A Suggestion for the Fortitude, Endurance, and Intellect Buffs

Jaded_Jay
Jaded_Jay
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Hello. I will start by saying that I like the new approach to the buff system, however, the recovery major/minor buffs need a slight tweak. Now that the major/ minor buffs are balanced around set Bonus Efficiency Standards, these recovery bonuses should NOT be percent based and should instead be flat recovery values. The current proposed change to these buffs is 20% for minor Fortitude/ Endurance/ Intellect and 40% for major. This means that those buffs will be very strong for builds with higher recovery values and underwhelming for builds with low recovery values. Since the set bonus recovery value is 129, it would make more sense to instead switch these buffs to 258 recovery for the minor versions and 516 recovery for the major versions. This would insure that bi-stat PVE builds that only have about 800 unbuffed recovery, and higher recovery builds will benefit equally.
Edited by Jaded_Jay on September 21, 2020 6:56PM
  • Olupajmibanan
    Olupajmibanan
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    Isn't that the point? To reward to those that put something in recovery instead of stacking full dmg?

    Your proposed change would return us to pre-Morrowind state when sustain didn't matter a single bit and you could go full damage.
    Edited by Olupajmibanan on September 21, 2020 6:56PM
  • ManDraKE
    ManDraKE
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    Isn't that the point? To reward to those that put something in recovery instead of stacking full dmg?

    Your proposed change would return us to pre-Morrowind state when sustain didn't matter a single bit and you could go full damage.

    if the minor/major endurance/intelect numbers go live, trust me, EVERYONE will be running 3 damage sets. It was already possible with the torc of tonal.
  • Jaded_Jay
    Jaded_Jay
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    Isn't that the point? To reward to those that put something in recovery instead of stacking full dmg?

    Your proposed change would return us to pre-Morrowind state when sustain didn't matter a single bit and you could go full damage.

    Unless you have under about 1.3k unbuffed recovery then my proposed change is actually not a buff.
  • Olupajmibanan
    Olupajmibanan
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    Jaded_Jay wrote: »
    Isn't that the point? To reward to those that put something in recovery instead of stacking full dmg?

    Your proposed change would return us to pre-Morrowind state when sustain didn't matter a single bit and you could go full damage.

    Unless you have under about 1.3k unbuffed recovery then my proposed change is actually not a buff.

    Base recovery is 544, breton racial is 100, worm is 145.

    That's the all of base flat recovery people tend to have these days. And if sustain issues occurs, people put on false god which solves that via cost reduction instead of recovery.

    So, the change to Major Intellect brings 108 more recovery to the table (128 on Breton, 157 on Breton with Worm active). 157 more recovery at best. Your proposal is to instead of 314 already scaled recovery, give people 516 unscaled recovery which will furtherly be buffed by CPs, light armor passives and class passives.

    Your proposal favors those that do not invest in recovery and go full damage and it should absolutely be the other way.
    Edited by Olupajmibanan on September 21, 2020 7:34PM
  • ebix_
    ebix_
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    the thing is if your main recovery is stamina then you stack it and endurance rewards it but if you add a solid 500 then by using a 3stat potion you get 500 to your secondary recovery as well which is really overpowered since you never invested on that , for example magicka can dodge like stamina and stamina can use defensive magicka abilities for ever like a magicka class ..
    dosent look like a good idea to me.
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