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Why is jewelry a DLC ( summerset )?

Sagittarius_Astar
Sagittarius_Astar
Soul Shriven
This is something that is at the heart of the game and this is my case, for people who want crafty items and have neither ESO+ nor Summerset, it is impossible to make the jewelry sets craftable. And it's really expensive if you want to buy it.
  • AlnilamE
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    Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.
    The Moot Councillor
  • Sagittarius_Astar
    Sagittarius_Astar
    Soul Shriven
    I understand that, but i'm wondering if ZOS should add this to the core game because craftable items exist since the beginning and jewelry is 3/10 items so it's a big part of the build.
  • virtus753
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    I understand that, but i'm wondering if ZOS should add this to the core game because craftable items exist since the beginning and jewelry is 3/10 items so it's a big part of the build.

    I imagine it makes them too much money to make base game. Lots of people want jewelrycrafting, and they need to pay some way to get it. At least now you can buy it with in-game gold.
  • Reverb
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    AlnilamE wrote: »
    Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.

    That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.

    - Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.

    - Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.

    Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.
    Edited by Reverb on October 5, 2020 4:32PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • virtus753
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    Reverb wrote: »
    AlnilamE wrote: »
    Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.

    That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.

    - Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.

    - Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.

    Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.

    But crafting is not a class, just like the Psijic line and antiquities are not classes. A skill line isn’t something you need to purchase before creating a character. As of now, classes are, and they can’t be changed after the fact.
  • Stinkyremy
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    I understand that, but i'm wondering if ZOS should add this to the core game because craftable items exist since the beginning and jewelry is 3/10 items so it's a big part of the build.

    Tbh a lot of things that have been added to the game should have been part of the core game, in fact a lot of it was demanded to be part of the core game by the community. Did you not know that there was no crime system at all in the game before thieves guild!
    That's right, there wasn't any thieves guild or dark brotherhood at all in the game until the DLCs.
    Jewellery crafting was demanded from day one but took them 5+ years to add.
    So obviously it is going to be a DLC.
  • essi2
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    The justice system was added in Update 6, not with the Thieves Guild DLC.
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  • AlnilamE
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    Reverb wrote: »
    AlnilamE wrote: »
    Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.

    That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.

    - Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.

    - Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.

    Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.

    I mean, personally, I think everything but the last two years of updates should become part of the base game, but that's me.
    The Moot Councillor
  • trackdemon5512
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    Reverb wrote: »
    AlnilamE wrote: »
    Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.

    That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.

    - Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.

    - Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.

    Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.

    Antiquities is built pretty much into Western Skyrim with a building, NPCs, and a unique scrying area. Asking for it to be untethered from Western Skyrim means adding the same things elsewhere in the game world and this nonsensical.

    Adding Jewelry crafting actually would involve the same, placing an NPC to unlock as well as jewelry nodes in the base zones.

    Lastly, separation is fair and essential. Players who pay full price/half price for Chapters deserve bonuses that aren’t going to be available with ESO+. Otherwise players would not be incentivized to buy chapters which subsidizes future chapter developments. Very likely that the antiquities system can be unlocked with ESO+ next year but if your subscription lapses you will no longer have access to the skill.
  • SeaGtGruff
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    Reverb wrote: »
    AlnilamE wrote: »
    Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.

    That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.

    - Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.

    - Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.

    Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.

    I agree that Jewelry could be made purchaseable from the Crown Store.

    The only wrinkle is that the NPC who certifies you as a Jewelry crafter is located in Summerset, so you would still need to buy Summerset to become a certified Jewelry crafter.

    On the other hand, you can still craft with the other six types of crafting stations without being certified in their respective skill lines-- you just can't do the daily writs for those skill lines unless you're certified in them.

    So if ZOS doesn't want to make Jewelry crafting free for everyone, in the same way that the other six crafting skill lines are, they could add Jewelry Crafting as a purchaseable skill line in the Crown Store so players who don't have Summerset can at least craft Jewelry without being able to do the daily writs.

    As for the comments that Jewelry Crafting is a skill line, not a class-- what about the Vampire and Werewolf skill lines, both of which are purchaseable in the Crown Store?
    I've fought mudcrabs more fearsome than me!
  • dcam86b14_ESO
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    same reason some craftable sets aren't in other base game zones. MONEY!
    they want you to either find other means of getting them or just purchase the proper DLC.

