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Landing dizzies

Swomp23
Swomp23
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I came back to the game 1 1/2 months ago and play mainly pvp with stam toons, so I don’t really have the choice to use dizzy as my spammable. Problem is, I can’t land them reliably. I’m no pro, but my thumbs aren’t complete potatoes either.
I play slow toons ( dk and necro), and I wonder if that’s the problem. I want to try and switch to swift traits on my jewelry, but I wanted to ask you guys for advice before wasting 150 crystals.
Do you have any tips for landing your dizzies?
Edited by Swomp23 on October 4, 2020 6:26PM
XBox One - NA
  • xWarbrain
    xWarbrain
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    Its a timing thing. Try getting on top of them, or closer than you would normally need to be when you hit dizzy, so by the time the skill fires youre still close enough.

    Its one of the most powerful single target spamables so it needs the downside of a cast time or it would be too powerful again.

    Its easier on stamden if you ever try that instead. Try hitting arctic blast first - a stun that moves with you, or gripping shards to immobilize, off balance with dizzy into heavy attack for the stun. Falcon Swiftness will help you stay on them to land more too. You can use Race Against Time on any class too. I dont recommend Swift if youre only looking to use it for landing dizzy.

    On Dk you have Talons and Fossilize to make landing dizzy easier. Necro has the grave grasp and fear too. But you dont necessarily have to CC for dizzy to be effective.

    Playing as an orc also helps with the free speed from race passive.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • nckg84
    nckg84
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    Practice, practice practice and then still you will miss alot of times. This is because of latency, *** servers, *** code etc.
  • Swomp23
    Swomp23
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    xWarbrain wrote: »
    Its a timing thing. Try getting on top of them, or closer than you would normally need to be when you hit dizzy, so by the time the skill fires youre still close enough.

    Its one of the most powerful single target spamables so it needs the downside of a cast time or it would be too powerful again.

    Its easier on stamden if you ever try that instead. Try hitting arctic blast first - a stun that moves with you, or gripping shards to immobilize, off balance with dizzy into heavy attack for the stun. Falcon Swiftness will help you stay on them to land more too. You can use Race Against Time on any class too. I dont recommend Swift if youre only looking to use it for landing dizzy.

    On Dk you have Talons and Fossilize to make landing dizzy easier. Necro has the grave grasp and fear too. But you dont necessarily have to CC for dizzy to be effective.

    Playing as an orc also helps with the free speed from race passive.

    Thx for your the tips. I completly understand that it hits like a truck, so it needs a counterbalance. I was wondering about the speed, because often times I wont be able to land it once on my opponent in BGs, then I’ll see 3 dizzies in my death recap.

    I didnt think about RAT, I’ll try that instead of shuffle hoping I dont miss major evasion too much. On my dk I already run shield blast, which helps with mobility and for landing my first dizzy. But after that, they’ll either run through me, or sideways, and then I cant target them anymore. Also I’m already an orc, but the speed buff is only on the sprint, which stops once you cast dizzy.
    But yeah, like @nckg84 is saying, I guess I’ll just keep practicing.

    Thx both if you
    XBox One - NA
  • Fawn4287
    Fawn4287
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    You could try using the ring of the wild hunt, I have found that works well when trying to get some more consistency with d swing.
  • Recapitated
    Recapitated
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    I find being very close and moving sideways works, that way they can't quite roll through you. Then you can follow them with your reticle.

    If there are any crafted sets you've meant to test, try using one of those and making the jewelry in Swift, that way you're not dropping so many transmute stones. Or if you have close to a whole set wait until next patch.
    Edited by Recapitated on October 5, 2020 1:09AM
  • MurderMostFoul
    MurderMostFoul
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    Just run stonefist on DK, if you're brave enough.
    “There is nothing either good or bad, but thinking makes it so.”
  • Swomp23
    Swomp23
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    Fawn4287 wrote: »
    You could try using the ring of the wild hunt, I have found that works well when trying to get some more consistency with d swing.

    I don’t have Greymoor, so no access to mythics, but that’s exactly what I was thinking when I thought of the swift jewelry, which got slightly buffed last patch. And I thought that losing 270 WD for 18% speed was better than losing Balorgh for 15%. I know you can build a backbar and a frontbar set, but it just seems too much management for my skills right now.

    For the record, I switched just 1 jewelry to swift and changed mundus to steed instead of warrior, since it’s easier to change back. I only played 2 BGs, but so far it feels good. Will need further testing.

    I tried RAT, but the 4 secs of M expedition weren’t long enough to finish the fights.
    XBox One - NA
  • Swomp23
    Swomp23
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    Just run stonefist on DK, if you're brave enough.

    Lol I actually tried that. Went back to the skill that I can’t land, that should tell you enough about stonefist!
    XBox One - NA
  • L_Nici
    L_Nici
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    DSwing really hits unreliable since the Wild Hunt ring exists. People are just to fast, partly even desynching their position with it, so they get hit visually, but never take damage, because they are already at another location.
    PC|EU
  • Qbiken
    Qbiken
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    You can blame ZOS for moving positioning-calculations to server side which is causing numerous position desyncs. A target that appears to be within range on your end might be out of reach or barely within reach for your d-swings.
  • MurderMostFoul
    MurderMostFoul
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    Swomp23 wrote: »
    Just run stonefist on DK, if you're brave enough.

