winterscrolls229prerb18_ESO wrote: »Well eso is exactly what it says on the tin.. the "mmo" version elder scrolls. It has both mmo and elder scrolls.
Especially given that a lore hungry new player is going to be playing for many many months, you can't say its not elder scrolls. The quality from the front of the timeline at least is well above average even compared to the single player industry.
... im only up to malabal tor (including side trips to thieves guild and mirkmire) and loving the questing. Definitely elder scrolls.
I'm a Wood Elf - why am I doing in an area exclusively populated by Dark Elves?
NotaDaedraWorshipper wrote: »Roleplaying stories and characters are what you make them.
ESO, as deemed necessary for MMOs nowadays, tries to balance and streamline its gameplay. Characters cannot really have an identity, because everybody plays in the same world. With a little creativity, that could be changed, of course, but there's no effort put into that. Single player games care less about balance and accesability, which allows, in my experience, for a more unique story.
I'll try to illustrate that with two very similar characters I played in ESO and Skyrim:
- I made a Dark Elf mage in ESO. She went through the same tutorial as half a dozen other characters before her. She got the necessary equipment needed for the fights. After the first few levels, she killed a lot of NPCs, until she hit max level. From there on, she occasionally visits the Imperial City or a random raid/dungeon. The character looks nice, is fun to play and so on. But there's no story, no individuality attached to it.
- Compare this to my Dark Elf mage's story in Skyrim: I used Live another Life to start at a shipwreck. She started with just a dagger, stuck in some horrible icy landscape, hunted by wild animals she had no chance to kill.
Finally, she managed to reach the nearest city - Windhelm, where she arrived penniless like all the other dark elf refugees there. Without money, gear or skills, all she could do was solve the murder quest available there, which was fun to do in the role of basically a beggar and actually made a lot of sense, as you use street contacts and observation to solve it. After a meager reward, she realized that the city had little to offer for the dispossessed like her.
Angry at the city's merciless citizens, she went out into the wild, willing to do what was needed to get out of her desperate situation.
In the hills around the city, she discovered a semi-hidden crypt, just out of sight of the next locals. What treasures it might hold? Weapons? Money? A chance to get the gear to become a mercenary? Armed with but a rusted axe, she went inside.
Draugr and skeletons guarded the place. The first few encounters were deadly, but she survived, and finally found the main chamber, which was filled with treasure. Unfortunately, it was guarded by a Draugr boss that was way, way outside her league. So, she just grabbed whatever she could and barely escaped the crypt.
Back in the wilderness, she found a seemingly abandoned homestead, which seemed perfect to rest and look through the treasure stolen from the crypt. There, she was ambushed by bandits, which she could barely stand her ground against with the weapons stolen from the crypt.
And then... turning around, she stared right into the face of the Draugr boss who had followed her outside. The undead pounded the remaining bandits into the ground like ants, giving her a crucial moment to escape. A wild chase began, with her fleeing back to Windhelm. The skeleton boss followed her, just stopping to kill all living things found on the way - peasants, goats, chickens, everything.
The city guards challenged the crypt boss, but were just slaughtered by that thing. Grabbing a guard's bows and arrows, the dark elf had an epic chase/fight with the crypt boss on the battlements of Windhelm, until she finally managed to defeat it.
With the loot and experience from that fight, she managed to get the gear necessary to dare a search for the fabled academy of wizards even more up north. Finally, she followed her dream, became an acclaimed wizard and and clawed her way up the social ladder.
Now, what do you think: Which character will I remember until my hair grows gray(er), and which will be lost to time?
Edit: Removed some typos.
This lore video does a really good showing just how much depth the single players have. It's not comparing ESO vs Skyrim, it's just an examination of Windhelm in Skyrim. The amount of work to make the city feel "real" in Skyrim is astonishing.https://youtu.be/AvVOozUJV-k
ESO just does not have this kind of depth.
etchedpixels wrote: »To me
Skyrim has a far better combat model for stealth, for knocking people off cliffs and for line of sight
Skyrim has a much better map/exploration model (for my tastes)
Skyrim has sleeping/night done but that doesn't work well for an MMO
Skyrim horses behave like real ones, ESO ones don't. ESO IMHO is far more playable for that!
