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Has ZOS ALL Ready MADE They MIND UP With AOEs

JonnytheKing
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Has any one wondered why we are getting a massive recovery buff , the only 2 things i can think of that would make sense is they are going ahead with hv aoe nerfs or they are nerfing cp ,
i feel like the new tests my be something that they arming for hench the massive recovery buff we are getting ,
that been said why would we get they recovery buff before the rest of the changers , this my because they wanted to brings out all the major and miior buffs at once,
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  • Incursion
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    That will be the death of eso honestly. The only reason eso had success was because of it's fast and engaging combat take that away it's just another mmo that never got past alpha.
  • Sarannah
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    If they change the entire game and it's classes for just one zone, they would be foolish. If I had to choose between losing AOE's or removing Cyrodiil from the game, I would rather they remove Cyrodiil from the game.
  • Incursion
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    Take out cyrodiil you'll lose a massive amount of the playerbase. ESO's Pve content is no where close to other games out there and its not enough to keep the game propped up.
  • virtus753
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    Sarannah wrote: »
    If they change the entire game and it's classes for just one zone, they would be foolish. If I had to choose between losing AOE's or removing Cyrodiil from the game, I would rather they remove Cyrodiil from the game.

    That’s an entirely unnecessary choice, though. They have no reason to institute game-wide AoE cooldowns, ramping costs, or restrictions on group effects. If nothing else, the past six weeks have shown they have the ability to implement these things only in the one zone. I can’t recall hearing the devs say they’re considering expanding restrictions outside of it either. Even (or especially) after certain recent highly controversial changes, why would they risk alienating so many players further with something that wouldn’t actually help? (But then I’m reminded that the recent highly controversial changes were themselves entirely unnecessary...)

    I just can’t see them pushing these restrictions throughout the game when they’re easily limited to Cyrodiil itself. Now changes to CP are whole other kettle of fish, and those will be the game-wide changes to watch out for...
  • wolfie1.0.
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    virtus753 wrote: »
    Sarannah wrote: »
    If they change the entire game and it's classes for just one zone, they would be foolish. If I had to choose between losing AOE's or removing Cyrodiil from the game, I would rather they remove Cyrodiil from the game.

    That’s an entirely unnecessary choice, though. They have no reason to institute game-wide AoE cooldowns, ramping costs, or restrictions on group effects. If nothing else, the past six weeks have shown they have the ability to implement these things only in the one zone. I can’t recall hearing the devs say they’re considering expanding restrictions outside of it either. Even (or especially) after certain recent highly controversial changes, why would they risk alienating so many players further with something that wouldn’t actually help? (But then I’m reminded that the recent highly controversial changes were themselves entirely unnecessary...)

    I just can’t see them pushing these restrictions throughout the game when they’re easily limited to Cyrodiil itself. Now changes to CP are whole other kettle of fish, and those will be the game-wide changes to watch out for...

    They wont limit it to Cyrodil because the lag issues are not limited to just Cryodil they are everywhere, its just most noticible and complained about there. The same issues occur during events and in popular places like Vivec City on weekends. Also, please point out to me an instance where ZOS changed skills and combat in PVP where it didn't also impact PVE, because im sure you will have to go pretty far back in the patch notes to find it.
  • fred4
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    How will they square templars? The class identity as a DD hinges on Jabs.
  • mairwen85
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    I think the only way forward is for them to separate pve and pvp entirely. Impose whatever AOE restriction in Cyrodiil as necessary and create new class skill lines specific to PvP which are only usable within PvP zones, and exclude PvE specific skills.
  • VaranisArano
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    mairwen85 wrote: »
    I think the only way forward is for them to separate pve and pvp entirely. Impose whatever AOE restriction in Cyrodiil as necessary and create new class skill lines specific to PvP which are only usable within PvP zones, and exclude PvE specific skills.

    If they don't want to change PVE, this is what they'll have to do. I mean, certain classes just get hammered by the AOE cooldowns.

    I'm not sure I'll recognize Cyrodiil by the time they are done.
  • SgtNuttzmeg
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    These tests will primarily effect Cyrodil. They won't pass onto PVE. We will likely see a rebalancing of certain classes but outside of that you won't be effected by these
    Legions of Mordor Core

    Cold0neFTBs
  • virtus753
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    virtus753 wrote: »
    Sarannah wrote: »
    If they change the entire game and it's classes for just one zone, they would be foolish. If I had to choose between losing AOE's or removing Cyrodiil from the game, I would rather they remove Cyrodiil from the game.

