Maybe have it where feeding on a target heals you to full health? Old feed used to heal you and since the new feed can only be used on weak NPCs out of combat a full heal would be fine.
TX12001rwb17_ESO wrote: »Maybe have it where feeding on a target heals you to full health? Old feed used to heal you and since the new feed can only be used on weak NPCs out of combat a full heal would be fine.
It would also be inconsistent with the current system because as the way it stands, feeding stops you from healing so why would you actively heal by feeding?
TX12001rwb17_ESO wrote: »Maybe have it where feeding on a target heals you to full health? Old feed used to heal you and since the new feed can only be used on weak NPCs out of combat a full heal would be fine.
It would also be inconsistent with the current system because as the way it stands, feeding stops you from healing so why would you actively heal by feeding?
Because I refuse to believe ZOS's ridiculous retcon. Also it'd make continued feeding at stage 4 worthwhile since it would give you an alternative to slotting a non-vampiric heal for your roleplaying adventure! (Since the rules on feed are so restricting to be used anywhere else.)
Also Vampiric Drain heals you and one of the feeding animations is a Vampiric Drain spell so powerful it kills the target! It really should heal and its stupid it doesn't.
TX12001rwb17_ESO wrote: »Maybe have it where feeding on a target heals you to full health? Old feed used to heal you and since the new feed can only be used on weak NPCs out of combat a full heal would be fine.
It would also be inconsistent with the current system because as the way it stands, feeding stops you from healing so why would you actively heal by feeding?
Because I refuse to believe ZOS's ridiculous retcon. Also it'd make continued feeding at stage 4 worthwhile since it would give you an alternative to slotting a non-vampiric heal for your roleplaying adventure! (Since the rules on feed are so restricting to be used anywhere else.)
Also Vampiric Drain heals you and one of the feeding animations is a Vampiric Drain spell so powerful it kills the target! It really should heal and its stupid it doesn't.
I actually finally figured it out. There have been hints at the great picture since Harrowstorm, but the Darkstorm prologue provided the last missing pieces of the puzzle.
We are indeed now Bloodfiends, not vampires.
The whole Greymoor story centers around weird experiments with vampirism and lycanthropy. Lamae's blood ritual is nothing else - it's an experiment, much like Arkasis', Lady Thorn's and the thirteenth exarch's. Whereas the Gray Host and Council created Bloodknights, Werewolf Behemoths and Stone Husks, Lamae procures Blood Scions and Bloodfiends. It's one and the same, but mirror images. And these experiments are the thread throughout the Greymoor expansion. Therefore, it's not a retcon.
Lamae's motives for her experiment are different from the Host's ones, though. We've known her motivations from the get go, but never really listened. It's simple, really: She wants to invert vampirism to spite Molag Bal. That's why taking blood makes you weaker now. Why vampirism is a subclass instead of a passive now. Why her version of a Vampire Lord doesn't grant new abilities but just passive boosts. New vampirism is designed deliberately to sh#% on our beloved TES vampirism. By Lamae and ZOS.
Unfortunately, this realization means there will be no future re-vamp. The new version does exactly what it's meant to do, it spites Molag Bal, TES vampires and us old vampires.
Vayln_Ninetails wrote: »TX12001rwb17_ESO wrote: »Maybe have it where feeding on a target heals you to full health? Old feed used to heal you and since the new feed can only be used on weak NPCs out of combat a full heal would be fine.
It would also be inconsistent with the current system because as the way it stands, feeding stops you from healing so why would you actively heal by feeding?
Because I refuse to believe ZOS's ridiculous retcon. Also it'd make continued feeding at stage 4 worthwhile since it would give you an alternative to slotting a non-vampiric heal for your roleplaying adventure! (Since the rules on feed are so restricting to be used anywhere else.)
Also Vampiric Drain heals you and one of the feeding animations is a Vampiric Drain spell so powerful it kills the target! It really should heal and its stupid it doesn't.
I actually finally figured it out. There have been hints at the great picture since Harrowstorm, but the Darkstorm prologue provided the last missing pieces of the puzzle.
We are indeed now Bloodfiends, not vampires.
The whole Greymoor story centers around weird experiments with vampirism and lycanthropy. Lamae's blood ritual is nothing else - it's an experiment, much like Arkasis', Lady Thorn's and the thirteenth exarch's. Whereas the Gray Host and Council created Bloodknights, Werewolf Behemoths and Stone Husks, Lamae procures Blood Scions and Bloodfiends. It's one and the same, but mirror images. And these experiments are the thread throughout the Greymoor expansion. Therefore, it's not a retcon.
