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Whats with tanks being so powerful in PvP?

  • Rowjoh
    Rowjoh
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    'Tanks' will be complaining about Asylum Bow (6600 pen) + new 'Snipe' mythic item (33% more damage at melee range) next patch.

    hehe - cant wait ! :)

  • red_emu
    red_emu
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    I only have 3 things to say:

    Venomous Smite
    Sheer Venom
    Syvarra's Scales

    Fighting a group of 5 players in NonCP even on a tanky build, you instantly have 15 procs ticking on you from the start. For talks sake, let's say they each deal 1500 dps each. That is 22500 damage per second! Unless you can purge like mad, you're dead within 2 to 3 seconds, so you don't even get enough time to react. And that's all from firing a single arrow once. I'm not even talking about using any other skills.

    The balance in this game is hard to achieve. With the nerf to healing, it's even harder.

    What needs to happen with DoT procs is no stacking of the same proc on one player. It still provides a lot of damage for the attacker but it discourages stacking the same procs from multiple players.

    Edited by red_emu on September 28, 2020 7:43AM
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • SamanthaCarter
    SamanthaCarter
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    Nerf needed because no need to l2p with this builds
  • hakan
    hakan
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    Moonsorrow wrote: »
    cheesefome wrote: »
    I don't see the point of going "DPS" when a tank does just as much damage while being tanky.

    Today I was in a BG where 3 tanks with AOE's did nothing but just block and cancelled everyone in the lobby like an eraser. Ive been wanting to make a post for a while thinking " oh maybe i'll learn something i haven't yet " but that has not been the case. What i have learned is if tanks go aoe builds they tend to pretty much delete you.

    Those AOE's should get tunned down a bit, it's an AOE. I can't be the only person who finds "tank" builds extremely toxic. They literally do nothing but block. How is that a thing? But me? i have to dodge/block/time my skills ect ect... Keep in mind they are constantly doing damage from blocking.

    The other day i was in imperial city, 1 guy, tanking entire lobby, killing people by the masses. A couple days ago as well... i see this 1 guy tanking 5-8 people, killing them 1 by 1 despite them all hitting him at the same time. He was in my faction. Is this really the way tank builds were intended to be used? I don't see healers doing the same thing and DPS usually get squashed with 1-2 cc's and they most certainly can't tank 5-8 people much less an entire lobby. So why is it that tanks are the exception? Tanks should be tanks, not TANKS/DPS/healer.

    Hint: Use your damaging abilities to kill them.

    On a more serious note, in this game we have almost combined (Battle Spirit allows for some adjustments strictly for PVP) balancing so when people want generally just "tanks" nerfed - you do realize how much it would affect PVE side of things? Like tanking Veteran difficulty content like the hardest Trials? So it is not so simple to balance things keeping that in mind.

    And the builds what people describe as "tanks" are not tanks. Most often you are all roles in one and with all the high damage (after people DEMANDED the tank meta to end, remember?

    And ZOS nerfed most defensive sets like what many wanted.. and hey, here we are now. So since damage is so high (Spectral bow procs as an example can be like 8-15k even through 30-35k resistances on a SnB bar) people who play solo competitively had to build even more sturdy with even more HP to act as a buffer to not get instantly deleted and to benefit from % based heals since after the healing nerfs (what people wanted...) thats all you can do.

    So.. we are here BECAUSE people wanted things nerfed, ZOS did that.. and i guess people got what they wanted, right? Right? So once realizing that - asking for more nerfs without thinking on what that then will result in might not be the wisest of ideas. Experienced people are good at adapting to changes in a way that ZOS cannot pre-emptively even guess most times. So most often more nerfs just hurt the people who were asking them in the first place.

    Now we got strong procs and tanky people, combined and full glass cannons on specs that can do it. Couple classes thrive the best on this current meta, and of course there are couple that are good at potato farming even without building for being tanky. Those that enjoy playing a melee "brawler" (teh power fantasy of being the Conan you always wanted to be), HAS to build tanky or get erased by the Legolas3000 rp Archers who often move as a team, since what is better than Snipe spam other than TWO or more Snipe spammers.

    So you build tanky or you die in seconds. Tanky builds one downside is, when you meet another one like it and skill level is equal it will end up in a stalemate. So you hunt for not so experienced ones, who then complain about "tanks" killing them. Same Legolas3000 (and dear Mods, no naming and shaming or hurting the feelings of Legolas3000 happened during typing this text, since it was an example random imaginary name that was first one to pop in my head when thought about a name to a typical Sniper) as a ranged build is fine for using 2 proc sets on same not so experienced people to farm them from a safe space, but also wants that melee brawler to die in seconds before even reaching them for a proper fight.

    Conclusion: While everything is broken (procs, mythics, burst, being tanky) then nothing really is broken. You just pick your choice of broken setup (called meta) or a fun build for your own playstyle and go play it. No point in trying to get nerfed the thing that counters your own broken setup. You should all know after all these years, that those nerfs have just made things even more crazy. Stop for a moment and thing about this and the past and where we are now. You should come to the same conclusion if you play all classes and specs and are able to remove bias from your own playstyle if it is limiting your view.

    People have demanded nerfs for years and ZOS has done huge blanket nerfs and changes. Has the game turned into a balanced game? Seek the answer from your heart. :)

    Also you cannot start balancing this game on some 1vs1 scenarios on pvp between classes/specs and Conan vs Legolas3000, because of the group dynamics, remember this is not just a solo game, also pve side of things and all the gear options we have available for everyone and with the new gear that comes in all the time. Mission Impossible. People have tried that for years.

    So it is what it is. Just adapt. They will change classes and sets again at next big updates. New chapter will bring new "OP" stuff. It will happen, accepting that fact will make your gaming experience a lot better. Just use your imagination to make crazy builds yourself too. Atleast we got a LOT of crazy combinations now possible. :D

    zos can balance pve and pvp seperately, no one says balance them together. there are even examples of this in this game too like ambush was stunning players too then they changed to pve only and for pvp it snared.

    pve folks cry like no tomorrow when their favourite class deals 1k less dps, and we have so much nerfs from that side too.

    also tanks can tank and deal good damage right now. glass cannons can deal good damage but thats it. what is the reason for playing glass cannon?
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