Maintenance for the week of September 22:
· [COMPLETE] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

Can crafters get some love please ZOS

Stinkyremy
Stinkyremy
✭✭✭✭✭
Vamp and werewolf role-players got some love, home-makers got some love, pve players get so much love with trials and dungeons and pvp players get crapped on constantly...why can't crafters get some love instead of getting crapped on too!

With all the style pages added to the game as a crafter any time I craft something and ask what style they want the answer is 9 times out of 10.......whatever. Because we know that they just grabbed the specific motifs they want and use an outfit.
Rarely does anyone want jewellery upgraded as it cost too much in materials.
No one seems to even care about wanting crown store motifs like frostcaster or Tsaesci.
I have never seen anyone ask for furniture to be made as it doesn't even require skill and research just a design.

Yeah OK you gave us jewellery and a snazzy new grand master crafter title with summerset, but what good is a title if you took away our custom.
As it is now, there is little point of getting motifs as a crafter except for completion reasons.
There is next to nothing that crafters can do with writs either. Furniture is about all there is to use them for.

I don't really have many suggestions on what ZOS could do to bring craters some notoriety but I feel that desire for a crafter is less in the game than ever before.
A possible solution is to implement some rare character bound crafting motifs that can only be purchased by grand master crafters. Possibly that can only be purchased with writ vouchers, some that require master crafter achievement and some that require grand master crafter. No style page unless you know the motif yourself meaning crafters have to craft for you if you want it.
The close we have to that right now is ebony but anyone could buy that with gold.
There is similar things in game like furniture and houses that require you to have specific achievements so doing the same for motifs shouldn't be an issue. The issue is if it is not bound, because Then we are back to square one.

There are so many style pages and cosmetics in the game people are spoilt for choice. Please just let crafters have a little thing to themselves that makes them stand out as accomplishing their trade.

  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    In my experience it's not the styles that people come to me for, it's being 9 trait axross the board. When a friend wants New Moon Acolyte, I'm usually the person they come to. Style really isn't important. That's fine by me. They can make whatever style they want at the Outfit station.
    Edited by Hapexamendios on September 15, 2020 12:18AM
  • Stinkyremy
    Stinkyremy
    ✭✭✭✭✭
    In my experience it's not the styles that people come to me for, it's being 9 trait axross the board. When a friend wants New Moon Acolyte, I'm usually the person they come to. Style really isn't important. That's fine by me. They can make whatever style they want at the Outfit station.

    Well for me I made money by making specific styles that they couldn't get themselves. Now I get asked to make gear by people who clearly care about their toons appearence but don't care about what style because outfit pages and costumes.
    My craft fee only used to be 1k per piece. Now there isn't even a point in charging for a craft any more. Plus mats are so cheap I don't make anything selling mats. Any not selling style mats is the icing on the cake. There is no profit to be made at all!
    While I personally love the frostcaster style, no one has asked me to make a crown store motif for an aeon.
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    I think its more of an issue of people not using much crafted gear once they have full leveled their character, they might use a few crafted sets at first to help them farm the gear they want from other content at that point a crafted style is meaningless for them.


    The outfit system and costumes make crafting gear in any special style irrelevant aside from master writs.


    Making some crafter only motifs at the writ vendor would not work, since ZOS would likely sell them in the crown store as well allowing people to get around the achievement requirements.

    And even if they didn't put them on the crown store, those that would likely be interested in the motifs would already have the achievements to get them and everyone else would likely put it in the too hard basket.


    At most I find myself making training gear, research items and very rarely a set of max level gear for someone usually guild mates who provide their own mats. To date only 1 person has ever asked me for a specific style.

    Personally I have stopped collecting every single motif at this point, now I just get the ones I like the look of.