Lamae's motives for her experiment are different from the Host's ones, though. We've known her motivations from the get go, but never really listened. It's simple, really: She wants to invert vampirism to spite Molag Bal. That's why taking blood makes you weaker now. Why vampirism is a subclass instead of a passive now. Why her version of a Vampire Lord doesn't grant new abilities but just passive boosts. New vampirism is designed deliberately to sh#% on our beloved TES vampirism. By Lamae and ZOS.
Unfortunately, this realization means there will be no future re-vamp. The new version does exactly what it's meant to do, it spites Molag Bal, TES vampires and us old vampires.
I don't like that you're making a lot of sense right now.
Making us into bloodfiends is basically the ultimate spite move.
Also if you put what you said in combination with the fact there's a rumor floating around that vamps were never meant to be playable in the game and the devs didn't want them, but bethesda stepped in.... It makes sense why they would go to great lengths to make vampirism complete trash. Which explains why it started off with only 2 abilities and an ult.
Where as werewolf as almost always been better, has a better kit, and over all is an actual viable optional build.
Vayln_Ninetails wrote: »TX12001rwb17_ESO wrote: »Maybe have it where feeding on a target heals you to full health? Old feed used to heal you and since the new feed can only be used on weak NPCs out of combat a full heal would be fine.
It would also be inconsistent with the current system because as the way it stands, feeding stops you from healing so why would you actively heal by feeding?
Because I refuse to believe ZOS's ridiculous retcon. Also it'd make continued feeding at stage 4 worthwhile since it would give you an alternative to slotting a non-vampiric heal for your roleplaying adventure! (Since the rules on feed are so restricting to be used anywhere else.)
Also Vampiric Drain heals you and one of the feeding animations is a Vampiric Drain spell so powerful it kills the target! It really should heal and its stupid it doesn't.
I actually finally figured it out. There have been hints at the great picture since Harrowstorm, but the Darkstorm prologue provided the last missing pieces of the puzzle.
We are indeed now Bloodfiends, not vampires.
The whole Greymoor story centers around weird experiments with vampirism and lycanthropy. Lamae's blood ritual is nothing else - it's an experiment, much like Arkasis', Lady Thorn's and the thirteenth exarch's. Whereas the Gray Host and Council created Bloodknights, Werewolf Behemoths and Stone Husks, Lamae procures Blood Scions and Bloodfiends. It's one and the same, but mirror images. And these experiments are the thread throughout the Greymoor expansion. Therefore, it's not a retcon.
Lamae's motives for her experiment are different from the Host's ones, though. We've known her motivations from the get go, but never really listened. It's simple, really: She wants to invert vampirism to spite Molag Bal. That's why taking blood makes you weaker now. Why vampirism is a subclass instead of a passive now. Why her version of a Vampire Lord doesn't grant new abilities but just passive boosts. New vampirism is designed deliberately to sh#% on our beloved TES vampirism. By Lamae and ZOS.
Unfortunately, this realization means there will be no future re-vamp. The new version does exactly what it's meant to do, it spites Molag Bal, TES vampires and us old vampires.
I don't like that you're making a lot of sense right now.
Making us into bloodfiends is basically the ultimate spite move.
Also if you put what you said in combination with the fact there's a rumor floating around that vamps were never meant to be playable in the game and the devs didn't want them, but bethesda stepped in.... It makes sense why they would go to great lengths to make vampirism complete trash. Which explains why it started off with only 2 abilities and an ult.
Where as werewolf as almost always been better, has a better kit, and over all is an actual viable optional build.
But.... Why work on werewolf but not vampire? I hate how he is making sense as well but what dev team would go out of their way to not want to add something so much they crush it out of spite? I have a sneaky suspicion they didn't want to add vampires or werewolves and it just so happened they ended up good in certain scenarios. Remember what happened after werewolves became OP after Moon Hunter? They got nerfed into the dirt.
VioletDracolich wrote: »To be Frank, why would you have passive outside of giving away bites?
Vayln_Ninetails wrote: »Also if you put what you said in combination with the fact there's a rumor floating around that vamps were never meant to be playable in the game and the devs didn't want them, but bethesda stepped in.... It makes sense why they would go to great lengths to make vampirism complete trash. Which explains why it started off with only 2 abilities and an ult.
TX12001rwb17_ESO wrote: »Vampirism just needs a few tweaks to be viable...
- You should gain 200 base Health Regeneration based on Stage, in return you receive 3% less healing per stage, this would equal anywhere between 800 extra base health regeneration and 12% less healing received at stage 4, base health regeneration would be high enough to become a viable resource and allow Vampires to build as Regenerator Builds.
