What is it on pts now? The notes are a little confusing
precambria wrote: »Yeah you are right, it will negate any reason to use consuming or soul assault for most builds if anyone actually uses it, it is OP on live there is no question I have taken almost 20k damage from a consuming trap and 37k from soul assault but I think the design of buffing the whole line (even the soul shatter passive) was WAY more interesting and opened up more build options than another cancer dot proc set that nobody wants in the game.
Ok so Oblivion’s Foe:
2 piece: 129 Weapon and Spell Damage
3 piece: 1487 Offensive Penetration
4 piece: 657 Critical Chance
5 piece: 129 Weapon and Spell Damage
5 piece: 12820 Magic Damage over 10 seconds when (and you have to use you use soul trap)
Vs Icy Conjuror:
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 1487 Spell Penetration
(5 items) 21700 Frost Damage over 10 seconds - via any minor debuff and can proc chilled and minor maim.
So basically giving up 40% or so damage from the proc, to gain 129 spell power and 657 crit. Still seems to be a trap. I see they tried to overload its stats a bit but the crit chance is meh except maybe in pve (where it is a really bad choice?!)
I would say this is new garbage set.
Tbh, we need more experienced game developers.
I hope MS could do something with this team.
I'm not sure what platform you're on, but this set is honestly not that common in PC-NA Battlegrounds. I've seen a few Magicka Warden and Magicka Necromancers (which is completely understandable, given how garbage their/our class is) running it, and maybe one or two other classes here and there. I've literally played for several hours straight, doing nothing but BGs with decently fast queue times, and not seen a single person other than myself running Oblivion's Foe.I would say this is new garbage set.
Tbh, we need more experienced game developers.
I hope MS could do something with this team.
Depends, if you were using soul splitting trap before its definetly a nerf, but to be real the set needed it.
I know multiple ppl by name who spend entire bgs just putting soul trap and brp impulse on ppl and then cloak or streak away.
They end up getting lots of kills and assists passively, and run exactly 0 risk.
Don't get me wrong there are a lot of stamblades that do the same with Stam dot procs and those sets need to be toned down as well, period.
I'm actually surprised that this set is the first one on the chopping block as Stam procs are still far more prevalent.
I'm not sure what platform you're on, but this set is honestly not that common in PC-NA Battlegrounds. I've seen a few Magicka Warden and Magicka Necromancers (which is completely understandable, given how garbage their/our class is) running it, and maybe one or two other classes here and there. I've literally played for several hours straight, doing nothing but BGs with decently fast queue times, and not seen a single person other than myself running Oblivion's Foe.I would say this is new garbage set.
Tbh, we need more experienced game developers.
I hope MS could do something with this team.
Depends, if you were using soul splitting trap before its definetly a nerf, but to be real the set needed it.
I know multiple ppl by name who spend entire bgs just putting soul trap and brp impulse on ppl and then cloak or streak away.
They end up getting lots of kills and assists passively, and run exactly 0 risk.
Don't get me wrong there are a lot of stamblades that do the same with Stam dot procs and those sets need to be toned down as well, period.
I'm actually surprised that this set is the first one on the chopping block as Stam procs are still far more prevalent.
In the same time frame I'll see a ton of Stamina proc sets, with many of those players getting the vast majority of their damage from doing nothing but Poison Injection, Bombard spam, and/or gap closer spam. And the funny part is that the baseline damage from either the Bombard or the gap closer is already roughly equal to what I eat from single target Magicka-based spammables.
The Stamina proc sets are infinitely more deserving of nerfs, especially since every Stamina build is absolutely 100% viable in PvP without using a single proc. Magicka Necromancer without Oblivion's Foe seems to be hot garbage. Even with it, the class is basically bottom of the barrel. And I'm not just saying that because I'm playing it, either - the others that I occasionally encounter aren't 1/10th as dangerous as any generic triple proc set Stam build, or even the occasional ones that aren't running any procs at all.
As I said previously, I'm fine with Oblivion's Foe being nerfed/changed, but I want Magicka Necromancer to be improved and bug-fixed, along with some heavy handed nerfs to Stamina-based proc sets.
The only real point of disagreement was the prevalence of Oblivion's Foe. I don't know if I've actually seen any Magicka Nightblades running it...partly because I rarely see Magicka Nightblades in BGs.I'm not sure what platform you're on, but this set is honestly not that common in PC-NA Battlegrounds. I've seen a few Magicka Warden and Magicka Necromancers (which is completely understandable, given how garbage their/our class is) running it, and maybe one or two other classes here and there. I've literally played for several hours straight, doing nothing but BGs with decently fast queue times, and not seen a single person other than myself running Oblivion's Foe.I would say this is new garbage set.
Tbh, we need more experienced game developers.
I hope MS could do something with this team.
Depends, if you were using soul splitting trap before its definetly a nerf, but to be real the set needed it.
I know multiple ppl by name who spend entire bgs just putting soul trap and brp impulse on ppl and then cloak or streak away.
