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Ganking Players Fighting Mobs (IC)

FlopsyPrince
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So what is the point? Do the people doing this just want lots of AP or maybe TelVar? Do they enjoy causing other players to have a bad time? Something else?

It does make it VERY frustrating, but I am trying to understand the point of this and whether they feel good when they are done or something else.

(This is a real question. I could easily rant, but I am not trying to do that here.)

Are any of you who are here (and will admit it) able to give insight on that behavior?
Edited by FlopsyPrince on September 13, 2020 4:19PM
PC
PS4/PS5
  • Vevvev
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    Well it's a PVP zone and I've eliminated several players fighting NPCs for the AP and Tel Var stones. Yes it sucks but you really shouldn't be engaging large groups of NPCs without allies nearby unless you can handle yourself in at least a 1v1.

    This is also why I tend to avoid the boss battles unless I have a zerg to back me up since I've died plenty of times to opportunistic players. Imperial City is a harsh place, it takes a while to get used to it and develop sound strategies for it. Here are some I have.

    After dying turn your currently acquired stones into the bank.
    Always have one speed boost ability.
    Carry invisibility potions.
    Don't go full glass cannon without group support.
    Edited by Vevvev on September 13, 2020 5:32PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Zatox
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    Yes, its feels really good. When your enemies suffer, when you humiliating your victim - its all pure adrenaline. Toxic community and hate wispers are also fun.
    Dont forget, gankers also being ganked and they dont worry about it.
  • markulrich1966
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    the moment I get ganked I think "a*holes, stupid psychopaths".

    However with a little distance, I have a more objective view.

    I think many of them are used to games like Quake 3 Arena, a very fast paced pvp.
    You don't really think, you react. See someone, follow, jump up platforms, always aware they can get you first.

    As everyone has the same objective, this becomes as normal as the "muscle memory" people develop training a skill rotation.
    They see pixels, not players.

    This is different to questers (pve), who often identify to a high degree with the characters they created.
    Often these remind them of someone, even people they lost in real life due to circumstances like cancer (like in my case, and I know of others).
    So when this character gets ganked, they project it on the feelings they have developed for everything that makes up this character.

    This is of course a unperfect generalization, you also will have a few real "psychos", who just enjoy to harrass other people.
    Taking this all in account it becomes clear, why the mixed pvp/pve in eso is such a big problem.
    They are "emotionally" incompatible.
    I watched a preview of a highly interesting mmorpg on PC, that has a strict seperation, despite PVP and PVE are connected.
    (PVP fights have influence on how the world develops, like how a city looks like depending on the faction that wins, like orcs or elves). But you are not forced like in eso events or to get rapids, to participate in such battles. I prefer such a concept, as the forced mix destroys a lot of immersion for me (despite the fact that I like to play cyrodiil now and then).

    My suggestion:
    try to get distance, try to get info on how to solve such quests with a good chance to avoid other players. It worked pretty good for me during this IC event, had very few fights doing almost 80 dailies.
    Edited by markulrich1966 on September 13, 2020 4:43PM
  • Gorreck
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    The problem is IC is designed a bit like a full-PvP semi-loot-server in other MMORPGs, only the entire server isn't like that only the one zone.

    In full-PvP semi-loot-servers players only tend to play there when they are PvP experience and often in strong PvP guilds, neither is the case with IC during an event (and outside of an event IC is a ghost-town with some Tel Var farmers and pure gankers and no one else).

    So it's a harsh experience for most people to wander into unprepared (and even when prepared sometimes).

    Personally the one change I'd really like to see it you can only loot the number of Tel Var you are carrying, which adds more "risk" to ganking for reward.
  • Ackwalan
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    Zatox wrote: »
    Yes, its feels really good. When your enemies suffer, when you humiliating your victim - its all pure adrenaline. Toxic community and hate wispers are also fun.
    Dont forget, gankers also being ganked and they dont worry about it.

    Some of the most extreme whispers I ever received, were when I snipped a ganker while they ganking.
  • VaranisArano
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    I mean, ideally they'd let you kill the mobs and then kill you for more Tel Var.

