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all sets should be craftable

  • idk
    idk
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    linuxlady wrote: »
    Though it would be nice as someone else had stated that we could apply the trial trait, that one 5th item bonus part that pertains only to trial gear, it would be nice if we could apply that to any craftable set.

    Clearly all sets are craftable or they wouldnt be in the game. If they are in the game it stands to reason that somone crafted them. From the perspective of the game an NPC crafted the trial gear or it couldnt exist in game. The only question remains is why cant WE craft it...

    This would create a balance issue. The more variables there are less control for balance there is. We already see that in this game since our builds are not restricted to class skills as they are in other games.
  • CaptainVenom
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    No, tho' I'd like to see all sets tradable (before equipping)
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • starkerealm
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    No, tho' I'd like to see all sets tradable (before equipping)

    That would seriously devalue a whole swath of endgame gear.
  • Stanx
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    It's all fine as it is at the moment. Sticker-book will make life a lot easier and trial gear isn't too hard to get if you're content with non-perfected
  • CaffeinatedMayhem
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    Sylvermynx wrote: »
    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    This. That's.... not even logical that gear from particular content should be available outside that content. As someone who doesn't do group content, I'm fine with not having the gear.

    I'm surprised no one has mentioned...

    Dungeon sets were tradeable at launch. This was a great source of income, until some sets were broken and became OP cheese. So the "dungeon grinders" would sell them and BOOM insta-OP build, no skills or content required. There was massive uproar and ZOS made dungeon gear only tradeable to the group.

    As a theorycrafter who enjoyed buying lower tier dungeon sets and playing with them on LIVE not PTS, I was sad to see this go. But, I also understand the outrage when some one can buy the game and the next day have a full build of BiS gear.
  • VaranisArano
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    linuxlady wrote: »
    linuxlady wrote: »
    Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely

    Sounds good! Hopefully we do get some new traits, though given how ZOS struggles to balance stuff like Swift, Bloodthirsty, and Harmony, I'm not sure of that.
    linuxlady wrote: »
    People assume ideas are mutually exclusive when they are not. Boggles the mind

    I generally approach ideas on the forums as they are stated, unless someone asks for suggestions on how their idea should be implemented.

    I appreciate your willingness to amend your original idea to account for my concern and that of other players.

    But i didnt amend my idea. I simply presented an idea and people assumed their idea was mutually exclusive to mine.

    Well, if you intended to include players having to play group content to get the group content gear bonuses in your idea from the beginning, I certainly didn't see it included in your original post. If you had said so, my objection wouldn't make much sense.

    I'm no mindreader. I can only approach your idea as you stated it. Otherwise I would be assuming things when you didn't say so, no?

    So let me say that I'm glad you addressed my concerns after I expressed them. So often I see posters throw out ideas and they are utterly uninterested in suggestions or responding to criticism in a constructive way. You've neatly addressed my concerns with your idea.
  • VaranisArano
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    Sylvermynx wrote: »
    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    This. That's.... not even logical that gear from particular content should be available outside that content. As someone who doesn't do group content, I'm fine with not having the gear.

    I'm surprised no one has mentioned...

    Dungeon sets were tradeable at launch. This was a great source of income, until some sets were broken and became OP cheese. So the "dungeon grinders" would sell them and BOOM insta-OP build, no skills or content required. There was massive uproar and ZOS made dungeon gear only tradeable to the group.

    As a theorycrafter who enjoyed buying lower tier dungeon sets and playing with them on LIVE not PTS, I was sad to see this go. But, I also understand the outrage when some one can buy the game and the next day have a full build of BiS gear.

    Its been so long ago that I don't really remember, but didn't One Tamriel clean up some of that Vet 12 dungeon gear? I seem to recall having some CP 120 Viper gear I had to delete later.

    But as I said, I might be misremembering what happened or which sets were involved.
  • Itzmichi
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    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    Amen,Brother.
    Here, have a chill pill 💊!
  • linuxlady
    linuxlady
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    Please understand I have only appended
    linuxlady wrote: »
    linuxlady wrote: »
    Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely

    Sounds good! Hopefully we do get some new traits, though given how ZOS struggles to balance stuff like Swift, Bloodthirsty, and Harmony, I'm not sure of that.
    linuxlady wrote: »
    People assume ideas are mutually exclusive when they are not. Boggles the mind

    I generally approach ideas on the forums as they are stated, unless someone asks for suggestions on how their idea should be implemented.

    I appreciate your willingness to amend your original idea to account for my concern and that of other players.

    But i didnt amend my idea. I simply presented an idea and people assumed their idea was mutually exclusive to mine.

