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Well if nothing else works for lag, Test 0 remove grouping from Cyrodiil could fix a lot of it.

Thevampirenight
Thevampirenight
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As technically it already did, sometime back people couldn't group in Cyrodiil at all and hence why I'm calling it Test 0. During this time frame people lost the ability to group up with their groupies and friends in Cyrodiil. But it also had an actual impact too as it improved performance in the pvp zone significantly as I remember seeing the forum threads about this. Though this isn't something I personally want to see them do except as a last resort.

I do think the current grouping system as it is isn't the greatest. I noticed one time when in a group compared to not of just like 3 or four people. My game started lagging bad and one could hardly move because of it. This was a while back, we know for sure that certain group dynamics can and will have an impact on performance. Question is how impactful is grouping in general on performance.

Cyrodiil is generally composed of two types of groups. Very well put together groups where people have certain roles and they are more like a trained team of people that are organized and well put together. Also known as Ballgroups have the biggest impact. Then you have large groups of people what people call a zerg where people just come together and just follow the leader or others in the group as you seige castles and take down doors. Cyrodiil has been for the most part all about group fights, and would possibly be the most painful then any of the tests they are currently doing and would likely make people more upset then anything if they were to do this. If they were to add in no grouping in Cyrodiil.

If grouping is a factor in the bad performance, what do you guys want to see done about it? How would you want them to fix it? Because grouping should remain in some form that is my take, I feel as its a big massive pvp zone and its great to play with your friends there. If it is the root cause of the issue then how do you want to see them address it to reduce the impact? Or fix the performance issues and share your ideas of how it could be fixed?
Edited by Thevampirenight on October 9, 2020 6:02AM
PC NA
Please add Fangs to Vampires.
  • Jeremy
    Jeremy
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    As technically it already did, sometime back people couldn't group in Cyrodiil at all and hence why I'm calling it Test 0. During this time frame people lost the ability to group up with their groupies and friends in Cyrodiil. But it also had an actual impact too as it improved performance in the pvp zone significantly as I remember seeing the forum threads about this. Though this isn't something I personally want to see them do except as a last resort.

    I do think the current grouping system as it is isn't the greatest. I noticed one time when in a group compared to not of just like 3 or four people. My game started lagging bad and one could hardly move because of it. This was a while back, we know for sure that certain group dynamics can and will have an impact on performance. Question is how impactful is grouping in general on performance.

    Cyrodiil is generally composed of two types of groups. Very well put together groups where people have certain roles and they are more like a trained team of people that are organized and well put together. Also known as Ballgroups have the biggest impact. Then you have large groups of people what people call a zerg where people just come together and just follow the leader or others in the group as you seige castles and take down doors. Cyrodiil has been for the most part all about group fights, and would possibly be the most painful then any of the tests they are currently doing and would likely make people more upset then anything if they were to do this. If they were to add in no grouping in Cyrodiil.

    If grouping is a factor in the bad performance, what do you guys want to see done about it? How would you want them to fix it? Because grouping should remain in some form that is my take, I feel as its a big massive pvp zone and its great to play with your friends there. If it is the root cause of the issue then how do you want to see them address it to reduce the impact? Or fix the performance issues and share your ideas of how it could be fixed?

    Getting rid of groups in Cyrodil would definitely be a case of the cure being worse than the disease. That's assuming it did anything, which I doubt.

    So long as the zone is crowded it's going to lag whether they are officially grouped together or not.

    There is only way to fix this - and that's to upgrade their servers. That or maybe reduce the population cap dramatically and make more campaigns.

    Edited by Jeremy on October 9, 2020 7:05AM
  • bmnoble
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    You do realize if they got rid of groups they would have to undo all the skill changes that limit abilities to affecting only group members, increasing the number of calculations the servers have to handle again potentially undoing all the attempts to improve performance.
  • Thevampirenight
    Thevampirenight
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    bmnoble wrote: »
    You do realize if they got rid of groups they would have to undo all the skill changes that limit abilities to affecting only group members, increasing the number of calculations the servers have to handle again potentially undoing all the attempts to improve performance.

    Well I see removing them as the last resort or should be before just canning Cyrodiil all together. But yeah, I can see a lot of issues with something like that.
    PC NA
    Please add Fangs to Vampires.
  • TineaCruris
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    As technically it already did, sometime back people couldn't group in Cyrodiil at all and hence why I'm calling it Test 0. During this time frame people lost the ability to group up with their groupies and friends in Cyrodiil. But it also had an actual impact too as it improved performance in the pvp zone significantly as I remember seeing the forum threads about this. Though this isn't something I personally want to see them do except as a last resort.

    I do think the current grouping system as it is isn't the greatest. I noticed one time when in a group compared to not of just like 3 or four people. My game started lagging bad and one could hardly move because of it. This was a while back, we know for sure that certain group dynamics can and will have an impact on performance. Question is how impactful is grouping in general on performance.

    Cyrodiil is generally composed of two types of groups. Very well put together groups where people have certain roles and they are more like a trained team of people that are organized and well put together. Also known as Ballgroups have the biggest impact. Then you have large groups of people what people call a zerg where people just come together and just follow the leader or others in the group as you seige castles and take down doors. Cyrodiil has been for the most part all about group fights, and would possibly be the most painful then any of the tests they are currently doing and would likely make people more upset then anything if they were to do this. If they were to add in no grouping in Cyrodiil.

    If grouping is a factor in the bad performance, what do you guys want to see done about it? How would you want them to fix it? Because grouping should remain in some form that is my take, I feel as its a big massive pvp zone and its great to play with your friends there. If it is the root cause of the issue then how do you want to see them address it to reduce the impact? Or fix the performance issues and share your ideas of how it could be fixed?

    Group size has not increased with the lag. That is how we know group size is not the culprit in the lag problems.
  • rpa
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    Well, whatever the group size is, damage is not limited to groups. So its entirely possible that the reason of lag when plenty of playes fight in same place is damage calculations... I don't see how to easily fix that. (Other than using my simplified™ combat system I posted in some thread as a nerdy joke. I grant ZoS free licence to use it on condition they remove all underwear from every race.)

    Edited by rpa on October 9, 2020 3:17PM
  • barney2525
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    Do you really Want to see characters running around with no underwear ?

    <shudder>

    :#
  • Scion_of_Yggdrasil
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    barney2525 wrote: »
    Do you really Want to see characters running around with no underwear ?

    <shudder>

    :#

    Is there not already a mod for that? :D
  • Nomadic_Atmoran
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    Might as well turn Cyrodiil into a PvE exclusive zone if they removed grouping.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Varana
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    Test case -1: Remove players from Cyrodiil. Will probably still lag but not as much. :D
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