Maybe. But people aren't upset about Greymoor's writing quality in comparison to other MMOs, but in comparison to previous content in ESO.YstradClud wrote: »ESO still gives a decent amount of resources to their writing and questing in my opinion. There seems to be a ton of side quests to do as usual and I often find myself enjoying some of them more then the main quest line. Go have a look at some of the other mmorpgs around and see how streamlined and guttered the questing is.
SydneyGrey wrote: »I thought the story was a little dull until it got to the second half of it, and then it got good. The story-lines from Summerset, Elsweyr and (of course) Orsinium were better.
LukosCreyden wrote: »Old post, but I'm a Necromancer, so hey.
This is the first time where I've felt compelled to criticize the writing of ESO. They usually get it either spot on, or very good.
The story, "plot twist" and characters are all so uninspiring and predictable. The Princess is probably one of the worst offenders, being a walking trope. The King was easily marked as the main villain of this Chapter as soon as you spoke to him.
The story just isn't all that interesting, which is a real shame.
Another issue I have is with the dialogue options. My character is a mage that has seen and experienced some crazy stuff; why do the dialogue options treat my character like they have the intelligence of a five year old? At least word the options differently or give us... options!
I'll not fault the Art Team here, as Blackreach is a beautiful zone, but there is an awful lot of things with this Chapter that I find to be quite mediocre. This actually comes as quite a surprise to me, as the stories are usually very good.
I really hope this is a temporary dip in quality and not the new norm, as I like to immerse myself in a good story in ESO and with Greymoor, that hasn't happened at all.
My biggest concern is that this story isn't over yet. We have this to deal with for the rest of the year. I REALLY hope the Q4 DLC is an improvement.
My main problem with main quest, is currently Svana's absolute plot protection.A young girl, grown in the palace, probably pampered all her life, goes alone into wilderness of Skyrim, wearing only light shirt, breeches and carrying a shabby bow. She founds lift into Blackreach, travels half ot the place, without having any problems with falmer, chaurus, then she infiltrates a camp full of vampire warlords, icereach withches and vampire hounds, drags out three adult harrowed, who barely move, and noone in the camp pays any attention to that! Also, it was painfully obvious, that both her parents gonna die, that her father will be villain in some capacity, and that Svana will be ruler in the end.
I felt there was a lot of build-up and mystery for ... nothing.Like, the Gray Reliquaries were relevant and tied the story into the whole prelude with Unhallowed Grave... but the stone husks? What was the point other than to have us fight 5 random husks during the last quest? Coven witches create a ritual that allows them harvest souls, which funnelled through a Reliquary makes the Grey Host resurrect... was the stone husk side-plot really relevant? Magic flower grown into random shapes makes Werewolf bodies rez? Why? So random and pointless. The enemies during Harrowstorms materialise without any Husks at all.And the story was pretty cliché and uninspired... plus we're really edging into Disney princess territory.
It was also only explained away with 2 voicelines and had no impact on the story further than that. When I first saw the concept art in the trailer, I thought we'd have a very cool 'Terracotta Army' vibe - an ancient army imprisoned in stone, waiting to be awakened, or something. But nah. Reminds me of the awesome Mephala reveal during the Summerset trailer, only to involve her in really only one quest and even then her contribution was completely forgettable.
And yeah, I agree with the posters above, the investigation dragged out too long... The reveals weren't relevant enough for an actual payoff for all the back-and-forth legwork and the 'trying to figure out a mystery with the mental acumen of a 5 year old' snail pace that we had for 3/4s of the story.As in, the only good princess is an orphaned princess. Could we have a situation where family members are written into the plot to explore family dynamics, rather than to fulfil the 'dead family member' trope? Khamira the orphaned cat princess who has to accept her responsibility, Svana, the orphaned Nord princess who does the same, Valsirenn, the woman with a dead daughter whose husband also dies, but her mentor dies too so she has to assume the mantle of responsibility too.The 'twist' was also stale and had no impact at all. For twists/reveals, Orsinium did it well.
Jesus Christ. Prince Irnskar and Jorunn at the end were honestly a welcome sight, to know that a few characters are allowed to have live relatives (plus the contrast between the Prince and his father's alliance-oriented politics was a good plotline in Eastmarch, and he was allowed to grow as a character without killing off his father first).Because let's be honest, were any of the players surprised? That Svargrim a caricature-ish grump who hates our guts does nothing for his kingdom and seems to halt any investigation with shady tactics at every turn could have been eeeeevil?! No way! Betrayals/reveals have no weight if the player isn't at least a little bit involved or implicit in the action. Like in Orsinium, that was well built-up and well executed. You believed them at first, you understood their reasoning for what you're all trying to do, and when their treachery was revealed you still understood why they did it.I also thought the side quests were relatively weak.
