When will healers get a mythic item?

Scion_of_Yggdrasil
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It seems with every update ESO turns more and more into DPSO, and forgets that it offers 2 other roles... Healers are already barely necessary most times, especially when DPS can essentially override mechanics. Tanks are a different discussion, but at least tanks are needed more than healers, and also have some decent mythic items that would compliment their role. When will heals get the same love that DPS does and get a mythic item that compliments heals?

Yes, we have one mythic item that gives us ultimate when we heal, but there are plenty of other sources we can turn to for that. Besides, that item is proc-ed by heals, instead of complimenting heals or actually healing. DPS... I repeat, DPS just got a ring (potentially) that heals them (our job, first of all) that literally doesn't allow us to do our role (wearer cannot receive heals from others). Do we just want to get rid of the healer role while we're at it then? Personally, I don't think it matters if this ring is widely used or not, because its very creation insults healers, and is a message that our role will always be on the back burner. Is that a bit dramatic? Most likely. But come on...

It would just be nice to see healing made more rewarding/engaging. DPS has some fun, innovative set options offering unique approaches to upping DPS. Healers? We get AOE's on steroids, or buffs on heals.... stuff that can already be provided with existing skills. Why not give us some unique approaches to healing or damage mitigation? Sets that bind souls you heal, and all dmg is distributed evenly among bound souls? Sets that add stacks on allies when they are healed, offering buffs? Sets that alter your light/heavy attacks, applying lifesteal, magickasteal, or staminasteal to enemies? Sets that affect enemies in your AOE heals? Sets that offer shields when healing? Im not asking for the mother of all heals, just something different and innovative, instead of the usual AOE heal, or ally buff. More importantly, when will healers get a mythic item, that truly compliments our role?
  • RodneyRegis
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    Don't worry too much, the new ring will be nerfed through the floor a couple of weeks after it goes live.
  • kargen27
    kargen27
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    I don't think giving healers a buff is going to fix the problem of healers not being needed in some content and groups. The fix would be to apply a supreme nerf to self heals for the other classes in PvE. Maybe make it so self heals isn't just incidental or one skill every other time through the rotation but something that actually needs to be applied often and with more than one skill for reliable self heals. Make self healing cause an obvious decrease in DPS through sacrificing part of the DPS skills in the rotation.
    and then the parrot said, "must be the water mines green too."
  • Husan
    Husan
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    In the next patch, apparently
    Pearls of Ehlnofey – Whenever you cast a healing ability while your dominant resource is under 30%, gain 5 Ultimate
  • Contaminate
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    Husan wrote: »
    In the next patch, apparently
    Pearls of Ehlnofey – Whenever you cast a healing ability while your dominant resource is under 30%, gain 5 Ultimate

    Bruh unless I’m spamming BoL or are fighting the magical-eater in Fungal2 I can’t get my magicka below 50%

    That item’s useless
  • Spartabunny08
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    Husan wrote: »
    In the next patch, apparently
    Pearls of Ehlnofey – Whenever you cast a healing ability while your dominant resource is under 30%, gain 5 Ultimate

    Does not apply
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    Husan wrote: »
    In the next patch, apparently
    Pearls of Ehlnofey – Whenever you cast a healing ability while your dominant resource is under 30%, gain 5 Ultimate

    Yes, I made reference to that in OP. But I would rather wear a full other set and get ultimate via other means. That ring would hardly proc for me.
    kargen27 wrote: »
    I don't think giving healers a buff is going to fix the problem of healers not being needed in some content and groups. The fix would be to apply a supreme nerf to self heals for the other classes in PvE. Maybe make it so self heals isn't just incidental or one skill every other time through the rotation but something that actually needs to be applied often and with more than one skill for reliable self heals. Make self healing cause an obvious decrease in DPS through sacrificing part of the DPS skills in the rotation.

    Im not really looking for a buff. As you said, healing is barely necessary and that's its own issue. Maybe give healers some sets that make it less boring though? Sets that benefit combat in other ways, since heals are rarely needed?? Give us some debuffs for enemies maybe??? There are so many unique and fun DPS sets, but healer sets are just blah.

    Take relequen, for example: very hands on approach, having to manage your wind stacks, especially on multiple targets. I think its a hoot.

