Nah I made this post on my own, besides I saw the threads and how its improved. With this test and that is the reason why I made this thread.Did you get a free sub for this post?
Purge spam is a result of dot/snare spam. Or is DOT/snare spam a result of purge spam? Its a bit chicken or egg but doing away with purge will empower the group with numbers on their side even more. Then people come to the forums and complain about zergs and we get one of those threads again.
EdmondDontes wrote: »Can the OP explain why things worked so much better from 2014 to 2018 with cross healing and population caps at least double what they are now?
I'm pretty sure they just need to put the game back onto servers that can support it.
AoE ground based ability should be more costly than cross healing unless coding for it is bad who it might be.Wouldn't aoe dmg abilities involve more calculations than cross healing?
Chose other because the below is the solution, i posted here.
https://forums.elderscrollsonline.com/en/discussion/548479/cyrodiil-12-member-group-limit-heals-only-work-on-members-of-the-same-group-as-healer#latest
"Not sure if that can save it. If what happens over the past weekend, happens during an AOE test, the future seems pretty grim.
What ZOS, or should we say MS, should do is monetize PVP. Sell PVP zones or something to create sustainability. It's not exactly rocket science, and I'm not sure why ZOS hasn't done this over the many years Cyrodiil has been out.
Even more than that, remove Cyrodiil as a whole, and create mini-zones (like ICP), because there probably less than 30% of all Cyrodiil is being used at a given time and it's probably the largest map in the entire game."
Thevampirenight wrote: »EdmondDontes wrote: »Can the OP explain why things worked so much better from 2014 to 2018 with cross healing and population caps at least double what they are now?
I'm pretty sure they just need to put the game back onto servers that can support it.
The problem is the game is growing more players are playing it and we just have two mega servers for each platform.
Yet you are blaming heals as the main contributor as that is your focus on this thread yet you point out the real facts that Zos has made changes to the game which are the main drivers for the performance decline. Curious.Thevampirenight wrote: »They moved so many calculations to server side to remove cheating and I'm guessing as well to add Stadia in. So the servers are doing all the combat calculations and not the client. lag has been a problem its just its gotten a lot worse over time.EdmondDontes wrote: »Can the OP explain why things worked so much better from 2014 to 2018 with cross healing and population caps at least double what they are now?
I'm pretty sure they just need to put the game back onto servers that can support it.
relentless_turnip wrote: »I think it's too early to tell and pc EU is still really bad, though instantly better when ball groups log off... It should definetly be part of the overall solution, but I still think we need a full skill audit and make as many single target as possible.
Please reduce the effectiveness of proc set stacking as well, its not fun at all...