    Its intended behavior. Or rather, it's precisely the sort of PvPvE behavior that Imperial City was designed to create.

    "While exploring and fighting your way through the Imperial City, be prepared to face not only Molag Bal's forces, but also enemy players from the opposing alliances.... But be on your guard—enemy Alliance members lurk around every corner throughout the Imperial Districts and Sewers. Should you fall to an enemy player, they can claim your hard-earned Tel Var Stones in their own quest for glory."
    https://www.elderscrollsonline.com/en-us/news/post/25357

    "But I don't want to lose my Tel Var!"

    "For those who want to avoid any risk, we've added quests, including repeatable ones, in the Imperial City that will reward you with a Tel Var Stone box. Unlike with Tel Var Stones you get by killing monsters and enemy-alliance player characters, you won't lose these boxes if your character is slain." https://www.elderscrollsonline.com/en-us/news/post/25395

    In short, yeah, its about the Tel Var. Risk/Reward currencies come with risk, you know?

    If your goal was to farm Tel Var unbothered by PVPers, I've got to say that the Imperial City Celebration is the worst time of the year for it.
  • Dragonredux
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    It's natural in any game with a PvPvE environment. Most often the tactic is wait until opponent is worn down from fighting PvE mob and then gank them and usually they'll die from being spent on resources/abilities.
  • Gorreck
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    It's natural in any game with a PvPvE environment. Most often the tactic is wait until opponent is worn down from fighting PvE mob and then gank them and usually they'll die from being spent on resources/abilities.


    In the old days prior to mega-servers and such, you had to be a bit careful about such behaviour because server reputation meant something and you could end up KOS to an entire server if you weren't careful. Not really the case in mega-server MMORPGs like ESO however.

  • oregonrob
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    One thing I have noticed is that with the gankers in IC for the event, Cyrodiil has been more fun to play. People there are focused on the Alliance War. I would like to suggest that one weekend a month, there be a 50% bonus of Telvar stones in IC. That means that those of us who like the Alliance War aspects of Cyrodiil do not have to put up with gankers who like the poster above said, wait until your resources are low due to fighting NPCs and then jump you. The gankers and Telvar stone hunters can then have the game that they want as well.
  • Berchelous
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    They are the same people that want to remove detect pots lol.
  • VaranisArano
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    As for how your opponents feel about it? I can only speak for myself.

    When I was very new to PVP, I couldn't kill anyone in IC unless I took advantage of them being distracted by mobs. Just being honest here. I took some cheap shots cause it was the only way I was getting kills.

    Now, with a lot more experience under my belt, I don't go hunting for distracted players to kill. But with that experience comes the reflexes honed by years of "attack first or be attacked." So if you are actively fighting in my line of sight, even just against NPCs, there's a good chance that when I see your yellow or blue enemy shield over your head, I'll be making a snap judgment of "Enemy! Flight? Fight? Fight!
  • BlackRaidho
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    This is PVP zone.
    Deal with it.
  • nukk3r
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    the moment I get ganked I think "a*holes, stupid psychopaths".

    However with a little distance, I have a more objective view.

    I think many of them are used to games like Quake 3 Arena, a very fast paced pvp.
    You don't really think, you react. See someone, follow, jump up platforms, always aware they can get you first.

    As everyone has the same objective, this becomes as normal as the "muscle memory" people develop training a skill rotation.
    They see pixels, not players.

    This is different to questers (pve), who often identify to a high degree with the characters they created.
    Often these remind them of someone, even people they lost in real life due to circumstances like cancer (like in my case, and I know of others).
    So when this character gets ganked, they project it on the feelings they have developed for everything that makes up this character.

    This is of course a unperfect generalization, you also will have a few real "psychos", who just enjoy to harrass other people.
    Taking this all in account it becomes clear, why the mixed pvp/pve in eso is such a big problem.
    They are "emotionally" incompatible.
    I watched a preview of a highly interesting mmorpg on PC, that has a strict seperation, despite PVP and PVE are connected.
    (PVP fights have influence on how the world develops, like how a city looks like depending on the faction that wins, like orcs or elves). But you are not forced like in eso events or to get rapids, to participate in such battles. I prefer such a concept, as the forced mix destroys a lot of immersion for me (despite the fact that I like to play cyrodiil now and then).

