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Cyrodiil absolutely unplayable despite AOE changes

MCBIZZLE300
MCBIZZLE300
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I don't know about anyone else but today cyrodiil is absolutely unplayable today due to desync and ability delay. On top of this there are now cooldowns on AOE's which make it feel even less responsive. I am fearfull that these changes will go through without any performance benefit deteriorating pvp even further.
  • Drunkensot
    Drunkensot
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    I still deal with freezing, getting kicked from server, having to log back in (usually dead) in IC ten times a day. I have over 100 mbs download and upload speeds. This company needs to invest in better servers and/or bandwidth.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    No problem! Next patch reveal will bring us the new Cyrodiil iteraton: Cyro-Pong! You cast square balls to enemies as your only ability with 6 second cooldown. And yes gotta be square coz round balls take too much server capacity.
    I don't know about anyone else but today cyrodiil is absolutely unplayable today due to desync and ability delay. On top of this there are now cooldowns on AOE's which make it feel even less responsive. I am fearfull that these changes will go through without any performance benefit deteriorating pvp even further.

    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • vestahls
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    Yep, desync and skills not firing in IC too, complete with frame drops, and game freezing. So much for the "IC is better because each zone is separate so". Doesn't help, in the end.
    My game froze today while I was just riding around, although sometimes it freezes mid-combat. Not sure which is worse.
    “He is even worse than a n'wah. He is - may Vivec forgive me for uttering this word - a Hlaalu.”
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • DTStormfox
    DTStormfox
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    vestahls wrote: »
    Yep, desync and skills not firing in IC too, complete with frame drops, and game freezing. So much for the "IC is better because each zone is separate so". Doesn't help, in the end.
    My game froze today while I was just riding around, although sometimes it freezes mid-combat. Not sure which is worse.

    IC doesn't have the AOE cooldown implemented, does it?
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • vestahls
    vestahls
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    DTStormfox wrote: »
    vestahls wrote: »
    Yep, desync and skills not firing in IC too, complete with frame drops, and game freezing. So much for the "IC is better because each zone is separate so". Doesn't help, in the end.
    My game froze today while I was just riding around, although sometimes it freezes mid-combat. Not sure which is worse.

    IC doesn't have the AOE cooldown implemented, does it?

    Nope, it doesn't. The reason the tests were not implemented in IC was because it was the better performing PVP area, compared to Cyro.
    The reality is, they're all performing badly.
    “He is even worse than a n'wah. He is - may Vivec forgive me for uttering this word - a Hlaalu.”
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • SpiderKnight
    SpiderKnight
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    The desyncs and delays started happening to me yesterday, in both pvp and pve areas. Before that, it felt normal.
  • bharathitman
    bharathitman
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    Drunkensot wrote: »
    I still deal with freezing, getting kicked from server, having to log back in (usually dead) in IC ten times a day. I have over 100 mbs download and upload speeds. This company needs to invest in better servers and/or bandwidth.

    Not saying ZOS' servers are amazing or anything, far from that and we know it. But this seems to be a problem specific with your ISP. It doesn't matter if your download and upload speeds are a Gigabyte each, you are still going to get disconnected if your internet disconnects even for a couple of milliseconds
  • goldenarcher1
    goldenarcher1
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    Last week seemed much better on PC-EU Ravenwatch with the 3 sec cooldown on all AOE,but is now back to pretty rubbish with severe lag etc.
  • erio
    erio
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    My guild gave up because healing is impossible
  • techyeshic
    techyeshic
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    Yeah still had a desync and rubberband after a leap tonight .
    Edited by techyeshic on September 15, 2020 4:01AM
  • mb10
    mb10
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    Goodness me, why is it so bad?

    How has it gotten worse over the years?

    Not sure about the financial implications but the game may have to just end up on a newer and better server at some point...
  • Mappy2kx
    Mappy2kx
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    zos is getting old !
    M
  • Sgrug
    Sgrug
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    erio wrote: »
    My guild gave up because healing is impossible

    That was part of the testing for the fix, will these changes cause enough people to stop playing to reduce the lag.
  • ClawOfTheTwoMoons
    ClawOfTheTwoMoons
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    Well if it isnt the aoe's causing it I wonder what else would be the issue. 🤔
  • zvavi
    zvavi
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    Last week seemed much better on PC-EU Ravenwatch with the 3 sec cooldown on all AOE,but is now back to pretty rubbish with severe lag etc.