- Vampiric Drain should be an execute dealing around 300% more damage based on enemy health remaining.
- Perfect Scion in addition to the existing effects should also boost weapon and spell damage by 620 making it an actual choice between having a Bat Cloak or a massive boost to attack power for 20 seconds.
- Blood Frenzy should become a "Bats" Gap Closer that absorbs health, morphs would increases health absorbed or inflict all enemies hit with Minor Lifesteal for 5 seconds.
VioletDracolich wrote: »TX12001rwb17_ESO wrote: »Vampirism just needs a few tweaks to be viable...
- You should gain 200 base Health Regeneration based on Stage, in return you receive 3% less healing per stage, this would equal anywhere between 800 extra base health regeneration and 12% less healing received at stage 4, base health regeneration would be high enough to become a viable resource and allow Vampires to build as Regenerator Builds.
- Vampiric Drain should be an execute dealing around 300% more damage based on enemy health remaining.
- Perfect Scion in addition to the existing effects should also boost weapon and spell damage by 620 making it an actual choice between having a Bat Cloak or a massive boost to attack power for 20 seconds.
- Blood Frenzy should become a "Bats" Gap Closer that absorbs health, morphs would increases health absorbed or inflict all enemies hit with Minor Lifesteal for 5 seconds.
With the exception of the Blood Frenzy suggestion, I like most of those ideas. I personally do like Blood Frenzy as is for the most part. Maybe reduce it's cost a little bit maybe? I know a lot of people hate the skill, but I personally think it's a fun risk reward.
TX12001rwb17_ESO wrote: »Vampirism just needs a few tweaks to be viable...
- You should gain 200 base Health Regeneration based on Stage, in return you receive 3% less healing per stage, this would equal anywhere between 800 extra base health regeneration and 12% less healing received at stage 4, base health regeneration would be high enough to become a viable resource and allow Vampires to build as Regenerator Builds.
- Vampiric Drain should be an execute dealing around 300% more damage based on enemy health remaining.
- Perfect Scion in addition to the existing effects should also boost weapon and spell damage by 620 making it an actual choice between having a Bat Cloak or a massive boost to attack power for 20 seconds.
- Blood Frenzy should become a "Bats" Gap Closer that absorbs health, morphs would increases health absorbed or inflict all enemies hit with Minor Lifesteal for 5 seconds.
VioletDracolich wrote: »Vayln_Ninetails wrote: »Also if you put what you said in combination with the fact there's a rumor floating around that vamps were never meant to be playable in the game and the devs didn't want them, but bethesda stepped in.... It makes sense why they would go to great lengths to make vampirism complete trash. Which explains why it started off with only 2 abilities and an ult.
Can I ask any sources for this rumor as it is the first I am hearing of this? If it is just a rumor, I wouldn't put stock in it. However, if there is evidence for it I would begin doing some things.
Vayln_Ninetails wrote: »I saw a few people talking about it on the forum, unfortunately I can't find any concrete evidence. I will keep searching, but hey.
Honestly, I could see this being the case. The evidence against ZOS hating vampires is very compelling.
TX12001rwb17_ESO wrote: »Vampirism just needs a few tweaks to be viable...
- You should gain 200 base Health Regeneration based on Stage, in return you receive 3% less healing per stage, this would equal anywhere between 800 extra base health regeneration and 12% less healing received at stage 4, base health regeneration would be high enough to become a viable resource and allow Vampires to build as Regenerator Builds.
- Vampiric Drain should be an execute dealing around 300% more damage based on enemy health remaining.
- Perfect Scion in addition to the existing effects should also boost weapon and spell damage by 620 making it an actual choice between having a Bat Cloak or a massive boost to attack power for 20 seconds.
- Blood Frenzy should become a "Bats" Gap Closer that absorbs health, morphs would increases health absorbed or inflict all enemies hit with Minor Lifesteal for 5 seconds.
TX12001rwb17_ESO wrote: »Vampirism just needs a few tweaks to be viable...
- You should gain 200 base Health Regeneration based on Stage, in return you receive 3% less healing per stage, this would equal anywhere between 800 extra base health regeneration and 12% less healing received at stage 4, base health regeneration would be high enough to become a viable resource and allow Vampires to build as Regenerator Builds.
- Vampiric Drain should be an execute dealing around 300% more damage based on enemy health remaining.
- Perfect Scion in addition to the existing effects should also boost weapon and spell damage by 620 making it an actual choice between having a Bat Cloak or a massive boost to attack power for 20 seconds.
