UntilValhalla13 wrote: »Mostly everyone has cured their vampire, except for maybe RPers and gankers. The feedback from players about the changes was largely ignored, so they just did whatever they wanted with it. Blood for blood was used to help sell greymoor, and then utterly gutted the next patch.
Vayln_Ninetails wrote: »Wait really? I didn't realize there was a ton of feedback about it. I thought I'd be in the minority for sure.
It's very sad to hear it's been ignored for the most part ):
UntilValhalla13 wrote: »Blood for blood was used to help sell greymoor, and then utterly gutted the next patch.
Canned_Apples wrote: »Zos has a track record of making things worse before making things worse ever since we got new combat devs.
The vampire changes are complete garbage filled with nothing but drawbacks. The only reason I still run stage one is because of mist form, even though it only works 75% of the time.
When they first showed off the changes players where furious because the regeneration passive, the main reason ppl where vampire in the first place, was gone. They also didnt like the additional ability cost malus.
For years many players where vampires purely for the passives. The extra fire damage taken was unimportant for most encounters so there was no harm in being vampire and having it in some sort of meta state.
ZOS tried to reach 2 goals. They wanted to make the vampire more engaging by adding more skills, but they also wanted to turn him into a side grade you build for instead of being a meta must have.
When they first showed off the changes players where furious because the regeneration passive, the main reason ppl where vampire in the first place, was gone. They also didnt like the additional ability cost malus.
Over time ppl noticed that Blood for Blood was actually good as a practically free spamable since it used health. This however turned vampire back into being meta.
So ZOS changed the Vampire again to get him out of being meta again.UntilValhalla13 wrote: »Blood for blood was used to help sell greymoor, and then utterly gutted the next patch.
Thats nonsense since vampire is a base game change and greymoore was not needed to get it and im sure you know that.
Only a couple of people were furious about that change but there were quite a few of us that didn't mind that passive getting tossed aside, and even wanted it to be!
Only a couple of people were furious about that change but there were quite a few of us that didn't mind that passive getting tossed aside, and even wanted it to be!
I saw quite alot players still waving the "This is the end flag" when the Patch initially hit.
Im also honest, im happy they gutted the Vampire and that they started to die out. Having to deal with incompetent players burning to death because they where vampire was annoying enought to last for a lifetime.
Only a couple of people were furious about that change but there were quite a few of us that didn't mind that passive getting tossed aside, and even wanted it to be!
I saw quite alot players still waving the "This is the end flag" when the Patch initially hit.
Im also honest, im happy they gutted the Vampire and that they started to die out. Having to deal with incompetent players burning to death because they where vampire was annoying enought to last for a lifetime.
Its actually a bit worse now, mostly because you have to deal with people thinking vampire is good killing themselves with Blood Frenzy and Blood for Blood. It truly is a dark time...
Its not a dark time, its as usual. Players play the game but are to lazy to adapt to changes.
Vayln_Ninetails wrote: »Wait really? I didn't realize there was a ton of feedback about it. I thought I'd be in the minority for sure.
It's very sad to hear it's been ignored for the most part ):
Doesn't take much to find the sea of threads already on this topic.
https://forums.elderscrollsonline.com/en/discussion/544603/a-lot-of-players-cured-their-vampirism-due-to-vampire-themed-dlc/p1
https://forums.elderscrollsonline.com/en/discussion/544780/anyone-else-think-zos-been-too-hard-with-vampire-penalty/p1
https://forums.elderscrollsonline.com/en/discussion/533461/so-after-a-week-with-the-new-vampire-i-can-offer-the-following-feedback/p1
https://forums.elderscrollsonline.com/en/discussion/532951/zos-pls-re-re-work-the-vampire/p1
https://forums.elderscrollsonline.com/en/discussion/537679/devs-the-proposed-blood-for-blood-change-will-make-vampires-literally-unusable-in-group-content/p1
https://forums.elderscrollsonline.com/en/discussion/537500/with-the-release-of-6-1-0-the-vampire-skill-line-will-be-an-abject-failure-of-game-design/p1
I can keep going but you get the idea. Funny thing is that everyone has their own concepts and ideas of what would make the skill line better, and you'll even see people agreeing with each other even though in a different thread they had a completely different idea. Reason being is most of these ideas end up being more vampiric and engaging than what ZOS gave us with this rework.