    Well obviously, last week's test was so bad no one entered cyrodil...
  • Ratinira
    Ratinira
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    Well if it isnt the aoe's causing it I wonder what else would be the issue. 🤔

    Remove all skill effects
    Remove groups
    Decrease amount of people in campaign
    Remove objects that cause people to gather near them (keeps, resources)
    Remove all objects at all...

    Empty map with no one there will definitely have less lags😀
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    My friends list during prime time has gone down to about 6 active players...people go on...and off...
    When will they learn that PVP is an incremental part of this game.
  • Sarannah
    Sarannah
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    If Cyrodiil is still lagging without AOE's, while the rest of the game is not lagging with AOE's... there is only one thing left that could cause the Cyrodiil lag: The Cyrodiil map itself.
    Maybe the Cyrodiil map updating constantly(keeps, routes, bridges, scrolls, combat locations, camps, etc), and sending that information to ALL cliënts constantly is what causes the lag. Kinda makes sense when you think about it, since ALL that extra information is send side-by-side with all regular combat information. While in normal zones/instances, only the regular combat information is send.
    Edited by Sarannah on September 15, 2020 3:16PM
  • goldenarcher1
    goldenarcher1
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    zvavi wrote: »
    Last week seemed much better on PC-EU Ravenwatch with the 3 sec cooldown on all AOE,but is now back to pretty rubbish with severe lag etc.

    Well obviously, last week's test was so bad no one entered cyrodil...

    There were plenty of players but a distinct lack of ball-groups......
  • gatekeeper13
    gatekeeper13
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    Got 3 server kicks in the last hour.

    Working as intended...
  • Mahabahabtha
    Mahabahabtha
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    Ratinira wrote: »
    Remove all skill effects
    Remove groups
    Decrease amount of people in campaign
    Remove objects that cause people to gather near them (keeps, resources)
    Remove all objects at all...

    Empty map with no one there will definitely have less lags😀

    If it is ZOS, i wouldn´t bet....
    Edited by Mahabahabtha on September 15, 2020 5:07PM
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • Cinbri
    Cinbri
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    Even bgs are lagging during prime time like if you palying prime time cyro. Makes you wonder if their instances connected sometimes.
  • Swordancer
    Swordancer
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    Sarannah wrote: »
    If Cyrodiil is still lagging without AOE's, while the rest of the game is not lagging with AOE's... there is only one thing left that could cause the Cyrodiil lag: The Cyrodiil map itself.
    Maybe the Cyrodiil map updating constantly(keeps, routes, bridges, scrolls, combat locations, camps, etc), and sending that information to ALL cliënts constantly is what causes the lag. Kinda makes sense when you think about it, since ALL that extra information is send side-by-side with all regular combat information. While in normal zones/instances, only the regular combat information is send.

    Some operations need to be calculated on the server side to avoid cheating which means all the damage, healing, almost your every move is calculated or verifed on the server side. You can notice server performance lag when your abilites doesn't work and you still got normal ping. NPC out there is nothing comparing to the players activity. Your processor and GPU are processing mostly only visual effects and physics. It's becoming hot only when you see all these visual effects at the same time from all players in the group. Imagine all these players playing at the same time in so large zone, each abillity have multiple effects that need to be shared which means multiple asynchronous operations just for single player and all others they have impact on, all of that synchronized on the servers. AoE require more data to be transfered, more calculations to be done and synchronization with other clients which causes servers to overload. It's not even close to network capacity issue. This was obvious direction for ZoS to start thier experiments with AoE and you even can't be sure if they actually doing that to make performance better or just to keep same awful performance spending less money.

    They can easly fix that by increasing the budget for servers but it's never going to happen becouse that require more profit and more profit require more players, more player = more processing power required which is a cricle. They can also redesign the engine to use more client side power but considering engine performance when so much stuff is calculated on the server side I would say it's impossible without making it faster on the client side so they can put more computing to our machines. I also would say that this will consume large amount of time which means more money to spent so this is also not going to happen.

    Im not sure how how bad is it in thier projects right now but it also can be fixed by shared computing using clients machines. Such computing could be easly secured against cheats becouse it's impossible to know what you are calculating right now without seeing whats going on on other machines. Maybe they using that at some point right now but considering current performance it is still not good enough.

