Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Vampire Feedbacks and Rework

  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    HALP! MagDKs with malacath and grothdar are murdering me just by existing.
  • Silaf
    Silaf
    ✭✭✭✭✭
    I'm trying to make my vampire work... wearing "ring of the pale order" is not enough.
    Shoulden't we be rewarded for investing skillpoints and time to level vampirism? Instead we are punished with a skill cost increase.

    And on top of it i feel like a subpar version compared to the npc...
    Zos please rework this.
  • Mitaka211
    Mitaka211
    ✭✭✭✭
    I don't know if it's just me, but whenever i see a dev response it is mainly about deleted comments or response to the crown store having problems :smiley:
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Artim_X wrote: »
    I really wish they gave us a gap closer :'(


    Why would they need a gap closer? There are class and weapon skills that have gap closers.

    Flashing across long distances to slap a bite on a target is not standard vampire lore. They get close with seduction, or close from hiding in the shadows.

    IMHO
    :#
  • Vayln_Ninetails
    Vayln_Ninetails
    ✭✭✭✭✭
    barney2525 wrote: »
    Artim_X wrote: »
    I really wish they gave us a gap closer :'(


    Why would they need a gap closer? There are class and weapon skills that have gap closers.

    Flashing across long distances to slap a bite on a target is not standard vampire lore. They get close with seduction, or close from hiding in the shadows.

    IMHO
    :#

    Uhhhh.


    Because THE most common ability NPC vampires have is a gap closer? That bat swarm one? Or the teleport-through-shadows one? Teleportation is seemingly quite common in vampire lore when it comes to ES and the NPCs we fight. Saying that teleportation isn't a common part of vampire lore in ES is objectively quite wrong I'm afraid.

    Also the old....vampire had a gap closer?

    And why do they need a gap closer? Very easy answer. It'd help out necromancers a lot since they are the only class without a gap closer and have no real way to close the gap with enemies. And werewolves have a gap closer. It'd be a nice alternative for other classes and could offer some unique functionality based upon how they have it work.

    And they need a gap closer because: the skill line is melee focused and idk having a skill line that is pure melee without a gap closer within the kit seems very weird? Imagine if werewolves didn't have a pounce. Wouldn't that feel weird?
    Edited by Vayln_Ninetails on November 12, 2020 8:08AM
  • Vayln_Ninetails
    Vayln_Ninetails
    ✭✭✭✭✭
    Silaf wrote: »
    And on top of it i feel like a subpar version compared to the npc... Zos please rework this.

    I feel this statement within my very soul. I want to be able to do all the cool things vamp NPCs can pls thank you.

  • Vayln_Ninetails
    Vayln_Ninetails
    ✭✭✭✭✭
    Ulthlian wrote: »
    I think that skill line needs some tweaks here and there to make it viable and fun choice for magicka and stamina damage dealers at least.
    Here is a list of what should be changed/added IMO:
    • Blood for Blood scales from highest offensive stat, and get more crit chance for every 10% of missing target health for bonus execute damage in melee range; also increases healing received from vampiric abilities and passives by 10%, reduces healing from other sources by 75% for 5 seconds after cast.
    • Arterial burst is 28 meters ranged, procs burning and chilled status effects (blood boil and blood freeze) with 10% chance at full target health plus 10% chance for every 10% of target's HP missing.
    • Sated Fury gives you a shield for 33% of the total health cost you spent while it was toggled on (but 60% of max HP is the cap for micromanagement for burst/save phases). Duration is 8 seconds.
    • Simmering Frenzy reduces damage taken by 10% when toggled on in addition to existing effects.
    • Drain Vigor becomes a single target tether with 22 meter range, scales with stamina, heals for 75% of the damage done and increases stam regen by 100. Duration is 10 seconds. You can press the button again to rush in a swarm of bats to the target dealing some damage and healing yourself, but tether duration is reduced by 2 seconds.
    • Exhilarating Drain becomes a single target DoT with 28 meter range, scales with magicka, heals for 75% of the damage done and affects target with minor lifesteal. Duration is 10 seconds.
    • Hypnosis and Stupefy get a new effect: ability damages all affected targets when stun ends (or target breaks free) and heals you for 30%/100% of the damage dealt respectively.
    • Blood Mist and Elusive Mist give you minor expedition when toggled and for 3 seconds after leaving mist form.
    • Swarming Scion affects all targets damaged by the bat swarm with minor lifesteal.
    • Perfect Scion give you minor intellect and endurance when slotted.
    • Feed heals you and reduces HP regen penalty by 10% for 1 hour. Stacks up to 2 times.
    Something or maybe everything may seem imbalanced, but its just ideas.

    Throw in a bat swarm gap closer somewhere and it'd be perfect.
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    barney2525 wrote: »
    Artim_X wrote: »
    I really wish they gave us a gap closer :'(


    Why would they need a gap closer? There are class and weapon skills that have gap closers.

    Flashing across long distances to slap a bite on a target is not standard vampire lore. They get close with seduction, or close from hiding in the shadows.

    IMHO
    :#

    Uhhhh.


    Because THE most common ability NPC vampires have is a gap closer? That bat swarm one? Or the teleport-through-shadows one? Teleportation is seemingly quite common in vampire lore when it comes to ES and the NPCs we fight. Saying that teleportation isn't a common part of vampire lore in ES is objectively quite wrong I'm afraid.

    Also the old....vampire had a gap closer?