    What if we got a set where light/heavy attacks apply stacks to enemies, siphoning X health per stack every second and healing the nearest ally? Or stacks that reduce resistances, or dmg output? What if at max stacks it stuns nearby enemies, or heals nearby allies?

    Damage mitigation is the name of the game, and healers don't necessarily need to "heal" to keep the team alive. I have Time Freeze on my bar, and find that to be way more useful in keeping mobs in check than trying to heal whoever is caught between them. We could have more "support" sets that don't even restore health, but that a healer might find useful. Most healers either tank/heal or dps/heal anyways. So lets give those playstyles some sets?

    What if some sets alter the effects of our heals??? Healing is reduced by X% but also restores X stamina or magicka? AOE heals also immobilize targets within for 1.5 sec when cast? The limit does not exist!
  • Oreyn_Bearclaw
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    They are getting one next patch. The elephant in the room is that any healing mythic item would have massive potential for abuse in PVP. Not saying it couldn't be done smart and effectively, but they would have to be REALLY careful.
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    They are getting one next patch. The elephant in the room is that any healing mythic item would have massive potential for abuse in PVP. Not saying it couldn't be done smart and effectively, but they would have to be REALLY careful.

    There lies the other beast. Trying to balance the balance between PvP and PvE.

    I mentioned that item in OP, but it doesn't "heal," which is what I'm getting at, and anyone can proc that with self heals.

    For the healers "power fantasy" its not about restoring ultimate, its about healing. And our sets are often way more boring and bland compared to some of the unique, innovative ways dps sets deal more dmg.

    It can be done... it just doesn't ever get done is my complaint. Everything seems to revolve around DPS.
  • redspecter23
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    Husan wrote: »
    In the next patch, apparently
    Pearls of Ehlnofey – Whenever you cast a healing ability while your dominant resource is under 30%, gain 5 Ultimate

    Bruh unless I’m spamming BoL or are fighting the magical-eater in Fungal2 I can’t get my magicka below 50%

    That item’s useless

    Then you're not built right for that item. If you wanted to leverage the bonus, you build for less sustain in order to pump out ultimate.
  • UntilValhalla13
    UntilValhalla13
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    Honestly, there's only a handful of places in the endgame where super disgusting heals are needed. Vcr+3 prog groups and maybe vka hm.

    Hitis was one of the more interesting recent sets. It's basically bogdan on steroids, and reduces block cost, dodge roll cost, etc.

    Most healers probably wouldn't have room for a mythic, since they're already front barring an arena weapon of some type; either master's or black rose.

    Healing and tanking in this really differs, compared to other games. In eso, they're mainly support roles that are there to buff the dps as much as possible, so that the fights can be over quicker.
  • CaffeinatedMayhem
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    Husan wrote: »
    In the next patch, apparently
    Pearls of Ehlnofey – Whenever you cast a healing ability while your dominant resource is under 30%, gain 5 Ultimate

    Bruh unless I’m spamming BoL or are fighting the magical-eater in Fungal2 I can’t get my magicka below 50%

    That item’s useless

    Then you're not built right for that item. If you wanted to leverage the bonus, you build for less sustain in order to pump out ultimate.

    Substitute some damage glyphs for magicka regen (will help your heals) and try for 100% uptime on the SPC buff. Needing to overheal every 5 seconds regardless eats up a lot of my magicka, even as a necro.
  • YandereGirlfriend
    YandereGirlfriend
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    Ah, yet another back-door nerf thread for the Ring. As others before you, your angst is misdirected.

    Rather than try to rain on others' parade, why don't you ask for increases to PvE mob damage that would make all of your healing more relevant in more content?

    If players were forced to eat 10k/second damage AoEs in dungeons all of those 3DPS runs would come to a screeching halt and you wouldn't have enough spare time to simply be a "Buff Bot." The entire group would depend upon your you and your rotation just as surely as it does for DPS and the tank.