    My suggestion:
    try to get distance, try to get info on how to solve such quests with a good chance to avoid other players. It worked pretty good for me during this IC event, had very few fights doing almost 80 dailies.

    There's a difference between a boxing match and a street fight.
    When I go to Battlegrounds I know what to expect, there's a set of rules and it's easy to treat people just like pixels on the screen. IC is wild, unpredictable, and personal, but not in the way you described. There are people who deliberately waste your time. I mentioned this in another thread, I've been coming to IC with my PvE main to catch fish at 4AM, there was always someone who killed me over and over again near the fishing hole. They gained nothing, I wasn't fighting back, they were simply being an a-hole.
  • markulrich1966
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    nukk3r wrote: »
    the moment I get ganked I think "a*holes, stupid psychopaths".

    However with a little distance, I have a more objective view.

    I think many of them are used to games like Quake 3 Arena, a very fast paced pvp.
    You don't really think, you react. See someone, follow, jump up platforms, always aware they can get you first.

    As everyone has the same objective, this becomes as normal as the "muscle memory" people develop training a skill rotation.
    They see pixels, not players.

    This is different to questers (pve), who often identify to a high degree with the characters they created.
    Often these remind them of someone, even people they lost in real life due to circumstances like cancer (like in my case, and I know of others).
    So when this character gets ganked, they project it on the feelings they have developed for everything that makes up this character.

    This is of course a unperfect generalization, you also will have a few real "psychos", who just enjoy to harrass other people.
    Taking this all in account it becomes clear, why the mixed pvp/pve in eso is such a big problem.
    They are "emotionally" incompatible.
    I watched a preview of a highly interesting mmorpg on PC, that has a strict seperation, despite PVP and PVE are connected.
    (PVP fights have influence on how the world develops, like how a city looks like depending on the faction that wins, like orcs or elves). But you are not forced like in eso events or to get rapids, to participate in such battles. I prefer such a concept, as the forced mix destroys a lot of immersion for me (despite the fact that I like to play cyrodiil now and then).

    My suggestion:
    try to get distance, try to get info on how to solve such quests with a good chance to avoid other players. It worked pretty good for me during this IC event, had very few fights doing almost 80 dailies.

    There's a difference between a boxing match and a street fight.
    When I go to Battlegrounds I know what to expect, there's a set of rules and it's easy to treat people just like pixels on the screen. IC is wild, unpredictable, and personal, but not in the way you described. There are people who deliberately waste your time. I mentioned this in another thread, I've been coming to IC with my PvE main to catch fish at 4AM, there was always someone who killed me over and over again near the fishing hole. They gained nothing, I wasn't fighting back, they were simply being an a-hole.

    or they were simply bored.
    4 am, zone is empty (at least even on the populated xbox NA server, where I did my dailies at night as I luckily have 6-9 hours timeshift in europe).

    In this empty environment it was very easy to reach the quest targets, sneaking and running.

    I saw very very few pvp guys patrolling the region, in the hope to find a fight somewhere.
    So they found you, and you helped them to forget their boredom.

    As I wrote above, for a full scale PVP player who has the background experience of Quake or counterstrike, you are "pixels", not a real person.
    It is really important to understand this, as it means you are simply unimportant to them as a person.
    With all respect, but I think the one who makes it a personal issue is you, as you are embarrassed that you could not fish (and hence both playstyles in one region are incompatible).
  • PizzaCat82
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    You get used to it. I have 13 alts getting all the quests this week. I'll finish up tomorrow and then have absolutely no reason to go back.

    Why do they do it? Because you're vulnerable, you're by yourself, and you're not there to PVP, which means you're probably not geared for PVP.

