El_Borracho wrote: »I will never buy a skin run, nor will I sell one. I happen to think its pure vanity to buy a carry and waving the white flag to getting better. Akin to people who buy Arcteryx gear to rip the greens at their local mountain.
VaranisArano wrote: »Vaughndaunted wrote: »I strongly disagree. I’m looking for the posting up in area and zone the sale of skins/achievements to be bannable. You should not be able to offer services of this nature. Some things should be left to skill and practice. Too much negative community reactions and blacklisting. Absolutely unacceptable.
We understand what you want. However...
A. ZOS doesn't care that carries aren't left up to skill and practice. In fact, I'll quote Gina from earlier, speaking on a thread that made much that same argument:
"If someone wants to pay a guild millions of gold to be taken through a dungeon or trial, that's up to them and doesn't break any rules."
B. "Too much negative community reactions" according to you. If this negativity is breaking the TOS or Code of Conduct, report it. ZOS can take action on toxic behavior. What they generally don't do is preemptively remove all activities that might lead to toxicity. I mean, if that were the case, we'd better remove the DLC dungeons from Groupfinder, pronto!
C. "Blacklisting". Are we talking the sort of blacklisting that happens when people break clearly stated guild rules? Because I've seen that happen a number of times when people decide they don't think the rules should apply, break the clearly stated guild rules, and then act shocked when they get booted from my trading or PVP guilds.
Or are we talking about something else?
You seem to be speaking directly from your own experiences. Problem is, most of us don't seem to share your experiences, so more evidence is needed to convince us that your solution is the only solution.
I don't see how penalizing selling carries is going to benefit trial guilds or the endgame community - on the contrary, it directly penalizes players who would buy carries or sell carries without ever engaging in toxic behavior or breaking the TOS. On the other hand, I can definitely see how reporting TOS-breaking toxicity or harassment about pricing carry sales would be of benefit - stamp out the toxicity without removing the activity.
VaranisArano wrote: »Its not against the TOS. Gina explicitly says so on page 8 of this thread: https://forums.elderscrollsonline.com/en/discussion/503489/selling-carries-group-claims-gina-was-in-their-discord-and-that-it-is-sanctioned/p8
"While I don't recall joining anyone's Discord to discuss this, paying gold for carries is not against the TOS. If someone wants to pay a guild millions of gold to be taken through a dungeon or trial, that's up to them and doesn't break any rules. What is against the TOS is paying real world money for a carry, or utilizing an exploit to carry people through an area."
You are correct, of course, but OP isn't asking if it is, but stating that it should be against TOS.Personally I don't have any skin in this particular game (see what I did there? ), and I firmly believe that if people are able and willing to do this, they should be allowed, it's all funny money anyway exactly as Gina puts it. It gets scummy only when account sharing and real world currency comes into play.
Coopersnow wrote: »Sorry, could someone explain how these carries work? I'm seeing the advertisements in almost all overland zones (mostly in Deshaan, Greenshade, Stormhaven, Craglorn, Western Skyrim), but I'm not sure how it works. Are you just supposed to hand them over your account and they will run the content on your account? That doesn't seem in accordance with the TOS, is it? Don't tell anyone, but I may or may not have skipped parts of it.
Also, what is the going price for those achievements? I'm asking for a friend ofcourse
Trial/ dungeon carries work like any normal trial. In this case you just pay gold to get in that "group" and guarantee to achive the clear/title/skin you want. Also gear carry runs are more often then skin/title carry runs. At the end of the trial 11 of the carriers trade the gear that dropped during the raid to you. There is no acc sharing involved or anything you just trade the before agreed amount of gold to the group and then you enter the trial together with them and get carried trough it.
How does that work for the no-death achievement? As far as I know you get teleported to boss encounters once they start so you can't really hang back and get carried by the other 11 people. You still need to know what to do and do it right not to die, and at that point why bother paying for a carry?
Tsar_Gekkou wrote: »And if you want to buy the fancy no-death titles, letting someone else use your account is the only way. Just look at the tops of the leaderboards. The people with the highest scores tend to be the ones who are trustworthy enough to buy from. Don't buy from some no-name with no leaderboard scores because it tends to be a scammer.
Umm, you will probably find that some will log into the account and play it through for the "customer". That is something that is against the ToS. However, people have been doing it for ages as I know people who never cleared vMA but have the weapons. Some apparently paid real money.
Unpopular opinion here: if someone doesn't know this, they deserve to be scammed.SydneyGrey wrote: »NEVER hand your account over to someone, ever. That's a good way to get scammed big-time.
Vaughndaunted wrote: »Many of the higher end players are furious to my opinion that skin selling should be banned. It’s causing people to be toxic.
Vaughndaunted wrote: »Unfortunately guilds make money from selling skins... that’s the literal reason they’re so exclusive. Banning a major trials guild activity such as selling skins is a step towards reducing toxicity and blacklisting. There’s no way to regulate social conformity. But the behavior of selling skins or posting it in area chat is something that can be bannable. Skin run is a guild behavior. Get rid of skin sales and the game will be a little less toxic due to discriminatory guild practices.