    Lol I actually tried that. Went back to the skill that I can’t land, that should tell you enough about stonefist!

    I actually get lots to of kills with SF in BGs. The AOE cast often hits when folks start rolling at the start of a fight, the range surprises a lot of kiters, it keeps minor brute up, and the occasional stun can come in handy.

    Because SF's stun doesn't land very often, your stun is reserved for leap, which I prefer. In CP, I'd go dizzy since off balance is so critical, but people sleep on SF in no CP.

    Edit: I still hate the cast time/no cast time component tho.
    Edited by MurderMostFoul on October 5, 2020 1:00PM
    “There is nothing either good or bad, but thinking makes it so.”
  • Swomp23
    Swomp23
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    So if I understand all of you correctly I’m not the only one with this problem? Because here on the forums, stam classes are super OP and dizzy just wrecks absolutely everything. My experience is that by the time my first dizzy lands (when it does), opposite magsorc has already peppered me to half health and when the 2nd dizzy would land, Ive eaten a frag in the face and their mages wrath has laid me flat ded.
    P.S. this is not a nerf sorc thread. I’ve tried playing one, they’re good but not op. This is a thread asking for advices.
    XBox One - NA
  • MurderMostFoul
    MurderMostFoul
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    Swomp23 wrote: »
    So if I understand all of you correctly I’m not the only one with this problem? Because here on the forums, stam classes are super OP and dizzy just wrecks absolutely everything. My experience is that by the time my first dizzy lands (when it does), opposite magsorc has already peppered me to half health and when the 2nd dizzy would land, Ive eaten a frag in the face and their mages wrath has laid me flat ded.
    P.S. this is not a nerf sorc thread. I’ve tried playing one, they’re good but not op. This is a thread asking for advices.

    One thing that can make landing dizzy harder is preceding it with a gap closer. If you use a gap closer, you will immediately put your target on the defensive. They will often start rolling and kiting before you get into your dizzy.

    Try close the gap with a source of major expedition, activate dizzy as soon as you can, then it lands when you are on top of your opponent, before they are altered that your offense is coming.
    “There is nothing either good or bad, but thinking makes it so.”
  • Recapitated
    Recapitated
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    Swomp23 wrote: »
    So if I understand all of you correctly I’m not the only one with this problem? Because here on the forums, stam classes are super OP and dizzy just wrecks absolutely everything. My experience is that by the time my first dizzy lands (when it does), opposite magsorc has already peppered me to half health and when the 2nd dizzy would land, Ive eaten a frag in the face and their mages wrath has laid me flat ded.
    P.S. this is not a nerf sorc thread. I’ve tried playing one, they’re good but not op. This is a thread asking for advices.

    Aside from bugs and lag, if you're swinging at a magsorc while they're bursting you down something is not right. I'd say it means you're seeing the curse come on you and you're not dodging fury, not dodging Clench when applicable, not dodging/blocking frags. Maybe the issue is less landing it and more the situation?

    A magsorc who wants to stay at range from a stamdk in Foyada Quarry should have no problem doing that unless you catch them at a bad time. Istirus Outpost deathmatch, different story.
  • mikey_reach
    mikey_reach
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    I use wild hunt and channeled acceleration on like 2 different dizzy builds and i have no problem its easy mode for me. The problem is that when it lags ill channel my dizzy for like 3 sec and everything is so delayed that it breaks the build, similar to how i can barely jab on my plar.
    Edited by mikey_reach on October 6, 2020 3:29PM
  • MincVinyl
    MincVinyl
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    Swomp23 wrote: »
    I came back to the game 1 1/2 months ago and play mainly pvp with stam toons, so I don’t really have the choice to use dizzy as my spammable. Problem is, I can’t land them reliably. I’m no pro, but my thumbs aren’t complete potatoes either.
    I play slow toons ( dk and necro), and I wonder if that’s the problem. I want to try and switch to swift traits on my jewelry, but I wanted to ask you guys for advice before wasting 150 crystals.
    Do you have any tips for landing your dizzies?

    So dizzy no longer has 2 aim checks and conal checks like it did back in the old days. From someone who has played uppercut stamsorc since IC released the best ways to reliably use dizzy, even in lag, is to have not just speed but consistent speed. Issue is that currently snare/root immunities are so ungodly short that you will really only get 1-2 dizzy swings off before having to reimmune with Foward momentum. Personally I nolonger run a snare immunity since I am confident in my movement I can just suffer through being snared and rooted off cooldown because that is the state of movement since murkmire. Snow treaders can be a viable option, but you will still need either swift+steed or a majExp buff to compensate for not being able to sprint to line of sight escape.

    Try NOT to use snares/roots in your build.....yes i know zos put a snare on dizzy. Zos is dumb and never played the skill. Swift+steed mundus will help you land more often for sure this is the best thing you can do to help yourself train your movement skills as a player. If you root/snare players, they are more likely to roll/sprint away from the location. When enemies roll a dizzy player has to block cancel and recast quickly to catch an enemy out of that roll, this is a much more advanced mechanic though so dont worry too much about it.

