Player : FiX GaMeEeEeEe !!!
Also Player : I wOnT dO TeSt !!!
And then you complain about ZoS not listening to you somehow.
People scream for performance improvement and when they try something you refuse to participate, makes sense. Put your big boy pants on and help them get the data. "this sucks" or "this is dumb" doesn't help.
Player : FiX GaMeEeEeEe !!!
Also Player : I wOnT dO TeSt !!!
And then you complain about ZoS not listening to you somehow.
First of all, tests of this magnitude should be done on the Test Server. And if you've population problems in there, then offer more incentives to join that could later be transferred to the regular server, even if it's just a cool title or an exclusive style page.
And second of all, this is not the solution to the lag problem. Upgrading their servers is. This is just a lazy workaround that sacrifices the player's fun merely for the good of their own pockets.
As for the poll, I'm done with PvP except for a few minutes every day to grab the golden geode. Combat is just plain boring now, and all the marvelous chaos there was in battles is mostly gone.
Alienoutlaw wrote: »thankfully the few voices of decent here are in the minority and i suspect wouldnt be happy regardless of how things were tested because they simply want rewarding for doing something that will maybe help the whole PvP community in the long run not just themselves in the short term. you can not call your self a PvP player if you are not willing to at least try the test program. i suggest sticking to farming telvar during events while the rest of us who can adapt to change help improve they game for EVERYONE
Alienoutlaw wrote: »thankfully the few voices of decent here are in the minority and i suspect wouldnt be happy regardless of how things were tested because they simply want rewarding for doing something that will maybe help the whole PvP community in the long run not just themselves in the short term. you can not call your self a PvP player if you are not willing to at least try the test program. i suggest sticking to farming telvar during events while the rest of us who can adapt to change help improve they game for EVERYONE
In order to be able to test, we would already need stamina, because in the current state stam is unplayable...
Player : FiX GaMeEeEeEe !!!
Also Player : I wOnT dO TeSt !!!
And then you complain about ZoS not listening to you somehow.
First of all, tests of this magnitude should be done on the Test Server. And if you've population problems in there, then offer more incentives to join that could later be transferred to the regular server, even if it's just a cool title or an exclusive style page.
And second of all, this is not the solution to the lag problem. Upgrading their servers is. This is just a lazy workaround that sacrifices the player's fun merely for the good of their own pockets.
As for the poll, I'm done with PvP except for a few minutes every day to grab the golden geode. Combat is just plain boring now, and all the marvelous chaos there was in battles is mostly gone.
Alienoutlaw wrote: »Alienoutlaw wrote: »thankfully the few voices of decent here are in the minority and i suspect wouldnt be happy regardless of how things were tested because they simply want rewarding for doing something that will maybe help the whole PvP community in the long run not just themselves in the short term. you can not call your self a PvP player if you are not willing to at least try the test program. i suggest sticking to farming telvar during events while the rest of us who can adapt to change help improve they game for EVERYONE
In order to be able to test, we would already need stamina, because in the current state stam is unplayable...
i disagree, stam is very strong right now, i have had zero issues with either my NB or my stamplar, only real struggle was my Mag Sorc loosing shield and tombs to cool down, but i got through it
the double ap bug is really annoying but the cooldowns have almost no effect on my gameplay so i'll still play. if this is the way to make the game playable again, then i'm glad they're going through with the test. personally i don't pvp regularly in eso unless i can play late at night specifically due to the lag, so if they fix it, they gain a regular pvper.Player : FiX GaMeEeEeEe !!!
Also Player : I wOnT dO TeSt !!!
And then you complain about ZoS not listening to you somehow.
First of all, tests of this magnitude should be done on the Test Server. And if you've population problems in there, then offer more incentives to join that could later be transferred to the regular server, even if it's just a cool title or an exclusive style page.
And second of all, this is not the solution to the lag problem. Upgrading their servers is. This is just a lazy workaround that sacrifices the player's fun merely for the good of their own pockets.
As for the poll, I'm done with PvP except for a few minutes every day to grab the golden geode. Combat is just plain boring now, and all the marvelous chaos there was in battles is mostly gone.
lol no, tests like this shouldn't be done on the test server. speaking as someone who has over a decade participating in these kinds of tests for various MMOs to help with development issues, no one ever shows up if it's on a test server. you log onto PTS to test things out with devs and you assume that all of these vocal players on the forums and elsewhere are definitely going to show up to have a chance to talk with devs, provide input, help out, etc, and like 10 people show up. large scale testing like this is only possible on the live server.
thegreat_one wrote: »Some classes were built around spamming AOE and the resource managment to do so.