    That’s an entirely unnecessary choice, though. They have no reason to institute game-wide AoE cooldowns, ramping costs, or restrictions on group effects. If nothing else, the past six weeks have shown they have the ability to implement these things only in the one zone. I can’t recall hearing the devs say they’re considering expanding restrictions outside of it either. Even (or especially) after certain recent highly controversial changes, why would they risk alienating so many players further with something that wouldn’t actually help? (But then I’m reminded that the recent highly controversial changes were themselves entirely unnecessary...)

    I just can’t see them pushing these restrictions throughout the game when they’re easily limited to Cyrodiil itself. Now changes to CP are whole other kettle of fish, and those will be the game-wide changes to watch out for...

    They wont limit it to Cyrodil because the lag issues are not limited to just Cryodil they are everywhere, its just most noticible and complained about there. The same issues occur during events and in popular places like Vivec City on weekends. Also, please point out to me an instance where ZOS changed skills and combat in PVP where it didn't also impact PVE, because im sure you will have to go pretty far back in the patch notes to find it.

    The lag in Cyrodiil is many, many times worse than the lag elsewhere. It has been that way for years. Could they implement the restrictions game-wide? It’s possible, sure, but hardly necessary and a lot more trouble than it’s worth, especially if they’re hoping that reducing load in Cyro allows the megaservers to perform better across the board. They have always changed skills and sets based on PvP, but they have not fundamentally changed the combat experience of the game because of it. This is on a different order entirely.

    Adding these restrictions game-wide would also require restructuring a great deal of PvE content to account for it, and I don’t see the company being willing to go back through old content that closely. They want to make us regrind it without them having to retouch it — hence the changes to vet arena weapons and rapids and now the collection systems.

    I’m not going to sit here and swear they 100% won’t apply any restrictions game-wide, because I’m not the devs and can’t speak for them. But there are very good reasons for them not to do so, and since they have always talked about this being explicitly Cyro-specific, even posting all the test justifications and notifications under Alliance War, it’s also not logical to assume they will apply it more broadly.
  • jaws343
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    mairwen85 wrote: »
    I think the only way forward is for them to separate pve and pvp entirely. Impose whatever AOE restriction in Cyrodiil as necessary and create new class skill lines specific to PvP which are only usable within PvP zones, and exclude PvE specific skills.

    If they don't want to change PVE, this is what they'll have to do. I mean, certain classes just get hammered by the AOE cooldowns.

    I'm not sure I'll recognize Cyrodiil by the time they are done.

    They had already mentioned that these changes, whatever they may be, may likely impact the whole game. Pretty sure the AOE spam influences lag in PVE instances too. Now, something like a group limit and no cross healing would have almost zero impact on PVE and the skill changes would probably be minimal since those can be inserted with battle spirit. Something like cooldowns or ramping costs on AOEs across the board will clearly require a full skill rework that will impact PVE.

    The biggest thing is they have to introduce whatever changes they go with alongside skill reworks in the same patch. If they do that, I think they mitigate a lot of the drawbacks. If they implement the mechanic change before the skill rework, it will surely be a mess.
  • TequilaFire
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    What is sad for me is I am losing the will to even care anymore.
    Actually that may be a good thing.
  • badmojo
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    We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary.

    When they make changes to classes, that's going to affect PVE as well. Obviously they have the power to make changes only to Cyrodiil, but the current test literally gimps half the builds people have, if they make these changes permanent then expect sweeping changes to AOE heavy classes, so basically all of them except NB.
    Edited by badmojo on October 19, 2020 3:36PM
    [DC/NA]
  • Celephantsylvius_Bornasfinmo
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    When are the tests over? lol....
  • mairwen85
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    badmojo wrote: »
    We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary.

    When they make changes to classes, that's going to affect PVE as well. Obviously they have the power to make changes only to Cyrodiil, but the current test literally gimps half the builds people have, if they make these changes permanent then expect sweeping changes to AOE heavy classes, so basically all of them except NB.

    Sad, but very likely true.
  • barney2525
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    Incursion wrote: »
    Take out cyrodiil you'll lose a massive amount of the playerbase. ESO's Pve content is no where close to other games out there and its not enough to keep the game propped up.

    Is there a large PvP playerbase? yes.

    Lack of PvE content ? completely disagree. This game a waaaay more content than a lot of other games. Every zone has 25 + mini-questlines. Then you have actual DLC main quests - Psyjiic, Elsweyr, Wrothgar, Rivenspire, Murkmire, etc etc etc

    There is New stuff to do for a single character, that will take Months to complete.

    IMHO
    :#
  • barney2525
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    Youyouz06 wrote: »
    When are the tests over? lol....

    Time's up! Pencils down. Pass your papers forward .....