    Build wise you can easily get major exp from an infused wd enchant bow backbar. Easy combo is to roll dodge >swap to bow during roll > Light > poison inject > swap to 2h > into dizzy/ult burst. Id say to practice this simple combo over and over. Steed mundus 10% is free to swap on and pts is making health recov worth more with new buffs. Swift is actually a good efficient trade, but will take away from your damage/sustain in builds (arguably being faster and hitting more dizzies means more damage, and being faster and avoiding damage/sprinting saves on sustain aswell)

    Building heavy armor and being generally less susceptible to burst also allows you to feel more free to dizzy.(i'm not going to get into med vs heavy explaination, but medium is stats wise such a bad choice it really hasnt been remotely viable since protection jewelry trait got nerfed. Look at heavy sets like Seventh legion, truth, clever alch....and pair it with jewelry+2h of another damage set like briar/clever alch/truth/seventh/New moon/stuhn.......bloodspawn monster.......backbar weapon set infused wd bow or decisive master sword and shield. If you want to try snow treaders you will have your bloodspawn + snow treaders+ one of the above damage sets on each bar instead of having one constant. Ex clever alch backbar with briar on your damage bar, using heavy clever alch body to fill spots.
  • Swomp23
    Swomp23
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    Aside from bugs and lag, if you're swinging at a magsorc while they're bursting you down something is not right. I'd say it means you're seeing the curse come on you and you're not dodging fury, not dodging Clench when applicable, not dodging/blocking frags. Maybe the issue is less landing it and more the situation?

    I hate to say it, but you’re absolutely right. My muscle memory is not there yet, so I’m constantly looking at my skill bar and can’t see what my opponent is doing. Even when I try, I don’t recognize half of the incoming skills anyway. For this part of the problem, I guess I have no choice but to keep practicing.
    My question is: when I’ll be able to recognize incoming bursts and block/roll them, what do I do after? Because when I’m defensive, I put no pressure on them, so what prevents them from just keep bursting?
    Also, you can dodge endless fury??? How?
    XBox One - NA
  • IAmIcehouse
    IAmIcehouse
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    Swomp23 wrote: »
    Aside from bugs and lag, if you're swinging at a magsorc while they're bursting you down something is not right. I'd say it means you're seeing the curse come on you and you're not dodging fury, not dodging Clench when applicable, not dodging/blocking frags. Maybe the issue is less landing it and more the situation?

    I hate to say it, but you’re absolutely right. My muscle memory is not there yet, so I’m constantly looking at my skill bar and can’t see what my opponent is doing. Even when I try, I don’t recognize half of the incoming skills anyway. For this part of the problem, I guess I have no choice but to keep practicing.
    My question is: when I’ll be able to recognize incoming bursts and block/roll them, what do I do after? Because when I’m defensive, I put no pressure on them, so what prevents them from just keep bursting?
    Also, you can dodge endless fury??? How?

    Dodge roll for endless fury. The animation is extremely apparent and slightly delayed, so if you see them, it's easy.

    In terms of getting off the defensive, you need to mitigate incoming damage. The best ways to do that are 1) blocking 2) roll dodging 3) Line of Sight.

    Line of Sight is the ultimate damage mitigation. If they can't see you, they can't hit you. Roll dodging is the second best.

    When you are taking pressure and roll dodging, be strategic with where you roll dodge. Try to roll towards some line of sight. The best thing you can do to go from defensive to offensive is to roll-cancel a HoT or two while kiting towards LoS, use a burst heal, then turn back around (as your Roll Dodge Fatigue is wearing off).

    edit:

    It also helps to know the class you are fighting and where you may have an advantage. If you're melee and fighting a magsorc, you want to fight them in smaller quarters. If you can, try to bait them towards you (using line-of-sight).
    Edited by IAmIcehouse on October 6, 2020 3:36PM
  • Swomp23
    Swomp23
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    I use wild hunt and channeled acceleration on like 2 different dizzy builds and i have no problem its easy mode for me. The problem is that when it lags ill channed for like 3 sec and everything is delayed that it breaks the build, similar to how i can barely jab on my plar.
    You cast channeled before your burst and use the 12 secs to do your combos? That actually might work better than RAT. Will switch camo hunter for that tonight and try it, thx!
    XBox One - NA
  • Recapitated
    Recapitated
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    Swomp23 wrote: »
    Aside from bugs and lag, if you're swinging at a magsorc while they're bursting you down something is not right. I'd say it means you're seeing the curse come on you and you're not dodging fury, not dodging Clench when applicable, not dodging/blocking frags. Maybe the issue is less landing it and more the situation?

    I hate to say it, but you’re absolutely right. My muscle memory is not there yet, so I’m constantly looking at my skill bar and can’t see what my opponent is doing. Even when I try, I don’t recognize half of the incoming skills anyway. For this part of the problem, I guess I have no choice but to keep practicing.
    My question is: when I’ll be able to recognize incoming bursts and block/roll them, what do I do after? Because when I’m defensive, I put no pressure on them, so what prevents them from just keep bursting?
    Also, you can dodge endless fury??? How?

    There's nothing wrong with having L2P problems, essentially growth as a pvper is fixing a series of those.

    It's very, very, very important to know other classes. You need to know the standard combos and corresponding animations. You need to know the stamplar is POTLing you so you can block toppling. You need to know the sorc who just cursed you (very telegraphed!) is going to try to frag you in 3 seconds for the first explosion.

    Arguably watching videos from players like MalcolM is even more beneficial for players who don't play magsorc than for magsorcs themselves because it tells you exactly what is going on in your opponent's head.

