Thevampirenight wrote: »As technically it already did, sometime back people couldn't group in Cyrodiil at all and hence why I'm calling it Test 0. During this time frame people lost the ability to group up with their groupies and friends in Cyrodiil. But it also had an actual impact too as it improved performance in the pvp zone significantly as I remember seeing the forum threads about this. Though this isn't something I personally want to see them do except as a last resort.
I do think the current grouping system as it is isn't the greatest. I noticed one time when in a group compared to not of just like 3 or four people. My game started lagging bad and one could hardly move because of it. This was a while back, we know for sure that certain group dynamics can and will have an impact on performance. Question is how impactful is grouping in general on performance.
Cyrodiil is generally composed of two types of groups. Very well put together groups where people have certain roles and they are more like a trained team of people that are organized and well put together. Also known as Ballgroups have the biggest impact. Then you have large groups of people what people call a zerg where people just come together and just follow the leader or others in the group as you seige castles and take down doors. Cyrodiil has been for the most part all about group fights, and would possibly be the most painful then any of the tests they are currently doing and would likely make people more upset then anything if they were to do this. If they were to add in no grouping in Cyrodiil.
If grouping is a factor in the bad performance, what do you guys want to see done about it? How would you want them to fix it? Because grouping should remain in some form that is my take, I feel as its a big massive pvp zone and its great to play with your friends there. If it is the root cause of the issue then how do you want to see them address it to reduce the impact? Or fix the performance issues and share your ideas of how it could be fixed?
You do realize if they got rid of groups they would have to undo all the skill changes that limit abilities to affecting only group members, increasing the number of calculations the servers have to handle again potentially undoing all the attempts to improve performance.
Thevampirenight wrote: »As technically it already did, sometime back people couldn't group in Cyrodiil at all and hence why I'm calling it Test 0. During this time frame people lost the ability to group up with their groupies and friends in Cyrodiil. But it also had an actual impact too as it improved performance in the pvp zone significantly as I remember seeing the forum threads about this. Though this isn't something I personally want to see them do except as a last resort.
I do think the current grouping system as it is isn't the greatest. I noticed one time when in a group compared to not of just like 3 or four people. My game started lagging bad and one could hardly move because of it. This was a while back, we know for sure that certain group dynamics can and will have an impact on performance. Question is how impactful is grouping in general on performance.
Cyrodiil is generally composed of two types of groups. Very well put together groups where people have certain roles and they are more like a trained team of people that are organized and well put together. Also known as Ballgroups have the biggest impact. Then you have large groups of people what people call a zerg where people just come together and just follow the leader or others in the group as you seige castles and take down doors. Cyrodiil has been for the most part all about group fights, and would possibly be the most painful then any of the tests they are currently doing and would likely make people more upset then anything if they were to do this. If they were to add in no grouping in Cyrodiil.
If grouping is a factor in the bad performance, what do you guys want to see done about it? How would you want them to fix it? Because grouping should remain in some form that is my take, I feel as its a big massive pvp zone and its great to play with your friends there. If it is the root cause of the issue then how do you want to see them address it to reduce the impact? Or fix the performance issues and share your ideas of how it could be fixed?
barney2525 wrote: »Do you really Want to see characters running around with no underwear ?
<shudder>