    If they were to do something for crafting I would like a new crafting skill line, don't know what and this is partially motivated by wanting an extra craft to do for daily writs to make extra gold.
  • Stinkyremy
    Stinkyremy
    ✭✭✭✭✭
    bmnoble wrote: »
    I think its more of an issue of people not using much crafted gear once they have full leveled their characte

    I have had 3 people 2 max CP ask me to craft a new moons set this weekend and none of them cared about the style. Before outfits style was the biggest thing they wanted, specific styles.
  • Pandorii
    Pandorii
    ✭✭✭✭✭
    I agree with the sentiment, but am not sure about how it would be implemented.

    Simply, anything that requires tremendous effort should have in-game incentives to achieve.

    Being a master crafter takes a lot of time and effort. It is extremely beneficial to the ecosystem of the game for there to be master crafters. If ZOS wants a healthy game and economy, there needs to be incentive for people to make the sacrifices in time and game money to develop their crafting.

    Edit: As someone who has always make the effort from the beginning to learn about crafting and work on the development of the skill lines, it surprises me how often I am asked to make full sets of gear (including upgrades and enchants) for other players who have no idea about anything at all related to crafting (like how many mats it requires, etc.) Often times, I end up making sets out of charity because they'll only provide a fraction of the resources needed to make the set. I'm usually ok with that, since I know that the moment I agree to 'help somebody with gear' there's a chance they may not be able to compensate me. I feel like players can only choose to devote NO time, skill points, or resources on crafting because of the abundance of people willing to help. It can take almost an hour to build an entire full set of armor when trying to be careful AND often times, the crafter eats the cost when they make a mistake (using the wrong trait, weight, or not making it in the set back when that was the default). This is why I feel the way I feel above. If you reward crafters, more will invest in time, and this helps the entire ecosystem of the game.
    Edited by Pandorii on September 15, 2020 1:31AM
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eh, I'm happy with the way crafting works now. Then again.... I'm a low-stress gamer....
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    The problem with style pages is it's mostly for writs.
    A lot of people use sets that you can't craft and you can change the style only with the outfit station -- if they don't completely ignore that and just use a costume. So actually crafting a style is rare.

    The whole system of master writs is bizarre to begin with and needs an overhaul. http://gq-game-mods.blogspot.com/2020/07/eso-crafting-writs-need-an-overhaul.html
    As does hirelings. https://forums.elderscrollsonline.com/en/discussion/497561/hireling-mail-timer-request-for-quality-of-life-convenience-change
    Edited by Dusk_Coven on September 15, 2020 2:00AM
  • TradoTheOne
    TradoTheOne
    ✭✭✭
    Special Motifs for GMC's? Count me in.
    3 2 1 - My horn
  • Guyle
    Guyle
    ✭✭✭✭✭
    Im not really sure what to say about this. You arent really talking about giving some love to crafters, your talking about giving some love to fashionistas. There is a ton of stuff you can do as a crafter to make gold, daily writs are like printing money. Master writs for vouchers are like printing less money. Brand new furnishings are always going to be where the money is at for crafters who like to make furnishings, there is some gold to be made in older designs, but not nearly as much - and we get tons of new designs every year. Crafted sets are still in very high demand. If all you are interested in is ppl requesting gear in styles, then Im not sure what to tell you. The outfit system isnt going anywhere, and honestly unless they made these GMC exclusive motifs incredibly amazing looking, you wouldnt find that much in the way of people ordering them. GMC isnt even that hard to get anymore these days, especially during the few months after the anniversary event. Also, Id be very afraid to see what kind of bugs we would get if they tried to make motifs that were craftable only.
  • caperb
    caperb
    ✭✭✭✭✭
    It is not like crafting is a main activity of the game...
    It is a side activity with some extra minigames like writs. Everyone has a crafting alt and eventually most players will become a grand master crafter too if they play long enough.
    I rather have ZOS spend more time on important problems the game has right now.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Crafting had gotten some good love over the years. We can now change traits which is a huge plus and jewelry crafting. The biggest plus with JC is being able to change traits (and we received more traits) on jewelry.
  • ShawnLaRock
    ShawnLaRock
    ✭✭✭✭✭
    It’d be nice if there was some margin at least on making interesting “looks” - instead of just Breton everything ‘cause it’s first in the list. Gah! Lol.

