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ESO vs Stand alone games (skyrim, morrowind,...)

  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    Hard to compare when they are so different: MMORPG vs Traditional Single Player RPG.

    On the surface, ESO is larger, but the single player titles are so much deeper.

    Main complaint is combat in ESO. The lack of hyrbid viability in particular, a long standing tradition in Elder Scrolls titles, yet ESO decided to throw their staple "play how you want" in the trash. Now everyone spends their time chasing META. I also miss left hand/right hand combat mechanics. Staffs should be one-handed, and bows and quivers should be equipped separately. Lastly, gear is a major issue in ESO, especially when a set offers better skills (the plethora of creative proc options) than the list of actual skills you can equip.

    Aside from that, I have been playing ESO for a year now, and see myself playing it for longer. Like many have stated, this is an MMO wearing TES lipstick.
  • Varana
    Varana
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    danno8 wrote: »
    There is virtually no frightening challenge in ESO that you can wander into accidentally and become overwhelmed. Either it it faceroll overland content (including public dungeons), or you will need a group.
    ...
    There is no danger.

    You can, and there is - if you are new to the game. Yes, once you know what you're doing, it's easy. But for new players, quest and delve bosses can very well be overwhelming. (Also, this has little impact on how detailed and personal your story through ESO's quests is.)
    As for rewards, you could say that ESO is following Oblivion's example. ;D That game was full of very questionable design decisions.
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    One is sneaking around with a bow. The other is 4 people sneaking around with a bow (pretending not to notice each other, because immersion) until a sorcerer wearing a bath towel zooms in on a glowing deer and kills everything in sight.
    Edited by Zorgon_The_Revenged on October 14, 2020 9:25PM
  • jircris11
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    Once again, you cant compare a mmo to a single player game fairly. That's due to mod support, lack of internet need and the fact that mmos are more group oriented and predictable.
    Imo as someone who's been obses6eith ES since game 1, eso is more ALIVE if your going against an unloaded ES game. It also has the better combat. It does lack the classless feature but that's due to being a mmo. Single player es games have a more random spawn and is less predictable thus making it feel more "real" compared to eso and it's set spawns, least to those who are new to mmos.
    Edited by jircris11 on October 15, 2020 6:00AM
    IGN: Ki'rah
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  • mocap
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    Skyrim suk once you realize that behind boring story lies a lot of super pointless grind, and there is nothing worse than a single player offline-only grind game. You grind for nothing: no endgame, no future updates, no friends, no collectibles, no activities, no trading.

    Fallout 4 suk as well
    Fallout 76 semi-okish
    :smile:
    Edited by mocap on October 15, 2020 7:24AM
  • Hallothiel
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    Skyrim I loved. Played it to death.

    But it is a single player rpg and as such is fundamentally different from an MMO. Choices can’t really matter as then you wouldn’t be able to possibly group with others who had made different choices.

    Used to mainly play sp rpgs. Assassins Creed & Witcher & God of War etc where you create the world for your character.

    ESO has grabbed me like no other game. It has a huge variety of things to do. I can quest alone or with friends, do trial or dungeons, join the silliness that is pvp, or pootle around my homes. I find it is a game that keeps me interested, and keeps me playing.

    Single player games end. Then you find something else to play.

    (And whilst I understand the devotion to TES, must say could not stand Oblivion. Overly complicated skill levelling & choice, and the incredibly annoying mini game to get people to like you - bah! Could not get it to work & it blocked progress in MQ so gave up. Glad the simplified stuff for Skyrim.)

    And wanted to adds bit about ‘lore-breaking’ in ESO. You do understand that this is all made up by people in Bethesda/Zos, and it’s their decision as to what is ‘canon’ or not, not the players? These are their fantasy stories& they can pretty much do what they like - even rl history gets re-written depending on new perspectives.

    And solo questing is not dull or boring in ESO. I have found bits of the world that have missed previously (been playing for over 4 years) so disagree with every single point you made @coletas.

    And ffs enough with the dragon/wyvern pedantic argument. Enough!
    Edited by Hallothiel on October 15, 2020 10:42AM
  • markulrich1966
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    I loved skyrim because entering a tomb, the ambience was scary. The draugr are more horrible than in ESO.
    There were lot of sidequests I actually enjoyed, in ESO they often miss story depth.

    I loved the VR version, played the game a second time in VR.
    Loved the skimpy mods, playing a second time the non-VR version just cause my toons looked so sexy.

    I miss all this in ESO, nevertheless it attracts me longer than skyrim did, as the amount of different regions offers more gameplay even as "single player", and I like the social aspects of this game, like trading to other players, or helping them to decorate a house or to get started with training gear and some quests done together.

    The worst drawbacks are nerfs and intentionally making gameplay less interesting for people with single player focus, since a PVP focussed dev-team is dominating decisions.

    So I actually look for a successor again, as ESO's single player aspects lately suffer too much.
  • Paramedicus
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    how you can even compare those "two".

