Jabs to Templars is like what Flame Whip is to DK's, Cliffracer is to Wardens, and Veiled Strike is to NB's. Take it away and it seriously crushes their performance overall. MagPlars in particular have only two choices now. Pick up Elemental weapon or Force Shock, and sadly one of those is locked behind a DLC not every Templar owns.
Expect Jabs has a snare...
When will you non-Templars understand that Jabs is also a snare to the Templar. If there was no snare to the enemy, how would a Templar ever land the 4 hits.
LOL, I'm going to make a Javlin chucking ass character since it ignores resistsnces for some pure damage fun, since current power scaling and mythic items would make this a fun spammable/CC skill since you can dysnc gap closers on you.