Recapitated wrote: »YandereGirlfriend wrote: »But even with those advantages and in non-CP there are heaps of awful NBs attempting to crutch on the Sheer Venom / Venomous Smite combo and failing miserably at it.
Yeah just two DOTs is way too easy to cleanse. Need to stack Stampede (guaranteed crit to proc VS set), Maelstrom battle axe bleed, heavy weapons bleed, double DOT weapon poison, and Cripple for a total of 8 dots. Throw in a guild DOT for 9 if you're fast enough. Or replace Sheer Venom with Syvarra's Scales if you don't want to run an execute.
Eh, poisons + cripple can be run with SV/VS and you should be able to cloak and force a crit with these NB builds anyway. Poison Injection is its own DOT so that makes up for the MA 2H bleed. The only thing that's missing is the Heavy Weapons bleed and that's if you're lucky anyway, whereas Poison Injection will proc SV twice if it stays on and gives more opportunities to proc poisons, correct me if I'm wrong.
Nothing wrong with that if you like to fight from range or like bows. I don't, personally. I like to brawl with people, where I can bash them and interrupt the cleanse and whatever they're trying to cast on me. That's why I prefer the gap closer. And somebody running Swarm Mother might turn your range attack into a melee brawl, whether you like it or not. Also, I've never run the Venomous Smite set, as I sometimes like to use Malacath's band to buff DOTs that can't crit, like the MA weapon.
There are many different strategies, most can be made to work. Just running two proc sets and expecting to win doesn't usually work, like the poster mentioned.
What they need to do is give us pvpers an option to not partake in the proccing game. Give us a monster set that does something like this:
1p: 400 critical resistance.
2p: No procc or item set can damage or heal you. You can also not gain any buffs from itemsets or any debuffs.
Recapitated wrote: »First of all I would like to say that if this thread shoehorns the proc set discussion into a boomer vs zoomer framework it's going to be just incredible.Maybe it is just that all these 'low skilled' players you used to kill easily did "GIT GUD' and are wearing/using the proper set/skills now. Maybe it is time for you all to 'GIT BETTER'.
You can tell when a player is not good. Like, in the last patch Snipe spammers got kills here or there piggybacking off someone else's work but if you decided to pressure them you could outright farm them; they didn't know how to roll/cloak like melee combo NBs and sometimes they just let you kill them while trying to get one or two more snipes off on someone else.
Some of those players are now wearing proc sets. Defensively they play the same, offensively they punch well above their weight. They wouldn't be performing nearly as well with stat sets, and that's the difference.
Not sure why you think animation cancelling is an exploit. The game is built around one ability every GCD and one light attack in between. People who do that aren't exploiting anything that you don't have access to. There's nothing to balance, there's nothing cheesy about it; there's just whether your limitations allow you to keep up. If it bugs you that a player who is more agile with their KB & mouse beats you, then I don't understand what it is exactly that you're proud of when you get a kill. Like, where exactly does skill fit in to you?
IMO what looks more like an exploit is the number of debuffs and DOTs you can apply in 1 GCD using proc sets (Skoria/Sheer/Venomous say on top of Poison Injection). DKs are supposed to be the DOT class and that works out to what, 2 DOTs in GCD at most with Venomous Claw? You have to be on the offensive for 2-3 GCDs before you even think about dswing and executioner on a dot stamdk, which means you have to expose yourself to danger to put people in danger. Same thing with templars btw, they're wide open while they channel jabs.
It's obviously not an exploit since it's intended, but with proc sets your ability to threaten players and the risk you take to do that or not commensurate, and that means skill pays off way more with some sets than with others.
what the heck is Hunters Venom I cannot find this set?
Hapexamendios wrote: »How about no. No more nerf or buff talk until PvP and PVE are balanced separately. They've failed at this for a long time. Time for us to have a combat system where the two don't run into conflict.
I can't wait till group battlegrounds are released again and people get to see just how fast a coordinated ball group is going to be able to drop other players with synchronized targeting. It's going to be hilarious.
