Sagittarius_Astar wrote: »I understand that, but i'm wondering if ZOS should add this to the core game because craftable items exist since the beginning and jewelry is 3/10 items so it's a big part of the build.
Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.
Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.
That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.
- Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.
- Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.
Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.
Sagittarius_Astar wrote: »I understand that, but i'm wondering if ZOS should add this to the core game because craftable items exist since the beginning and jewelry is 3/10 items so it's a big part of the build.
Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.
That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.
- Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.
- Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.
Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.
Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.
That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.
- Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.
- Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.
Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.
Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.
That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.
- Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.
- Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.
Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.
Sagittarius_Astar wrote: »I understand that, but i'm wondering if ZOS should add this to the core game because craftable items exist since the beginning and jewelry is 3/10 items so it's a big part of the build.
Sagittarius_Astar wrote: »I understand that, but i'm wondering if ZOS should add this to the core game because craftable items exist since the beginning and jewelry is 3/10 items so it's a big part of the build.
Yes, having the right gear is a big part of the build. That is why I think they should add False God and Siroria to the Fungal Grotto & Spindleclutch loot tables respectively. That way everyone has access to this important gear.
SeaGtGruff wrote: »Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.
That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.
- Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.
- Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.
Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.
I agree that Jewelry could be made purchaseable from the Crown Store.
The only wrinkle is that the NPC who certifies you as a Jewelry crafter is located in Summerset, so you would still need to buy Summerset to become a certified Jewelry crafter.
On the other hand, you can still craft with the other six types of crafting stations without being certified in their respective skill lines-- you just can't do the daily writs for those skill lines unless you're certified in them.
So if ZOS doesn't want to make Jewelry crafting free for everyone, in the same way that the other six crafting skill lines are, they could add Jewelry Crafting as a purchaseable skill line in the Crown Store so players who don't have Summerset can at least craft Jewelry without being able to do the daily writs.
As for the comments that Jewelry Crafting is a skill line, not a class-- what about the Vampire and Werewolf skill lines, both of which are purchaseable in the Crown Store?
Or add it to the options for one of the existing NPCs, maybe they can mention that they've recieved training in it and now they're passing it on.
Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.
That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.
- Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.
- Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.
Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.
trackdemon5512 wrote: »Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.
That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.
- Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.
- Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.
Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.
Antiquities is built pretty much into Western Skyrim with a building, NPCs, and a unique scrying area. Asking for it to be untethered from Western Skyrim means adding the same things elsewhere in the game world and this nonsensical.
Adding Jewelry crafting actually would involve the same, placing an NPC to unlock as well as jewelry nodes in the base zones.
Lastly, separation is fair and essential. Players who pay full price/half price for Chapters deserve bonuses that aren’t going to be available with ESO+. Otherwise players would not be incentivized to buy chapters which subsidizes future chapter developments. Very likely that the antiquities system can be unlocked with ESO+ next year but if your subscription lapses you will no longer have access to the skill.
Sagittarius_Astar wrote: »I understand that, but i'm wondering if ZOS should add this to the core game because craftable items exist since the beginning and jewelry is 3/10 items so it's a big part of the build.
Yes, having the right gear is a big part of the build. That is why I think they should add False God and Siroria to the Fungal Grotto & Spindleclutch loot tables respectively. That way everyone has access to this important gear.
Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.
That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.
- Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.
- Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.
Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.
Warden and Neco exist on their own, Jewelry could probably have the Writ Cert NPC placed in base zones, but Antiq is similarly done to Psijic skill line in that it is bound to the region. It may not have a long and tedious quest line (but it does have a long and tedious grind) like Psijic does but it has a HQ only found in WSkyrim, along with all codecs written by NPCs found in WSkyrim.trackdemon5512 wrote: »Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.
That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.
- Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.
- Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.
Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.
Antiquities is built pretty much into Western Skyrim with a building, NPCs, and a unique scrying area. Asking for it to be untethered from Western Skyrim means adding the same things elsewhere in the game world and this nonsensical.
Adding Jewelry crafting actually would involve the same, placing an NPC to unlock as well as jewelry nodes in the base zones.
Lastly, separation is fair and essential. Players who pay full price/half price for Chapters deserve bonuses that aren’t going to be available with ESO+. Otherwise players would not be incentivized to buy chapters which subsidizes future chapter developments. Very likely that the antiquities system can be unlocked with ESO+ next year but if your subscription lapses you will no longer have access to the skill.
I agree with this logic except for the skill being locked if ESO+ expires. Psijic line, DBH and TG skill lines do not lock once ESO+ expires. There is no reason why Antiq would lock.
Sagittarius_Astar wrote: »This is something that is at the heart of the game and this is my case, for people who want crafty items and have neither ESO+ nor Summerset, it is impossible to make the jewelry sets craftable. And it's really expensive if you want to buy it.