Skyrim doesn't lag
Skyrim has saves and a much easier ability to explore different story paths
Skyrim still has much better dwarven ruins/cities.
ESO has a much better non controller interface
ESO has a lot more content, although many areas of the story are (to me at least) not as strong as Skyrim.
ESO has vastly more end game experience. You finish Skryim, save the world, do a few mods, move on
ESO has a much better housing model
ESO simplified a lot of the annoyances (loads of different soul gems, can't sell stuff to the wrong shopkeeper, shopkeepers keep running out of money) so the game flows better
ESO has no mammoths falling from the sky
and of course ESO has all the group things that just don't exist in the Skyrim game.
Both are far too buggy ;-)
I came here originally to play ESO as a Skryim alternative - and you can do that. You buy materials from guild stores not the blacksmith etc but otherwise it's not that dissimilar. If I live long enough to see es6 I'll probably be playing that as well, but there is enough other stuff in ESO to keep me there.
GrimTheReaper45 wrote: »I dont think there a replacement for eachother. Both have alot the other lacks and Both lack alot the other has.
Eso you can play with friends but with there being group only content it can be frustrating. Ive been trying to run nka for a week and havent found a group yet.
Eso covers a wider range of interest but doesnt give you as much, I really liked summerset and cwc, wanted more of that experience. Tes6 on the otherhand at least from the rumors might have alot of content for one area but Im not really interested in tes6 becasuse I dont really care about hammerfell. Skyrim I played for 2000+ hrs because i really liked nords in that game.
Standalone games are one continuous story. Eso has stories that can tie together but sometimes dont
Agree here, now one thing I think ESO is low on is immersion, Skyrim even Oblivion feel much more immerse.etchedpixels wrote: »To me
Skyrim has a far better combat model for stealth, for knocking people off cliffs and for line of sight
Skyrim has a much better map/exploration model (for my tastes)
Skyrim has sleeping/night done but that doesn't work well for an MMO
Skyrim horses behave like real ones, ESO ones don't. ESO IMHO is far more playable for that!
Skyrim doesn't lag
Skyrim has saves and a much easier ability to explore different story paths
Skyrim still has much better dwarven ruins/cities.
ESO has a much better non controller interface
ESO has a lot more content, although many areas of the story are (to me at least) not as strong as Skyrim.
ESO has vastly more end game experience. You finish Skryim, save the world, do a few mods, move on
ESO has a much better housing model
ESO simplified a lot of the annoyances (loads of different soul gems, can't sell stuff to the wrong shopkeeper, shopkeepers keep running out of money) so the game flows better
ESO has no mammoths falling from the sky
and of course ESO has all the group things that just don't exist in the Skyrim game.
Both are far too buggy ;-)
I came here originally to play ESO as a Skryim alternative - and you can do that. You buy materials from guild stores not the blacksmith etc but otherwise it's not that dissimilar. If I live long enough to see es6 I'll probably be playing that as well, but there is enough other stuff in ESO to keep me there.
Skyrim's horse don't behave like real horses either. It's a meme about how horses in skyrim defy the laws of Physics. Neither horses are realistic, but eso's horses are way less goofy.
Honestly I feel like eso does a pretty good job of keeping the elder scrolls feel despite being an mmo. Just walking around in first person feels a lot like a regular elder scrolls game. Eso also has lots of great world building and a lot of well written quest with plenty of content, but will always lack a lot of the freedom that comes with the single player games. Eso's early delves were also pretty boring compared to skyrim's dungeons, but have gotten a lot better in quality in the dlc areas.
ESO, as deemed necessary for MMOs nowadays, tries to balance and streamline its gameplay. Characters cannot really have an identity, because everybody plays in the same world. With a little creativity, that could be changed, of course, but there's no effort put into that. Single player games care less about balance and accesability, which allows, in my experience, for a more unique story.