    Since there's such a gap between gear, CP, and skills for PVP, those who are tailored for ganking can often do it before you even have time to react.

    Nothing like just dying instantly and then seeing 10 attacks on your screen because the game can't seem to figure out how not to desync.
  • GenjiraX
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    I’m a squishy PVEer and I love the PVP events. Gankers, or even just players roaming round playing the game as intended and crushing opposing factions, add so much excitement and danger to the quests that it keeps it fresh for the full duration. I think about how frustratingly tedious the New Life event was.

    Tagging onto a gang of marauders of your own faction and crushing the others is great. Running away from a lone ganker stalking the quest objectives and leading him (or her, sexist!) into a roaming boss then scarpering is a joy. I think all events should be PVP. I feel like I’ve earned my tickets.
  • PizzaCat82
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    I want a PVP server where its 1 shot kills. No heals. No Tanking. No running away. First to hit wins.

  • zaria
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    nukk3r wrote: »
    the moment I get ganked I think "a*holes, stupid psychopaths".

    However with a little distance, I have a more objective view.

    I think many of them are used to games like Quake 3 Arena, a very fast paced pvp.
    You don't really think, you react. See someone, follow, jump up platforms, always aware they can get you first.

    As everyone has the same objective, this becomes as normal as the "muscle memory" people develop training a skill rotation.
    They see pixels, not players.

    This is different to questers (pve), who often identify to a high degree with the characters they created.
    Often these remind them of someone, even people they lost in real life due to circumstances like cancer (like in my case, and I know of others).
    So when this character gets ganked, they project it on the feelings they have developed for everything that makes up this character.

    This is of course a unperfect generalization, you also will have a few real "psychos", who just enjoy to harrass other people.
    Taking this all in account it becomes clear, why the mixed pvp/pve in eso is such a big problem.
    They are "emotionally" incompatible.
    I watched a preview of a highly interesting mmorpg on PC, that has a strict seperation, despite PVP and PVE are connected.
    (PVP fights have influence on how the world develops, like how a city looks like depending on the faction that wins, like orcs or elves). But you are not forced like in eso events or to get rapids, to participate in such battles. I prefer such a concept, as the forced mix destroys a lot of immersion for me (despite the fact that I like to play cyrodiil now and then).

    My suggestion:
    try to get distance, try to get info on how to solve such quests with a good chance to avoid other players. It worked pretty good for me during this IC event, had very few fights doing almost 80 dailies.

    There's a difference between a boxing match and a street fight.
    When I go to Battlegrounds I know what to expect, there's a set of rules and it's easy to treat people just like pixels on the screen. IC is wild, unpredictable, and personal, but not in the way you described. There are people who deliberately waste your time. I mentioned this in another thread, I've been coming to IC with my PvE main to catch fish at 4AM, there was always someone who killed me over and over again near the fishing hole. They gained nothing, I wasn't fighting back, they were simply being an a-hole.

    or they were simply bored.
    4 am, zone is empty (at least even on the populated xbox NA server, where I did my dailies at night as I luckily have 6-9 hours timeshift in europe).

    In this empty environment it was very easy to reach the quest targets, sneaking and running.

    I saw very very few pvp guys patrolling the region, in the hope to find a fight somewhere.
    So they found you, and you helped them to forget their boredom.

    As I wrote above, for a full scale PVP player who has the background experience of Quake or counterstrike, you are "pixels", not a real person.
    It is really important to understand this, as it means you are simply unimportant to them as a person.
    With all respect, but I think the one who makes it a personal issue is you, as you are embarrassed that you could not fish (and hence both playstyles in one region are incompatible).
    This, IC is close in an personal street fighting.
    My guild tend to leave solo players who tries to avoid combat in Cyrodil as you have time to read player types. Had the guy who sneaked trough out group while we was waiting in sneak outside an town. Guess he felt very stealthy.
    Not so much in IC as distances are so short.

