"The main cause of this imbalance is the ease of access to gain Critical Chance in our game; we have a large amount of passive Crit enabled from passive abilities (Armor, Champion Points, Base Chance). On top of this, the raw standard of Crit Chance is higher than other DPS stats which results in stacking Crit being incredibly powerful."
"While each of these bonuses is normally worth 2 for Minor and 4 for Major, they are worth .5 less than their original value while sourced on an item set, since they are mainly sourced via the abilities and passives in the game. This ensures if you opt to run a set that grants you a permanent major or minor buff, you’ll gain some extra effectiveness on top of that to ensure they aren’t completely wasted if you gain access to the buff from another source."
Funny how when you look through the bug, complaints, and gripe threads in the forums, you see like zero about crit being too good or too easy and yet here comes ZOS "Crit needs nerfed". Classic case of manufacturing problems that don't exist so they can keep you grinding instead of focusing on the vast array of problems and issues that do exist and people constantly complain about.
Funny how when you look through the bug, complaints, and gripe threads in the forums, you see like zero about crit being too good or too easy and yet here comes ZOS "Crit needs nerfed". Classic case of manufacturing problems that don't exist so they can keep you grinding instead of focusing on the vast array of problems and issues that do exist and people constantly complain about.
OlumoGarbag wrote: »Funny how when you look through the bug, complaints, and gripe threads in the forums, you see like zero about crit being too good or too easy and yet here comes ZOS "Crit needs nerfed". Classic case of manufacturing problems that don't exist so they can keep you grinding instead of focusing on the vast array of problems and issues that do exist and people constantly complain about.
I mean they are right tho, building for crit has been the best strategy in pve for years not allowing other specs to be strong. The only reason pet sorcs were building for max mag was bc pets scale with max mag. Well not anymore so now all build diversity is-> build crit
Just took them way to long to react to it.
NeillMcAttack wrote: »OlumoGarbag wrote: »Funny how when you look through the bug, complaints, and gripe threads in the forums, you see like zero about crit being too good or too easy and yet here comes ZOS "Crit needs nerfed". Classic case of manufacturing problems that don't exist so they can keep you grinding instead of focusing on the vast array of problems and issues that do exist and people constantly complain about.
I mean they are right tho, building for crit has been the best strategy in pve for years not allowing other specs to be strong. The only reason pet sorcs were building for max mag was bc pets scale with max mag. Well not anymore so now all build diversity is-> build crit
Just took them way to long to react to it.
But building for crit is going to be even more powerful in PvE next patch. Penetration will be easier than ever to acquire, and with the addition of Minor Brittle, and the buff to Major force. You will be even more dependent on crit chance for optimal DPS.
Everything this patch will effect PvP a great deal more than PvE. What players are losing in PvP they can not regain somewhere else. But in PvE they are making additions to account for the losses, mainly in greater raw weapon/spell damage, better sustain, and higher crit damage.
Saying that, I fully support the direction and feel there is a lot of balance to be gained by these changes. But I also fully understand that building for damage done far surpasses building for crit in PvP, and this isn’t really being addressed.
NeillMcAttack wrote: »OlumoGarbag wrote: »Funny how when you look through the bug, complaints, and gripe threads in the forums, you see like zero about crit being too good or too easy and yet here comes ZOS "Crit needs nerfed". Classic case of manufacturing problems that don't exist so they can keep you grinding instead of focusing on the vast array of problems and issues that do exist and people constantly complain about.
I mean they are right tho, building for crit has been the best strategy in pve for years not allowing other specs to be strong. The only reason pet sorcs were building for max mag was bc pets scale with max mag. Well not anymore so now all build diversity is-> build crit
Just took them way to long to react to it.
But building for crit is going to be even more powerful in PvE next patch. Penetration will be easier than ever to acquire, and with the addition of Minor Brittle, and the buff to Major force. You will be even more dependent on crit chance for optimal DPS.
Everything this patch will effect PvP a great deal more than PvE. What players are losing in PvP they can not regain somewhere else. But in PvE they are making additions to account for the losses, mainly in greater raw weapon/spell damage, better sustain, and higher crit damage.
Saying that, I fully support the direction and feel there is a lot of balance to be gained by these changes. But I also fully understand that building for damage done far surpasses building for crit in PvP, and this isn’t really being addressed.
Like i said in the original post, allowing more crit heal scaling would benefit builds that go that route defensively, wouldn't really benefit heavy armor malacath or procset users and in general wouldn't affect pve dps builds much.