    :#
  • SpacemanSpiff1
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    Youyouz06 wrote: »
    When are the tests over? lol....

    two more weeks. zos added additional tests
  • dcam86b14_ESO
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    Incursion wrote: »
    Take out cyrodiil you'll lose a massive amount of the playerbase. ESO's Pve content is no where close to other games out there and its not enough to keep the game propped up.

    I think that is reversed bc the pvp scene is small compared to the pve crowd. All the money ZOS makes comes from PVE, not pvp and that's partly the reason PVP has had the same campaign and bugs since day 1.

    I play pvp as well but it wouldn't keep my guild and friends from playing ESO.
  • Incursion
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    Honestly, until they do something about CP, pvp and pve are tied together
    barney2525 wrote: »
    Incursion wrote: »
    Take out cyrodiil you'll lose a massive amount of the playerbase. ESO's Pve content is no where close to other games out there and its not enough to keep the game propped up.

    Is there a large PvP playerbase? yes.

    Lack of PvE content ? completely disagree. This game a waaaay more content than a lot of other games. Every zone has 25 + mini-questlines. Then you have actual DLC main quests - Psyjiic, Elsweyr, Wrothgar, Rivenspire, Murkmire, etc etc etc

    There is New stuff to do for a single character, that will take Months to complete.

    IMHO
    :#

    I never said there was no pve content however its a plain fact ESO trials are very weak compared to other games on the market. They literally made the game too easy and the pve reflects that.
  • TineaCruris
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    All I know right now is, after trying to play in cyro today, everyone I spoke to said they will quit the game entirely if this weeks test is incorporated. This week is so harsh it makes combat a totally different game that just looks like ESO.
  • thegreat_one
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    Why can't they understand its the population not the skills,
    Less people firing off skills is the way to go.
  • PizzaCat82
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    Incursion wrote: »
    That will be the death of eso honestly. The only reason eso had success was because of it's fast and engaging combat take that away it's just another mmo that never got past alpha.

    This is absolutely not even close to true on consoles.
  • Sanctum74
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    Why can't they understand its the population not the skills,
    Less people firing off skills is the way to go.

    The pvp population is the lowest it’s been in the history of the game and the performance is the worst it’s ever been so it’s definitely not a population problem.
  • barney2525
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    Sanctum74 wrote: »
    Why can't they understand its the population not the skills,
    Less people firing off skills is the way to go.

    The pvp population is the lowest it’s been in the history of the game and the performance is the worst it’s ever been so it’s definitely not a population problem.


    So, we can say - ... ESO PvP is setting records !

    :#
  • Incursion
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    PizzaCat82 wrote: »
    Incursion wrote: »
    That will be the death of eso honestly. The only reason eso had success was because of it's fast and engaging combat take that away it's just another mmo that never got past alpha.

    This is absolutely not even close to true on consoles.

    Thats just because console has no other options.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Has any one wondered why we are getting a massive recovery buff , the only 2 things i can think of that would make sense is they are going ahead with hv aoe nerfs or they are nerfing cp ,
    i feel like the new tests my be something that they arming for hench the massive recovery buff we are getting ,
    that been said why would we get they recovery buff before the rest of the changers , this my because they wanted to brings out all the major and miior buffs at once,

    What recovery buff?
  • zaria
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    virtus753 wrote: »
    Sarannah wrote: »
    If they change the entire game and it's classes for just one zone, they would be foolish. If I had to choose between losing AOE's or removing Cyrodiil from the game, I would rather they remove Cyrodiil from the game.

    That’s an entirely unnecessary choice, though. They have no reason to institute game-wide AoE cooldowns, ramping costs, or restrictions on group effects. If nothing else, the past six weeks have shown they have the ability to implement these things only in the one zone. I can’t recall hearing the devs say they’re considering expanding restrictions outside of it either. Even (or especially) after certain recent highly controversial changes, why would they risk alienating so many players further with something that wouldn’t actually help? (But then I’m reminded that the recent highly controversial changes were themselves entirely unnecessary...)

    I just can’t see them pushing these restrictions throughout the game when they’re easily limited to Cyrodiil itself. Now changes to CP are whole other kettle of fish, and those will be the game-wide changes to watch out for...
    They have stated that they go for global cooldowns it will be game wide.

    They will change classes and skills so templar will be some that playable. I can not even imagine doing an public dungeon without spamming AoE. Doable yes but slowly.
    And people complains about low dps in pug dungeons, they have not seen anything.
    And all the casuals has no idea that hitting them.

    It will remove lag spikes in Cyrodil because half the players has quitted.

    Changed my ESO+ sub to monthly, recommend that others do it too.
    Now if they must do something the 12 man groups and no cross buffing is probably the least painful.
    But no they have doubled down to 12 man group and global cooldowns and it get worse.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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