If they change the entire game and it's classes for just one zone, they would be foolish. If I had to choose between losing AOE's or removing Cyrodiil from the game, I would rather they remove Cyrodiil from the game.
If they change the entire game and it's classes for just one zone, they would be foolish. If I had to choose between losing AOE's or removing Cyrodiil from the game, I would rather they remove Cyrodiil from the game.
That’s an entirely unnecessary choice, though. They have no reason to institute game-wide AoE cooldowns, ramping costs, or restrictions on group effects. If nothing else, the past six weeks have shown they have the ability to implement these things only in the one zone. I can’t recall hearing the devs say they’re considering expanding restrictions outside of it either. Even (or especially) after certain recent highly controversial changes, why would they risk alienating so many players further with something that wouldn’t actually help? (But then I’m reminded that the recent highly controversial changes were themselves entirely unnecessary...)
I just can’t see them pushing these restrictions throughout the game when they’re easily limited to Cyrodiil itself. Now changes to CP are whole other kettle of fish, and those will be the game-wide changes to watch out for...
I think the only way forward is for them to separate pve and pvp entirely. Impose whatever AOE restriction in Cyrodiil as necessary and create new class skill lines specific to PvP which are only usable within PvP zones, and exclude PvE specific skills.
wtlonewolf20 wrote: »If they change the entire game and it's classes for just one zone, they would be foolish. If I had to choose between losing AOE's or removing Cyrodiil from the game, I would rather they remove Cyrodiil from the game.
That’s an entirely unnecessary choice, though. They have no reason to institute game-wide AoE cooldowns, ramping costs, or restrictions on group effects. If nothing else, the past six weeks have shown they have the ability to implement these things only in the one zone. I can’t recall hearing the devs say they’re considering expanding restrictions outside of it either. Even (or especially) after certain recent highly controversial changes, why would they risk alienating so many players further with something that wouldn’t actually help? (But then I’m reminded that the recent highly controversial changes were themselves entirely unnecessary...)
I just can’t see them pushing these restrictions throughout the game when they’re easily limited to Cyrodiil itself. Now changes to CP are whole other kettle of fish, and those will be the game-wide changes to watch out for...
They wont limit it to Cyrodil because the lag issues are not limited to just Cryodil they are everywhere, its just most noticible and complained about there. The same issues occur during events and in popular places like Vivec City on weekends. Also, please point out to me an instance where ZOS changed skills and combat in PVP where it didn't also impact PVE, because im sure you will have to go pretty far back in the patch notes to find it.
VaranisArano wrote: »I think the only way forward is for them to separate pve and pvp entirely. Impose whatever AOE restriction in Cyrodiil as necessary and create new class skill lines specific to PvP which are only usable within PvP zones, and exclude PvE specific skills.
If they don't want to change PVE, this is what they'll have to do. I mean, certain classes just get hammered by the AOE cooldowns.
I'm not sure I'll recognize Cyrodiil by the time they are done.
ZOS_RichLambert wrote: »We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary.
ZOS_RichLambert wrote: »We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary.
When they make changes to classes, that's going to affect PVE as well. Obviously they have the power to make changes only to Cyrodiil, but the current test literally gimps half the builds people have, if they make these changes permanent then expect sweeping changes to AOE heavy classes, so basically all of them except NB.
Take out cyrodiil you'll lose a massive amount of the playerbase. ESO's Pve content is no where close to other games out there and its not enough to keep the game propped up.
Take out cyrodiil you'll lose a massive amount of the playerbase. ESO's Pve content is no where close to other games out there and its not enough to keep the game propped up.
barney2525 wrote: »Take out cyrodiil you'll lose a massive amount of the playerbase. ESO's Pve content is no where close to other games out there and its not enough to keep the game propped up.
Is there a large PvP playerbase? yes.
Lack of PvE content ? completely disagree. This game a waaaay more content than a lot of other games. Every zone has 25 + mini-questlines. Then you have actual DLC main quests - Psyjiic, Elsweyr, Wrothgar, Rivenspire, Murkmire, etc etc etc
There is New stuff to do for a single character, that will take Months to complete.
IMHO
thegreat_one wrote: »Why can't they understand its the population not the skills,
Less people firing off skills is the way to go.
thegreat_one wrote: »Why can't they understand its the population not the skills,
Less people firing off skills is the way to go.
The pvp population is the lowest it’s been in the history of the game and the performance is the worst it’s ever been so it’s definitely not a population problem.
JonnytheKing wrote: »Has any one wondered why we are getting a massive recovery buff , the only 2 things i can think of that would make sense is they are going ahead with hv aoe nerfs or they are nerfing cp ,
i feel like the new tests my be something that they arming for hench the massive recovery buff we are getting ,
that been said why would we get they recovery buff before the rest of the changers , this my because they wanted to brings out all the major and miior buffs at once,
They have stated that they go for global cooldowns it will be game wide.If they change the entire game and it's classes for just one zone, they would be foolish. If I had to choose between losing AOE's or removing Cyrodiil from the game, I would rather they remove Cyrodiil from the game.
That’s an entirely unnecessary choice, though. They have no reason to institute game-wide AoE cooldowns, ramping costs, or restrictions on group effects. If nothing else, the past six weeks have shown they have the ability to implement these things only in the one zone. I can’t recall hearing the devs say they’re considering expanding restrictions outside of it either. Even (or especially) after certain recent highly controversial changes, why would they risk alienating so many players further with something that wouldn’t actually help? (But then I’m reminded that the recent highly controversial changes were themselves entirely unnecessary...)
I just can’t see them pushing these restrictions throughout the game when they’re easily limited to Cyrodiil itself. Now changes to CP are whole other kettle of fish, and those will be the game-wide changes to watch out for...