Hapexamendios wrote: »How about no. No more nerf or buff talk until PvP and PVE are balanced separately. They've failed at this for a long time. Time for us to have a combat system where the two don't run into conflict.
Feel free to share in what context a rebalance of sheer venom and venomous smite for PvP will have a negative impact on PvE, I'll wait.
Proc sets probably cause game performance issues similar to AOEs. They should also have global cooldowns or limit the number of procs that one character can have active on them or activated by that character. Lots of people commenting here never experienced the initial patch when damage based monster sets and damage procs sets did 90% of the damage in the game. They could also crit and you could potentially die or kill someone from a single light attack. Seems to be getting really close to that these days. I'll still drag people rocking multiple proc sets all day. Bring it on ZOS.
what the heck is Hunters Venom I cannot find this set?
It's the name of the poison DOT from the Venomous Smite set.
And to be honest, that set really isn't that great, as it's a 10 second DOT with a 15 second cooldown. That's 1/3 of the time wasted in an extended battle, because there are better DOT sets out there that give you 100% uptime.
Recapitated wrote: »First of all I would like to say that if this thread shoehorns the proc set discussion into a boomer vs zoomer framework it's going to be just incredible.Maybe it is just that all these 'low skilled' players you used to kill easily did "GIT GUD' and are wearing/using the proper set/skills now. Maybe it is time for you all to 'GIT BETTER'.
You can tell when a player is not good. Like, in the last patch Snipe spammers got kills here or there piggybacking off someone else's work but if you decided to pressure them you could outright farm them; they didn't know how to roll/cloak like melee combo NBs and sometimes they just let you kill them while trying to get one or two more snipes off on someone else.
Some of those players are now wearing proc sets. Defensively they play the same, offensively they punch well above their weight. They wouldn't be performing nearly as well with stat sets, and that's the difference.
Not sure why you think animation cancelling is an exploit. The game is built around one ability every GCD and one light attack in between. People who do that aren't exploiting anything that you don't have access to. There's nothing to balance, there's nothing cheesy about it; there's just whether your limitations allow you to keep up. If it bugs you that a player who is more agile with their KB & mouse beats you, then I don't understand what it is exactly that you're proud of when you get a kill. Like, where exactly does skill fit in to you?
IMO what looks more like an exploit is the number of debuffs and DOTs you can apply in 1 GCD using proc sets (Skoria/Sheer/Venomous say on top of Poison Injection). DKs are supposed to be the DOT class and that works out to what, 2 DOTs in GCD at most with Venomous Claw? You have to be on the offensive for 2-3 GCDs before you even think about dswing and executioner on a dot stamdk, which means you have to expose yourself to danger to put people in danger. Same thing with templars btw, they're wide open while they channel jabs.
It's obviously not an exploit since it's intended, but with proc sets your ability to threaten players and the risk you take to do that or not commensurate, and that means skill pays off way more with some sets than with others.
Yeah I remember way back when I first heard about the animation cancelling EXPLOIT I saw it in Alcast vid or someone like that, and he admitted that he had been doing it for a while and they might fix it cuz it is NOT intended. Sweeps/Jabs are so powerful because they are supposed to be a 1 Second Channel, not be able to do it and 3 other things in the same second, over and over. THAT IS AN EXPLOIT.
But I am not complaining. My point is that instead of always whining to get everything Nerfed why not just use the 'OP?' sets/skills combined with the obvious superior talent/experience you all keep telling us about, and beat everyone. I have arthritis and can't mash buttons as fast or as long as people with no disability (so no I don't find button mashing sweep/la/sweep/la/etc as a sign of superior skill). Figuring out which sets/skills/buffs/debuffs work well together and being able to use them is more skillful, and definitely NOT an exploit, since us old disabled folks can do it why can't you all?
It has mostly kept me away from PVP. But since I have been doing Battle Grounds for several days I am finding that all the cheesy combos don't do anything against a well thought-out build and a little smarts. It usually takes 3 people to kill me, and if I have a button masher on my side, I stun/debuff the crap out of them and they get the kill. Which is fine with me, it's call teamwork try it sometime.