NeillMcAttack wrote: »NeillMcAttack wrote: »OlumoGarbag wrote: »Funny how when you look through the bug, complaints, and gripe threads in the forums, you see like zero about crit being too good or too easy and yet here comes ZOS "Crit needs nerfed". Classic case of manufacturing problems that don't exist so they can keep you grinding instead of focusing on the vast array of problems and issues that do exist and people constantly complain about.
I mean they are right tho, building for crit has been the best strategy in pve for years not allowing other specs to be strong. The only reason pet sorcs were building for max mag was bc pets scale with max mag. Well not anymore so now all build diversity is-> build crit
Just took them way to long to react to it.
But building for crit is going to be even more powerful in PvE next patch. Penetration will be easier than ever to acquire, and with the addition of Minor Brittle, and the buff to Major force. You will be even more dependent on crit chance for optimal DPS.
Everything this patch will effect PvP a great deal more than PvE. What players are losing in PvP they can not regain somewhere else. But in PvE they are making additions to account for the losses, mainly in greater raw weapon/spell damage, better sustain, and higher crit damage.
Saying that, I fully support the direction and feel there is a lot of balance to be gained by these changes. But I also fully understand that building for damage done far surpasses building for crit in PvP, and this isn’t really being addressed.
Like i said in the original post, allowing more crit heal scaling would benefit builds that go that route defensively, wouldn't really benefit heavy armor malacath or procset users and in general wouldn't affect pve dps builds much.
I think it’s much simpler in just removing base crit chance and slightly increasing the crit chance gained on gear. That way building for no crit has a very large trade off when it comes to self healing.
NeillMcAttack wrote: »NeillMcAttack wrote: »OlumoGarbag wrote: »Funny how when you look through the bug, complaints, and gripe threads in the forums, you see like zero about crit being too good or too easy and yet here comes ZOS "Crit needs nerfed". Classic case of manufacturing problems that don't exist so they can keep you grinding instead of focusing on the vast array of problems and issues that do exist and people constantly complain about.
I mean they are right tho, building for crit has been the best strategy in pve for years not allowing other specs to be strong. The only reason pet sorcs were building for max mag was bc pets scale with max mag. Well not anymore so now all build diversity is-> build crit
Just took them way to long to react to it.
But building for crit is going to be even more powerful in PvE next patch. Penetration will be easier than ever to acquire, and with the addition of Minor Brittle, and the buff to Major force. You will be even more dependent on crit chance for optimal DPS.
Everything this patch will effect PvP a great deal more than PvE. What players are losing in PvP they can not regain somewhere else. But in PvE they are making additions to account for the losses, mainly in greater raw weapon/spell damage, better sustain, and higher crit damage.
Saying that, I fully support the direction and feel there is a lot of balance to be gained by these changes. But I also fully understand that building for damage done far surpasses building for crit in PvP, and this isn’t really being addressed.
Like i said in the original post, allowing more crit heal scaling would benefit builds that go that route defensively, wouldn't really benefit heavy armor malacath or procset users and in general wouldn't affect pve dps builds much.
I think it’s much simpler in just removing base crit chance and slightly increasing the crit chance gained on gear. That way building for no crit has a very large trade off when it comes to self healing.
NeillMcAttack wrote: »NeillMcAttack wrote: »OlumoGarbag wrote: »Funny how when you look through the bug, complaints, and gripe threads in the forums, you see like zero about crit being too good or too easy and yet here comes ZOS "Crit needs nerfed". Classic case of manufacturing problems that don't exist so they can keep you grinding instead of focusing on the vast array of problems and issues that do exist and people constantly complain about.
I mean they are right tho, building for crit has been the best strategy in pve for years not allowing other specs to be strong. The only reason pet sorcs were building for max mag was bc pets scale with max mag. Well not anymore so now all build diversity is-> build crit
Just took them way to long to react to it.
But building for crit is going to be even more powerful in PvE next patch. Penetration will be easier than ever to acquire, and with the addition of Minor Brittle, and the buff to Major force. You will be even more dependent on crit chance for optimal DPS.
Everything this patch will effect PvP a great deal more than PvE. What players are losing in PvP they can not regain somewhere else. But in PvE they are making additions to account for the losses, mainly in greater raw weapon/spell damage, better sustain, and higher crit damage.
Saying that, I fully support the direction and feel there is a lot of balance to be gained by these changes. But I also fully understand that building for damage done far surpasses building for crit in PvP, and this isn’t really being addressed.
Like i said in the original post, allowing more crit heal scaling would benefit builds that go that route defensively, wouldn't really benefit heavy armor malacath or procset users and in general wouldn't affect pve dps builds much.
