post. If you had said so, my objection wouldn't make much sense.
I'm no mindreader. I can only approach your idea as you stated it. Otherwise I would be assuming things when you didn't say so, no?
So let me say that I'm glad you addressed my concerns after I expressed them. So often I see posters throw out ideas and they are utterly uninterested in suggestions or responding to criticism in a constructive way. You've neatly addressed my concerns with your idea.
VaranisArano wrote: »CaffeinatedMayhem wrote: »Sylvermynx wrote: »VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
This. That's.... not even logical that gear from particular content should be available outside that content. As someone who doesn't do group content, I'm fine with not having the gear.
I'm surprised no one has mentioned...
Dungeon sets were tradeable at launch. This was a great source of income, until some sets were broken and became OP cheese. So the "dungeon grinders" would sell them and BOOM insta-OP build, no skills or content required. There was massive uproar and ZOS made dungeon gear only tradeable to the group.
As a theorycrafter who enjoyed buying lower tier dungeon sets and playing with them on LIVE not PTS, I was sad to see this go. But, I also understand the outrage when some one can buy the game and the next day have a full build of BiS gear.
Its been so long ago that I don't really remember, but didn't One Tamriel clean up some of that Vet 12 dungeon gear? I seem to recall having some CP 120 Viper gear I had to delete later.
But as I said, I might be misremembering what happened or which sets were involved.
There is an easy way for this to be possible. Yes, you should ABSOLUTELY be able to craft every set in the game...but I think the restriction should be that the crafting stations should be located after the final boss of a dungeon/trial for those sets. That way you are forced to actually do the content...and the sets would be bind on pickup instead of bind on equip like other crafted sets. This would also reduce the grind for weapons/jewelry...but your crafter has to be good enough to make it through the content.....al alternatively you get a completion of content sticker account-wide that would allow you to craft that set through attuned stations...but gear would be account bound
I havent said that it does. I have only stated what i have stated, not how people choose to interpret what i've stated.
VaranisArano wrote: »CaffeinatedMayhem wrote: »Sylvermynx wrote: »VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
This. That's.... not even logical that gear from particular content should be available outside that content. As someone who doesn't do group content, I'm fine with not having the gear.
I'm surprised no one has mentioned...
Dungeon sets were tradeable at launch. This was a great source of income, until some sets were broken and became OP cheese. So the "dungeon grinders" would sell them and BOOM insta-OP build, no skills or content required. There was massive uproar and ZOS made dungeon gear only tradeable to the group.
As a theorycrafter who enjoyed buying lower tier dungeon sets and playing with them on LIVE not PTS, I was sad to see this go. But, I also understand the outrage when some one can buy the game and the next day have a full build of BiS gear.
Its been so long ago that I don't really remember, but didn't One Tamriel clean up some of that Vet 12 dungeon gear? I seem to recall having some CP 120 Viper gear I had to delete later.
But as I said, I might be misremembering what happened or which sets were involved.
after all the trial sets had to be made by someone and were forged somewhere. We need a crafting system that has some means to craft the trial sets without the trial bonuses and then another system added to crafting that enables one to imbue them with the trial bonuses..
yes? yes.
VaranisArano wrote: »VaranisArano wrote: »Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely
Sounds good! Hopefully we do get some new traits, though given how ZOS struggles to balance stuff like Swift, Bloodthirsty, and Harmony, I'm not sure of that.People assume ideas are mutually exclusive when they are not. Boggles the mind
I generally approach ideas on the forums as they are stated, unless someone asks for suggestions on how their idea should be implemented.
I appreciate your willingness to amend your original idea to account for my concern and that of other players.
But i didnt amend my idea. I simply presented an idea and people assumed their idea was mutually exclusive to mine.
Well, if you intended to include players having to play group content to get the group content gear bonuses in your idea from the beginning, I certainly didn't see it included in your original post. If you had said so, my objection wouldn't make much sense.
I'm no mindreader. I can only approach your idea as you stated it. Otherwise I would be assuming things when you didn't say so, no?
So let me say that I'm glad you addressed my concerns after I expressed them. So often I see posters throw out ideas and they are utterly uninterested in suggestions or responding to criticism in a constructive way. You've neatly addressed my concerns with your idea.
VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
Though it would be nice as someone else had stated that we could apply the trial trait, that one 5th item bonus part that pertains only to trial gear, it would be nice if we could apply that to any craftable set.
Clearly all sets are craftable or they wouldnt be in the game. If they are in the game it stands to reason that somone crafted them. From the perspective of the game an NPC crafted the trial gear or it couldnt exist in game. The only question remains is why cant WE craft it...
VaranisArano wrote: »No, I don't think that players should be able to get group content gear without actually, you know, doing the content.
Grianasteri wrote: »But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.
Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.
ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.
Thats a pleasant image really
Grianasteri wrote: »Grianasteri wrote: »But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.
Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.
ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.
Thats a pleasant image really
Which part, not having enough people in dungeon queues to actually run them? If you drastically reduce the players engaging with that content, queue times will sky rocket. I cant see how that is pleasant?
after all the trial sets had to be made by someone and were forged somewhere. We need a crafting system that has some means to craft the trial sets without the trial bonuses and then another system added to crafting that enables one to imbue them with the trial bonuses..
yes? yes.
after all the trial sets had to be made by someone and were forged somewhere. We need a crafting system that has some means to craft the trial sets without the trial bonuses and then another system added to crafting that enables one to imbue them with the trial bonuses..
yes? yes.
I think the better solution would be to add trials to the activity finder. That would make it easier for casual players to gain access to these sets.