Plus most of the BG games aren't about killing everything but doing objectives which I find very cool. And ganker builds used to kill PVErs in IC just just don't work against someone who is prepared and when they fail and get killed. And instead of using the same tactic of figuring out a counter move, they instead come on the Forums to complain.
Recapitated wrote: »Recapitated wrote: »First of all I would like to say that if this thread shoehorns the proc set discussion into a boomer vs zoomer framework it's going to be just incredible.Maybe it is just that all these 'low skilled' players you used to kill easily did "GIT GUD' and are wearing/using the proper set/skills now. Maybe it is time for you all to 'GIT BETTER'.
You can tell when a player is not good. Like, in the last patch Snipe spammers got kills here or there piggybacking off someone else's work but if you decided to pressure them you could outright farm them; they didn't know how to roll/cloak like melee combo NBs and sometimes they just let you kill them while trying to get one or two more snipes off on someone else.
Some of those players are now wearing proc sets. Defensively they play the same, offensively they punch well above their weight. They wouldn't be performing nearly as well with stat sets, and that's the difference.
Not sure why you think animation cancelling is an exploit. The game is built around one ability every GCD and one light attack in between. People who do that aren't exploiting anything that you don't have access to. There's nothing to balance, there's nothing cheesy about it; there's just whether your limitations allow you to keep up. If it bugs you that a player who is more agile with their KB & mouse beats you, then I don't understand what it is exactly that you're proud of when you get a kill. Like, where exactly does skill fit in to you?
IMO what looks more like an exploit is the number of debuffs and DOTs you can apply in 1 GCD using proc sets (Skoria/Sheer/Venomous say on top of Poison Injection). DKs are supposed to be the DOT class and that works out to what, 2 DOTs in GCD at most with Venomous Claw? You have to be on the offensive for 2-3 GCDs before you even think about dswing and executioner on a dot stamdk, which means you have to expose yourself to danger to put people in danger. Same thing with templars btw, they're wide open while they channel jabs.
It's obviously not an exploit since it's intended, but with proc sets your ability to threaten players and the risk you take to do that or not commensurate, and that means skill pays off way more with some sets than with others.
Yeah I remember way back when I first heard about the animation cancelling EXPLOIT I saw it in Alcast vid or someone like that, and he admitted that he had been doing it for a while and they might fix it cuz it is NOT intended. Sweeps/Jabs are so powerful because they are supposed to be a 1 Second Channel, not be able to do it and 3 other things in the same second, over and over. THAT IS AN EXPLOIT.
But I am not complaining. My point is that instead of always whining to get everything Nerfed why not just use the 'OP?' sets/skills combined with the obvious superior talent/experience you all keep telling us about, and beat everyone. I have arthritis and can't mash buttons as fast or as long as people with no disability (so no I don't find button mashing sweep/la/sweep/la/etc as a sign of superior skill). Figuring out which sets/skills/buffs/debuffs work well together and being able to use them is more skillful, and definitely NOT an exploit, since us old disabled folks can do it why can't you all?
It has mostly kept me away from PVP. But since I have been doing Battle Grounds for several days I am finding that all the cheesy combos don't do anything against a well thought-out build and a little smarts. It usually takes 3 people to kill me, and if I have a button masher on my side, I stun/debuff the crap out of them and they get the kill. Which is fine with me, it's call teamwork try it sometime.
Plus most of the BG games aren't about killing everything but doing objectives which I find very cool. And ganker builds used to kill PVErs in IC just just don't work against someone who is prepared and when they fail and get killed. And instead of using the same tactic of figuring out a counter move, they instead come on the Forums to complain.
It was 100% an exploit when it came out and it's embarrassing, but that is different from being unbalanced. The game has two offensive actions per second, one LA and one ability. It could have just one. It could have one per two seconds. Or four seconds. It happens to have 2 per second and fairly fast-paced combat.
Soccer could have a bigger field or a smaller field. It could have larger nets or smaller ones. None of this can be right or wrong. The rules are the rules, they can't be unbalanced.