    It's best if you also play the classes. If you have no experience with wardens, you might not know what the shalk animation looks like (the gesture they do towards the ground); you might not know what the circle on their feet is doing (although tbh I can barely discern it in chaotic fights); when the AOE pops after they turn 90 degrees you don't know whether the AOE will stay in the same direction or not. 30 minutes on a warden will clear that up for you.

    For your bar setups, I try to keep them mostly the same across builds, in some abstract sense. Setting up Seventh Legion and DOTs on my stamdk is backbar 3-4-5, Vigor-Dizzy-Executioner is frontbar 3-4-5. When I'm going on the offensive, I proc seventh and apply DOTs, heal since I'll probably take damage while channeling Dizzy then executioner if things go as planned. 1-2 slots are rarely used — long buffs and utility go there.

    On magsorc it's a similar story: proactively shielding/optionally healing before I attack is 3-4-5 on backbar, curse-spammable-clench is also 3-4-5, frags doesn't fit in that setup so it's 1. Bolt escape is 2 front, Boundless Storm is 2 back -- both are mobility skills so if I mess up when swapping bars at least I haven't made a huge mistake. Dark Conversion is 1 on backbar, because I'm unlikely to use it accidentally when I'm trying to frag (imagine trying to streak and instead you channel dark conversion, you probably die). Not to belabour the point but stamden has shalks/dizzy/executioner as 3-4-5 on the frontbar etc.

    Use audio cues where possible so you don't have to look at your bar or buff timers. I use ActionDurationReminder's popup reminder for the sound alone, and I use the filters so it only targets one ability. If you use rally for instance you could set up the audio cue to remind you when the heal expires so you're not running around without your burst heal ready.
  • Recapitated
    Recapitated
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    Not really related to your question but as far as general mobility, you can sprint between (non-channeled) abilities. You just sprint for like .8 seconds at a time. Also you can block and then cast skills, you just can't sprint or use LAs/HAs. Possibly obvious but took me way too long to realize.
  • Swomp23
    Swomp23
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    MincVinyl wrote: »

    So dizzy no longer has 2 aim checks and conal checks like it did back in the old days. From someone who has played uppercut stamsorc since IC released the best ways to reliably use dizzy, even in lag, is to have not just speed but consistent speed. Issue is that currently snare/root immunities are so ungodly short that you will really only get 1-2 dizzy swings off before having to reimmune with Foward momentum. Personally I nolonger run a snare immunity since I am confident in my movement I can just suffer through being snared and rooted off cooldown because that is the state of movement since murkmire. Snow treaders can be a viable option, but you will still need either swift+steed or a majExp buff to compensate for not being able to sprint to line of sight escape.

    Try NOT to use snares/roots in your build.....yes i know zos put a snare on dizzy. Zos is dumb and never played the skill. Swift+steed mundus will help you land more often for sure this is the best thing you can do to help yourself train your movement skills as a player. If you root/snare players, they are more likely to roll/sprint away from the location. When enemies roll a dizzy player has to block cancel and recast quickly to catch an enemy out of that roll, this is a much more advanced mechanic though so dont worry too much about it.

    Build wise you can easily get major exp from an infused wd enchant bow backbar. Easy combo is to roll dodge >swap to bow during roll > Light > poison inject > swap to 2h > into dizzy/ult burst. Id say to practice this simple combo over and over. Steed mundus 10% is free to swap on and pts is making health recov worth more with new buffs. Swift is actually a good efficient trade, but will take away from your damage/sustain in builds (arguably being faster and hitting more dizzies means more damage, and being faster and avoiding damage/sprinting saves on sustain aswell)

    Building heavy armor and being generally less susceptible to burst also allows you to feel more free to dizzy.(i'm not going to get into med vs heavy explaination, but medium is stats wise such a bad choice it really hasnt been remotely viable since protection jewelry trait got nerfed. Look at heavy sets like Seventh legion, truth, clever alch....and pair it with jewelry+2h of another damage set like briar/clever alch/truth/seventh/New moon/stuhn.......bloodspawn monster.......backbar weapon set infused wd bow or decisive master sword and shield. If you want to try snow treaders you will have your bloodspawn + snow treaders+ one of the above damage sets on each bar instead of having one constant. Ex clever alch backbar with briar on your damage bar, using heavy clever alch body to fill spots.

    First off, thanks for this awesome post. Now, if dizzy doesn’t have 2 aim checks, how does it work? Because I’m sure that i already fired a dizzy and the animation just stopped when the player ran far enough. For the conal check, I realized it has changed when I hit an opponent in my back for the first time. Any natch potes I can read for detailed explanation?

    For the build, I run s&b back bar, so no M expedition on roll dodges. For my current skill level, I feel more confident with passive than active defense.
    On the other hand, I am in medium armor for the 15% WD and shuffle, but I run Pariah to make up for it. NMA and Balorgh to complete the build on my stamcro. Pretty pleased with my tankiness in duels but in BGs I guess I need to improve my situational awareness.
    Edited by Swomp23 on October 6, 2020 10:11PM
    XBox One - NA
  • Xiomaro
    Xiomaro
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    You've been given plenty of advice but I just want to weigh in and say how great swift jewellery is. It's not right for every build but for me, on a Stamsorc, the loss in damage from not running infused is well worth it. You do a bit less damage with your hits but people can't kite you nearly as easily.

