I play all 3 roles.
The following rankings are in order from easiest to hardest:
Difficulty based on rotation: heals, tank, DPS
Difficulty based on gear (number of sets needed, upgrade costs): DPS, heals, tank
Difficulty based on ongoing cost to play role: heals, tank, DPS (pots are expensive!)
Difficulty based on learning role: heals, tank, DPS
Difficulty based on mastering role: heals, tank, DPS
Difficulty based on situational awareness: DPS, heals, tank
Difficulty based on finding groups: tank, heals, DPS
I agree with this. Healer feels easiest to play in terms of completing content when the rest of the group knows what they are doing, but learning to play healer really well feels quite complicated, because there is no simple single number or value (like dps for DDs) which you can just stare to evaluate whether you are doing really well or just barely hanging there and doing the bare minimum. I’m quite new as a healer and I’m struggling to evaluate if I’m having good enough uptimes and coverage for buffs and debuffs, giving enough orbs and resources and at the same time having good enough uptimes for heals. And for the sets; some lightning staves don’t really seem to exist (hollowfang, olorime...), which limits the support potential, but that’s more about how hard it’s to obtain all of the needed gear (as a DD main, I’m actually quite surprised how many sets a well equipped healer needs), not the player skills. And yes, I see the role more as a support function for resources, buffs and debuffs on top of the heals.
Grandchamp1989 wrote: »I play all 3 roles.
The following rankings are in order from easiest to hardest:
Difficulty based on rotation: heals, tank, DPS
Difficulty based on gear (number of sets needed, upgrade costs): DPS, heals, tank
Difficulty based on ongoing cost to play role: heals, tank, DPS (pots are expensive!)
Difficulty based on learning role: heals, tank, DPS
Difficulty based on mastering role: heals, tank, DPS
Difficulty based on situational awareness: DPS, heals, tank
Difficulty based on finding groups: tank, heals, DPS
I agree with this. Healer feels easiest to play in terms of completing content when the rest of the group knows what they are doing, but learning to play healer really well feels quite complicated, because there is no simple single number or value (like dps for DDs) which you can just stare to evaluate whether you are doing really well or just barely hanging there and doing the bare minimum. I’m quite new as a healer and I’m struggling to evaluate if I’m having good enough uptimes and coverage for buffs and debuffs, giving enough orbs and resources and at the same time having good enough uptimes for heals. And for the sets; some lightning staves don’t really seem to exist (hollowfang, olorime...), which limits the support potential, but that’s more about how hard it’s to obtain all of the needed gear (as a DD main, I’m actually quite surprised how many sets a well equipped healer needs), not the player skills. And yes, I see the role more as a support function for resources, buffs and debuffs on top of the heals.
I always wanted a Maelstrom for healers and Tanks. A place to learn how to perform your role in a solo setting.
Could be escort missions for tanks where you have to pull in adds before they touch "the king" and taunt bosses for said amount of time before the soldiers defeat it. Put in different mechs with timed roll dodges, blocks and capture points.
Healing could be a reactionary healing in a 360 degree where you have to apply a hot to tank, burst heal a DPS to the left of you, apply orbs/shards to another target while avoiding moving red circles as well as help doing damage (because yes, healer don't just have to stand still when everyone is healed)
Something interesting. FFS we got 2 solo DPS dungeons give something to support!!
Good to know dps dont get carried all the time.Even in trials most healers just get carried.
It’s weird seeing people say heals is the easiest, when tanks and heals are the hardest roles to fill when forming a group. If heals was easiest, then we would see tons of healers waiting for groups, and that is not the case.
Grandchamp1989 wrote: »Poll: Which of these roles would you say is the easiest?
Comment: Which of these roles would you say is the hardest to master?
Criteria:
We're talking all the content that's expected of said role so:
PVE: Base game and DLC Vet Dungeons and Trials
PVP: Cyro, IC, Battleground, Duels
It’s weird seeing people say heals is the easiest, when tanks and heals are the hardest roles to fill when forming a group. If heals was easiest, then we would see tons of healers waiting for groups, and that is not the case.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
GrimTheReaper45 wrote: »1) Pve healing is by far the easiest.
2) Pvp is more difficult that pve as healers tend to get targeted but they are also able to have higher damage mitigation.
3) Tanking pvp. Its very easy again to just build a wall off a character that requires several players to beat.
4) Pve tanking takes a good bit of skill. Requires a lot of mechanic knowledge, resource management, attention.
5) Pve dps is the hardest. You have to perfect your rotation, do it perfectly in real settings. Manage your resources, your self buffs, mind what stupid you are standing in, keep track of dots and aoe timer, constantly move your aoes, execute mechanics that are most times more important that mechanics the tank has to follow. Hardest to build for, hardest to stay up to date with.
Pvp dps has to many factors to rank it. It could be the easiest or the hardest.