I'll try to illustrate that with two very similar characters I played in ESO and Skyrim:
- I made a Dark Elf mage in ESO. She went through the same tutorial as half a dozen other characters before her. She got the necessary equipment needed for the fights. After the first few levels, she killed a lot of NPCs, until she hit max level. From there on, she occasionally visits the Imperial City or a random raid/dungeon. The character looks nice, is fun to play and so on. But there's no story, no individuality attached to it.
- Compare this to my Dark Elf mage's story in Skyrim: I used Live another Life to start at a shipwreck. She started with just a dagger, stuck in some horrible icy landscape, hunted by wild animals she had no chance to kill.
Finally, she managed to reach the nearest city - Windhelm, where she arrived penniless like all the other dark elf refugees there. Without money, gear or skills, all she could do was solve the murder quest available there, which was fun to do in the role of basically a beggar and actually made a lot of sense, as you use street contacts and observation to solve it. After a meager reward, she realized that the city had little to offer for the dispossessed like her.
Angry at the city's merciless citizens, she went out into the wild, willing to do what was needed to get out of her desperate situation.
In the hills around the city, she discovered a semi-hidden crypt, just out of sight of the next locals. What treasures it might hold? Weapons? Money? A chance to get the gear to become a mercenary? Armed with but a rusted axe, she went inside.
Draugr and skeletons guarded the place. The first few encounters were deadly, but she survived, and finally found the main chamber, which was filled with treasure. Unfortunately, it was guarded by a Draugr boss that was way, way outside her league. So, she just grabbed whatever she could and barely escaped the crypt.
Back in the wilderness, she found a seemingly abandoned homestead, which seemed perfect to rest and look through the treasure stolen from the crypt. There, she was ambushed by bandits, which she could barely stand her ground against with the weapons stolen from the crypt.
And then... turning around, she stared right into the face of the Draugr boss who had followed her outside. The undead pounded the remaining bandits into the ground like ants, giving her a crucial moment to escape. A wild chase began, with her fleeing back to Windhelm. The skeleton boss followed her, just stopping to kill all living things found on the way - peasants, goats, chickens, everything.
The city guards challenged the crypt boss, but were just slaughtered by that thing. Grabbing a guard's bows and arrows, the dark elf had an epic chase/fight with the crypt boss on the battlements of Windhelm, until she finally managed to defeat it.
With the loot and experience from that fight, she managed to get the gear necessary to dare a search for the fabled academy of wizards even more up north. Finally, she followed her dream, became an acclaimed wizard and and clawed her way up the social ladder.
Now, what do you think: Which character will I remember until my hair grows gray(er), and which will be lost to time?
Edit: Removed some typos.
Umm, you do know that the only difference here is that you assigned a completely roleplay backstory to one and not the other right? There is literally nothing you did in the Skyrim version that you couldn't have done in the ESO version(well, aside from the starting city of Windhelm and whatever its starter quests were)
ESO, as deemed necessary for MMOs nowadays, tries to balance and streamline its gameplay. Characters cannot really have an identity, because everybody plays in the same world. With a little creativity, that could be changed, of course, but there's no effort put into that. Single player games care less about balance and accesability, which allows, in my experience, for a more unique story.
I'll try to illustrate that with two very similar characters I played in ESO and Skyrim:
- I made a Dark Elf mage in ESO. She went through the same tutorial as half a dozen other characters before her. She got the necessary equipment needed for the fights. After the first few levels, she killed a lot of NPCs, until she hit max level. From there on, she occasionally visits the Imperial City or a random raid/dungeon. The character looks nice, is fun to play and so on. But there's no story, no individuality attached to it.
- Compare this to my Dark Elf mage's story in Skyrim: I used Live another Life to start at a shipwreck. She started with just a dagger, stuck in some horrible icy landscape, hunted by wild animals she had no chance to kill.