    Of course, these substantial nerfs to Mending, Vitality, and other survival buffs already goes a bit in this direction but we should all be asking ZOS for more punishing and unavoidable damage phases in order to restore healers to their rightful glory.
  • Astrid
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    The new ring paired with heroism pots would be extra juicy for horn uptime on healers. Staying below 30% is a breeze, just stack spell damage and run the thief. Massive heals. No one really runs regen anymore except some fights (first boss in HoF when you’re a purge bot, ew!) Sacrificing an arena weapons not a problem either, they’re not a requirement they’re just nice because we can. Save spell power pot maybe for emergencies for when you need the return and lay off the heavy attacking. It’ll be nice to see how it pans out.
  • derpy_cat1234
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    Healer = support dps in both dungeons and high end trials. There are very few encounters in this game where a half decent group needs 2 dedicated healers. So just strap on roaring+mk and start parsing. Can easily hit like 40k+ dps and increase group dps. Thats a different way to play healer if you wanna. Also yea new new ring is nuts. Will either get nerfed or say hi to 2 tank 10 vamp dds with bfb and vampire toggle meta
  • ayu_fever
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    as a healer main, i am anxious to get an awesome myhtic item at some point.
    also as a healer main, i also wonder when we will be necessary for all groups.

    more dps should NEVER be the answer. encounters and mechanics were designed to be followed and not meant to just “kill it quick.”

    player dps is too high. has been for years and has spiraled out of control.
    this patch is a start to lowering player damage and i hope for many more.
    i welcome all damage nerfs because then healers are much more welcome to any group so the game can be played as intended.
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • Cryptical
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    They’re reining in player damage because that’s easier than going through all the existing dungeons to rebuild the damage output into something that causes a need for healers.
    Xbox NA
  • Scion_of_Yggdrasil
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    Ah, yet another back-door nerf thread for the Ring. As others before you, your angst is misdirected.

    Rather than try to rain on others' parade, why don't you ask for increases to PvE mob damage that would make all of your healing more relevant in more content?

    If players were forced to eat 10k/second damage AoEs in dungeons all of those 3DPS runs would come to a screeching halt and you wouldn't have enough spare time to simply be a "Buff Bot." The entire group would depend upon your you and your rotation just as surely as it does for DPS and the tank.

    Of course, these substantial nerfs to Mending, Vitality, and other survival buffs already goes a bit in this direction but we should all be asking ZOS for more punishing and unavoidable damage phases in order to restore healers to their rightful glory.

    Many others, including myself, have been asking for less 1-shot mechanics and more small-constant-dmg mechanics for a while now. I worry about creeping mob dmg up though because I've seen way to many builds crumble under the slightest pressure, and any more dmg would be similar to a 1-shot. I also blame this on resource scaling, and the plethora of glass cannon players. Also, peoples inability to stop their rotation and, well... react. I think its way too commonplace for people to expect a healer to out-heal everything. This may be the case, but then our attention is focused solely on your poor decision, putting the rest of the group in jeopardy.

    The way I see it (and this is just my personal opinion, from the perspective of someone who only plays healers/tanks), ESO has been catering to DPS for far too long, and has been balancing everything around it as well, basically neglecting healers and tanks and giving us hardly any meaningful mechanics or content (why not make a healing arena, where we have to keep npcs alive? Oh yah, because this is a DPS game). Now we have way too many DPS that confuse the word support with serve. Tanks don't even want to pug anymore because of reasons. Healers aren't dedicated healers, but usually a dps/heal build, and in case you didn't realize... us healers want to heal, thats kinda the whole point. What are roles anymore? Healer/Tank is just a shortcut into the dungeon finder queue. At least tanks are still necessary, whereas healers are just a preference based on your skill level.

    The reason I ask for a healing item, that actually heals on proc instead of rewarding us for heals, is because of the unique position healers find ourselves in now-a-days. At this point, give me a good mythic item that heals on proc, and i can slot another DPS skill, or equip a DPS set instead of winters respite. And regardless of its end-game usefulness, it would be nice to have a bone thrown our way, since DPS gets all the things.

    End tangent.

    [Edit to add:] And nice try, but re-read. Nowhere have I said I want this item nerfed. I simply complained about it circumventing the healers role. And the other main point, in case you missed it, was that healers could use a mythic item that boosts our heal game in the same way that DPS items boost precious DPS.
    Edited by Scion_of_Yggdrasil on September 24, 2020 1:54PM
  • Starlight_Whisper
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    kargen27 wrote: »
    I don't think giving healers a buff is going to fix the problem of healers not being needed in some content and groups. The fix would be to apply a supreme nerf to self heals for the other classes in PvE. Maybe make it so self heals isn't just incidental or one skill every other time through the rotation but something that actually needs to be applied often and with more than one skill for reliable self heals. Make self healing cause an obvious decrease in DPS through sacrificing part of the DPS skills in the rotation.