    But yes killing people who fishes many times is kind of pointless
    Better solution
    1pmEKRKh.jpg
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Linaleah
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    some kill you for tel var

    some kill you because its pvp zone and you are red to them.

    there is often and overlap in above 2.

    and

    some are jerks and deliberately ganking pve questers because even the thought of ruining someone else's day is what makes them happy.

    you cannot always tell which is which... unless they engage in couple of very specific behaviors.

    the third group will wait in stealth until you engage the mobs, kill you then vanish again. and if you come back - they will farm you despite knowing that you have no tel var. they are also the ones waiting in stealth specifically next to quest objectives you have to click on, or loot. and they are the ones who wait by platforms in the arena and attack people not even coming down the moment they get in range. they also usually tend to play solo.

    so how do you deal with them? don't give them the satisfaction of getting to you. move to a different quest area. move to a different campaign. do the dungeon instead.

    you cannot shame these people into behaving better. anything you say to them will only feed them. so... don't feed them.
    Edited by Linaleah on September 13, 2020 7:16PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • markulrich1966
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    zaria wrote: »
    But yes killing people who fishes many times is kind of pointless
    Better solution
    1pmEKRKh.jpg

    nice picture. I had similar situations.
    Helped a opponent faction player who got almost killed by daedra.
    And a low level 25 used the obeisance emote when I stopped to attack him realising he was not intending to attack me either.

    As nice as these situations are - they are pve.
    All involved are questers, so there is no clash.

    But it clashes if we pve-ers meet pvp-ers. It is a design error imho.
    The intention certainly was to force pve-ers to at least try pvp (so a marketing strategy).
    In some cases this works (like @GenjiraX who replied before, I think I helped crafting his first pve armor on xbox eu if I'm not mixing it up with someone else).
    But in many cases it has the exact opposite effect, and the frustration certainly was a reason for several players to look for pvp free games instead, disgusted by the emotional hell they subjectively experienced.
    Edited by markulrich1966 on September 13, 2020 7:28PM
  • nukk3r
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    nukk3r wrote: »
    the moment I get ganked I think "a*holes, stupid psychopaths".

    However with a little distance, I have a more objective view.

    I think many of them are used to games like Quake 3 Arena, a very fast paced pvp.
    You don't really think, you react. See someone, follow, jump up platforms, always aware they can get you first.

    As everyone has the same objective, this becomes as normal as the "muscle memory" people develop training a skill rotation.
    They see pixels, not players.

    This is different to questers (pve), who often identify to a high degree with the characters they created.
    Often these remind them of someone, even people they lost in real life due to circumstances like cancer (like in my case, and I know of others).
    So when this character gets ganked, they project it on the feelings they have developed for everything that makes up this character.

    This is of course a unperfect generalization, you also will have a few real "psychos", who just enjoy to harrass other people.
    Taking this all in account it becomes clear, why the mixed pvp/pve in eso is such a big problem.
    They are "emotionally" incompatible.
    I watched a preview of a highly interesting mmorpg on PC, that has a strict seperation, despite PVP and PVE are connected.
    (PVP fights have influence on how the world develops, like how a city looks like depending on the faction that wins, like orcs or elves). But you are not forced like in eso events or to get rapids, to participate in such battles. I prefer such a concept, as the forced mix destroys a lot of immersion for me (despite the fact that I like to play cyrodiil now and then).

    My suggestion:
    try to get distance, try to get info on how to solve such quests with a good chance to avoid other players. It worked pretty good for me during this IC event, had very few fights doing almost 80 dailies.

    There's a difference between a boxing match and a street fight.
    When I go to Battlegrounds I know what to expect, there's a set of rules and it's easy to treat people just like pixels on the screen. IC is wild, unpredictable, and personal, but not in the way you described. There are people who deliberately waste your time. I mentioned this in another thread, I've been coming to IC with my PvE main to catch fish at 4AM, there was always someone who killed me over and over again near the fishing hole. They gained nothing, I wasn't fighting back, they were simply being an a-hole.

    or they were simply bored.
    4 am, zone is empty (at least even on the populated xbox NA server, where I did my dailies at night as I luckily have 6-9 hours timeshift in europe).

    In this empty environment it was very easy to reach the quest targets, sneaking and running.