    Of course these are just theories. They know what the problem is and it is probably all about money.
    Edited by Swordancer on September 15, 2020 5:25PM
  • zaria
    zaria
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    Swordancer wrote: »
    Sarannah wrote: »
    If Cyrodiil is still lagging without AOE's, while the rest of the game is not lagging with AOE's... there is only one thing left that could cause the Cyrodiil lag: The Cyrodiil map itself.
    Maybe the Cyrodiil map updating constantly(keeps, routes, bridges, scrolls, combat locations, camps, etc), and sending that information to ALL cliënts constantly is what causes the lag. Kinda makes sense when you think about it, since ALL that extra information is send side-by-side with all regular combat information. While in normal zones/instances, only the regular combat information is send.

    Some operations need to be calculated on the server side to avoid cheating which means all the damage, healing, almost your every move is calculated or verifed on the server side. You can notice server performance lag when your abilites doesn't work and you still got normal ping. NPC out there is nothing comparing to the players activity. Your processor and GPU are processing mostly only visual effects and physics. It's becoming hot only when you see all these visual effects at the same time from all players in the group. Imagine all these players playing at the same time in so large zone, each abillity have multiple effects that need to be shared which means multiple asynchronous operations just for single player and all others they have impact on, all of that synchronized on the servers. AoE require more data to be transfered, more calculations to be done and synchronization with other clients which causes servers to overload. It's not even close to network capacity issue. This was obvious direction for ZoS to start thier experiments with AoE and you even can't be sure if they actually doing that to make performance better or just to keep same awful performance spending less money.

    They can easly fix that by increasing the budget for servers but it's never going to happen becouse that require more profit and more profit require more players, more player = more processing power required which is a cricle. They can also redesign the engine to use more client side power but considering engine performance when so much stuff is calculated on the server side I would say it's impossible without making it faster on the client side so they can put more computing to our machines. I also would say that this will consume large amount of time which means more money to spent so this is also not going to happen.

    Im not sure how how bad is it in thier projects right now but it also can be fixed by shared computing using clients machines. Such computing could be easly secured against cheats becouse it's impossible to know what you are calculating right now without seeing whats going on on other machines. Maybe they using that at some point right now but considering current performance it is still not good enough.

    Of course these are just theories. They know what the problem is and it is probably all about money.
    Effects only need to be transmitted if inside visual range add margins and have client figure it out based on draw distance.

    Crowd computing don't work here, it works for stuff who is not time critical but that is the main problem, even linking servers together probably create too much latency, now you can buy stronger servers but as they run on amazon cloud I'm not sure they can buy and install 100 core servers.

    Raising the client in the room, most configure their graphic to look good overland out of combat. Pretty sure consoles are also set up much like this. Now we gotten lots of new motifs, outfit styles and mounts the last years. All have to go into video memory. And no its not only an hardware issue but lack of optimization here too.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • EmEm_Oh
    EmEm_Oh
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    Last week seemed much better on PC-EU Ravenwatch with the 3 sec cooldown on all AOE,but is now back to pretty rubbish with severe lag etc.

    Well yeah, because, everyone stayed away. lol.
  • goldenarcher1
    goldenarcher1
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    EmEm_Oh wrote: »
    Last week seemed much better on PC-EU Ravenwatch with the 3 sec cooldown on all AOE,but is now back to pretty rubbish with severe lag etc.

    Well yeah, because, everyone stayed away. lol.


    Nope.

    AD and EP were pop-locked,DC on 2 bars at prime time.
  • mb10
    mb10
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    In Cyrodiil, genuinely around *no body*, I can’t go in and out of stealth properly it’s so laggy and clunky.

    It takes extra seconds to mount

    Even longer than normal to enter a keep

    Weapon switching has to be pressed 4 times to happen

    Casting skills takes so long theres no way they can even harm anyone
  • ecru
    ecru
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    Sarannah wrote: »
    If Cyrodiil is still lagging without AOE's, while the rest of the game is not lagging with AOE's... there is only one thing left that could cause the Cyrodiil lag: The Cyrodiil map itself.
    Maybe the Cyrodiil map updating constantly(keeps, routes, bridges, scrolls, combat locations, camps, etc), and sending that information to ALL cliënts constantly is what causes the lag. Kinda makes sense when you think about it, since ALL that extra information is send side-by-side with all regular combat information. While in normal zones/instances, only the regular combat information is send.

    there was still ability lag in IC when large organized groups were running there so i don't think it's the map
    Gryphon Heart
    Godslayer
    Dawnbringer
  • LarsS
    LarsS
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    Cyro is back to normal I agree, the only reason it was better last week was that the campaigns were not full, many were in IC.
    GM for The Daggerfall Authority EU PC
  • olsborg
    olsborg
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    Ive died so much these days due to abilities not working, they just dont want to fire. Single target skills.

    PC EU
    PvP only
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