    Of course, Stamsorc benefits from this a little more than most. Swift jewellery, steed mundus, major and minor expedition all stacked together gives you +71% (76% in the next patch). That's faster than heavy/light builds sprint and it's not far off a medium armour sprint. I find myself needing to sprint less (so my regen ticks more), with dual wield I'm missing spin to win less from people running away and I can LOS like crazy when I'm on the defense. A non-Sorc will get +61% speed with the same set up which is still pretty great.
    PC EU No CP PVP
    Xiomaro: Nord Stamsorc
    Xio'maro: Breton Magsorc
    Falura Avelni: Dunmer Vampblade
    Ulric Longboi: Nord Stamden
    Sha'boom-boom: Orc Werewolf Tank
    Morga The Roarer Nord Stamcro
  • IAmIcehouse
    IAmIcehouse
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    Swomp23 wrote: »
    MincVinyl wrote: »

    So dizzy no longer has 2 aim checks and conal checks like it did back in the old days. From someone who has played uppercut stamsorc since IC released the best ways to reliably use dizzy, even in lag, is to have not just speed but consistent speed. Issue is that currently snare/root immunities are so ungodly short that you will really only get 1-2 dizzy swings off before having to reimmune with Foward momentum. Personally I nolonger run a snare immunity since I am confident in my movement I can just suffer through being snared and rooted off cooldown because that is the state of movement since murkmire. Snow treaders can be a viable option, but you will still need either swift+steed or a majExp buff to compensate for not being able to sprint to line of sight escape.

    Try NOT to use snares/roots in your build.....yes i know zos put a snare on dizzy. Zos is dumb and never played the skill. Swift+steed mundus will help you land more often for sure this is the best thing you can do to help yourself train your movement skills as a player. If you root/snare players, they are more likely to roll/sprint away from the location. When enemies roll a dizzy player has to block cancel and recast quickly to catch an enemy out of that roll, this is a much more advanced mechanic though so dont worry too much about it.

    Build wise you can easily get major exp from an infused wd enchant bow backbar. Easy combo is to roll dodge >swap to bow during roll > Light > poison inject > swap to 2h > into dizzy/ult burst. Id say to practice this simple combo over and over. Steed mundus 10% is free to swap on and pts is making health recov worth more with new buffs. Swift is actually a good efficient trade, but will take away from your damage/sustain in builds (arguably being faster and hitting more dizzies means more damage, and being faster and avoiding damage/sprinting saves on sustain aswell)

    Building heavy armor and being generally less susceptible to burst also allows you to feel more free to dizzy.(i'm not going to get into med vs heavy explaination, but medium is stats wise such a bad choice it really hasnt been remotely viable since protection jewelry trait got nerfed. Look at heavy sets like Seventh legion, truth, clever alch....and pair it with jewelry+2h of another damage set like briar/clever alch/truth/seventh/New moon/stuhn.......bloodspawn monster.......backbar weapon set infused wd bow or decisive master sword and shield. If you want to try snow treaders you will have your bloodspawn + snow treaders+ one of the above damage sets on each bar instead of having one constant. Ex clever alch backbar with briar on your damage bar, using heavy clever alch body to fill spots.

    First off, thanks for this awesome post. Now, if dizzy doesn’t have 2 aim checks, how does it work. Because I’m sure that i already fired a dizzy and the animation just stopped when the player ran far enough. For the conal check, I guessed has changed when I hit an opponent in my back for the first time.

    For the build, I run s&b back bar, so no M expedition on roll dodges. For my current skill level, I feel more confident with passive than active defense.
    On the other hand, I am in medium armor for the 15% WD and shuffle, but I run Pariah to make up for it. NMA and Balorgh to complete the build on my stamcro. Pretty pleased with my tankiness in duels but in BGs I guess I need to improve my situational awareness.

    You need to be in range to land your dizzy swing. You do not need to be aiming at them once it's casted
  • Swomp23
    Swomp23
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    Xiomaro wrote: »
    You've been given plenty of advice but I just want to weigh in and say how great swift jewellery is. It's not right for every build but for me, on a Stamsorc, the loss in damage from not running infused is well worth it. You do a bit less damage with your hits but people can't kite you nearly as easily.

    Of course, Stamsorc benefits from this a little more than most. Swift jewellery, steed mundus, major and minor expedition all stacked together gives you +71% (76% in the next patch). That's faster than heavy/light builds sprint and it's not far off a medium armour sprint. I find myself needing to sprint less (so my regen ticks more), with dual wield I'm missing spin to win less from people running away and I can LOS like crazy when I'm on the defense. A non-Sorc will get +61% speed with the same set up which is still pretty great.

    Thx for weighing in. Dumb question, but how do u get major expedition? Channeled acceleration? Or just the roll on the bow bar?
    Edited by Swomp23 on October 6, 2020 10:12PM
    XBox One - NA
  • Swomp23
    Swomp23
    ✭✭✭✭

    You need to be in range to land your dizzy swing. You do not need to be aiming at them once it's casted

    Thanks
    XBox One - NA
  • Xiomaro
    Xiomaro
    ✭✭✭
    Swomp23 wrote: »
    Xiomaro wrote: »
    You've been given plenty of advice but I just want to weigh in and say how great swift jewellery is. It's not right for every build but for me, on a Stamsorc, the loss in damage from not running infused is well worth it. You do a bit less damage with your hits but people can't kite you nearly as easily.

