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https://forums.elderscrollsonline.com/en/discussion/685477

Cyrodiil absolutely unplayable despite AOE changes

  • Vevvev
    Vevvev
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    Nope.

    AD and EP were pop-locked,DC on 2 bars at prime time.

    Eventually Dc got to three bars and we managed to take our scrolls back, but as you can tell once all three factions hit pop lock all the performance issue symptoms reared their ugly heads.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Sarannah
    Sarannah
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    ecru wrote: »
    Sarannah wrote: »
    If Cyrodiil is still lagging without AOE's, while the rest of the game is not lagging with AOE's... there is only one thing left that could cause the Cyrodiil lag: The Cyrodiil map itself.
    Maybe the Cyrodiil map updating constantly(keeps, routes, bridges, scrolls, combat locations, camps, etc), and sending that information to ALL cliënts constantly is what causes the lag. Kinda makes sense when you think about it, since ALL that extra information is send side-by-side with all regular combat information. While in normal zones/instances, only the regular combat information is send.

    there was still ability lag in IC when large organized groups were running there so i don't think it's the map
    IC also has 'some' map updates which get send to the cliënts, but not near as much as those in Cyrodiil. IC zone flags, combat locations VS Cyrodiil bridges, keeps, scroll locations, combat locations, routes, camps, etc. All that has to go to EACH seperate cliënt, and is updated like every second. So when a certain Cyrodiil shard has many people on it, both combat metrics and zone metrics have to go over the same line for every individual player. That is a massive load of data going out to each player, every second.

    So to say the lag could be caused by the map itself, I wouldn't be surprised if it was.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    I wonder if they are going to sell the data ^^
  • Pauwer
    Pauwer
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    Roll it back to like pre-Morrowind, it used to work. It's not the skills, it's some programming error me thinks. I have always played big groups and it was fine. Now like when i enter a group, the first loading screen, when teleporting, takes forever. No issue with teleporting when solo. And the group doesn't have to be near where i'm teleporting, it always happens. Have they changed some code regarding how grouping works? This could cause lag too in group gameplay. Just a thought... Ps4 platform.
  • Swordancer
    Swordancer
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    I like higher AoE cooldown, makes the game little more tactical but in my opinion it should by lowered by 40% at least and they should do little cooldown for all single target abilities that do not have one already. You can do not agree with that but I belive it give us more control over battlefield and require more tactical thinking rather than just spamming. In large group when everybody is spamming AoE and single target abilities the game is simply pure chaos and there is no absolute control.

    Yes, with proper leadership and Discord we still can make gameplay very tactical and clean but in my opinion they finally did some right step to fix that game.
    zaria wrote: »
    Effects only need to be transmitted if inside visual range add margins and have client figure it out based on draw distance.

    Crowd computing don't work here, it works for stuff who is not time critical but that is the main problem, even linking servers together probably create too much latency, now you can buy stronger servers but as they run on amazon cloud I'm not sure they can buy and install 100 core servers.

    Raising the client in the room, most configure their graphic to look good overland out of combat. Pretty sure consoles are also set up much like this. Now we gotten lots of new motifs, outfit styles and mounts the last years. All have to go into video memory. And no its not only an hardware issue but lack of optimization here too.

    True but it will fix computing lag. When all threads are busy you need to wait for your action in queue and thats why you can't use your abilities becouse server side processors are overloaded. In that case game can switch to crowd computing to release the queue much quicker. It will cause you to expirence more classic lag almost like you just have slow network for very short time but you still will be able to play and use your abilites and it also might be not noticable if you exchange data just between clients who are close to eachother but more far from the servers location. Such adaptive technology works great when it uses AI to manage client side resources.

    I agree that the game is also very badly optimized, engine looks very archaic so crowd computing here won't work becouse using even 5% of client side resources might cause you to lose too much FPS. You need free resources for that.
    Edited by Swordancer on September 19, 2020 4:59PM
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