"Sarannah wrote:Personally I hope they keep the current 810 CP system, and add another CP reward system(with non-gameplay rewards) on top of it for all points over 810. Ofcourse with non-gameplay bonusses, which even with 1000's of points do not matter much. Like: +0.01% extra gold reward for quests, +0.01% extra chance for chests to drop an overland set item, +0.01% quest experience reward, etc.
The 810 CP system has become quite unique to ESO, and I feel they should keep it. Just expand it, like I suggest above.
ZOS should not raise the CP cap, that would create a build/gameplay imbalance. Which would take years to fix. I would more like to see something along the lines of:"Sarannah wrote:Personally I hope they keep the current 810 CP system, and add another CP reward system(with non-gameplay rewards) on top of it for all points over 810. Ofcourse with non-gameplay bonusses, which even with 1000's of points do not matter much. Like: +0.01% extra gold reward for quests, +0.01% extra chance for chests to drop an overland set item, +0.01% quest experience reward, etc.
The 810 CP system has become quite unique to ESO, and I feel they should keep it. Just expand it, like I suggest above.
Enemy-of-Coldharbour wrote: »
They just had a post about wanting to reign in vet players who have learned to maximise the games combat, while making lower bracket players stronger. That old raise the floor and lower the ceiling thing. Adding more CP would be counter productive to their design ideas. In the end asking for them to exacerbate power creep just seems like a poor idea, in my opinion.
MMOs being treated on a social-equalism "Everyone Is Awesome!" mindset is doomed to fail.
Reward the long-timers or there won't be any eventually.
Or how about making a non-Craglorn (which is boring af) area for CP1000+ players and give newcomers something to look forward to.
I appreciate the new mounts, the new styles, etc. Don't get me wrong. But those of us who have invested so much time...need something to show for it and something to use it with.
A new area, with dolmens the size of towns...tons of new creatures to fight with group or solo--maybe even new npc mechanics devs can experiment on us.
New Molag side quest, etc.
It’s been almost a year with no raise in cap or even a mention of what your plan is. Raise it to 900 while you figure it out. Progress keeps players returning. Since you guys love money, let me buy cp increments then.
It’s been almost a year with no raise in cap or even a mention of what your plan is. Raise it to 900 while you figure it out. Progress keeps players returning. Since you guys love money, let me buy cp increments then.