    Of course, Stamsorc benefits from this a little more than most. Swift jewellery, steed mundus, major and minor expedition all stacked together gives you +71% (76% in the next patch). That's faster than heavy/light builds sprint and it's not far off a medium armour sprint. I find myself needing to sprint less (so my regen ticks more), with dual wield I'm missing spin to win less from people running away and I can LOS like crazy when I'm on the defense. A non-Sorc will get +61% speed with the same set up which is still pretty great.

    Thx for weighing in. Dumb question, but how do u get major expedition? Channeled acceleration? Or just the roll on the bow bar?

    Yeah, I just use roll dodge for major expedition. You could totally use race against time or whatever instead, though.
    PC EU No CP PVP
    Xiomaro: Nord Stamsorc
    Xio'maro: Breton Magsorc
    Falura Avelni: Dunmer Vampblade
    Ulric Longboi: Nord Stamden
    Sha'boom-boom: Orc Werewolf Tank
    Morga The Roarer Nord Stamcro
  • Swomp23
    Swomp23
    ✭✭✭✭
    There's nothing wrong with having L2P problems, essentially growth as a pvper is fixing a series of those.

    It's very, very, very important to know other classes. You need to know the standard combos and corresponding animations. You need to know the stamplar is POTLing you so you can block toppling. You need to know the sorc who just cursed you (very telegraphed!) is going to try to frag you in 3 seconds for the first explosion.

    Arguably watching videos from players like MalcolM is even more beneficial for players who don't play magsorc than for magsorcs themselves because it tells you exactly what is going on in your opponent's head.

    It's best if you also play the classes. If you have no experience with wardens, you might not know what the shalk animation looks like (the gesture they do towards the ground); you might not know what the circle on their feet is doing (although tbh I can barely discern it in chaotic fights); when the AOE pops after they turn 90 degrees you don't know whether the AOE will stay in the same direction or not. 30 minutes on a warden will clear that up for you.

    For your bar setups, I try to keep them mostly the same across builds, in some abstract sense. Setting up Seventh Legion and DOTs on my stamdk is backbar 3-4-5, Vigor-Dizzy-Executioner is frontbar 3-4-5. When I'm going on the offensive, I proc seventh and apply DOTs, heal since I'll probably take damage while channeling Dizzy then executioner if things go as planned. 1-2 slots are rarely used — long buffs and utility go there.

    On magsorc it's a similar story: proactively shielding/optionally healing before I attack is 3-4-5 on backbar, curse-spammable-clench is also 3-4-5, frags doesn't fit in that setup so it's 1. Bolt escape is 2 front, Boundless Storm is 2 back -- both are mobility skills so if I mess up when swapping bars at least I haven't made a huge mistake. Dark Conversion is 1 on backbar, because I'm unlikely to use it accidentally when I'm trying to frag (imagine trying to streak and instead you channel dark conversion, you probably die). Not to belabour the point but stamden has shalks/dizzy/executioner as 3-4-5 on the frontbar etc.

    Use audio cues where possible so you don't have to look at your bar or buff timers. I use ActionDurationReminder's popup reminder for the sound alone, and I use the filters so it only targets one ability. If you use rally for instance you could set up the audio cue to remind you when the heal expires so you're not running around without your burst heal ready.

    I’ve been watching a lot of YT videos lately, to try and learn other classes, but didn’t find any explaining the combos of every class. Even the build videos for specific classes, they rarely show basic combos in action. I went to see MalcolM but ye has a ton of videos. I’ll watch a lot of them, but do you know any video explaining and showing different combos and how to defend against them?

    Thx for taking the time to write this novel btw.
    XBox One - NA
  • Recapitated
    Recapitated
    ✭✭✭✭
    Swomp23 wrote: »
    There's nothing wrong with having L2P problems, essentially growth as a pvper is fixing a series of those.

    It's very, very, very important to know other classes. You need to know the standard combos and corresponding animations. You need to know the stamplar is POTLing you so you can block toppling. You need to know the sorc who just cursed you (very telegraphed!) is going to try to frag you in 3 seconds for the first explosion.

    Arguably watching videos from players like MalcolM is even more beneficial for players who don't play magsorc than for magsorcs themselves because it tells you exactly what is going on in your opponent's head.

    It's best if you also play the classes. If you have no experience with wardens, you might not know what the shalk animation looks like (the gesture they do towards the ground); you might not know what the circle on their feet is doing (although tbh I can barely discern it in chaotic fights); when the AOE pops after they turn 90 degrees you don't know whether the AOE will stay in the same direction or not. 30 minutes on a warden will clear that up for you.

    For your bar setups, I try to keep them mostly the same across builds, in some abstract sense. Setting up Seventh Legion and DOTs on my stamdk is backbar 3-4-5, Vigor-Dizzy-Executioner is frontbar 3-4-5. When I'm going on the offensive, I proc seventh and apply DOTs, heal since I'll probably take damage while channeling Dizzy then executioner if things go as planned. 1-2 slots are rarely used — long buffs and utility go there.