The people playing these builds are going to change their builds or stop playing them all together for the time being.
That would be the end result regardless.
The IC event is what is making this first test pointless. EP is owning Greyhost with little to no resistance,
You can't tell me that performance is better because of AoE CD. I don't think anyone is using them anywhoo.
It's only better because only one faction is populating the server.
I can't see how this test will be in any way valid. Players in Cyrodiil want to have fun... the cooldowns are not fun so they change/morph their skills to mostly single target OR they just stop playing till the test is over. Obviously, there is likely to be less overall performance issues because not so many players are playing or they have dropped their AOE skills.
Meanwhile in IC, where a lot of the players are... gap-closers mostly don't work!@#! It's pretty frustrating to be trying to use Leap on an enemy player & the Ult just won't go off... only to be leaped by the enemy DK !@#
Salty addition... also mount stamina drain is still bugged.
Alienoutlaw wrote: »point being you cant portray your self as a "PvP" guild leader then anouce your running away from a test you dont like then complain about the server issues, either you play because your a PvP guild or your just there to harvest AP from resources and log out. cant be both
Alienoutlaw wrote: »point being you cant portray your self as a "PvP" guild leader then anouce your running away from a test you dont like then complain about the server issues, either you play because your a PvP guild or your just there to harvest AP from resources and log out. cant be both
That was not my point at all. I am not a guild leader, I either play with my guild or run solo.
When I play with my PVP guild, we are still playing during the AOE test but it feels really bad. We have to change our skills/playstyles in order to survive & have fun & that means less AOE skills or timing our AOE skills.
I can & will complain about server issues because even during this test.. there are issues! In Cyrodiil I still get long load screens in combat, whole skill bars lock out, siege won't fire because it's 'busy', etc.. The only thing that seems less than before a the 1 second load screens when travelling in the north of the map.
TheEndBringer wrote: »I think limiting groups to 12 is the best thing they could do and should do the job on helping the servers. While it will suck for solo players, limiting ally abilities to only group members would also be effective and acceptable.
As for the other tests, I don't see why skills meant to be spamable, like puncturing sweep or force pulse, should fall in the same basket as impulse, totem, graveyard, etc. There clearly is a difference in how these skills are meant to be used. I think spamming graveyard and totem for the synergies would benefit the game from a cooldown.
- console player who's opinion doesn't matter to ZoS. We just get what PC decides.
DTStormfox wrote: »I moved to Battlegrounds and IC only. Cyrodiil is too much of a lagfest imo.
the double ap bug is really annoying but the cooldowns have almost no effect on my gameplay so i'll still play. if this is the way to make the game playable again, then i'm glad they're going through with the test. personally i don't pvp regularly in eso unless i can play late at night specifically due to the lag, so if they fix it, they gain a regular pvper.Player : FiX GaMeEeEeEe !!!
Also Player : I wOnT dO TeSt !!!
And then you complain about ZoS not listening to you somehow.
First of all, tests of this magnitude should be done on the Test Server. And if you've population problems in there, then offer more incentives to join that could later be transferred to the regular server, even if it's just a cool title or an exclusive style page.
And second of all, this is not the solution to the lag problem. Upgrading their servers is. This is just a lazy workaround that sacrifices the player's fun merely for the good of their own pockets.
As for the poll, I'm done with PvP except for a few minutes every day to grab the golden geode. Combat is just plain boring now, and all the marvelous chaos there was in battles is mostly gone.
lol no, tests like this shouldn't be done on the test server. speaking as someone who has over a decade participating in these kinds of tests for various MMOs to help with development issues, no one ever shows up if it's on a test server. you log onto PTS to test things out with devs and you assume that all of these vocal players on the forums and elsewhere are definitely going to show up to have a chance to talk with devs, provide input, help out, etc, and like 10 people show up. large scale testing like this is only possible on the live server.
First of all, I care a crap about people saying "OMG DECADE LONG XP, IM SO MUCH EXPERIENCED!". I never trust those kind of things on the Internet.