I think it’s much simpler in just removing base crit chance and slightly increasing the crit chance gained on gear. That way building for no crit has a very large trade off when it comes to self healing.
NeillMcAttack wrote: »NeillMcAttack wrote: »OlumoGarbag wrote: »Funny how when you look through the bug, complaints, and gripe threads in the forums, you see like zero about crit being too good or too easy and yet here comes ZOS "Crit needs nerfed". Classic case of manufacturing problems that don't exist so they can keep you grinding instead of focusing on the vast array of problems and issues that do exist and people constantly complain about.
I mean they are right tho, building for crit has been the best strategy in pve for years not allowing other specs to be strong. The only reason pet sorcs were building for max mag was bc pets scale with max mag. Well not anymore so now all build diversity is-> build crit
Just took them way to long to react to it.
But building for crit is going to be even more powerful in PvE next patch. Penetration will be easier than ever to acquire, and with the addition of Minor Brittle, and the buff to Major force. You will be even more dependent on crit chance for optimal DPS.
Everything this patch will effect PvP a great deal more than PvE. What players are losing in PvP they can not regain somewhere else. But in PvE they are making additions to account for the losses, mainly in greater raw weapon/spell damage, better sustain, and higher crit damage.
Saying that, I fully support the direction and feel there is a lot of balance to be gained by these changes. But I also fully understand that building for damage done far surpasses building for crit in PvP, and this isn’t really being addressed.
Like i said in the original post, allowing more crit heal scaling would benefit builds that go that route defensively, wouldn't really benefit heavy armor malacath or procset users and in general wouldn't affect pve dps builds much.
I think it’s much simpler in just removing base crit chance and slightly increasing the crit chance gained on gear. That way building for no crit has a very large trade off when it comes to self healing.
That would change nothing, people in Pve would still use crit sets and if you think a 40k hp heavy stamden cares about crit heals..
Either they need to make it easier to stack crit from gear(which is a good idea), or make the rewards higher (better crit heals).
I went with the heal part Beacuse it wouldn't empower gankers any further.
NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »OlumoGarbag wrote: »Funny how when you look through the bug, complaints, and gripe threads in the forums, you see like zero about crit being too good or too easy and yet here comes ZOS "Crit needs nerfed". Classic case of manufacturing problems that don't exist so they can keep you grinding instead of focusing on the vast array of problems and issues that do exist and people constantly complain about.
I mean they are right tho, building for crit has been the best strategy in pve for years not allowing other specs to be strong. The only reason pet sorcs were building for max mag was bc pets scale with max mag. Well not anymore so now all build diversity is-> build crit
Just took them way to long to react to it.
But building for crit is going to be even more powerful in PvE next patch. Penetration will be easier than ever to acquire, and with the addition of Minor Brittle, and the buff to Major force. You will be even more dependent on crit chance for optimal DPS.
Everything this patch will effect PvP a great deal more than PvE. What players are losing in PvP they can not regain somewhere else. But in PvE they are making additions to account for the losses, mainly in greater raw weapon/spell damage, better sustain, and higher crit damage.
Saying that, I fully support the direction and feel there is a lot of balance to be gained by these changes. But I also fully understand that building for damage done far surpasses building for crit in PvP, and this isn’t really being addressed.
Like i said in the original post, allowing more crit heal scaling would benefit builds that go that route defensively, wouldn't really benefit heavy armor malacath or procset users and in general wouldn't affect pve dps builds much.
I think it’s much simpler in just removing base crit chance and slightly increasing the crit chance gained on gear. That way building for no crit has a very large trade off when it comes to self healing.
That would change nothing, people in Pve would still use crit sets and if you think a 40k hp heavy stamden cares about crit heals..
Either they need to make it easier to stack crit from gear(which is a good idea), or make the rewards higher (better crit heals).
I went with the heal part Beacuse it wouldn't empower gankers any further.
Major Mending: Decreased to 16%, down from 25%.
Minor Berserk: Decreased to 5%, down from 8%.
Minor Protection: Decreased to 5%, down from 8%.
Major Protection: Decreased to 10%, down from 30%.
I'm pretty sure stamdens will feel something next patch.
And building for crit will always be optimal in PvE. Even more so now with these changes.
Major Force: Increased to 20%, up from 15%.
Minor Brittle: Increases the target’s Critical Damage taken by 10%
As for gankers... they are not very effective in group play, and we can't start building the game around solo PvP. If you build for crit, you end up squishy as hell, and that is a fair trade due to the power you are supposed to gain from it. The problem is that there is very little trade off outside of solo ganking.