    On magsorc it's a similar story: proactively shielding/optionally healing before I attack is 3-4-5 on backbar, curse-spammable-clench is also 3-4-5, frags doesn't fit in that setup so it's 1. Bolt escape is 2 front, Boundless Storm is 2 back -- both are mobility skills so if I mess up when swapping bars at least I haven't made a huge mistake. Dark Conversion is 1 on backbar, because I'm unlikely to use it accidentally when I'm trying to frag (imagine trying to streak and instead you channel dark conversion, you probably die). Not to belabour the point but stamden has shalks/dizzy/executioner as 3-4-5 on the frontbar etc.

    Use audio cues where possible so you don't have to look at your bar or buff timers. I use ActionDurationReminder's popup reminder for the sound alone, and I use the filters so it only targets one ability. If you use rally for instance you could set up the audio cue to remind you when the heal expires so you're not running around without your burst heal ready.

    I’ve been watching a lot of YT videos lately, to try and learn other classes, but didn’t find any explaining the combos of every class. Even the build videos for specific classes, they rarely show basic combos in action. I went to see MalcolM but ye has a ton of videos. I’ll watch a lot of them, but do you know any video explaining and showing different combos and how to defend against them?

    Thx for taking the time to write this novel btw.

    Sure but I can't cover every spec.

    Magsorcs: Usually they'll make sure to cast shields to protect themselves while they burst. They will curse you; the animation is very clear even if they cancel it because the purple glyph will show up in front of them. In 3 and 12 seconds the curse will explode. Then either a spammable or fury (I don't run an execute to have room for clench), then stun, then frags. Some sorcs will take advantage of the other curse explosion to burst you unaware in prolonged fights.

    The stun can be clench or streak. The former is easily visible, easily dodged, easily blocked. By the time I see streak on my computer I'm already CC'd usually so don't expect that you'll block the CC; you should just know that it's coming. Break the CC ASAP and dodge because Curse will go off and they will try to land the frag at the same time. Magsorcs may also use meteor before streak because you'll be CC'd almost for sure when it hits you. It's good to notice if a sorc is using BOL (leaves a glowing sphere behind them) or streak; if they use BOL you don't have to worry about the Streak CC.

    Stamplar combo starts with Power of the Light -- you'll see them raise their hand (same as sorc's fury, I think) and a spear with a tornado around it will slowly descend on your head for 6 seconds, at that point it'll hit for a % of the damage they did to you. Their goal is to pressure you as much as possible during that time and hope that you go boom after the time has elapsed. To do this, they're going to Toppling Charge to CC and probably ult right after, then jabs. They might have put some DOTs on you before too. If you block Toppling and blockcast some pressure on them while they try to combo you, you can turn their offense into a window of opportunity, especially if they don't quite see that they haven't stunned you and they're stuck in their jabs channel. Purge their snare and if you can afford fossilize, they're in trouble. Magplar DPS works in a similar way but is more likely to wear AOE proc sets these days.

    Stamcro and stamden function similarly. Blastbones is easy to notice, expect to be defiled in 3 seconds. You should expect a stamden to have casted or be casting Shalks, always; they don't need a target, but if you're behind or to their side you'll avoid the AOE (20*7 meters iirc). If someone with icy armor and a netch is coming your way shalks will come out of wherever they're facing in 0-3 seconds and you'll have major fracture on you (this skill is going to change significantly next patch so read that). Know the animation for when they do cast Shalks though, they thrust their hand toward the ground and a blue circle starts to animate around their feet. In the meantime you'll be eating Dizzies and either an off-balance stun and/or a Dawnbreaker to ensure you don't block the burst, then executioner.

    That leaves DKs and NBs plus stamsorcs and magdens.
  • Xiomaro
    Xiomaro
    ✭✭✭
    Swomp23 wrote: »
    There's nothing wrong with having L2P problems, essentially growth as a pvper is fixing a series of those.

    It's very, very, very important to know other classes. You need to know the standard combos and corresponding animations. You need to know the stamplar is POTLing you so you can block toppling. You need to know the sorc who just cursed you (very telegraphed!) is going to try to frag you in 3 seconds for the first explosion.

    Arguably watching videos from players like MalcolM is even more beneficial for players who don't play magsorc than for magsorcs themselves because it tells you exactly what is going on in your opponent's head.

    It's best if you also play the classes. If you have no experience with wardens, you might not know what the shalk animation looks like (the gesture they do towards the ground); you might not know what the circle on their feet is doing (although tbh I can barely discern it in chaotic fights); when the AOE pops after they turn 90 degrees you don't know whether the AOE will stay in the same direction or not. 30 minutes on a warden will clear that up for you.

    For your bar setups, I try to keep them mostly the same across builds, in some abstract sense. Setting up Seventh Legion and DOTs on my stamdk is backbar 3-4-5, Vigor-Dizzy-Executioner is frontbar 3-4-5. When I'm going on the offensive, I proc seventh and apply DOTs, heal since I'll probably take damage while channeling Dizzy then executioner if things go as planned. 1-2 slots are rarely used — long buffs and utility go there.

    On magsorc it's a similar story: proactively shielding/optionally healing before I attack is 3-4-5 on backbar, curse-spammable-clench is also 3-4-5, frags doesn't fit in that setup so it's 1. Bolt escape is 2 front, Boundless Storm is 2 back -- both are mobility skills so if I mess up when swapping bars at least I haven't made a huge mistake. Dark Conversion is 1 on backbar, because I'm unlikely to use it accidentally when I'm trying to frag (imagine trying to streak and instead you channel dark conversion, you probably die). Not to belabour the point but stamden has shalks/dizzy/executioner as 3-4-5 on the frontbar etc.