Vampire can be fixed but ZOS has shown time and time again they want vampire to be a nerf rather than a balanced kiss/curse buff/debuff. Even said it themselves on the patch notes.
"Vampire Updates
Vampires have received significant changes this update, with a focus on improving the entire experience as a Vampire. Revisions to parts of the Vampire quest, Justice System ramifications, and even improved Feeding visuals are just a few examples of these changes. The Vampire Skill Line has also been updated, adding 3 brand new Active Abilities while also revising the previous Active, Passive, and Ultimate skills that existed before. But be wary – these newfound powers come with even greater drawbacks. It is up to you to decide if the gift of Vampirism is worth the price…"
https://forums.elderscrollsonline.com/en/discussion/528633/pc-mac-patch-notes-v6-0-5-greymoor-update-26
They took Blood Frenzy on the Greymoor PTS and made it go from useful to almost a dead skill before it even went live. I honestly wouldn't have minded the 20% increased non-vampire costs if more vampire abilities were on par and as useful as Blood Frenzy was during that point on the PTS. Then after they made Blood Frenzy situationally "ok" they then cut the vampire cost decrease along with the non-vampire cost increase which made abilities like the Vampire ultimate incredibly expensive for what it gave you.
Fast forward to Stonethorn they drove the final nail in the vampire's coffin (puns, I know) with the "You can't be healed by others for 5 seconds" on Blood for Blood, and of course the overall nerf to Eviscerate. Vampire at this point is a nerf for pretty much every play style but ganking in PVP. Even then I question its overall usefulness as a ganking tool, but I'm not much of a ganker anyway so my word is kind of worthless when it comes to that aspect of PVP.
Holy cow!
That you, as a returning player, hit the nail on the head with every complaint about the re-vamp, shows that you really understand what used to make vampires vampires and how much ZOS screwed up if even you can see it so clearly!
I raise my glass of... coke to you! Not blood, because I cured my vampirism, as did so many.
Only a couple of people were furious about that change but there were quite a few of us that didn't mind that passive getting tossed aside, and even wanted it to be!
I saw quite alot players still waving the "This is the end flag" when the Patch initially hit.
Im also honest, im happy they gutted the Vampire and that they started to die out. Having to deal with incompetent players burning to death because they where vampire was annoying enought to last for a lifetime.
Its actually a bit worse now, mostly because you have to deal with people thinking vampire is good killing themselves with Blood Frenzy and Blood for Blood. It truly is a dark time...
Its not a dark time, its as usual. Players play the game but are to lazy to adapt to changes.
Only a couple of people were furious about that change but there were quite a few of us that didn't mind that passive getting tossed aside, and even wanted it to be!
I saw quite alot players still waving the "This is the end flag" when the Patch initially hit.
Im also honest, im happy they gutted the Vampire and that they started to die out. Having to deal with incompetent players burning to death because they where vampire was annoying enought to last for a lifetime.
Vayln_Ninetails wrote: »Holy cow!
That you, as a returning player, hit the nail on the head with every complaint about the re-vamp, shows that you really understand what used to make vampires vampires and how much ZOS screwed up if even you can see it so clearly!
I raise my glass of... coke to you! Not blood, because I cured my vampirism, as did so many.
thank you sir! The only reason I got into ES was because of vampires. Looks like the best vamp experience still rests in Modded Skyrim...
I'm surprised how many people seem to be confused with why people are upset though. From the threads I've read there seems to always be those few that try to defend the line. Or those that say we're just upset because of no regen. Take it from me as a vampire fan, nothing in this post even mentions regen.
I and many others are discontent with the DESIGN of the skills in the class. We want to play as vampires. Not bloodfiends.
Suna_Ye_Sunnabe wrote: »No, you're not alone. This skill line is an absolute sour joke, and not even decent for roleplaying purposes. I only remain a vampire out of pure stubbornness, to my own detriment, at stage one, as I always have been (I never had it for the regen passives). But I deeply hate what it's become.
Starlight_Whisper wrote: »Yes they don't understand that cons to vampire are to much now