    And why do they need a gap closer? Very easy answer. It'd help out necromancers a lot since they are the only class without a gap closer and have no real way to close the gap with enemies. And werewolves have a gap closer. It'd be a nice alternative for other classes and could offer some unique functionality based upon how they have it work.

    And they need a gap closer because: the skill line is melee focused and idk having a skill line that is pure melee without a gap closer within the kit seems very weird? Imagine if werewolves didn't have a pounce. Wouldn't that feel weird?

    I'd almost question how invested the person you're quoting is with vampiric lore. Mechanically speaking they'd be correct, as previous game engines didn't support much in gap closing or teleporting without scripted events, save Skyrim. However they applied generous bonuses to give the illusion of that we could in fact 'jump' and 'catch up' with our targets, even the Montalion clan had lore stating they could teleport (gap close). Dawnguard just added the first iteration of the vampiric mechanic with the bat power we got from Vampire Lord. Which felt like it was reskinned from Whirlwind Sprint, but I'm getting ahead of myself here. The point is, either the person you're quoting hasn't encountered vampires in ESO (how?) or they haven't delved all that far in vampiric lore in full (most likely).

    Also not every coven of vampires got close with seduction or hid in the shadows. Your general vampire did, because generally they were confined to caves and such due to the fact they couldn't hide their condition (oh noes, teh sun!) or were too 'feral' to hide it. Others brutal, deformed in the face (Volkihar/severely unfed). But others like the Cyrodiil Vampyrium Order rarely had to 'seduce'. They were usually people of power already, so all they had to do was manipulate that fact if that need arose. Otherwise they just fed on those who were asleep, making it easier to cover up the usual, more brutal messes of a common vampire. Immortal Blood discusses that to an utmost harrowing detail by the end as Movarth was completely unsuspecting. A man who couldn't be surprised? Was. And that vampire closed the space between himself and Movarth, who never landed a hit on the vampire who turned him.
    Edited by Sephyr on November 12, 2020 9:15AM
  • amir412
    amir412
    ✭✭✭✭✭
    Meanwhile werewolves are broken as hell and still better for roleplay x)
  • cheesefome
    cheesefome
    ✭✭✭
    Vamp is absolutely useless atm. The cost of abilities alone is a very good reason to not go vapirism.
  • FloydStash
    FloydStash
    ✭✭
    this topic will be removed because it brings up subjects that ZoS doesn't want us to hear,
    stuff like bugs being present for years.
  • omnidoh
    omnidoh
    ✭✭✭
    cheesefome wrote: »
    Vamp is absolutely useless atm. The cost of abilities alone is a very good reason to not go vapirism.
    Useless for any kind of META, sure.
    I still play a Stage 3-4 Vamp all the time, all roles, without issue.
    The only irritation is the ability cost, which admittedly I have to cheese alot so that I don't run out of resources.
    But for 95% of the time? Stage 4, Unnatural Movement, buh-bye guards. (Nightblade, of course)

    Can't say I enjoy or approve the retconned staging and feeding nonsense, but eh, it's whatever.
    If Verandis can become Super Dark-Heart empowered and Oracle-eyed, then so can anyone else, at least in appearance.
    Edited by omnidoh on November 12, 2020 5:13PM
  • Drakavyn_morelock
    Drakavyn_morelock
    ✭✭✭
    Ulthlian wrote: »
    I think that skill line needs some tweaks here and there to make it viable and fun choice for magicka and stamina damage dealers at least.
    Here is a list of what should be changed/added IMO:
    • Blood for Blood scales from highest offensive stat, and get more crit chance for every 10% of missing target health for bonus execute damage in melee range; also increases healing received from vampiric abilities and passives by 10%, reduces healing from other sources by 75% for 5 seconds after cast.
    • Arterial burst is 28 meters ranged, procs burning and chilled status effects (blood boil and blood freeze) with 10% chance at full target health plus 10% chance for every 10% of target's HP missing.
    • Sated Fury gives you a shield for 33% of the total health cost you spent while it was toggled on (but 60% of max HP is the cap for micromanagement for burst/save phases). Duration is 8 seconds.
    • Simmering Frenzy reduces damage taken by 10% when toggled on in addition to existing effects.
    • Drain Vigor becomes a single target tether with 22 meter range, scales with stamina, heals for 75% of the damage done and increases stam regen by 100. Duration is 10 seconds. You can press the button again to rush in a swarm of bats to the target dealing some damage and healing yourself, but tether duration is reduced by 2 seconds.
    • Exhilarating Drain becomes a single target DoT with 28 meter range, scales with magicka, heals for 75% of the damage done and affects target with minor lifesteal. Duration is 10 seconds.
    • Hypnosis and Stupefy get a new effect: ability damages all affected targets when stun ends (or target breaks free) and heals you for 30%/100% of the damage dealt respectively.
    • Blood Mist and Elusive Mist give you minor expedition when toggled and for 3 seconds after leaving mist form.
    • Swarming Scion affects all targets damaged by the bat swarm with minor lifesteal.
    • Perfect Scion give you minor intellect and endurance when slotted.
    • Feed heals you and reduces HP regen penalty by 10% for 1 hour. Stacks up to 2 times.
    Something or maybe everything may seem imbalanced, but its just ideas.

    Especially like the bit about the spamable being an execute too aswell as feeding healing I thought it was weird that it didn't
Sign In or Register to comment.