    I don't see the issue honestly.
  • Ratzkifal
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    I do think that Jewelry crafting should be part of the basegame, but it's not as big of a deal as the classes for example because with ESO+ you can get access to jewelry crafting or you can get a crafter to craft jewelry for you. Not sure if that access goes away once your ESO+ runs out...
    The only real barrier that comes with not having jewelry crafting is that you cannot transmute jewelry to the desired trait because you haven't researched any.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Mindcr0w
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    I understand that, but i'm wondering if ZOS should add this to the core game because craftable items exist since the beginning and jewelry is 3/10 items so it's a big part of the build.

    Yes, having the right gear is a big part of the build. That is why I think they should add False God and Siroria to the Fungal Grotto & Spindleclutch loot tables respectively. That way everyone has access to this important gear.
    Edited by Mindcr0w on October 5, 2020 9:07PM
  • Taleof2Cities
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    Mindcr0w wrote: »
    I understand that, but i'm wondering if ZOS should add this to the core game because craftable items exist since the beginning and jewelry is 3/10 items so it's a big part of the build.

    Yes, having the right gear is a big part of the build. That is why I think they should add False God and Siroria to the Fungal Grotto & Spindleclutch loot tables respectively. That way everyone has access to this important gear.

    Adding Trials gear to regular dungeons will likely cause an uproar with Trials players, @Mindcr0w.

    Not because the gear is locked behind DLC ... but because Trials players have put in their dues to complete the content.
  • Danikat
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    SeaGtGruff wrote: »
    Reverb wrote: »
    AlnilamE wrote: »
    Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.

    That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.

    - Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.

    - Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.

    Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.

    I agree that Jewelry could be made purchaseable from the Crown Store.

    The only wrinkle is that the NPC who certifies you as a Jewelry crafter is located in Summerset, so you would still need to buy Summerset to become a certified Jewelry crafter.

    On the other hand, you can still craft with the other six types of crafting stations without being certified in their respective skill lines-- you just can't do the daily writs for those skill lines unless you're certified in them.

    So if ZOS doesn't want to make Jewelry crafting free for everyone, in the same way that the other six crafting skill lines are, they could add Jewelry Crafting as a purchaseable skill line in the Crown Store so players who don't have Summerset can at least craft Jewelry without being able to do the daily writs.

    As for the comments that Jewelry Crafting is a skill line, not a class-- what about the Vampire and Werewolf skill lines, both of which are purchaseable in the Crown Store?

    If ZOS wanted to make jewellery crafting a seperate purchase they could simply add a certification NPC to another location (it wouldn't even need to be 3 locations, now everyone can go to all the maps). Or add it to the options for one of the existing NPCs, maybe they can mention that they've recieved training in it and now they're passing it on.
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  • NeillMcAttack
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    All players would be happier, either directly or indirectly through cheaper mats. It would be a healthy change!
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  • SeaGtGruff
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    Danikat wrote: »
    Or add it to the options for one of the existing NPCs, maybe they can mention that they've recieved training in it and now they're passing it on.

    If they were to go that route, the logical choice would be the one who trains and certifies you in Blacksmithing, Clothing, and Woodworking, since Jewelry writs are posted on the same board as those.

    But I kind of like having it be a third person, and it's also more realistic (if less convenient) to have that person be in just one location, rather than magically appearing in every alliance plus every former chapter. Having the cerification be available in a number of zones for convenience is fine, but they could have been different (unique) NPCs in each zone.
    I've fought mudcrabs more fearsome than me!
  • richo262
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    Reverb wrote: »
    AlnilamE wrote: »
    Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.

    That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.

    - Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.

    - Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.

    Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.

    Warden and Neco exist on their own, Jewelry could probably have the Writ Cert NPC placed in base zones, but Antiq is similarly done to Psijic skill line in that it is bound to the region. It may not have a long and tedious quest line (but it does have a long and tedious grind) like Psijic does but it has a HQ only found in WSkyrim, along with all codecs written by NPCs found in WSkyrim.
    Reverb wrote: »
    AlnilamE wrote: »
    Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.

    That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.

    - Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.

    - Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.

    Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.

    Antiquities is built pretty much into Western Skyrim with a building, NPCs, and a unique scrying area. Asking for it to be untethered from Western Skyrim means adding the same things elsewhere in the game world and this nonsensical.

    Adding Jewelry crafting actually would involve the same, placing an NPC to unlock as well as jewelry nodes in the base zones.

    Lastly, separation is fair and essential. Players who pay full price/half price for Chapters deserve bonuses that aren’t going to be available with ESO+. Otherwise players would not be incentivized to buy chapters which subsidizes future chapter developments. Very likely that the antiquities system can be unlocked with ESO+ next year but if your subscription lapses you will no longer have access to the skill.