    I saw very very few pvp guys patrolling the region, in the hope to find a fight somewhere.
    So they found you, and you helped them to forget their boredom.

    As I wrote above, for a full scale PVP player who has the background experience of Quake or counterstrike, you are "pixels", not a real person.
    It is really important to understand this, as it means you are simply unimportant to them as a person.
    With all respect, but I think the one who makes it a personal issue is you, as you are embarrassed that you could not fish (and hence both playstyles in one region are incompatible).

    Yeah, I get that. But on the other hand they shouldn't be surprised when other players dehumanize them. It's only reciprocal. Yet we see posts from gankers complaining about hate whispers on these forums.
  • geonsocal
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    i've been killed sooooooo many times in pvp, i'm sort of numb to it...it's frustrating when you're simply trying to collect some grievous claws and you suddenly die from snipe - or force shock or some other ranged skill...

    sometimes you don't even die right away - you're ready to fight and everything - but, you can't locate the direction of where you're getting hit from in time to either line of sight them or engage them, you die while spinning around...

    yeah, that doesn't feel good :p

    personally - i love fishing from the district platforms...my fave weapon for that is the bow...not always that easy to do...my favorite spot is on the covenant platform in the memorial district...great fields of sight, plenty of npcs to distract and it's close to the flag...

    buff up and let it rip...

    i think my biggest single catch was around 3k or so stones...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • SeaGtGruff
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    Speaking purely for myself, I generally try to leave players from the other two alliances alone when I'm in IC doing the dailies. In fact, one of my favorite moments during this event was when I ran up to set an Ogrim trap and had to fight off a few Xivkyn or Legion Zero enemies, and a pair of EP players came running up to the trap while I was eliminating the enemies. I may have been able to set the trap just before the enemies attacked, or I may have needed to kill them first; I don't recall. Anyway, one of the EP players set the trap while I was killing the enemies, and the other EP player stood there waiting with his hand on his chin, but both of them left me alone and I left them alone. Then I ran off to the final trap and basically repeated the process-- I fought off the enemies while an EP player (possibly the same one, possibly not)-- set the trap, then I set the trap. And then an AD player came up and killed us all, but I was happy because I'd been able to finish the job just before getting killed.

    But that kind of temporary truce and cooperation is definitely the exception, and if another player attacks me first while I'm trying to destroy the forge, or trying to escape afterward through a sewer exit or side door exit then of course I'm going to fight back. One EP kept sniping at me with arrows just so I couldn't exit, so I fought back and was holding my own, even nearly killing them a few times and then letting them run off, but they just kept sniping me again when I'd break off and try to exit, until a group of other EP players came running and insta-killed me. Some players want to grief you just to grief you, and it's a war zone so that's okay-- frustrating as heck, but okay. And if I'm up on the safe entry platform for my alliance and I see enemy players running around attacking players from my alliance, of course I'm going to stand up there and shoot arrows at them.
    Edited by SeaGtGruff on September 13, 2020 7:46PM
    I've fought mudcrabs more fearsome than me!
  • geonsocal
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    i don't always feel like fighting in either cyro or IC, i've just been do it for so long it gets a little stale and boring at times...they just happen to be my favorite zones in tamriel...

    rule of thumb for either cyro or IC - you can sometimes do some friendly emote stuff to diffuse the situation, maybe even have real fun with an enemy player...

    that might even work if you come up against two players...three or more - they are going to try to kill you - so, shield, heal, block, line of sight and hope for reinforcements...except if you're a nightblade, in which case - unless you run up against some detect "thing", you should never really die, heck, you should barely ever even be seen...
    Edited by geonsocal on September 13, 2020 10:47PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • zaria
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    zaria wrote: »
    But yes killing people who fishes many times is kind of pointless
    Better solution
    1pmEKRKh.jpg

    nice picture. I had similar situations.
    Helped a opponent faction player who got almost killed by daedra.
    And a low level 25 used the obeisance emote when I stopped to attack him realising he was not intending to attack me either.

