Pearls of Ehlnofey – Whenever you cast a healing ability while your dominant resource is under 30%, gain 5 Ultimate
In the next patch, apparentlyPearls of Ehlnofey – Whenever you cast a healing ability while your dominant resource is under 30%, gain 5 Ultimate
I don't think giving healers a buff is going to fix the problem of healers not being needed in some content and groups. The fix would be to apply a supreme nerf to self heals for the other classes in PvE. Maybe make it so self heals isn't just incidental or one skill every other time through the rotation but something that actually needs to be applied often and with more than one skill for reliable self heals. Make self healing cause an obvious decrease in DPS through sacrificing part of the DPS skills in the rotation.
Oreyn_Bearclaw wrote: »They are getting one next patch. The elephant in the room is that any healing mythic item would have massive potential for abuse in PVP. Not saying it couldn't be done smart and effectively, but they would have to be REALLY careful.
Contaminate wrote: »
redspecter23 wrote: »Contaminate wrote: »
Then you're not built right for that item. If you wanted to leverage the bonus, you build for less sustain in order to pump out ultimate.
YandereGirlfriend wrote: »Ah, yet another back-door nerf thread for the Ring. As others before you, your angst is misdirected.
Rather than try to rain on others' parade, why don't you ask for increases to PvE mob damage that would make all of your healing more relevant in more content?
If players were forced to eat 10k/second damage AoEs in dungeons all of those 3DPS runs would come to a screeching halt and you wouldn't have enough spare time to simply be a "Buff Bot." The entire group would depend upon your you and your rotation just as surely as it does for DPS and the tank.
Of course, these substantial nerfs to Mending, Vitality, and other survival buffs already goes a bit in this direction but we should all be asking ZOS for more punishing and unavoidable damage phases in order to restore healers to their rightful glory.
I don't think giving healers a buff is going to fix the problem of healers not being needed in some content and groups. The fix would be to apply a supreme nerf to self heals for the other classes in PvE. Maybe make it so self heals isn't just incidental or one skill every other time through the rotation but something that actually needs to be applied often and with more than one skill for reliable self heals. Make self healing cause an obvious decrease in DPS through sacrificing part of the DPS skills in the rotation.
Scion_of_Yggdrasil wrote: »Oreyn_Bearclaw wrote: »They are getting one next patch. The elephant in the room is that any healing mythic item would have massive potential for abuse in PVP. Not saying it couldn't be done smart and effectively, but they would have to be REALLY careful.
There lies the other beast. Trying to balance the balance between PvP and PvE.
I mentioned that item in OP, but it doesn't "heal," which is what I'm getting at, and anyone can proc that with self heals.
For the healers "power fantasy" its not about restoring ultimate, its about healing. And our sets are often way more boring and bland compared to some of the unique, innovative ways dps sets deal more dmg.
It can be done... it just doesn't ever get done is my complaint. Everything seems to revolve around DPS.
derpy_cat1234 wrote: »Healer = support dps in both dungeons and high end trials. There are very few encounters in this game where a half decent group needs 2 dedicated healers. So just strap on roaring+mk and start parsing. Can easily hit like 40k+ dps and increase group dps. Thats a different way to play healer if you wanna. Also yea new new ring is nuts. Will either get nerfed or say hi to 2 tank 10 vamp dds with bfb and vampire toggle meta
What about a mythic item that does something like:
(1) Enemies in the radius of friendly AoEs take 50% of the healing as damage
It would allow healers to add more to group DPS while still being "Healers" instead of slotting pure damage skills, but the damage output would still be lower than any real AoE damage skill.
What about a mythic item that does something like:
(1) Enemies in the radius of friendly AoEs take 50% of the healing as damage
It would allow healers to add more to group DPS while still being "Healers" instead of slotting pure damage skills, but the damage output would still be lower than any real AoE damage skill.
What about a mythic item that does something like:
(1) Enemies in the radius of friendly AoEs take 50% of the healing as damage
It would allow healers to add more to group DPS while still being "Healers" instead of slotting pure damage skills, but the damage output would still be lower than any real AoE damage skill.
Isn't that what the Templar healing AoE used to do? something like that anyway...Ritual of Retribution? I can't keep up with all the Templar nerfs....but I seem to remember something about them doing away with that.