And second of all, you see the results of "live testing" for yourself, with PvP in Cyrodiil practically cannibalized thanks to it, even to the point of whole PvP clans stopping playing till the tests are over.
I already told you a solution for lack of population. People are greedy by nature, and if there's some cool stuff that's exclusive to the test server, people will definitely go and try to grab it. Now it's only a matter to put it behind what you need to test in a way that it's productive for you, and (relatively) fun to get for them. So if you need to test AOE's, make an PTS achievement about "Killing XXX enemies with AOE attacks", or something.
And also, I know that I've just said that first line in this post, but I've NEVER seen anybody test such a big feature publicly in my 30+ years of gaming.
the double ap bug is really annoying but the cooldowns have almost no effect on my gameplay so i'll still play. if this is the way to make the game playable again, then i'm glad they're going through with the test. personally i don't pvp regularly in eso unless i can play late at night specifically due to the lag, so if they fix it, they gain a regular pvper.Player : FiX GaMeEeEeEe !!!
Also Player : I wOnT dO TeSt !!!
And then you complain about ZoS not listening to you somehow.
First of all, tests of this magnitude should be done on the Test Server. And if you've population problems in there, then offer more incentives to join that could later be transferred to the regular server, even if it's just a cool title or an exclusive style page.
And second of all, this is not the solution to the lag problem. Upgrading their servers is. This is just a lazy workaround that sacrifices the player's fun merely for the good of their own pockets.
As for the poll, I'm done with PvP except for a few minutes every day to grab the golden geode. Combat is just plain boring now, and all the marvelous chaos there was in battles is mostly gone.
lol no, tests like this shouldn't be done on the test server. speaking as someone who has over a decade participating in these kinds of tests for various MMOs to help with development issues, no one ever shows up if it's on a test server. you log onto PTS to test things out with devs and you assume that all of these vocal players on the forums and elsewhere are definitely going to show up to have a chance to talk with devs, provide input, help out, etc, and like 10 people show up. large scale testing like this is only possible on the live server.
First of all, I care a crap about people saying "OMG DECADE LONG XP, IM SO MUCH EXPERIENCED!". I never trust those kind of things on the Internet.
And second of all, you see the results of "live testing" for yourself, with PvP in Cyrodiil practically cannibalized thanks to it, even to the point of whole PvP clans stopping playing till the tests are over.
I already told you a solution for lack of population. People are greedy by nature, and if there's some cool stuff that's exclusive to the test server, people will definitely go and try to grab it. Now it's only a matter to put it behind what you need to test in a way that it's productive for you, and (relatively) fun to get for them. So if you need to test AOE's, make an PTS achievement about "Killing XXX enemies with AOE attacks", or something.
And also, I know that I've just said that first line in this post, but I've NEVER seen anybody test such a big feature publicly in my 30+ years of gaming.
i'm terribly sorry about your lack of experience but no one is going to show up on pts for a large scale test no matter what you offer them. most people don't even have pts installed, the suggested achievement or reward will more than likely only convince a small portion of players to even consider showing up for their test, you'll end up with 50 people total in cyrodiil, and the data gathered will be completely useless. attempts at large scale tests recreating conditions on live servers have never, ever been successful outside of a game with millions of players on one continent (which isn't ESO), and ESO with it's 100gb install will not be the exception. many very smart developers over the years have tried your suggestions and no one has ever shown up, lol.
Strider__Roshin wrote: »You know a great way to make these changes go though? Don't participate.
Don't want these changes to go through? Then play PvP and prove to them that the lag isn't due to AoEs.
Strider__Roshin wrote: »You know a great way to make these changes go though? Don't participate.
Don't want these changes to go through? Then play PvP and prove to them that the lag isn't due to AoEs.
Personally (from experience of how things tend to go) I don't think it will matter either way. They will just do what they were always going to do (as they usually do).
Really speaking an AOE cd is going to reduce server lag to some degree, the issue is whether it totally breaks PvP to do so.
We already know that two things do reduce server lag:
1) breaking grouping in Cyrodill - as happend when it was accidently broken
&
2) beefing up the server al la mid-year mayhem
AOE cds will likely reduce it to some degree too, as would limiting Cyrodil pop to 50vs50vs50, and several other things.
The problem is what leaves a playable and viable PvP result, and AOE cds cannot do that without redesigning several classes from the ground up.