City fighting tend to be like that, yes you can use 1000 heavy bombers or a nuke and make it an wasteland who is better for tank armies.FrancisCrawford wrote: »I basically only go to IC for event quests on a nearly maxed out thief -- Khajit nightblade, Darloc Brae, Night Terror, Ring of the Wild Hunt, 3x Swift, Vampire Stage 1. Even when I see players from other alliances who I suspect of camping quest objectives, I'm out of and back into stealth so fast that they usually don't tag me.
Are they just nicely letting me live? Was I wrong about them wanting to gank me? Am I really skillfully eluding them? Often, I'm not really sure.
But I usually survive.
I would lean more toward skillfully eluding them. I don't come across very many nice people in Imperial City. haha
Place is a slaughter house.
Yes, its feels really good. When your enemies suffer, when you humiliating your victim - its all pure adrenaline. Toxic community and hate wispers are also fun.
Dont forget, gankers also being ganked and they dont worry about it.
Some of the most extreme whispers I ever received, were when I snipped a ganker while they ganking.
This again, how boring.
First of all, for all those "OMG THIZ IZ A PIVIPI ZONE OMG LOL GET OUTAAA HERE NOOB!": Like it or not, it's a MIXED PVP/PVE zone. Get that fact already once and for all.
Second of all: "OMG LOLZ UZE INVISZ POTIONSZZS!": Yeah, do try to use them in the middle of combat against NPC's, see if you can.
And third of all: learn to respect those who only want to PvE in that MIXED zone, and maybe you'll get some respect back.
Personally, I'd go for a small PvE-only server set in Cyrodiil and the IC and be done with this stupid drama already. PvE'rs would be happy, and PvP'ers as well, maybe except those "heroes" who likes to hunt PvE'rs which have no voice in this debate anyway, for obvious reasons.
Or at least do that in the IC. That'd be something already. I'll admit that Cyrodiil may be a bit more PvP-designed, but the IC is purely a PvE zone where they put one stupid flag per district and called it a PvP area. Heck, they wouldn't even have to change anything lore-story wise if they just added a few Alliance NPC's fighting each other here and there for the players to kill.
And as for Tel Vars...I'd just leave them the way they're in the PvE IC server (killing NPC's give you some, etc). That way it'd be balanced between PvE'rs needing Tel Vars not having the need to go to PvP servers, and PvP servers having more risk-reward gains. Again, everybody would be happy.
Canned_Apples wrote: »Most of the time you get between 0-300 telvar and very little ap for killing players going after mobs.
Other than doing it out of boredom, there really is no point to it.
They do the same when they out number you. I’ve seen it happen.
Stack health and heavy armor and they won’t be able to gank you.
With vampire NB, pop a detect potion and drop an ultimate when they pop out with 25% health.
Well it's a PVP zone and I've eliminated several players fighting NPCs for the AP and Tel Var stones. Yes it sucks but you really shouldn't be engaging large groups of NPCs without allies nearby unless you can handle yourself in at least a 1v1.
This is also why I tend to avoid the boss battles unless I have a zerg to back me up since I've died plenty of times to opportunistic players. Imperial City is a harsh place, it takes a while to get used to it and develop sound strategies for it. Here are some I have.
After dying turn your currently acquired stones into the bank.
Always have one speed boost ability.
Carry invisibility potions.
Don't go full glass cannon without group support.
Is there a way to get the event tickets without participating in the pvp content from this event without having to wait for the next event coming along? I hate pvp but want those tickets.
the point is that you are in a pvp zone, and you shouldn't behave as if you were not. Or not complain about the occasional opportunistic ganker. Just focussing on the mobs won't do, you should be equipped and prepared for pvp engagement at any time. That's how the zone is designed and that is how other people play that zone.FlopsyPrince wrote: »So what is the point?
I’m a squishy PVEer and I love the PVP events. Gankers, or even just players roaming round playing the game as intended and crushing opposing factions, add so much excitement and danger to the quests that it keeps it fresh for the full duration. I think about how frustratingly tedious the New Life event was.
Tagging onto a gang of marauders of your own faction and crushing the others is great. Running away from a lone ganker stalking the quest objectives and leading him (or her, sexist!) into a roaming boss then scarpering is a joy. I think all events should be PVP. I feel like I’ve earned my tickets.
Dusk_Coven wrote: »It's cheesy. PvPers love cheese, like spawn camping. Another reason why open world PvP is nonsense.
Move all PvP into BGs. This would...Additionally, introduce a league/ranked system to have more competitive match-ups.
- End exploits such as spawn camping, AP boosting, and scroll trolling (having a traitor toon bring elder scrolls into enemy territory)
- End long rides through empty landscape just to get to a fight late and miss all the action
- Make it easier to spot win trading, cheating, and exploiting
- Prevent PvDoor when the faction population is wildly unbalanced
- Control the number of participants to prevent overtaxing the server with issues such as the suspected AoE spamming being the cause
- Control the environment and number of participants so that ZOS can start to better balance combat for PvP (and do so separately from PvE)
Dusk_Coven wrote: »It's cheesy. PvPers love cheese, like spawn camping. Another reason why open world PvP is nonsense.
The mega-server enviroment tends to favour a very specific type of player that wouldn't have flourished on old style PvP MMORPG servers.
Dusk_Coven wrote: »It's cheesy. PvPers love cheese, like spawn camping. Another reason why open world PvP is nonsense.
That's sort of true, but its also simply not true.
I've played on many MMORPG PvP servers where whole guilds (and individuals) simply did not do that sort of thing.
A mega-server environment tends to encourage the cheese, however, as there are fewer concequences and no real repuation to speak of.
The mega-server enviroment tends to favour a very specific type of player that wouldn't have flourished on old style PvP MMORPG servers.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
It's just one place in the whole game and especially designed for people that like that.FlopsyPrince wrote: »Ganking Players Fighting Mobs (IC). So what is the point?
The mega-server enviroment tends to favour a very specific type of player that wouldn't have flourished on old style PvP MMORPG servers.
Herr_Flocke wrote: »
but you already can, just get your tickets from WGT or ICP. No PVP involved and WGT is even soloable, so not even a Q involved.So let people choose if they want that "thrill" or not.
Herr_Flocke wrote: »but you already can, just get your tickets from WGT or ICP. No PVP involved and WGT is even soloable, so not even a Q involved.So let people choose if they want that "thrill" or not.
Noone forces you to enter IC. But if you do, just don't complain about players that play by IC rules.