It would have been an actual twist if Fennorian was working against us. Instead of brewing a protective potion, he tried to make a solution that sped up the harrowing process. And Old Mjolen needs to figure it out the last minute. He isn't kidnapped but disappears on purpose to report in with his true masters. And then we would have been like 'Did we really trust a vampire all along like an idiot because he said he was a member of Ravenwatch? Dayum, that's pretty stupid of us indeed, but hey game, you tricked us cause if you give us a companion we immediately trust them!' Or he could have been involved in some shady/tough choices at least. Like drain blood from the living. But no, even when tortured he was a good little puppy and only drank of his flask which we conveniently had on us.Like Rigurt's shenanigans, okay, fine, it's a running gag. But other than that? The lost daughter at Morthal? Ehh. The mother runs off almost gets herself killed (for no reason, because of plot stupidity) and yet both survive... instead of a potentially interesting choice of who we want to save - the mother who did nothing wrong or the child that caused the death of so many.So, yeah... not much 'Gothic' about the story... it was more like a dumbed down episode of Scooby Doo with too much magical mumbo-jumbo that just wasn't all that relevant in the end. Oh, and of course, the Team Rocket-style 'smell ya later' convenient disappearance of a certain character... I guess ZOS need to sell their DLCs some way, so overarching stories...yay?
The 'Pale man' murders side quest would have been a cool reveal... if we didn't have literally hundreds of Falmer enemies all around the zone already. Instead of a cool reveal, it killed all mystery. The shipwrecked sailors? I thought it was going to be great, it had the setup and the ambiance and buildup with the snow effects for it, but it turned into a 'random mage/cultist/necromancer is doing random evil things in this ruin, stop them' quest instead. Compare that to the ebony mine in Vvardenfell quest.
The best quest was the Dwemer Public Dungeon one, but mostly because it was a giant Easter Egg and had huge lore implications. The rest were pretty forgettable. And that includes the pretty forgettable main quest.
It's by far the least funny expansion. I somehow missed the english humour that's in a lot of other expacs. What that's concerned Lyris' brawn and sense of urgency also can not replace Abnur's cynical remarks.
Yeah, i miss Abnur's punchlines so much.
I'm quite upset of what they did with him in Elsweyr. I mean, they deciced to sacrifice him while he was a character with so much potential.
And in the same time they bring back characters the player has chosen to kill like Sai Sahan or Lyris for no reason. It's useless to let the player make choices if in the end they ignore it and do like if your choice doesn't matter.
NotaDaedraWorshipper wrote: »
He's one character I don't mind at all coming back. He still can too, his status is not 100% sure, and it is Abnur we're speaking of. He's more of an ass and stubborner than a donkey.
Edit: Aaand I noticed now this is a necro
I will say that Elsweyr had at least much better presentation. I can't recall a single interesting locale or cinematic effect in Greymoor. Usually the main quest locations get more ... strange as you progress, e.g. Clockwork City in Morrowind, Crystal Tower in Summerset, the moons in Elsweyr, whatever that Hist-adventure was in Murkmire. There was nothing like that in Greymoor.navystylz_ESO wrote: »
Don't say Blackreach, we literally go there in the prologue quest and can stroll around from the beginning. What a wasted opportunity.
Elsweyr also at least had interesting side quests to make up for the main story (e.g. the Ashen Scar, Skooma Cat, insights into Akaviri culture, etc). Is there any compelling story in the whole of Western Skyrim?
A stranded ship on a frozen coast (hello, is Wrothgar a joke to you ZOS?)? An Orc mining operation going bad (again ... Wrothgar, hello?)? A daedric cult shrine overrun by some other baddy? None of this is worthy of a chapter.
It's as if someone in the design meeting said "I'd really like to do this story again we've told a dozen times, but this time with less polish and more women".
MagicAndrej wrote: »IMO:
Summerset > Elsweyr > Vvardenfell > Greymoor
Vvardenfell still has a special place in my heart, mostly because I've loved wardens ever since and they're the only class I play.
BlueViolet wrote: »I enjoy most of the storylines in ESO, some of them quite a bit. But I'm finding myself struggling to feel invested in the Greymoor chapter. I feel quite bored by the whole thing, not to mention the constant "fetch and carry" to virtually the same places repeatedly.
I know that kind of thing is common in games like this, but Greymoor just feels like it has taken it to a new level of repetitiveness so far. I am finding it really difficult to work through the story this time.
The stupid King is incredibly frustrating, to the point I'd like to reach through my screen and just rip his beard out by the roots. Fenn seems kind of whiny, and I don't know why all these vampires are running around outside in the daylight like they're wearing 5 million + vampire sunscreen. Svana feels somewhat "forced" though I don't know why, it's just an impression I guess.
I'm a bit disappointed to be honest.
Vayln_Ninetails wrote: »
Svana feels forced probably because she plays the exact same role as the main cat lady from Elsweyr. Khamira or whatever her name was.
>Princess loses both parents
>Helps hero
>Is questioning whether or not she should lead
It is literally almost the same character. IMO, she's very unneeded.
I played the main story and most of side quests on one character, but i can't remember what happened. I remember how the story begins but nothing else really. And i guessed who is the villain and who will be the hero in the very beginning. The original stories before dlcs were more memorable. I liked the peculiar bottle quest though, i can remember that quest, i always like it when that guy shows up. I guess i couldn't get into the main story. The male vampire was ok, i remember chatting him up all the time, but can't recall what he said or did. Just the face.
Anyone else tired of this heroic trope in ESO. We need a dlc where our character can choose to become a evil villain or molag bal's minion, the only DLC I actually liked in ESO was Dark Brotherhood, you actually felt like the villain slaying heroes. It was fun and unique. Hopefully next year, we can get something different.