They end up getting lots of kills and assists passively, and run exactly 0 risk.
Don't get me wrong there are a lot of stamblades that do the same with Stam dot procs and those sets need to be toned down as well, period.
I'm actually surprised that this set is the first one on the chopping block as Stam procs are still far more prevalent.
In the same time frame I'll see a ton of Stamina proc sets, with many of those players getting the vast majority of their damage from doing nothing but Poison Injection, Bombard spam, and/or gap closer spam. And the funny part is that the baseline damage from either the Bombard or the gap closer is already roughly equal to what I eat from single target Magicka-based spammables.
The Stamina proc sets are infinitely more deserving of nerfs, especially since every Stamina build is absolutely 100% viable in PvP without using a single proc. Magicka Necromancer without Oblivion's Foe seems to be hot garbage. Even with it, the class is basically bottom of the barrel. And I'm not just saying that because I'm playing it, either - the others that I occasionally encounter aren't 1/10th as dangerous as any generic triple proc set Stam build, or even the occasional ones that aren't running any procs at all.
As I said previously, I'm fine with Oblivion's Foe being nerfed/changed, but I want Magicka Necromancer to be improved and bug-fixed, along with some heavy handed nerfs to Stamina-based proc sets.
I mean you just repeated what i said.
I am not defending stam proc sets, but oblivions foe is no better than any of those. And again, all these dot procs need to be reigned in.
I dont actually mind people running this on magcro or warden as much as i do on nightblade, where you can take yourself out of the fight completely with cloak.
Either way, like i said, im suprised they put this set on the chopping block, but theyre keeping stam procs in tact.
But that doesnt mean that this set didnt deserve a nerf/change.
Also just like you shouldnt need master dual wield for rending to be worth slotting, you shouldnt need an entire 5pc set to make soul trap or soul assault worth using either.
Its bad game design, these skills need to be strong on their own.
The only real point of disagreement was the prevalence of Oblivion's Foe. I don't know if I've actually seen any Magicka Nightblades running it...partly because I rarely see Magicka Nightblades in BGs.I'm not sure what platform you're on, but this set is honestly not that common in PC-NA Battlegrounds. I've seen a few Magicka Warden and Magicka Necromancers (which is completely understandable, given how garbage their/our class is) running it, and maybe one or two other classes here and there. I've literally played for several hours straight, doing nothing but BGs with decently fast queue times, and not seen a single person other than myself running Oblivion's Foe.I would say this is new garbage set.
Tbh, we need more experienced game developers.
I hope MS could do something with this team.
Depends, if you were using soul splitting trap before its definetly a nerf, but to be real the set needed it.
I know multiple ppl by name who spend entire bgs just putting soul trap and brp impulse on ppl and then cloak or streak away.
They end up getting lots of kills and assists passively, and run exactly 0 risk.
Don't get me wrong there are a lot of stamblades that do the same with Stam dot procs and those sets need to be toned down as well, period.
I'm actually surprised that this set is the first one on the chopping block as Stam procs are still far more prevalent.
In the same time frame I'll see a ton of Stamina proc sets, with many of those players getting the vast majority of their damage from doing nothing but Poison Injection, Bombard spam, and/or gap closer spam. And the funny part is that the baseline damage from either the Bombard or the gap closer is already roughly equal to what I eat from single target Magicka-based spammables.
The Stamina proc sets are infinitely more deserving of nerfs, especially since every Stamina build is absolutely 100% viable in PvP without using a single proc. Magicka Necromancer without Oblivion's Foe seems to be hot garbage. Even with it, the class is basically bottom of the barrel. And I'm not just saying that because I'm playing it, either - the others that I occasionally encounter aren't 1/10th as dangerous as any generic triple proc set Stam build, or even the occasional ones that aren't running any procs at all.
As I said previously, I'm fine with Oblivion's Foe being nerfed/changed, but I want Magicka Necromancer to be improved and bug-fixed, along with some heavy handed nerfs to Stamina-based proc sets.
I mean you just repeated what i said.
I am not defending stam proc sets, but oblivions foe is no better than any of those. And again, all these dot procs need to be reigned in.
I dont actually mind people running this on magcro or warden as much as i do on nightblade, where you can take yourself out of the fight completely with cloak.
Either way, like i said, im suprised they put this set on the chopping block, but theyre keeping stam procs in tact.
But that doesnt mean that this set didnt deserve a nerf/change.
Also just like you shouldnt need master dual wield for rending to be worth slotting, you shouldnt need an entire 5pc set to make soul trap or soul assault worth using either.
Its bad game design, these skills need to be strong on their own.
Oblivion's Foe is like Sload's in that it is a crafted set that is equally usable by both Magicka and Stamina builds. If OF were truly comparable to all the "Stamina only" proc sets, we should be seeing it everywhere, as we did with Sload's and currently do with other proc sets. Instead I only see a handful of players using it at all, and most of them have been either Magicka Necromancers or Magicka Wardens.