This is by far the worst update I’ve played of PvP in years, [snip], it looks like every stamina build is running hunters venom and malacath, and three sets of this [snip] can make a bunch of players that couldn’t [snip] last update a powerful group. More thews of the harbinger tanks than I can count (which worst of all can stop you from taking a resource solo if one of these builds is there) and just tanks in general are absolutely everywhere. As soon as a group spots you, you’re bar is instantly maxed out with space for how many negative effects its can have on it with proc sets, bleeds, poisons and every debuff in the game instantly applied.
Snipe desyncsc are worse than ever and wwolves with 40k health running Alessian are unkillable and actually hit hard, [snip]. Please bring in a mid season patch to hard cap PvP health to 30k, stop malacath from buffing set damage and make proc sets scale off max stats, remove time extending passives from wwolf and for the love of god fix snipe! I knew this update wouldn’t be good but this is just horrendous ZOS should have written as the reasoning for this patch that the skill gap between good and bad players was far to big so they target of this patch was skilled play. [snip]
[edited for bashing]
This is by far the worst update I’ve played of PvP in years, [snip], it looks like every stamina build is running hunters venom and malacath, and three sets of this [snip] can make a bunch of players that couldn’t [snip] last update a powerful group. More thews of the harbinger tanks than I can count (which worst of all can stop you from taking a resource solo if one of these builds is there) and just tanks in general are absolutely everywhere. As soon as a group spots you, you’re bar is instantly maxed out with space for how many negative effects its can have on it with proc sets, bleeds, poisons and every debuff in the game instantly applied.
Snipe desyncsc are worse than ever and wwolves with 40k health running Alessian are unkillable and actually hit hard, [snip]. Please bring in a mid season patch to hard cap PvP health to 30k, stop malacath from buffing set damage and make proc sets scale off max stats, remove time extending passives from wwolf and for the love of god fix snipe! I knew this update wouldn’t be good but this is just horrendous ZOS should have written as the reasoning for this patch that the skill gap between good and bad players was far to big so they target of this patch was skilled play. [snip]
[edited for bashing]
This is by far the worst update I’ve played of PvP in years, [snip], it looks like every stamina build is running hunters venom and malacath, and three sets of this [snip] can make a bunch of players that couldn’t [snip] last update a powerful group. More thews of the harbinger tanks than I can count (which worst of all can stop you from taking a resource solo if one of these builds is there) and just tanks in general are absolutely everywhere. As soon as a group spots you, you’re bar is instantly maxed out with space for how many negative effects its can have on it with proc sets, bleeds, poisons and every debuff in the game instantly applied.
Snipe desyncsc are worse than ever and wwolves with 40k health running Alessian are unkillable and actually hit hard, [snip]. Please bring in a mid season patch to hard cap PvP health to 30k, stop malacath from buffing set damage and make proc sets scale off max stats, remove time extending passives from wwolf and for the love of god fix snipe! I knew this update wouldn’t be good but this is just horrendous ZOS should have written as the reasoning for this patch that the skill gap between good and bad players was far to big so they target of this patch was skilled play. [snip]
[edited for bashing]
I don't like this patch either. I'm not sure what "harbinger tanks" are but I have noticed every single Dragon Knight Tank I fight (if you want to even call them tanks... because they do massive damage also) plays exactly the same right now. It's just silly. Every single of them fights the same. It's like a clone army of Dragon Knights. So there is definitely some kind of tank build going around right now they need to nerf, what ever it is.
SRASinister wrote: »This is by far the worst update I’ve played of PvP in years, [snip], it looks like every stamina build is running hunters venom and malacath, and three sets of this [snip] can make a bunch of players that couldn’t [snip] last update a powerful group. More thews of the harbinger tanks than I can count (which worst of all can stop you from taking a resource solo if one of these builds is there) and just tanks in general are absolutely everywhere. As soon as a group spots you, you’re bar is instantly maxed out with space for how many negative effects its can have on it with proc sets, bleeds, poisons and every debuff in the game instantly applied.
Snipe desyncsc are worse than ever and wwolves with 40k health running Alessian are unkillable and actually hit hard, [snip]. Please bring in a mid season patch to hard cap PvP health to 30k, stop malacath from buffing set damage and make proc sets scale off max stats, remove time extending passives from wwolf and for the love of god fix snipe! I knew this update wouldn’t be good but this is just horrendous ZOS should have written as the reasoning for this patch that the skill gap between good and bad players was far to big so they target of this patch was skilled play. [snip]
[edited for bashing]
I don't like this patch either. I'm not sure what "harbinger tanks" are but I have noticed every single Dragon Knight Tank I fight (if you want to even call them tanks... because they do massive damage also) plays exactly the same right now. It's just silly. Every single of them fights the same. It's like a clone army of Dragon Knights. So there is definitely some kind of tank build going around right now they need to nerf, what ever it is.
Harbinger tanks are those high health builds that throw on harbingers especially on necros with that one ult that increases health. It's basically a blazing shield build where the more health they have and the damage you do to them comes back on you. A guy made the build a while with it to show how broken it could be and did not want it leaked for pugs to try it. But eventually it did and made its way to pc too sadly.
Waffennacht wrote: »SRASinister wrote: »This is by far the worst update I’ve played of PvP in years, [snip], it looks like every stamina build is running hunters venom and malacath, and three sets of this [snip] can make a bunch of players that couldn’t [snip] last update a powerful group. More thews of the harbinger tanks than I can count (which worst of all can stop you from taking a resource solo if one of these builds is there) and just tanks in general are absolutely everywhere. As soon as a group spots you, you’re bar is instantly maxed out with space for how many negative effects its can have on it with proc sets, bleeds, poisons and every debuff in the game instantly applied.
Snipe desyncsc are worse than ever and wwolves with 40k health running Alessian are unkillable and actually hit hard, [snip]. Please bring in a mid season patch to hard cap PvP health to 30k, stop malacath from buffing set damage and make proc sets scale off max stats, remove time extending passives from wwolf and for the love of god fix snipe! I knew this update wouldn’t be good but this is just horrendous ZOS should have written as the reasoning for this patch that the skill gap between good and bad players was far to big so they target of this patch was skilled play. [snip]
[edited for bashing]
I don't like this patch either. I'm not sure what "harbinger tanks" are but I have noticed every single Dragon Knight Tank I fight (if you want to even call them tanks... because they do massive damage also) plays exactly the same right now. It's just silly. Every single of them fights the same. It's like a clone army of Dragon Knights. So there is definitely some kind of tank build going around right now they need to nerf, what ever it is.
Harbinger tanks are those high health builds that throw on harbingers especially on necros with that one ult that increases health. It's basically a blazing shield build where the more health they have and the damage you do to them comes back on you. A guy made the build a while with it to show how broken it could be and did not want it leaked for pugs to try it. But eventually it did and made its way to pc too sadly.
@RouDeR made it sing long long ago to be fair.