    I agree with this logic except for the skill being locked if ESO+ expires. Psijic line, DBH and TG skill lines do not lock once ESO+ expires. There is no reason why Antiq would lock.
    Edited by richo262 on October 6, 2020 2:59AM
  • spartaxoxo
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    Mindcr0w wrote: »
    I understand that, but i'm wondering if ZOS should add this to the core game because craftable items exist since the beginning and jewelry is 3/10 items so it's a big part of the build.

    Yes, having the right gear is a big part of the build. That is why I think they should add False God and Siroria to the Fungal Grotto & Spindleclutch loot tables respectively. That way everyone has access to this important gear.

    Trials content is for serious players.
  • EvilAutoTech
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    richo262 wrote: »
    Reverb wrote: »
    AlnilamE wrote: »
    Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.

    That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.

    - Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.

    - Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.

    Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.

    Warden and Neco exist on their own, Jewelry could probably have the Writ Cert NPC placed in base zones, but Antiq is similarly done to Psijic skill line in that it is bound to the region. It may not have a long and tedious quest line (but it does have a long and tedious grind) like Psijic does but it has a HQ only found in WSkyrim, along with all codecs written by NPCs found in WSkyrim.
    Reverb wrote: »
    AlnilamE wrote: »
    Because the jewelry crafting system was introduced with the Summerset chapter. It didn't exist beforehand.

    That made sense when Summerset was a chapter bundle, but it doesn’t hold up now.

    - Warden was introduced with the Morrowind chapter, now the class and DLC are purchased separately in the crown store.

    - Necromancer was introduced with the Elsweyr chapter. Now the class and DLC are purchased separately in the crown store.

    Jewelry Crafting should be similarly separated from its chapter and sold separately now that it’s “just” a DLC, as should Antiquities next year when Skyrim converts from chapter bundle to DLC zone.

    Antiquities is built pretty much into Western Skyrim with a building, NPCs, and a unique scrying area. Asking for it to be untethered from Western Skyrim means adding the same things elsewhere in the game world and this nonsensical.

    Adding Jewelry crafting actually would involve the same, placing an NPC to unlock as well as jewelry nodes in the base zones.

    Lastly, separation is fair and essential. Players who pay full price/half price for Chapters deserve bonuses that aren’t going to be available with ESO+. Otherwise players would not be incentivized to buy chapters which subsidizes future chapter developments. Very likely that the antiquities system can be unlocked with ESO+ next year but if your subscription lapses you will no longer have access to the skill.

    I agree with this logic except for the skill being locked if ESO+ expires. Psijic line, DBH and TG skill lines do not lock once ESO+ expires. There is no reason why Antiq would lock.

    Jewelry crafting locks when + expires.

    I don't think we're getting anymore freebies.
  • Grianasteri
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    This is something that is at the heart of the game and this is my case, for people who want crafty items and have neither ESO+ nor Summerset, it is impossible to make the jewelry sets craftable. And it's really expensive if you want to buy it.

    This cant be done retrospectively, fairly. A LOT of people purchased the Summerset DLC that allowed Jewelry Crafting etc. If Zos decided to now make that available for free, that is a huge kick in the teeth for anyone who bought Summerset for Jewelry.

    Other games have done that kind of thing quite a lot, Destiny for instance, and that is one of the reasons I left Destiny, which at that time was my ESO, my main game. I paid about £120 over the course of a year or so to purchase all the DLC, this was particularly important because Destiny locked off content you had been playing with your friends, if you didnt have the DLC. Then, after only about a year, all the DLC I had paid for was available for about £20. That was a massive £100 kick in my face and the final nail in a coffin filled with unethical, unfair decisions and treatment of players.

    Be thankful Zos has not really gone down any of those routes, yet... yet.
  • NeillMcAttack
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    This is something that is at the heart of the game and this is my case, for people who want crafty items and have neither ESO+ nor Summerset, it is impossible to make the jewelry sets craftable. And it's really expensive if you want to buy it.

    This cant be done retrospectively, fairly. A LOT of people purchased the Summerset DLC that allowed Jewelry Crafting etc. If Zos decided to now make that available for free, that is a huge kick in the teeth for anyone who bought Summerset for Jewelry.

    Other games have done that kind of thing quite a lot, Destiny for instance, and that is one of the reasons I left Destiny, which at that time was my ESO, my main game. I paid about £120 over the course of a year or so to purchase all the DLC, this was particularly important because Destiny locked off content you had been playing with your friends, if you didnt have the DLC. Then, after only about a year, all the DLC I had paid for was available for about £20. That was a massive £100 kick in my face and the final nail in a coffin filled with unethical, unfair decisions and treatment of players.