    As nice as these situations are - they are pve.
    All involved are questers, so there is no clash.

    But it clashes if we pve-ers meet pvp-ers. It is a design error imho.
    The intention certainly was to force pve-ers to at least try pvp (so a marketing strategy).
    In some cases this works (like @GenjiraX who replied before, I think I helped crafting his first pve armor on xbox eu if I'm not mixing it up with someone else).
    But in many cases it has the exact opposite effect, and the frustration certainly was a reason for several players to look for pvp free games instead, disgusted by the emotional hell they subjectively experienced.
    Guild leader who promoted the ignore questers are mostly PvP.
    And sneaky guy would be dead expect he or some other primary PvP called out and told to hold fire.
    If I was him I would turn around at once, it would show I was not after an fight.
    Granted we was farming town quests so objective was PvE here but even if it was PvP we would ignore an single guy trying to get away.

    Once I was ridden over by an zerg, they hit the group but this one sneaked away as we was outnumbered 4:1, they run over Zaria who went back to rez group :)
    Yes they thought she was an quester or did not want to stop for a single player they they could join an siege.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Dusk_Coven
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    It's cheesy. PvPers love cheese, like spawn camping. Another reason why open world PvP is nonsense.
    Move all PvP into BGs. This would...
    • End exploits such as spawn camping, AP boosting, and scroll trolling (having a traitor toon bring elder scrolls into enemy territory)
    • End long rides through empty landscape just to get to a fight late and miss all the action
    • Make it easier to spot win trading, cheating, and exploiting
    • Prevent PvDoor when the faction population is wildly unbalanced
    • Control the number of participants to prevent overtaxing the server with issues such as the suspected AoE spamming being the cause
    • Control the environment and number of participants so that ZOS can start to better balance combat for PvP (and do so separately from PvE)
    Additionally, introduce a league/ranked system to have more competitive match-ups.
    Edited by Dusk_Coven on September 13, 2020 8:44PM
  • TequilaFire
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    And remove the uniqueness of what ESO PvP is.
    Yeah right.
  • Jeremy
    Jeremy
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    Zatox wrote: »
    Yes, its feels really good. When your enemies suffer, when you humiliating your victim - its all pure adrenaline. Toxic community and hate wispers are also fun.
    Dont forget, gankers also being ganked and they dont worry about it.


    Well, I admire the honesty if nothing else and the fact you are willing to say out loud what I suspect a lot of PvPers already believe.

    I'll never understand what is so satisfying about killing other players who have no realistic chance of defending themselves, though. It has the opposite effect on me and just makes me feel like a bully or a jerk. This isn't to mention the fight itself just isn't very interesting or fun when you ambush other players while they are already weak and exposed from fighting something else or just running them over with some massive zerg.
    Edited by Jeremy on September 13, 2020 8:56PM
  • FrancisCrawford
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    I basically only go to IC for event quests on a nearly maxed out thief -- Khajit nightblade, Darloc Brae, Night Terror, Ring of the Wild Hunt, 3x Swift, Vampire Stage 1. Even when I see players from other alliances who I suspect of camping quest objectives, I'm out of and back into stealth so fast that they usually don't tag me.

    Are they just nicely letting me live? Was I wrong about them wanting to gank me? Am I really skillfully eluding them? Often, I'm not really sure.

    But I usually survive.
  • Jeremy
    Jeremy
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    I basically only go to IC for event quests on a nearly maxed out thief -- Khajit nightblade, Darloc Brae, Night Terror, Ring of the Wild Hunt, 3x Swift, Vampire Stage 1. Even when I see players from other alliances who I suspect of camping quest objectives, I'm out of and back into stealth so fast that they usually don't tag me.

    Are they just nicely letting me live? Was I wrong about them wanting to gank me? Am I really skillfully eluding them? Often, I'm not really sure.

    But I usually survive.

    I would lean more toward skillfully eluding them. I don't come across very many nice people in Imperial City. haha

    Place is a slaughter house.
    Edited by Jeremy on September 13, 2020 9:24PM
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