    No, but it would be nice to have a new toy for actually healing the group.
  • Sealish
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    What about a mythic item that does something like:

    (1) Enemies in the radius of friendly AoEs take 50% of the healing as damage

    It would allow healers to add more to group DPS while still being "Healers" instead of slotting pure damage skills, but the damage output would still be lower than any real AoE damage skill.
    Edited by Sealish on September 24, 2020 3:58PM
  • Oreyn_Bearclaw
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    They are getting one next patch. The elephant in the room is that any healing mythic item would have massive potential for abuse in PVP. Not saying it couldn't be done smart and effectively, but they would have to be REALLY careful.

    There lies the other beast. Trying to balance the balance between PvP and PvE.

    I mentioned that item in OP, but it doesn't "heal," which is what I'm getting at, and anyone can proc that with self heals.

    For the healers "power fantasy" its not about restoring ultimate, its about healing. And our sets are often way more boring and bland compared to some of the unique, innovative ways dps sets deal more dmg.

    It can be done... it just doesn't ever get done is my complaint. Everything seems to revolve around DPS.

    Funny, I thought healer power fantasy was to be able to overlap warhorns. haha
  • FrancisCrawford
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    Healer = support dps in both dungeons and high end trials. There are very few encounters in this game where a half decent group needs 2 dedicated healers. So just strap on roaring+mk and start parsing. Can easily hit like 40k+ dps and increase group dps. Thats a different way to play healer if you wanna. Also yea new new ring is nuts. Will either get nerfed or say hi to 2 tank 10 vamp dds with bfb and vampire toggle meta

    If you're wearing MK anyway then the Torc could be pretty appealing, no?
  • Scion_of_Yggdrasil
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    Sealish wrote: »
    What about a mythic item that does something like:

    (1) Enemies in the radius of friendly AoEs take 50% of the healing as damage

    It would allow healers to add more to group DPS while still being "Healers" instead of slotting pure damage skills, but the damage output would still be lower than any real AoE damage skill.

    Thats the type of healer items I'm talking about. Compliment our heals. Alter our heals. Something. Anything other than "heres some ultimate."
  • josiahva
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    Sealish wrote: »
    What about a mythic item that does something like:

    (1) Enemies in the radius of friendly AoEs take 50% of the healing as damage

    It would allow healers to add more to group DPS while still being "Healers" instead of slotting pure damage skills, but the damage output would still be lower than any real AoE damage skill.

    Isn't that what the Templar healing AoE used to do? something like that anyway...Ritual of Retribution? I can't keep up with all the Templar nerfs....but I seem to remember something about them doing away with that.
  • Scion_of_Yggdrasil
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    josiahva wrote: »
    Sealish wrote: »
    What about a mythic item that does something like:

    (1) Enemies in the radius of friendly AoEs take 50% of the healing as damage

    It would allow healers to add more to group DPS while still being "Healers" instead of slotting pure damage skills, but the damage output would still be lower than any real AoE damage skill.

    Isn't that what the Templar healing AoE used to do? something like that anyway...Ritual of Retribution? I can't keep up with all the Templar nerfs....but I seem to remember something about them doing away with that.

    All the more reason to re-introduce it as a set bonus! lol
  • Iccengi
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    You know healers are not important because for patches now they have been nerfing healing.
    End game pve two dedicated healers is unheard of In trials. You get a healer and a dps with springs in their rotation.
    All our monster sets offer rather paltry effectiveness compared to the booming choices in dps and tanking and we haven’t had a new good monster set in pretty much forever.
    Speaking of which we haven’t gotten a new real good healing set in forever that wasn’t intended as a dps set. The last good one was hiti which came with the added bonus of a giant bright aoe that made everyone else grip their panties and seize.
    Dungeons? You get 1 that requires a healer.

    1

    The 4 man arena most peeps don’t run a healer too. It’s just easier with 3 dps and faster.

    Let’s not forget that combat metrics are just absolutely never going to be given to console even though that would solve a lot of the problem of how healers are judged by how people “feel” they do, are diminished in their role importance and often referred to as a carry role. It would fix the toxicity and gossip that was largely fixed with the dummy for dps (I’m not saying some dps aren’t toxic lol just not in this way). And before you say oh that would break the game! We already have it in BG’s. It’s just dps already have a dummy and support are just not a priority.
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