Tsar_Gekkou wrote: »Coopersnow wrote: »Sorry, could someone explain how these carries work? I'm seeing the advertisements in almost all overland zones (mostly in Deshaan, Greenshade, Stormhaven, Craglorn, Western Skyrim), but I'm not sure how it works. Are you just supposed to hand them over your account and they will run the content on your account? That doesn't seem in accordance with the TOS, is it? Don't tell anyone, but I may or may not have skipped parts of it.
Also, what is the going price for those achievements? I'm asking for a friend ofcourse
Trial/ dungeon carries work like any normal trial. In this case you just pay gold to get in that "group" and guarantee to achive the clear/title/skin you want. Also gear carry runs are more often then skin/title carry runs. At the end of the trial 11 of the carriers trade the gear that dropped during the raid to you. There is no acc sharing involved or anything you just trade the before agreed amount of gold to the group and then you enter the trial together with them and get carried trough it.
How does that work for the no-death achievement? As far as I know you get teleported to boss encounters once they start so you can't really hang back and get carried by the other 11 people. You still need to know what to do and do it right not to die, and at that point why bother paying for a carry?
Depends on the content. For dungeon carries the buyer would just stay at the entrance, or do an account carry because it's cheaper. For trial no-deaths like Immortal Redeemer, Tick-Tock-tormentor, and Gryphon Heart, it has to be an account carry because all it takes is 1 death to have to reset and try again, and having the buyer in there is too risky since even high-end groups die in those fights.
LadyNalcarya wrote: »I don't think the runebox idea is very good. It's way too easy to be screwed by rng in this game, just look at the whole vMA inferno staff thing. It could easily take 100+ runs to get one, and if we presume that endgame community is as toxic as OP claims, it would only breed more toxicity and envy. Not to mention that not every trial team is even capable of farming new trials in a reasonably fast and efficient manner, so it also raises group requirements quite a bit (which is already a problem for a lot of people). And of course, depending on drop chance, it means that some people will never get rewards for their efforts. For example, I've cleared vAS hm years ago and never got the polymorph.
Imo rewarding players for clearing content is much better than any rng-based system. There's no need to make it less fair for everyone just because a small group of people wants to stick it to carry sellers... I really hate this "let's make it worse for everyone so people I dislike would suffer" mentality. It's just a game, after all, it's meant to be enjoyed. Why not just let people have fun if it doesn't harm anyone?
LadyNalcarya wrote: »I don't think the runebox idea is very good. It's way too easy to be screwed by rng in this game, just look at the whole vMA inferno staff thing. It could easily take 100+ runs to get one, and if we presume that endgame community is as toxic as OP claims, it would only breed more toxicity and envy. Not to mention that not every trial team is even capable of farming new trials in a reasonably fast and efficient manner, so it also raises group requirements quite a bit (which is already a problem for a lot of people). And of course, depending on drop chance, it means that some people will never get rewards for their efforts. For example, I've cleared vAS hm years ago and never got the polymorph.
Imo rewarding players for clearing content is much better than any rng-based system. There's no need to make it less fair for everyone just because a small group of people wants to stick it to carry sellers... I really hate this "let's make it worse for everyone so people I dislike would suffer" mentality. It's just a game, after all, it's meant to be enjoyed. Why not just let people have fun if it doesn't harm anyone?
I meant dropping guaranteed runeboxes. Or making a merchant that sells those for x amount of points gathered, similar to Tel Var o AP shops.
VaranisArano wrote: »Its not against the TOS. Gina explicitly says so on page 8 of this thread: https://forums.elderscrollsonline.com/en/discussion/503489/selling-carries-group-claims-gina-was-in-their-discord-and-that-it-is-sanctioned/p8
"While I don't recall joining anyone's Discord to discuss this, paying gold for carries is not against the TOS. If someone wants to pay a guild millions of gold to be taken through a dungeon or trial, that's up to them and doesn't break any rules. What is against the TOS is paying real world money for a carry, or utilizing an exploit to carry people through an area."
You are correct, of course, but OP isn't asking if it is, but stating that it should be against TOS.Personally I don't have any skin in this particular game (see what I did there? ), and I firmly believe that if people are able and willing to do this, they should be allowed, it's all funny money anyway exactly as Gina puts it. It gets scummy only when account sharing and real world currency comes into play.
[snip] It seems more like OP is complaining about people haggling over how much to charge and disagrees with a set price. It seems that some are aggressive about this pricing strategy and OP states they do not think that is good for the game. There is no comment in the actual OP that attempts to suggests the practice should be against the ToS.
EdmondDontes wrote: »Why? It doesn't make any sense to pay as much as people charge for these things, but it makes even less sense to say they don't have the right to.
LadyNalcarya wrote: »I don't think the runebox idea is very good. It's way too easy to be screwed by rng in this game, just look at the whole vMA inferno staff thing. It could easily take 100+ runs to get one, and if we presume that endgame community is as toxic as OP claims, it would only breed more toxicity and envy. Not to mention that not every trial team is even capable of farming new trials in a reasonably fast and efficient manner, so it also raises group requirements quite a bit (which is already a problem for a lot of people). And of course, depending on drop chance, it means that some people will never get rewards for their efforts. For example, I've cleared vAS hm years ago and never got the polymorph.
