MCBIZZLE300 wrote: »I don't know about anyone else but today cyrodiil is absolutely unplayable today due to desync and ability delay. On top of this there are now cooldowns on AOE's which make it feel even less responsive. I am fearfull that these changes will go through without any performance benefit deteriorating pvp even further.
Yep, desync and skills not firing in IC too, complete with frame drops, and game freezing. So much for the "IC is better because each zone is separate so". Doesn't help, in the end.
My game froze today while I was just riding around, although sometimes it freezes mid-combat. Not sure which is worse.
DTStormfox wrote: »Yep, desync and skills not firing in IC too, complete with frame drops, and game freezing. So much for the "IC is better because each zone is separate so". Doesn't help, in the end.
My game froze today while I was just riding around, although sometimes it freezes mid-combat. Not sure which is worse.
IC doesn't have the AOE cooldown implemented, does it?
Drunkensot wrote: »I still deal with freezing, getting kicked from server, having to log back in (usually dead) in IC ten times a day. I have over 100 mbs download and upload speeds. This company needs to invest in better servers and/or bandwidth.
goldenarcher1 wrote: »Last week seemed much better on PC-EU Ravenwatch with the 3 sec cooldown on all AOE,but is now back to pretty rubbish with severe lag etc.
ClawOfTheTwoMoons wrote: »Well if it isnt the aoe's causing it I wonder what else would be the issue. 🤔
goldenarcher1 wrote: »Last week seemed much better on PC-EU Ravenwatch with the 3 sec cooldown on all AOE,but is now back to pretty rubbish with severe lag etc.
Well obviously, last week's test was so bad no one entered cyrodil...
Remove all skill effects
Remove groups
Decrease amount of people in campaign
Remove objects that cause people to gather near them (keeps, resources)
Remove all objects at all...
Empty map with no one there will definitely have less lags😀
If Cyrodiil is still lagging without AOE's, while the rest of the game is not lagging with AOE's... there is only one thing left that could cause the Cyrodiil lag: The Cyrodiil map itself.
Maybe the Cyrodiil map updating constantly(keeps, routes, bridges, scrolls, combat locations, camps, etc), and sending that information to ALL cliënts constantly is what causes the lag. Kinda makes sense when you think about it, since ALL that extra information is send side-by-side with all regular combat information. While in normal zones/instances, only the regular combat information is send.
Effects only need to be transmitted if inside visual range add margins and have client figure it out based on draw distance.Swordancer wrote: »If Cyrodiil is still lagging without AOE's, while the rest of the game is not lagging with AOE's... there is only one thing left that could cause the Cyrodiil lag: The Cyrodiil map itself.
Maybe the Cyrodiil map updating constantly(keeps, routes, bridges, scrolls, combat locations, camps, etc), and sending that information to ALL cliënts constantly is what causes the lag. Kinda makes sense when you think about it, since ALL that extra information is send side-by-side with all regular combat information. While in normal zones/instances, only the regular combat information is send.
Some operations need to be calculated on the server side to avoid cheating which means all the damage, healing, almost your every move is calculated or verifed on the server side. You can notice server performance lag when your abilites doesn't work and you still got normal ping. NPC out there is nothing comparing to the players activity. Your processor and GPU are processing mostly only visual effects and physics. It's becoming hot only when you see all these visual effects at the same time from all players in the group. Imagine all these players playing at the same time in so large zone, each abillity have multiple effects that need to be shared which means multiple asynchronous operations just for single player and all others they have impact on, all of that synchronized on the servers. AoE require more data to be transfered, more calculations to be done and synchronization with other clients which causes servers to overload. It's not even close to network capacity issue. This was obvious direction for ZoS to start thier experiments with AoE and you even can't be sure if they actually doing that to make performance better or just to keep same awful performance spending less money.
They can easly fix that by increasing the budget for servers but it's never going to happen becouse that require more profit and more profit require more players, more player = more processing power required which is a cricle. They can also redesign the engine to use more client side power but considering engine performance when so much stuff is calculated on the server side I would say it's impossible without making it faster on the client side so they can put more computing to our machines. I also would say that this will consume large amount of time which means more money to spent so this is also not going to happen.
Im not sure how how bad is it in thier projects right now but it also can be fixed by shared computing using clients machines. Such computing could be easly secured against cheats becouse it's impossible to know what you are calculating right now without seeing whats going on on other machines. Maybe they using that at some point right now but considering current performance it is still not good enough.
Of course these are just theories. They know what the problem is and it is probably all about money.
goldenarcher1 wrote: »Last week seemed much better on PC-EU Ravenwatch with the 3 sec cooldown on all AOE,but is now back to pretty rubbish with severe lag etc.
goldenarcher1 wrote: »Last week seemed much better on PC-EU Ravenwatch with the 3 sec cooldown on all AOE,but is now back to pretty rubbish with severe lag etc.
Well yeah, because, everyone stayed away. lol.
If Cyrodiil is still lagging without AOE's, while the rest of the game is not lagging with AOE's... there is only one thing left that could cause the Cyrodiil lag: The Cyrodiil map itself.
Maybe the Cyrodiil map updating constantly(keeps, routes, bridges, scrolls, combat locations, camps, etc), and sending that information to ALL cliënts constantly is what causes the lag. Kinda makes sense when you think about it, since ALL that extra information is send side-by-side with all regular combat information. While in normal zones/instances, only the regular combat information is send.