I'm 25, but I have disabilities too, and the result is I can't realistically expect to perform past any kind of very casual level at most sports. I don't know that there's anybody to blame for that: unless you take ability out of a competition entirely it's true by definition that a disability will hinder you. Sure, you can make up for that with things that essentially play the game for you, but eventually all that remains is a game of preparations and then luck and that's not fun for anybody regardless of ability or skill.
I'm not sure why you think stacking buffs/debuffs intelligently is something anyone is arguing against — most pvp builds are designed around doing that with or without proc sets. Also not sure where the comments about teamwork are coming from.
Grianasteri wrote: »Love proc sets, great fun. And I dont even use them in pvp.
Certainly a no from me viz nerfing them or reducing the amount of them. They are an excellent part of ESO, particularly in pve.
The issue, as ever, is the interaction between pvp and pve.
Hapexamendios wrote: »How about no. No more nerf or buff talk until PvP and PVE are balanced separately. They've failed at this for a long time. Time for us to have a combat system where the two don't run into conflict.
RampenSau324 wrote: »I´m sick of seeing the majority of my Deathrecaps being Procsets ( mostly 2-4 of the same set). Procsets are way to easy to Proc: 1 Poisen Injection will proc Hunters Venom and Sheer Venom at the same time. If there is 2 or 3 of them they just stack those procs over and over again. No way you are out healing that. Sure people say pruge it. Templar can purge it once every 3 sec.(due to the Tests in Cyro right now) just to get it reapplied the second after from a different person that didnt use Poisen Injection on you yet.
Procsets need to be nerfed or changed. In my opinion they should not stack that would do the trick I think. One Proc can be applied. If 2 ppl run Hunters Venom, which is daily business, only one should apply they other can´t. Maybe refreshing the proc, but stacking multiple Procs of the same set should not be case. Im sick of seeing my debuffs going like a Slotmachine!
kathandira wrote: »RampenSau324 wrote: »I´m sick of seeing the majority of my Deathrecaps being Procsets ( mostly 2-4 of the same set). Procsets are way to easy to Proc: 1 Poisen Injection will proc Hunters Venom and Sheer Venom at the same time. If there is 2 or 3 of them they just stack those procs over and over again. No way you are out healing that. Sure people say pruge it. Templar can purge it once every 3 sec.(due to the Tests in Cyro right now) just to get it reapplied the second after from a different person that didnt use Poisen Injection on you yet.
Procsets need to be nerfed or changed. In my opinion they should not stack that would do the trick I think. One Proc can be applied. If 2 ppl run Hunters Venom, which is daily business, only one should apply they other can´t. Maybe refreshing the proc, but stacking multiple Procs of the same set should not be case. Im sick of seeing my debuffs going like a Slotmachine!
No thanks. Proc Sets in PvE make theory crafting interesting.
relentless_turnip wrote: »kathandira wrote: »RampenSau324 wrote: »I´m sick of seeing the majority of my Deathrecaps being Procsets ( mostly 2-4 of the same set). Procsets are way to easy to Proc: 1 Poisen Injection will proc Hunters Venom and Sheer Venom at the same time. If there is 2 or 3 of them they just stack those procs over and over again. No way you are out healing that. Sure people say pruge it. Templar can purge it once every 3 sec.(due to the Tests in Cyro right now) just to get it reapplied the second after from a different person that didnt use Poisen Injection on you yet.
Procsets need to be nerfed or changed. In my opinion they should not stack that would do the trick I think. One Proc can be applied. If 2 ppl run Hunters Venom, which is daily business, only one should apply they other can´t. Maybe refreshing the proc, but stacking multiple Procs of the same set should not be case. Im sick of seeing my debuffs going like a Slotmachine!
No thanks. Proc Sets in PvE make theory crafting interesting.
They make pvp interesting too, if they make up part of the build... The issue we have at the moment is people wearing all proc sets. I wouldn't advocate a nerf in their power, but perhaps a shared cooldown to limit the appeal in stacking them.