    Be thankful Zos has not really gone down any of those routes, yet... yet.

    [snip] Firstly because cost of stuff always drops when demand drops, yes, even as far as free. Secondly, jewelry crafting being free would be a net positive for all players due to cheaper Mats, [snip] And finally, ZOS already did it, vardenfell is vase game now, IC is base game now. And when destiny did it, they understood that a multiplayer game is healthier when more people can play together, making the reduced cost of expansions a net positive for everyone.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on October 6, 2020 1:20PM
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  • Sagittarius_Astar
    Sagittarius_Astar
    Soul Shriven
    They could donate to the player who bought the DLC the corresponding crowns to the summerset chapter (3,500 crowns or a part of it)
    I'll be curious to see the ZOS notice on this.

  • AlnilamE
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    This is something that is at the heart of the game and this is my case, for people who want crafty items and have neither ESO+ nor Summerset, it is impossible to make the jewelry sets craftable. And it's really expensive if you want to buy it.

    This cant be done retrospectively, fairly. A LOT of people purchased the Summerset DLC that allowed Jewelry Crafting etc. If Zos decided to now make that available for free, that is a huge kick in the teeth for anyone who bought Summerset for Jewelry.

    Other games have done that kind of thing quite a lot, Destiny for instance, and that is one of the reasons I left Destiny, which at that time was my ESO, my main game. I paid about £120 over the course of a year or so to purchase all the DLC, this was particularly important because Destiny locked off content you had been playing with your friends, if you didnt have the DLC. Then, after only about a year, all the DLC I had paid for was available for about £20. That was a massive £100 kick in my face and the final nail in a coffin filled with unethical, unfair decisions and treatment of players.

    Be thankful Zos has not really gone down any of those routes, yet... yet.

    Honestly, I've been subscribing from launch, and I own most of the DLCs on the side and I would not mind if they made any content that's older than 2 years part of the base game.
    The Moot Councillor
  • Dark_Lord_Kuro
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    This is something that is at the heart of the game and this is my case, for people who want crafty items and have neither ESO+ nor Summerset, it is impossible to make the jewelry sets craftable. And it's really expensive if you want to buy it.

    This cant be done retrospectively, fairly. A LOT of people purchased the Summerset DLC that allowed Jewelry Crafting etc. If Zos decided to now make that available for free, that is a huge kick in the teeth for anyone who bought Summerset for Jewelry.

    Other games have done that kind of thing quite a lot, Destiny for instance, and that is one of the reasons I left Destiny, which at that time was my ESO, my main game. I paid about £120 over the course of a year or so to purchase all the DLC, this was particularly important because Destiny locked off content you had been playing with your friends, if you didnt have the DLC. Then, after only about a year, all the DLC I had paid for was available for about £20. That was a massive £100 kick in my face and the final nail in a coffin filled with unethical, unfair decisions and treatment of players.

    Be thankful Zos has not really gone down any of those routes, yet... yet.

    You left at the right moment
    This year they introduce the destiny content vault
    So when this year expantion goes live half of the base game and the first 2 dlc(mercury and mars) will get vaulted and unavaiable to play in even if you paid for it
    Edited by Dark_Lord_Kuro on October 7, 2020 9:45PM
  • SeaGtGruff
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    After having thought a bit more about it following my initial comments, I think it's unlikely that Jewelry Crafting will ever be made available separately from the Summerset chapter.

    Yes, they could have a Crown Store purchase to unlock the Jewelry Crafting skill line, just as the Vampire and Werewolf skill lines can be purchased, which could at least allow players to research Jewelry traits and craft their own rings and necklaces.

    But I personally don't like the idea of having one of the two base-game crafting certifiers suddenly able to offer certification in Jewelry Crafting, or suddenly have the sole Jewelry Crafting certifier pop up everywhere that the other two certifiers are.

    And players who bought the Jewelry Crafting skill line from the Crown Store (if it were ever offered there) would probably have a meltdown in the forums if they paid money (or Crowns) to gain access to Jewelry Crafting but then found out they weren't able to get certified for doing daily Jewelry Crafting writs due to not having access to the Summerset zone and the NPC who offers certification in Jewelry Crafting.
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  • SeaGtGruff
    SeaGtGruff
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    I paid about £120 over the course of a year or so to purchase all the DLC, this was particularly important because Destiny locked off content you had been playing with your friends, if you didnt have the DLC. Then, after only about a year, all the DLC I had paid for was available for about £20. That was a massive £100 kick in my face

    While I feel your pain and outrage, that sort of thing happens all the time in business. Things usually cost more when they're first introduced, then go on sale, or have their prices slashed after they've been on the market for a while and their sales have declined. It's pointless to get upset about it.