    Well, if you intended to include players having to play group content to get the group content gear bonuses in your idea from the beginning, I certainly didn't see it included in your original post. If you had said so, my objection wouldn't make much sense.

    I'm no mindreader. I can only approach your idea as you stated it. Otherwise I would be assuming things when you didn't say so, no?

    So let me say that I'm glad you addressed my concerns after I expressed them. So often I see posters throw out ideas and they are utterly uninterested in suggestions or responding to criticism in a constructive way. You've neatly addressed my concerns with your idea.

    I didnt intend anything beyond my assertion. I will not be held accountable for something I didnt say. The naysayers posed their reasons for discounting my idea based upon the assumption that their reasons and the stated op were somehow mutually exclusive. They are not. I only seek to show their error in their assumptions with followup posts.
  • josiahva
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    There is an easy way for this to be possible. Yes, you should ABSOLUTELY be able to craft every set in the game...but I think the restriction should be that the crafting stations should be located after the final boss of a dungeon/trial for those sets. That way you are forced to actually do the content...and the sets would be bind on pickup instead of bind on equip like other crafted sets. This would also reduce the grind for weapons/jewelry...but your crafter has to be good enough to make it through the content.....al alternatively you get a completion of content sticker account-wide that would allow you to craft that set through attuned stations...but gear would be account bound
  • cyclonus11
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    Maybe if dungeons and trials had a special crafting room unlock after you beat the final boss, and the crafting stations aren't attunable. (They'd also have to get rid of the boot from dungeon thing at least while you're in the room)
  • CaffeinatedMayhem
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    Sylvermynx wrote: »
    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    This. That's.... not even logical that gear from particular content should be available outside that content. As someone who doesn't do group content, I'm fine with not having the gear.

    I'm surprised no one has mentioned...

    Dungeon sets were tradeable at launch. This was a great source of income, until some sets were broken and became OP cheese. So the "dungeon grinders" would sell them and BOOM insta-OP build, no skills or content required. There was massive uproar and ZOS made dungeon gear only tradeable to the group.

    As a theorycrafter who enjoyed buying lower tier dungeon sets and playing with them on LIVE not PTS, I was sad to see this go. But, I also understand the outrage when some one can buy the game and the next day have a full build of BiS gear.

    Its been so long ago that I don't really remember, but didn't One Tamriel clean up some of that Vet 12 dungeon gear? I seem to recall having some CP 120 Viper gear I had to delete later.

    But as I said, I might be misremembering what happened or which sets were involved.

    This was before 1T, I think at 1T the sets were converted maybe? It was a long time ago. I do remember selling some gear, but I wasn't into running dungeons at the time, so I was using most of the drops I got.
  • VaranisArano
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    josiahva wrote: »
    There is an easy way for this to be possible. Yes, you should ABSOLUTELY be able to craft every set in the game...but I think the restriction should be that the crafting stations should be located after the final boss of a dungeon/trial for those sets. That way you are forced to actually do the content...and the sets would be bind on pickup instead of bind on equip like other crafted sets. This would also reduce the grind for weapons/jewelry...but your crafter has to be good enough to make it through the content.....al alternatively you get a completion of content sticker account-wide that would allow you to craft that set through attuned stations...but gear would be account bound

    If ZOS were to implement this, I like the idea of tying the attuned stations to achievements or some other method of verifying that the player has completed the content. Or if not and the stations are only accessible via running the content, maybe the trait knowledge requirements to craft the set should be waived.

    Otherwise we run into issues with players for whom their main crafter with traits researched isn't the character they take into group content.

    I think the only big difference, beyond lessening the grind for particular gear items or weapons, would be jewelrycrafting making all the jewelry traits readily available (once researched) instead of requiring transmutation.
  • AlnilamE
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    linuxlady wrote: »
    AlnilamE wrote: »
    linuxlady wrote: »
    Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely

    How does what you suggest differ from the Sticker Book system? Your OP was very vague.

    I havent said that it does. I have only stated what i have stated, not how people choose to interpret what i've stated. :)

    In that case, I'm happy to inform you that in a few weeks, every set item WILL be craftable! ;)
    Sylvermynx wrote: »
    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    This. That's.... not even logical that gear from particular content should be available outside that content. As someone who doesn't do group content, I'm fine with not having the gear.

    I'm surprised no one has mentioned...

    Dungeon sets were tradeable at launch. This was a great source of income, until some sets were broken and became OP cheese. So the "dungeon grinders" would sell them and BOOM insta-OP build, no skills or content required. There was massive uproar and ZOS made dungeon gear only tradeable to the group.