Grianasteri wrote: »Sagittarius_Astar wrote: »This is something that is at the heart of the game and this is my case, for people who want crafty items and have neither ESO+ nor Summerset, it is impossible to make the jewelry sets craftable. And it's really expensive if you want to buy it.
This cant be done retrospectively, fairly. A LOT of people purchased the Summerset DLC that allowed Jewelry Crafting etc. If Zos decided to now make that available for free, that is a huge kick in the teeth for anyone who bought Summerset for Jewelry.
Other games have done that kind of thing quite a lot, Destiny for instance, and that is one of the reasons I left Destiny, which at that time was my ESO, my main game. I paid about £120 over the course of a year or so to purchase all the DLC, this was particularly important because Destiny locked off content you had been playing with your friends, if you didnt have the DLC. Then, after only about a year, all the DLC I had paid for was available for about £20. That was a massive £100 kick in my face and the final nail in a coffin filled with unethical, unfair decisions and treatment of players.
Be thankful Zos has not really gone down any of those routes, yet... yet.
Grianasteri wrote: »Sagittarius_Astar wrote: »This is something that is at the heart of the game and this is my case, for people who want crafty items and have neither ESO+ nor Summerset, it is impossible to make the jewelry sets craftable. And it's really expensive if you want to buy it.
This cant be done retrospectively, fairly. A LOT of people purchased the Summerset DLC that allowed Jewelry Crafting etc. If Zos decided to now make that available for free, that is a huge kick in the teeth for anyone who bought Summerset for Jewelry.
Other games have done that kind of thing quite a lot, Destiny for instance, and that is one of the reasons I left Destiny, which at that time was my ESO, my main game. I paid about £120 over the course of a year or so to purchase all the DLC, this was particularly important because Destiny locked off content you had been playing with your friends, if you didnt have the DLC. Then, after only about a year, all the DLC I had paid for was available for about £20. That was a massive £100 kick in my face and the final nail in a coffin filled with unethical, unfair decisions and treatment of players.
Be thankful Zos has not really gone down any of those routes, yet... yet.
Grianasteri wrote: »Sagittarius_Astar wrote: »This is something that is at the heart of the game and this is my case, for people who want crafty items and have neither ESO+ nor Summerset, it is impossible to make the jewelry sets craftable. And it's really expensive if you want to buy it.
This cant be done retrospectively, fairly. A LOT of people purchased the Summerset DLC that allowed Jewelry Crafting etc. If Zos decided to now make that available for free, that is a huge kick in the teeth for anyone who bought Summerset for Jewelry.
Other games have done that kind of thing quite a lot, Destiny for instance, and that is one of the reasons I left Destiny, which at that time was my ESO, my main game. I paid about £120 over the course of a year or so to purchase all the DLC, this was particularly important because Destiny locked off content you had been playing with your friends, if you didnt have the DLC. Then, after only about a year, all the DLC I had paid for was available for about £20. That was a massive £100 kick in my face and the final nail in a coffin filled with unethical, unfair decisions and treatment of players.
Be thankful Zos has not really gone down any of those routes, yet... yet.
Grianasteri wrote: »I paid about £120 over the course of a year or so to purchase all the DLC, this was particularly important because Destiny locked off content you had been playing with your friends, if you didnt have the DLC. Then, after only about a year, all the DLC I had paid for was available for about £20. That was a massive £100 kick in my face
Dark_Lord_Kuro wrote: »Grianasteri wrote: »Sagittarius_Astar wrote: »This is something that is at the heart of the game and this is my case, for people who want crafty items and have neither ESO+ nor Summerset, it is impossible to make the jewelry sets craftable. And it's really expensive if you want to buy it.
This cant be done retrospectively, fairly. A LOT of people purchased the Summerset DLC that allowed Jewelry Crafting etc. If Zos decided to now make that available for free, that is a huge kick in the teeth for anyone who bought Summerset for Jewelry.
Other games have done that kind of thing quite a lot, Destiny for instance, and that is one of the reasons I left Destiny, which at that time was my ESO, my main game. I paid about £120 over the course of a year or so to purchase all the DLC, this was particularly important because Destiny locked off content you had been playing with your friends, if you didnt have the DLC. Then, after only about a year, all the DLC I had paid for was available for about £20. That was a massive £100 kick in my face and the final nail in a coffin filled with unethical, unfair decisions and treatment of players.
Be thankful Zos has not really gone down any of those routes, yet... yet.
You left at the right moment
This year they introduce the destiny content vault
So when this year expantion goes live halh of the base game and the first 3 dlc(mercury and mars) will get vaulted and unavaiable to play in even if you paid for it
starkerealm wrote: »As for antiquities, it could go either way. I wouldn't be surprised if it locks out if you lose access to the content. The DB, Psijic and TG skill lines stay open, but you can't advance them unless you're actively subscribed. However, Jewelry can, and locks. (So, I suspect Antiquities will lock, because you can keep leveling it without having to run home and get quests to keep ranking up.)