- Blood Frenzy should become a "Bats" Gap Closer that absorbs health, morphs would increases health absorbed or inflict all enemies hit with Minor Lifesteal for 5 seconds.
Great ideas. I would also suggest healing to full health upon feeding and Mesmerize working on all NPCs, not only the merchants.
TX12001rwb17_ESO wrote: »Maybe have it where feeding on a target heals you to full health? Old feed used to heal you and since the new feed can only be used on weak NPCs out of combat a full heal would be fine.
It would also be inconsistent with the current system because as the way it stands, feeding stops you from healing so why would you actively heal by feeding?
TX12001rwb17_ESO wrote: »Maybe have it where feeding on a target heals you to full health? Old feed used to heal you and since the new feed can only be used on weak NPCs out of combat a full heal would be fine.
It would also be inconsistent with the current system because as the way it stands, feeding stops you from healing so why would you actively heal by feeding?
what??? thats not true. and in old games hp regen was disabled too. vamp can heal thru dmg, it did before and still can. bfb nerf was because it removed the sustain part in pve
VioletDracolich wrote: »Vayln_Ninetails wrote: »I saw a few people talking about it on the forum, unfortunately I can't find any concrete evidence. I will keep searching, but hey.
Honestly, I could see this being the case. The evidence against ZOS hating vampires is very compelling.
The post where people are talking about it would be a source, granted a bad source but a source none the less. If you could provide those posts it would be helpful in finding out if the rumors are unfounded or not.
Considering this game has multiple people working on it, I doubt each and every one of them hates vampires.
Vayln_Ninetails wrote: »TX12001rwb17_ESO wrote: »Maybe have it where feeding on a target heals you to full health? Old feed used to heal you and since the new feed can only be used on weak NPCs out of combat a full heal would be fine.
It would also be inconsistent with the current system because as the way it stands, feeding stops you from healing so why would you actively heal by feeding?
what??? thats not true. and in old games hp regen was disabled too. vamp can heal thru dmg, it did before and still can. bfb nerf was because it removed the sustain part in pve
It is true. Feeding DOES stop you from healing. The more you feed, you get to a point to where your health doesn't regen.
Lol....
Vayln_Ninetails wrote: »TX12001rwb17_ESO wrote: »Maybe have it where feeding on a target heals you to full health? Old feed used to heal you and since the new feed can only be used on weak NPCs out of combat a full heal would be fine.
It would also be inconsistent with the current system because as the way it stands, feeding stops you from healing so why would you actively heal by feeding?
what??? thats not true. and in old games hp regen was disabled too. vamp can heal thru dmg, it did before and still can. bfb nerf was because it removed the sustain part in pve
It is true. Feeding DOES stop you from healing. The more you feed, you get to a point to where your health doesn't regen.
Lol....
regen isnt healing in MMO sense. in old game you didnt regenerate in daylight, this is how they implemented it here.
and it doesnt matter if you dont build anyway i dont understand why you guys so stuck on this.
VioletDracolich wrote: »Vayln_Ninetails wrote: »I saw a few people talking about it on the forum, unfortunately I can't find any concrete evidence. I will keep searching, but hey.
Honestly, I could see this being the case. The evidence against ZOS hating vampires is very compelling.
The post where people are talking about it would be a source, granted a bad source but a source none the less. If you could provide those posts it would be helpful in finding out if the rumors are unfounded or not.
Considering this game has multiple people working on it, I doubt each and every one of them hates vampires.
It was me. I mentioned it somewhere. And I only heard that rumour from another player. So it really isn't a reliable source, but just a rumour. Would explain why the skill line was so small initially, though.
Vayln_Ninetails wrote: »This is true, I swear I saw a few peeps talking about it on one of the many vampire-rework-hate threads, but I can't find it now. All I remember is seeing someone talking about Bethesda probably stepped in to get vamps added since even in base-game pre greymoor they were a very lackluster skill line.
And the whole 'multiple people' thing doesn't really matter if the director or lead game designer hates vampires. It doesn't matter what the devs think.
Which is why the devs who originally were going to give us vampire lord (by giving blood scion full on bat-like wings) were told to clip them off.
Well, I wouldn't speculate as much if the devs would actually COMMUNICATE. Instead they're throwing self-indulgent ESO Lives and censor the forums.
And how do DK wings make him fly?
VioletDracolich wrote: »Well, I wouldn't speculate as much if the devs would actually COMMUNICATE. Instead they're throwing self-indulgent ESO Lives and censor the forums.
And how do DK wings make him fly?
That design choice comes from two points.
1. Their Dragon Leap ultimate allow for a long leap in the air, almost flight-like.
2. They're Dragon Knights. It's literally in the name.