    I at least get some cool choices when I craft items for levelling alt characters, but there is recently stronger gear from just farming new content for lowbies, as well...

    S.
  • Ratinira
    Ratinira
    ✭✭✭✭
    I like fashion system now and don't care about how original style of gear looks like. If I want to change how my character looks like I don't need to buy another full set of gold gear because I want my character to look differently.

    I understand that you want people to buy new gear from you each time they want their character, but it is expensive, many use non-craft able gear, and you still won't get as much money as you wish:)

    There are a lot of ways to make money from crafting without increasing gear cost because of motifs you know, so you post isn't really about love to crafters. About love to people who want to earn money fron their motifs, maybe?
  • DUTCH_REAPER
    DUTCH_REAPER
    ✭✭✭✭✭
    9 trait set craft able that has minor slayer and damage for high endgame content.
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    Make crafters relevant again buff crafted sets to be more appealing and compete with farmed gear.
  • UntilValhalla13
    UntilValhalla13
    ✭✭✭✭✭
    ✭✭
    I mean, crafting at least works as it's supposed to, unlike half of the stuff in the game.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Here is the elephant in the room. Everyone that plays this game longer than about 6 months is a crafter. Crafters aren’t some neglected small minority in this game. A buff to “crafting” is a buff to, well darn near everyone.

    Also, they have added a LOT to crafting over the years. Every DLC has new sets and diagrams and virtually every event has new Motifs. We have received trait change and housing.

    I wouldn’t be opposed to better options in the writ vendor, but any other option that might make crafting useful as a service to other “non-crafters” just sounds like a grind we will all end up enduring.

  • Stinkyremy
    Stinkyremy
    ✭✭✭✭✭
    Guyle wrote: »
    Im not really sure what to say about this. You arent really talking about giving some love to crafters, your talking about giving some love to fashionistas. quote]

    No it is about giving crafters something that makes them have a unique thing only they can have. The outfit system if for fashionistas. GMC is still tough to aquire with the time invested to learn traits and motifs. It cost millions in motifs/nirn/jewelery trait stones and 6+ months of daily research for GMC. Don't trivialize it like it's an easy objective.
    While vamp bite you can get for free doing one quest that requires nothing but to watch idle text.
    The motifs don't even have to be anything special, just unique that only MC/GMC can own!
    WWolf or vamp get an entire unique skill like, why can't crafters get something unique too.
  • Stinkyremy
    Stinkyremy
    ✭✭✭✭✭
    caperb wrote: »
    It is not like crafting is a main activity of the game...
    It is a side activity with some extra minigames like writs. Everyone has a crafting alt and eventually most players will become a grand master crafter too if they play long enough.
    I rather have ZOS spend more time on important problems the game has right now.
    Some people play the game as a crafter, I think you underestimate other intentions playing MMOs.
    SOme people litterally just play the game to role play as a vamp coven or wwolf pack.
    idk wrote: »
    Crafting had gotten some good love over the years. We can now change traits which is a huge plus and jewelry crafting. The biggest plus with JC is being able to change traits (and we received more traits) on jewelry.
    Transmute was a god damn massive nerf for crafters, what are you talking about. It was a nerf for gear sellers, gear farmers and a a buff for trial/dungeon farming.
  • Ratinira
    Ratinira
    ✭✭✭✭
    Stinkyremy wrote: »
    WWolf or vamp get an entire unique skill like, why can't crafters get something unique too.

    What is common between vampire and crafter from game point?
    Edited by Ratinira on September 15, 2020 6:32AM
  • Stinkyremy
    Stinkyremy
    ✭✭✭✭✭
    Ratinira wrote: »
    Stinkyremy wrote: »
    WWolf or vamp get an entire unique skill like, why can't crafters get something unique too.

    What is common between vampire and crafter from game point?

