Luke_Flamesword wrote: »Yeah, it's massive QoL change for consoles and no one deny this, but we can also talk about it. It was presented at stream so there no a big need to try it out personally. Lazy writ do it with just one button to craft everything so on PC people will still prefer addon than ingame solution which is bad because we miss oportunity to load a one addon less.
It''s really good idea to create official solutions to replace addons (and give new options for consoles) but when official solution is worse than addon - it's not very good
btw last time we got "Include bank items", now this - I really hope that this part of bigger plan to do regular QoL changes.
I think it is great. But I also worry it falls very short. It appears that you need to have the quest active in order for the crafting station to pick up on the needs for the writ. So you still have the issue of needing to identify if you can even open the master writ before opening, in which case you still need to cycle through the requirements for the writ in the crafting station, then back out and accept the writ, then craft it. Plus, since you can only have one writ open at a time of a type, you will still have to travel back and forth between the turn in and the crafting stations in order to auto-craft the writ.
Dusk_Coven wrote: »I think it is great. But I also worry it falls very short. It appears that you need to have the quest active in order for the crafting station to pick up on the needs for the writ. So you still have the issue of needing to identify if you can even open the master writ before opening, in which case you still need to cycle through the requirements for the writ in the crafting station, then back out and accept the writ, then craft it. Plus, since you can only have one writ open at a time of a type, you will still have to travel back and forth between the turn in and the crafting stations in order to auto-craft the writ.
For master writs it's obviously an improvement that saves you from making mistakes choosing the crafting parameters.
But they clearly didn't look at play patterns or what PC players were doing with WritWorthy.
With the addon you know from the tooltip if you are able to craft the item at all. That's the true first step before you even read a master writ. If you make a mistake there you're locked out until you can make it or you just give up waiting and lose the writ.
Then of course there's the back and forth running around. Imagine if you have literally 100 master writs and they aren't even easy provisioning, alchemy, or enchanting.
Even if they just adjusted the tooltip to give us what Writworthy does -- tell you if you can do the writ on the character looking at it -- that would have been a better improvement IMO.