PVP: More battleground maps and types....maybe a maze/race type where you have to get to a target 1st. Also cryodill, add more daedric weapons and make the different keeps feel different the copy and paste layouts are old.
newtinmpls wrote: »BisDasBlutGefriert wrote: »
Someone had mentioned in another thread collecting pieces to be able to upgrade your house would be pretty fun! That would definitely keep me running around all silly!
That was me, and I'll share some of my ideas
This was the suggestion that got me thinking (and probably not just me but I haven't found much discussion yet)Ragged_Claw wrote: »I like the house idea! Each event instead of berries, you could collect different ' building materials' and make your house bigger. .
I started thinking we could buy parts to assemble the "magic" door...frame, knob, panels and lintel (or four somethings).
Say with an event ticket you could buy:
Door
Knob
Doorframe
Lintel
(instead of or in addition to the feathers to upgrade an Indrik)
So then I was thinking about the whole "housing" and "pocket plane" type thing; also now that we have the option to put labels on our houses (and the storage chests for that matter) so now you could "label" these little rooms.
Once you get them all, you can combine them into a "pocket room" which is roughly equivalent to the free houses (i.e. one squarish room with neutral walls, floor); the space would allow for similar item, furnishing limit and so on.
Using them:
Like the chests, it could be considered a "service" and there would be a limit of how many could be placed into your existing houses (they would NOT function as rooms on their own). You then can go "into the room" and then return through the same portal to the same "house" that you came from. No traveling to other houses via this, no placing of other "services" into this type of room.
Upgrade or Evolve or ... how about we call it "Renovation"
Like you can "upgrade" your Indrik with berried, you can "upgrade" your "pocket room" with...."Renovation [things]" maybe motif type things such that you would have a sort of overhaul of appearance similar to the basic motifs.
So for "pocket/additional rooms" the motifs would be equivalent to the berries
I.e "Argonian" renovation would include mud-like walls and ceilings, with maybe a small yellow round "window" in two walls; and a reed type floor appearance.
I think that there would be a LOT of possibilities here
.
edited to clean up appearance a tich
Housing: Increase the slots for the bigger houses, cant really use them in full/limits what we can do. The pathing is a step in the right direction to making them more alive.
Trials: get all the bugs out of them! should be able to see all AOE's etc and taunts should work etc. Also add some different mecs to it.
Fix performance Don't need to add anything there.
Dungeons: All old base game dungeons should all have a version two, some dont, would be good to add these would spice up old dungeon content. Add the new HM flag to all dungeons, much easier and nicer if all dungeons were the same. Also maybe have a Legendary mode which is harder than vet. The ones we got this year in DLC content were fantasic, more like this please
Role: All classes should be able to do all roles and succeed in it on a end game lvl, do agree some classes should be better that others in certain areas, but not cool if wanna get achivements on a character and my class-role is blocking me from doing it becuase the player base has ruled it out cas it is not viable.
Overland: Have a toggle for easy or hard mode. Would please everyone. Plus base game zones need a makeover. It really gives me an eye twitch that in Summerset you ahve this amazing landscape and Alter ruins, and on the base game island it feels completely seperate, where it is the same land in the lore.
Fishing More rewards for doing this content, not much in it really.
PVP: More battleground maps and types....maybe a maze/race type where you have to get to a target 1st. Also cryodill, add more daedric weapons and make the different keeps feel different the copy and paste layouts are old.
Questing: More indepth into the lore of Elder Scrolls universe would be cool, also seem to be getting into a copy and paste with main quests with new chapters. Next one needs to be different.
Just my two cents.
I love this idea. Sims 4 has something similar, only they never did a whole lot with it, and of course that's a single-player game so you couldn't interact with other players, just NPCs.I started a thread about events a while ago to give suggestions on improving those.
One suggestion was introducing Lore holidays.
If we had an in-game event calendar that would show when holidays celebrated in lore are celebrated and where we could go to decorated areas and spend time with each other to celebrate.
I was thinking of how the TESV: Skyrim mod Holidays by isoku worked, where it would say on a leaflet when Harvest Fest would be, and I would plan my adventuring route to go to a city specifically to dance and drink and have fun.
This would mainly tie to RPers really but others could travel to the holiday locations for some fun.
There's loads of holidays based in lore, so there'd be many opportunities to travel from area to area to celebrate them with others.
So I feel like this could give a lot to the game for people who would enjoy this kind of thing. Would give people more to do and will bring you back to areas you've not been to for ages
The idea is that it wouldn't particularly encourage us all to celebrate these. No particular rewards or anything for going. Just there's a holiday in this location, maybe pop along to the party if you want to?
Fishing More rewards for doing this content, not much in it really.
wild_kmacdb16_ESO wrote: »- Remove the CP cap
- Add an 'veteran' overworld mode
- Veteran overworld mode has much better drops from mobs and containers to incentive exploration without quest