    The role it fills as a player. There are many ways for people to play the game, some people play the role of a vamp, some the role of a crafter.
    There are people who entirely play the game as a trader, some who just dungeon and trial run as a delver, some who duel, some who ball group like a military in the alliance war..... The list goes on.
    Each of these roles has unique rewards that encourages them to continue their role...except crafters.
  • Ratinira
    Ratinira
    ✭✭✭✭
    Stinkyremy wrote: »
    Ratinira wrote: »
    Stinkyremy wrote: »
    WWolf or vamp get an entire unique skill like, why can't crafters get something unique too.

    What is common between vampire and crafter from game point?

    The role it fills as a player. There are many ways for people to play the game, some people play the role of a vamp, some the role of a crafter.
    There are people who entirely play the game as a trader, some who just dungeon and trial run as a delver, some who duel, some who ball group like a military in the alliance war..... The list goes on.
    Each of these roles has unique rewards that encourages them to continue their role...except crafters.

    What unique rewards trader has?

    Being vampire influence the way you interact with NPC and how you fight. Because it changes your character.
    Knowing some motifs doesn't change the way you play or your character...
  • Ratinira
    Ratinira
    ✭✭✭✭
    Use motifs you know to do master writs, get vauchets and use them to buy something unique. Non-crafters cannot do that.
    Is that unique or not enough for you?
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    Here is the elephant in the room. Everyone that plays this game longer than about 6 months is a crafter.

    No, not really. Know plenty of people who can't be bothered with it. They just pay others for pots, food, armor etc.
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    Give us some way that crafters can upgrade someone else's gear. You've got a purple thing? We both go to the forge together and I can upgrade it to gold without it leaving your hands.

    Give us some way that crafters can transmute someone else's gear. You picked up a perfected vMA dagger in Decisive? For 10k I'll turn it into Nirnhoned for you. Or Powered, I suppose; I mean it's your money. Whatever you want.

    Since only the holder of the item can upgrade or transmute, it forces everyone to have their own crafter. And since everyone is their own crafter, there's no market for people who craft; every guild has 20 people who will build you a 9-trait armor in gold for cost. If everyone didn't HAVE to craft, there'd be a lot more people who just wouldn't, because they can pay some other chump to do the important bits for them.

    Making New Moon isn't the important bit; upgrading that Alkosh to gold and getting it in the trait you want is the important bit. But we all have to do the important bits ourselves, which is ass-backwards.
  • Herr_Flocke
    Herr_Flocke
    ✭✭✭
    Stinkyremy wrote: »
    Vamp and werewolf role-players got some love
    hmm... ZOS love is kind of a mixed bag at times... if it turns out to be like the Vampire love, I'd rather have my crafter be the unloved child :)
  • Starlight_Whisper
    Starlight_Whisper
    ✭✭✭✭✭
    Definitely agree with styles no longer being important for crafting.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd input only one idea being craftable uniques. Some new and old rare ingredients, maybe more obscure/hard achievements needed (but sadly zos is going against any heavy restrictions now, so no fun things allowed), writ voucher parts, plus might be an idea that some of the recipes can be only crafted by other person being master crafter, even can lock it by race depending on the item origin, so dunmer crafters would be as needed as nord ones or could cooperate on more complex items making it a deeper experience. Would be a nice addition if master crafters could craft in artifact styles also.
    Will never happen but one can dream lol.
  • GrimTheReaper45
    GrimTheReaper45
    ✭✭✭✭✭
    Have had this thought over the years also. My two Ideas are:

    Crafters can create consumable one time use style pages to be used for outfits. Cost a specific material and style material.

    Looking for crafter menu, players select gear, set, style, quality, trait and amount they will pay. Crafters then can accept the contract if they have the requirements and want to do it. When done, deliver it to a special part of the regular writ area. Job complete mail with gear is sent to player.
    Edited by GrimTheReaper45 on September 15, 2020 12:21PM
  • HappyTheCamper
    HappyTheCamper
    ✭✭✭✭✭
    They did datamine a crafting festival title card over the summer, so we may get a crafter specific event coming this fall.
Sign In or Register to comment.