    Case in point: Not so many years ago I had a large tube (CRT) television that died one day, so I had to go buy a new TV. LCD TVs were all the rage by then, although LED TVs were less popular because apparently they could be a bit problematic back in those days. Anyway, I went to Best Buy and picked a nice largish (40") Samsung TV for myself for (IIRC) $2400. And then, just 2 months later, all the stores got "next year's models" in and slashed the prices on all of their existing merchandise in time for the Christmas shopping season. The very same TV that I'd spent $2400 on was suddenly available for a fraction of that price. Did it leave me with an awful feeling in my stomach and a bitter taste in my mouth? Absolutely. But what could I do? That TV is still working great, by the way, even if it's nowhere near the technical standards of today's TVs.
    I've fought mudcrabs more fearsome than me!
  • richo262
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    I suspect Jewelry will just get depegged from Summerset and make its way to the base game, possibly even transmute station too given anybody in a sizeable guild has access to it. As somebody that owns both DLC's, I'm fine with this.

    With transmute stones becoming more and more the entire games endgame currency, it would make sense that the method of actually spending them become accessible to all players.
  • starkerealm
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    This is something that is at the heart of the game and this is my case, for people who want crafty items and have neither ESO+ nor Summerset, it is impossible to make the jewelry sets craftable. And it's really expensive if you want to buy it.

    This cant be done retrospectively, fairly. A LOT of people purchased the Summerset DLC that allowed Jewelry Crafting etc. If Zos decided to now make that available for free, that is a huge kick in the teeth for anyone who bought Summerset for Jewelry.

    Other games have done that kind of thing quite a lot, Destiny for instance, and that is one of the reasons I left Destiny, which at that time was my ESO, my main game. I paid about £120 over the course of a year or so to purchase all the DLC, this was particularly important because Destiny locked off content you had been playing with your friends, if you didnt have the DLC. Then, after only about a year, all the DLC I had paid for was available for about £20. That was a massive £100 kick in my face and the final nail in a coffin filled with unethical, unfair decisions and treatment of players.

    Be thankful Zos has not really gone down any of those routes, yet... yet.

    You left at the right moment
    This year they introduce the destiny content vault
    So when this year expantion goes live halh of the base game and the first 3 dlc(mercury and mars) will get vaulted and unavaiable to play in even if you paid for it

    It's worse than that. Because of gear sunsetting, D2 is now in a situation where the gear you get as a free player will not allow you to run content like Nightfalls. Bungle is a cornucopia of bad ideas that should not be emulated.

    As for stuff going base game, the only thing from Morrowind that was opened up to everyone was Battlegrounds. That was a situation where the game mode needed more players, and keeping the population limited was harming the content itself. So, it was opened up.

    For jewelry crafting, your options are to either be ESO+, own the expansion, or get someone who has access to make the items for you (as crafted jewelry is BoE, and can be passed around.)

    For reconstruction... I suspect the thought processes is that there are ways to get access to transmutation stations without owning the DLC, so it is, technically, open to anyone who puts in the time to get a station, or secures access to one.

    As for antiquities, it could go either way. I wouldn't be surprised if it locks out if you lose access to the content. The DB, Psijic and TG skill lines stay open, but you can't advance them unless you're actively subscribed. However, Jewelry can, and locks. (So, I suspect Antiquities will lock, because you can keep leveling it without having to run home and get quests to keep ranking up.)
  • SeaGtGruff
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    As for antiquities, it could go either way. I wouldn't be surprised if it locks out if you lose access to the content. The DB, Psijic and TG skill lines stay open, but you can't advance them unless you're actively subscribed. However, Jewelry can, and locks. (So, I suspect Antiquities will lock, because you can keep leveling it without having to run home and get quests to keep ranking up.)

    I'm not sure, but judging by recent complaints in this forum, I think players who got free access to the Greymoor expansion at launch and unlocked the Antiquities skill line before the free access bug was fixed have been able to keep the Antiquities skill line without any limitations (other than being unable to scry and excavate leads in zones they don't have access to).

    Addendum: I realize you're talking about access to Antiquities once the next chapter is released and Greymoor gets demoted to a "normal DLC" that's "free" if you have ESO+, but then your ESO+ expires. However, I figure that if players were going to be locked out of Antiquities upon losing access to Greymoor, it would have already happened to the players who'd exploited the free access bug at Greymoor's launch.
    Edited by SeaGtGruff on October 7, 2020 10:13PM
    I've fought mudcrabs more fearsome than me!
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