    Use audio cues where possible so you don't have to look at your bar or buff timers. I use ActionDurationReminder's popup reminder for the sound alone, and I use the filters so it only targets one ability. If you use rally for instance you could set up the audio cue to remind you when the heal expires so you're not running around without your burst heal ready.

    I’ve been watching a lot of YT videos lately, to try and learn other classes, but didn’t find any explaining the combos of every class. Even the build videos for specific classes, they rarely show basic combos in action. I went to see MalcolM but ye has a ton of videos. I’ll watch a lot of them, but do you know any video explaining and showing different combos and how to defend against them?

    Thx for taking the time to write this novel btw.

    Sure but I can't cover every spec.

    Magsorcs: Usually they'll make sure to cast shields to protect themselves while they burst. They will curse you; the animation is very clear even if they cancel it because the purple glyph will show up in front of them. In 3 and 12 seconds the curse will explode. Then either a spammable or fury (I don't run an execute to have room for clench), then stun, then frags. Some sorcs will take advantage of the other curse explosion to burst you unaware in prolonged fights.

    The stun can be clench or streak. The former is easily visible, easily dodged, easily blocked. By the time I see streak on my computer I'm already CC'd usually so don't expect that you'll block the CC; you should just know that it's coming. Break the CC ASAP and dodge because Curse will go off and they will try to land the frag at the same time. Magsorcs may also use meteor before streak because you'll be CC'd almost for sure when it hits you. It's good to notice if a sorc is using BOL (leaves a glowing sphere behind them) or streak; if they use BOL you don't have to worry about the Streak CC.

    Stamplar combo starts with Power of the Light -- you'll see them raise their hand (same as sorc's fury, I think) and a spear with a tornado around it will slowly descend on your head for 6 seconds, at that point it'll hit for a % of the damage they did to you. Their goal is to pressure you as much as possible during that time and hope that you go boom after the time has elapsed. To do this, they're going to Toppling Charge to CC and probably ult right after, then jabs. They might have put some DOTs on you before too. If you block Toppling and blockcast some pressure on them while they try to combo you, you can turn their offense into a window of opportunity, especially if they don't quite see that they haven't stunned you and they're stuck in their jabs channel. Purge their snare and if you can afford fossilize, they're in trouble. Magplar DPS works in a similar way but is more likely to wear AOE proc sets these days.

    Stamcro and stamden function similarly. Blastbones is easy to notice, expect to be defiled in 3 seconds. You should expect a stamden to have casted or be casting Shalks, always; they don't need a target, but if you're behind or to their side you'll avoid the AOE (20*7 meters iirc). If someone with icy armor and a netch is coming your way shalks will come out of wherever they're facing in 0-3 seconds and you'll have major fracture on you (this skill is going to change significantly next patch so read that). Know the animation for when they do cast Shalks though, they thrust their hand toward the ground and a blue circle starts to animate around their feet. In the meantime you'll be eating Dizzies and either an off-balance stun and/or a Dawnbreaker to ensure you don't block the burst, then executioner.

    That leaves DKs and NBs plus stamsorcs and magdens.

    I'll tag in with Stamsorc.

    We don't really have a combo like the ones Recapacitated mentioned so a lot of Stamsorcs rely on procs which makes it harder to predict what each Stamsorc is going to do. It really depends on the individual's build.

    The most common thing you'll see is DW/Bow Sorcs. And with that, the combo is usually Bombard > Streak > Burst. There isn't an awful lot you can do to avoid it aside from Immovable pots. With snare/immob immunity plus enough speed, you might be able to avoid the Streak which will waste their magicka. The main thing to look out for is Flurry spam with Draugrkin's Grip. The debuff lasts 6 seconds with a 9 second cooldown. The Sorc will do a LOT of damage in that window so try to block or avoid damage and CC the Sorc before they try to disengage. The other common DW set is Master's Dual Wield. These builds usually just try to wear you down if they can't kill you in a single burst.

    2-hander Sorc with procs have a similar style except they'll charge first (to proc the DOTs), let you get away a bit then Streak and burst.

    Sword and Board Stamsorcs also exist but they simply don't have the burst that a Necro/Warden/Magsorc etc would. The main thing a sword and board Stamsorc has over other SnB-wielding classes is mobility and sustain. They can and will out sustain you, so just watch your resources don't drop so low that you can't break free. But as long as you do that, they'll never burst you as hard as a Stamden or whatever.

    The common thing across basically all Stamsorcs is a lack of burst but huge mobility and sustain. Learning to mitigate a Stamsorc's burst window isn't too difficult but learning to pace yourself with resources is a bit harder.

    Edit: I guess I should mention the one burst combo we do have. A Stamsorc can pre-cast Crystal Weapon while waiting for you round a corner then Dizzy > Medium > Dawnbreaker/Execute. It doesn't hit as hard as a Sub Assault combo but it's something, I guess.
    Edited by Xiomaro on October 8, 2020 8:33AM
    PC EU No CP PVP
    Xiomaro: Nord Stamsorc
    Xio'maro: Breton Magsorc
    Falura Avelni: Dunmer Vampblade
    Ulric Longboi: Nord Stamden
    Sha'boom-boom: Orc Werewolf Tank
    Morga The Roarer Nord Stamcro
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