Finally, she managed to reach the nearest city - Windhelm, where she arrived penniless like all the other dark elf refugees there. Without money, gear or skills, all she could do was solve the murder quest available there, which was fun to do in the role of basically a beggar and actually made a lot of sense, as you use street contacts and observation to solve it. After a meager reward, she realized that the city had little to offer for the dispossessed like her.
Angry at the city's merciless citizens, she went out into the wild, willing to do what was needed to get out of her desperate situation.
In the hills around the city, she discovered a semi-hidden crypt, just out of sight of the next locals. What treasures it might hold? Weapons? Money? A chance to get the gear to become a mercenary? Armed with but a rusted axe, she went inside.
Draugr and skeletons guarded the place. The first few encounters were deadly, but she survived, and finally found the main chamber, which was filled with treasure. Unfortunately, it was guarded by a Draugr boss that was way, way outside her league. So, she just grabbed whatever she could and barely escaped the crypt.
Back in the wilderness, she found a seemingly abandoned homestead, which seemed perfect to rest and look through the treasure stolen from the crypt. There, she was ambushed by bandits, which she could barely stand her ground against with the weapons stolen from the crypt.
And then... turning around, she stared right into the face of the Draugr boss who had followed her outside. The undead pounded the remaining bandits into the ground like ants, giving her a crucial moment to escape. A wild chase began, with her fleeing back to Windhelm. The skeleton boss followed her, just stopping to kill all living things found on the way - peasants, goats, chickens, everything.
The city guards challenged the crypt boss, but were just slaughtered by that thing. Grabbing a guard's bows and arrows, the dark elf had an epic chase/fight with the crypt boss on the battlements of Windhelm, until she finally managed to defeat it.
With the loot and experience from that fight, she managed to get the gear necessary to dare a search for the fabled academy of wizards even more up north. Finally, she followed her dream, became an acclaimed wizard and and clawed her way up the social ladder.
Now, what do you think: Which character will I remember until my hair grows gray(er), and which will be lost to time?
Edit: Removed some typos.
Umm, you do know that the only difference here is that you assigned a completely roleplay backstory to one and not the other right? There is literally nothing you did in the Skyrim version that you couldn't have done in the ESO version(well, aside from the starting city of Windhelm and whatever its starter quests were)
I disagree with you.
There is virtually no frightening challenge in ESO that you can wander into accidentally and become overwhelmed. Either it it faceroll overland content (including public dungeons), or you will need a group.
Also it is virtually impossible to be greatly rewarded by overcoming a difficult challenge in ESO. One Tamriel made this a certainty. Loot is your level, and appropriately powerful. (Overland content and overland dungeons, as the OP was referring to those.)
There is no danger.
GrimTheReaper45 wrote: »I dont think there a replacement for eachother. Both have alot the other lacks and Both lack alot the other has.
Eso you can play with friends but with there being group only content it can be frustrating. Ive been trying to run nka for a week and havent found a group yet.
Eso covers a wider range of interest but doesnt give you as much, I really liked summerset and cwc, wanted more of that experience. Tes6 on the otherhand at least from the rumors might have alot of content for one area but Im not really interested in tes6 becasuse I dont really care about hammerfell. Skyrim I played for 2000+ hrs because i really liked nords in that game.
Standalone games are one continuous story. Eso has stories that can tie together but sometimes dont
I mean Redguards are basically just black Nords, so you'd probably like Hammerfell if you really liked Nords
IMO since weather is already client based, we could have the same for time of the day, and have it tied to several things, quests, npcs, items, monsters, and give us the abolity to rest or sleep until the time we want, since it dosn't really affect others.
also, to me one of ESO's issues with designs show in cities, where roads are too wide compared to most single games. i understand it's to have more space if there's more people but to be honest, even when it's most packed it's not enough to make cities too full of players.
what they could use to make it feel less empty is to add actual carriages and caravans travelling in the streets, of a city and roads between cities, even could make some small events with it too.
also, since we have already so many tutorials available, why not have them us to choose where we want to start? the live another story MOD is one of the most popular mods for skyrim, we could have the same in here so people can choose their backstory better.