    Strongest point of Skyrim is exploration and immersion. Skyrim map is so superior comapred to ESOs that i don't even know where to start explaining xD Skyrim has one of best level design ever. While map doesnt look photorealistic it s so appealing that you may easly get lost exploring it for hours. ESO is really shallow in this aspect. I don't want to be too hard on this, cause it got better in DLCs, but ESOlooks like another generic (though polished) MMO. + this super annoying, lazy and uncreative way of making maps 'bigger' by adding random rock wall or cliff, just so you must take detour to get shard/book. FUUUUUU!!111 xD.

    I'm susrprised that so many people were able to finish all zone quests in ESO. For me it was just too boring. Although I understand that if you are nerd for TES lore (and you don't really care that much about gaming experinece) you may find ESO better because it is large.

    + Skyrim has more immersive music.

    Same is for cities. Cities in ESO are pretty and there are some npc added (bit like plants). I really don't care about them (like most players i think). We got memes about Nazeem, random Skyrim NPC, and we didnt get any about ESOs. Go figure why.

    OFC Skyrim has it flaws (ie repetitive dungeons), but it still has way more depth and is far more immpersive. Great example mentioned by someone earlier is blackreach. In Skyrim entering it for the first time, after going tru tight corridors of caves, was authentic WOW moment. And after few hours, when you got out, you felt that you'd experienced real adventure. In ESO it is another cool, glowy place to visit. For me it is like comparing tour to Rome vs postcard with generic photos of Rome's attractions...

    Quests are harder to evaluate. There were some cool quests and some generic and repetive quests in Skyrim. But if you remind yourself that you do quests while exploring map, and ESO map is usually just OK'eish, then Skyrim wins again.

    Combat is tricky part. In Skyrim you feel danger when encountering enemies, tho at late levels you are in god mode... Also 'lemme pause and eat 40 cheese wheels' combat design is truly bad xD So combat is much more fluid in ESO. Unfortunately devs destroyed any reason to like it with one tamriel change. Overland is so boring now, that you must be truly nerd about it, to make killing mobs anyhow interesting (srsly, what is your secret guys? do you smoke a lot while playing overland?).

    tl;dr playing TES is like watching immersive movie or reading a book, while ESO is like visiting shopping mall.

    Edited by Paramedicus on October 15, 2020 1:49PM
    PC EU
    /script JumpToHouse("@Paramedicus")
    
    ↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
  • BlueRaven
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    It’s really odd to see so many people bash Skyrim (and fallout) in this thread. Why did they pick up ESO if they did not like the source material?

    And I would just point out if ESO’s next chapter came out the same time as a new Skyrim SE 2.0 upgrade version, Skyrim would outsell ESO by a long shot, and we all know this.
    It seems odd to claim that Skyrim is a bad game if it still consistently sells well and there are still active YouTube channels talking about it.
  • WaywardArgonian
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    The single player games are more 'densely populated', as it were. I don't mean that literally as much as metaphorically: in Oblivion, every house, every hamlet, every shrine in the wilderness had its own bits of lore and secrets to them. In ESO, there are little bits and easter eggs here and there, but the main idea is that each point of interest marked on your map has a quest to go along with it. There's just much less to be surprised or shocked by.

    The single player quests, too, had more meat to them. In Oblivion and Skyrim, the quest is about how you use your creativity to complete the objective (a good example is Oblivion's 'Whodunit?' quest). By contrast, ESO quests are about telling a story. Once you get a decent idea of what you're doing, it takes zero skill to work your way through any questline in the game. This includes chapter-ending boss fights and clashes with Daedric princes. While this may be disappointing, it does come with the added advantage that it allows the developers to invest much more in epic set pieces and visually pleasing locales and fights. The Southern Elsweyr DLC is a prime example of this. Compare this to the 'epic' civil war battles in vanilla Skyrim with half a dozen fighters on each side, and ESO emerges as a clear winner here. The writing itself is usually also good by TES standards. I mean, the plots are all fairly straightforward, but with recurring characters and tons of dialogue, there's a lot to enjoy.

    The actual challenge in the game can be found in endgame PVE and PVP content. I personally think this content is, for the most part, very good, although wonky server performance can really dim the mood at times.

    In the end, single player TES provides a richer, more immersive single player gaming experience, but ESO still has tons of content that can be solo'd, and with the added production value, the huge scope of the game, and the advantage of being able to play with friends, I have to say that I've played and enjoyed ESO more than any of the single player games at this point.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • OOJIMMY
    OOJIMMY
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    Mass and scale is the crucial difference to me. ESO literally dwarfs both Oblivion and Skyrim combined. My elf played 4k hours in Oblivion and outgrew it. She then played 4k hours in Skyrim and outgrew it. With 8k hours so far in ESO, I see no signs of her outgrowing it.
    OMG, you have actually play 8 THOUSAND HOURS IN ESO?! That’s insane! I’m currently sitting at CP 321 and I’ve played 130 hours and I’m starting to get a bit bored. Not to say there isn’t enough content, but so many of the missions and quests are so alike that they kind of start to blend together. I have no idea how you can play 8 thousand hours and still be enjoying the game and not going crazy from playing so much.
    @TonyDemonLord

    I'm probably close to 6k hours. Between quests, Vet dungeons, pvp and working towards unlockables I still have a lot to do.
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