    As a theorycrafter who enjoyed buying lower tier dungeon sets and playing with them on LIVE not PTS, I was sad to see this go. But, I also understand the outrage when some one can buy the game and the next day have a full build of BiS gear.

    Its been so long ago that I don't really remember, but didn't One Tamriel clean up some of that Vet 12 dungeon gear? I seem to recall having some CP 120 Viper gear I had to delete later.

    But as I said, I might be misremembering what happened or which sets were involved.

    The common sets in dungeons were BoE before One Tamriel. Monster sets and the unique sets (Arms of the Ancestors, Treasures of the Earthforge, Arms of Infernace) were BoP and you couldn't trade them to other players.

    One Tamriel rearranged all the sets, so for example Warlock used to drop in Glenumbra at V1 (and somewhere else at V5, I think), but it was converted into a dungeon set (Selene's Web IIRC).

    Lich used to be a set that would only drop from Dolmen Generals, so it would range from V1 to V10, and now it drops in Crypt of Hearts.
    The Moot Councillor
  • Xologamer
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    linuxlady wrote: »
    after all the trial sets had to be made by someone and were forged somewhere. We need a crafting system that has some means to craft the trial sets without the trial bonuses and then another system added to crafting that enables one to imbue them with the trial bonuses..

    yes? yes.

    intresting idea but no atleast not so simpel
    maybe u could add this if u have cleared the ini/trial in hm than u can craft it ? would be more fair

    and if we are at crafting sets - i would like a system where i could choose the first 3 bonuses of any set
  • idk
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    linuxlady wrote: »
    linuxlady wrote: »
    Well that would likely be a requirement for crafting it then wouldn’t it. We would get more traits to learn too likely

    Sounds good! Hopefully we do get some new traits, though given how ZOS struggles to balance stuff like Swift, Bloodthirsty, and Harmony, I'm not sure of that.
    linuxlady wrote: »
    People assume ideas are mutually exclusive when they are not. Boggles the mind

    I generally approach ideas on the forums as they are stated, unless someone asks for suggestions on how their idea should be implemented.

    I appreciate your willingness to amend your original idea to account for my concern and that of other players.

    But i didnt amend my idea. I simply presented an idea and people assumed their idea was mutually exclusive to mine.

    Well, if you intended to include players having to play group content to get the group content gear bonuses in your idea from the beginning, I certainly didn't see it included in your original post. If you had said so, my objection wouldn't make much sense.

    I'm no mindreader. I can only approach your idea as you stated it. Otherwise I would be assuming things when you didn't say so, no?

    So let me say that I'm glad you addressed my concerns after I expressed them. So often I see posters throw out ideas and they are utterly uninterested in suggestions or responding to criticism in a constructive way. You've neatly addressed my concerns with your idea.

    I agree with this.

    As the OP is worded there is absolutely no indication that a person would have to clear the related content to be able to craft the gear. That, taken with the sticker book/transmutation system we are currently testing on the PTS it makes sense so many of us replied to the OP as we did.

    Maybe OP can add some details to clarify what they intended to suggest since so many have clearly seen something other than what they intended.
  • volkeswagon
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    Just sounds like unnecessary complexity
  • GrimTheReaper45
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    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    My problem with this is that some group content gear is require to do other things. Dungeons have a lot of sets that are used in more than just dungeons or even pve. If your not into that its a real drag. It would be far better of an experience or all involved it players that dislike dungeons didnt have to do them. Less dps is better for match making. Better for players that want to have a fun time in dungeons who wouldnt have to deal with players with the mind set of finish this as fast as possible preferably without human interaction so I can get back to doing what I like. If they went back to bind on equip gear better for players that actually like to run dungeons also. Better for players that hate dungeons.

    Maybe with the new gear collecting system in place I can agree with your position a bit more. It makes it a bit better of a situation.

    But I do agree trials gear should not be craftable or bind on equip.
  • starkerealm
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    linuxlady wrote: »
    Though it would be nice as someone else had stated that we could apply the trial trait, that one 5th item bonus part that pertains only to trial gear, it would be nice if we could apply that to any craftable set.

    Clearly all sets are craftable or they wouldnt be in the game. If they are in the game it stands to reason that somone crafted them. From the perspective of the game an NPC crafted the trial gear or it couldnt exist in game. The only question remains is why cant WE craft it...

    There are non-trial sets with 5+ bonuses. Off hand Oblivion's Edge and New Moon Acolyte come to mind. (NMA hits 7, when you consider that it effectively gets two bonuses at 2, 3, and 4 items.)