Imo rewarding players for clearing content is much better than any rng-based system. There's no need to make it less fair for everyone just because a small group of people wants to stick it to carry sellers... I really hate this "let's make it worse for everyone so people I dislike would suffer" mentality. It's just a game, after all, it's meant to be enjoyed. Why not just let people have fun if it doesn't harm anyone?
I meant dropping guaranteed runeboxes. Or making a merchant that sells those for x amount of points gathered, similar to Tel Var o AP shops.
Vaughndaunted wrote: »VaranisArano wrote: »Vaughndaunted wrote: »I strongly disagree. I’m looking for the posting up in area and zone the sale of skins/achievements to be bannable. You should not be able to offer services of this nature. Some things should be left to skill and practice. Too much negative community reactions and blacklisting. Absolutely unacceptable.
We understand what you want. However...
A. ZOS doesn't care that carries aren't left up to skill and practice. In fact, I'll quote Gina from earlier, speaking on a thread that made much that same argument:
"If someone wants to pay a guild millions of gold to be taken through a dungeon or trial, that's up to them and doesn't break any rules."
B. "Too much negative community reactions" according to you. If this negativity is breaking the TOS or Code of Conduct, report it. ZOS can take action on toxic behavior. What they generally don't do is preemptively remove all activities that might lead to toxicity. I mean, if that were the case, we'd better remove the DLC dungeons from Groupfinder, pronto!
C. "Blacklisting". Are we talking the sort of blacklisting that happens when people break clearly stated guild rules? Because I've seen that happen a number of times when people decide they don't think the rules should apply, break the clearly stated guild rules, and then act shocked when they get booted from my trading or PVP guilds.
Or are we talking about something else?
You seem to be speaking directly from your own experiences. Problem is, most of us don't seem to share your experiences, so more evidence is needed to convince us that your solution is the only solution.
I don't see how penalizing selling carries is going to benefit trial guilds or the endgame community - on the contrary, it directly penalizes players who would buy carries or sell carries without ever engaging in toxic behavior or breaking the TOS. On the other hand, I can definitely see how reporting TOS-breaking toxicity or harassment about pricing carry sales would be of benefit - stamp out the toxicity without removing the activity.
I respect your statement... but I can only share my experience and speak up for those discriminated against. It’s not something that can be proven with heavy subjectivity. I would love to be more objective, but fact is my videos are measurements of how people want to make money from skins. I’ve gotten so much responses to the YouTube videos. Many of the higher end players are furious to my opinion that skin selling should be banned. It’s causing people to be toxic. That’s my opinion and should be respected.
Vaughndaunted wrote: »The endgame trial community has become extremely toxic and unwelcoming of players who go against a social understanding for selling skins. Guilds have blacklisted and outcasted other players due to a belief that people should conform to a policy of selling skins at the same price.
This doesn’t benefit the community when too guilds insist you sell at market value otherwise they will ruin your reputation causing others to not want to play with them.
This is not a healthy way for the ESO community to prosper. Thoughts?
So many people jumped on the thread title and clearly didn’t take a moment to get the whole story from the first post.
Looks to me like a sequence of events is going on...
1/ The Carry Seller guilds/groups have settled on a standard set of prices for carries.
2/ Some group has come along and is taking their customers by strongly undercutting those standard prices.
3/ That new group/players are being ostracized/shunned/kicked from the guilds they were in... and are being blackballed by the community. For those who don’t understand what I mean, think of it like a good actor being blacklisted from Hollywood studios for the ‘crime’ of making a few movies outside of the existing Hollywood infrastructure.
4/ The op seems to think the whole practice of selling carries should be banned so that the end game community is no longer so roiled and turbulent.
LadyNalcarya wrote: »LadyNalcarya wrote: »I don't think the runebox idea is very good. It's way too easy to be screwed by rng in this game, just look at the whole vMA inferno staff thing. It could easily take 100+ runs to get one, and if we presume that endgame community is as toxic as OP claims, it would only breed more toxicity and envy. Not to mention that not every trial team is even capable of farming new trials in a reasonably fast and efficient manner, so it also raises group requirements quite a bit (which is already a problem for a lot of people). And of course, depending on drop chance, it means that some people will never get rewards for their efforts. For example, I've cleared vAS hm years ago and never got the polymorph.
Imo rewarding players for clearing content is much better than any rng-based system. There's no need to make it less fair for everyone just because a small group of people wants to stick it to carry sellers... I really hate this "let's make it worse for everyone so people I dislike would suffer" mentality. It's just a game, after all, it's meant to be enjoyed. Why not just let people have fun if it doesn't harm anyone?
I meant dropping guaranteed runeboxes. Or making a merchant that sells those for x amount of points gathered, similar to Tel Var o AP shops.
Then it would just make trial skins worthless, like Nordic bathing towels or Jephrine style pages.
There's really no need to destroy the system that already works.