    You're probably thinking about the Slayer and Aegis buffs, which usually pops up on the 3pc bonus. While they're nice to have, they're not hard to obtain. Simply running normal Sunspire (for FGD on magicka characters) or AA (for VO on Stam characters) can give you a pretty solid DPS set to work with.

    But, it's important to remember that Aegis and Slayer are not bonus traits, they're actual traits on those sets, and you give up a bonus to use them. FGD and VO are both five bonus sets (and perfected FGD is a six bonus set), but other Slayer and Aegis sets are not so fortunate.

    For example: Reli and Alkosh do not get a fifth bonus to make up for their Slayer bonuses.

    While, other trial sets don't offer Aegis or Slayer bonuses at all. (Ex: Advancing, Mending, ect.)

    Beyond that, because Aegis and Slayer are named buffs, you can't stack them with themselves. Meaning if you double up on trial sets (ex: Reli + VO) you will effectively kill one of your set bonuses entirely.

    It would be novel to see Aegis or Slayer pop up on some dungeon or crafted sets, but, honestly, it's not that major a consideration. The bonuses are nice, and I wouldn't turn them down if I didn't have a better option on hand, but they're also not some vital, "you need this to run trials and dungeons," type of effect.
  • Tommy_The_Gun
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    No, I don't think that players should be able to get group content gear without actually, you know, doing the content.

    Well...
    - We can get PvP (cyro & bgs) gear without doing PvP content (guil traders).
    - We can get PvE overland gear without doing content (guild traders & PvP regional gear boxes).
    - We can get crafted gear without actually crafting it (guild traders).
    - We can get moster helmets & shoulders from dlc dungeons we dont even own (gold vendor and undaunted vendor).
    - We can even get some group dungeons sets without doing them (IC key fragments for IC group dungeons).

    So I agree that we should not be able to litetally "craft" all gear, but all gear in game should have at least an alternative method of obtaining it. Maybe ultra obscure and much slower, but it should be there. Especially if gear from group content is for example usefull in other type of content (like group arena weapons are usefull in solo pvp etc.).

    Also it is wierd... and inconsistant. Only 2 dungeons in game have that feature (IC dungeons & key fragments). Even if you dont pvp and u dont do pve dungeons... you can buy key fragments from guild traders & simply "buy the dungeon gear" from rng boxes... Why only 2 ?
  • starkerealm
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    @Tommy_The_Gun, you know we're getting the Sticker Book, right?

    Also, everything about The Imperial City is weird.
  • Artim_X
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    Nah, this isn't needed.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
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      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
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    Duskfang
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
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    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
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    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Grianasteri
    Grianasteri
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    linuxlady wrote: »
    But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.

    Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.

    ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.

    Thats a pleasant image really

    Which part, not having enough people in dungeon queues to actually run them? If you drastically reduce the players engaging with that content, queue times will sky rocket. I cant see how that is pleasant?
  • starkerealm
    starkerealm
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    linuxlady wrote: »
    But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.

    Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.

    ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.

    Thats a pleasant image really

    Which part, not having enough people in dungeon queues to actually run them? If you drastically reduce the players engaging with that content, queue times will sky rocket. I cant see how that is pleasant?

    That's hyperbolic. Even in the most extreme circumstances, the worst you'd see is a breakdown of the groupfinder system.
  • Jeremy
    Jeremy
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    linuxlady wrote: »
    after all the trial sets had to be made by someone and were forged somewhere. We need a crafting system that has some means to craft the trial sets without the trial bonuses and then another system added to crafting that enables one to imbue them with the trial bonuses..

    yes? yes.

    I think the better solution would be to add trials to the activity finder. That would make it easier for casual players to gain access to these sets.
    Edited by Jeremy on October 23, 2020 6:22PM
  • starkerealm
    starkerealm
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    Jeremy wrote: »
    linuxlady wrote: »
    after all the trial sets had to be made by someone and were forged somewhere. We need a crafting system that has some means to craft the trial sets without the trial bonuses and then another system added to crafting that enables one to imbue them with the trial bonuses..

    yes? yes.

    I think the better solution would be to add trials to the activity finder. That would make it easier for casual players to gain access to these sets.

    Not so much, really. With a few exceptions, the trials do require a bit more coordination than dungeons.
  • Provin915
    Provin915
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    Then what's the point of grinding trials..
  • MirandaSharp
    MirandaSharp
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    With set collections they'll all be craftable. Just have to wait til it goes live..
  • starkerealm
    starkerealm
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    Provin915 wrote: »
    Then what's the point of grinding trials..

    You're still going to need to get the items to unlock them in the sets collection system, and you'll still need to get crystals.
  • jircris11
    jircris11
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    All I want is crafted gear to be worth a damn endgame.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
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