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CYRODIIL TESTS - CYA ALL in 6 WEEKS?

  • Dovakhan
    Dovakhan
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    Aznarb wrote: »
    Player : FiX GaMeEeEeEe !!!
    Also Player : I wOnT dO TeSt !!!

    And then you complain about ZoS not listening to you somehow.

    First of all, tests of this magnitude should be done on the Test Server. And if you've population problems in there, then offer more incentives to join that could later be transferred to the regular server, even if it's just a cool title or an exclusive style page.

    And second of all, this is not the solution to the lag problem. Upgrading their servers is. This is just a lazy workaround that sacrifices the player's fun merely for the good of their own pockets.

    As for the poll, I'm done with PvP except for a few minutes every day to grab the golden geode. Combat is just plain boring now, and all the marvelous chaos there was in battles is mostly gone.
    Edited by Dovakhan on September 11, 2020 11:00PM
  • Khatou
    Khatou
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    valeriiya wrote: »
    People scream for performance improvement and when they try something you refuse to participate, makes sense. Put your big boy pants on and help them get the data. "this sucks" or "this is dumb" doesn't help.

    What's the point of testing on the client server, when the clients are not being listened to anyway?
  • Alienoutlaw
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    thankfully the few voices of decent here are in the minority and i suspect wouldnt be happy regardless of how things were tested because they simply want rewarding for doing something that will maybe help the whole PvP community in the long run not just themselves in the short term. you can not call your self a PvP player if you are not willing to at least try the test program. i suggest sticking to farming telvar during events while the rest of us who can adapt to change help improve they game for EVERYONE :)
  • Sephyr
    Sephyr
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    Dovakhan wrote: »
    Aznarb wrote: »
    Player : FiX GaMeEeEeEe !!!
    Also Player : I wOnT dO TeSt !!!

    And then you complain about ZoS not listening to you somehow.

    First of all, tests of this magnitude should be done on the Test Server. And if you've population problems in there, then offer more incentives to join that could later be transferred to the regular server, even if it's just a cool title or an exclusive style page.

    And second of all, this is not the solution to the lag problem. Upgrading their servers is. This is just a lazy workaround that sacrifices the player's fun merely for the good of their own pockets.

    As for the poll, I'm done with PvP except for a few minutes every day to grab the golden geode. Combat is just plain boring now, and all the marvelous chaos there was in battles is mostly gone.

    Agreed. Not to mention the developers have grown complacent with said problems over a period of years which didn't help matters. It's rather eye opening with multiplayer mods for the old single-player games are more playable than this.
  • Khatou
    Khatou
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    thankfully the few voices of decent here are in the minority and i suspect wouldnt be happy regardless of how things were tested because they simply want rewarding for doing something that will maybe help the whole PvP community in the long run not just themselves in the short term. you can not call your self a PvP player if you are not willing to at least try the test program. i suggest sticking to farming telvar during events while the rest of us who can adapt to change help improve they game for EVERYONE :)

    In order to be able to test, we would already need stamina, because in the current state stam is unplayable...
  • Alienoutlaw
    Alienoutlaw
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    Khatou wrote: »
    thankfully the few voices of decent here are in the minority and i suspect wouldnt be happy regardless of how things were tested because they simply want rewarding for doing something that will maybe help the whole PvP community in the long run not just themselves in the short term. you can not call your self a PvP player if you are not willing to at least try the test program. i suggest sticking to farming telvar during events while the rest of us who can adapt to change help improve they game for EVERYONE :)

    In order to be able to test, we would already need stamina, because in the current state stam is unplayable...

    i disagree, stam is very strong right now, i have had zero issues with either my NB or my stamplar, only real struggle was my Mag Sorc loosing shield and tombs to cool down, but i got through it
  • ecru
    ecru
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    the double ap bug is really annoying but the cooldowns have almost no effect on my gameplay so i'll still play. if this is the way to make the game playable again, then i'm glad they're going through with the test. personally i don't pvp regularly in eso unless i can play late at night specifically due to the lag, so if they fix it, they gain a regular pvper.
    Dovakhan wrote: »
    Aznarb wrote: »
    Player : FiX GaMeEeEeEe !!!
    Also Player : I wOnT dO TeSt !!!

    And then you complain about ZoS not listening to you somehow.

    First of all, tests of this magnitude should be done on the Test Server. And if you've population problems in there, then offer more incentives to join that could later be transferred to the regular server, even if it's just a cool title or an exclusive style page.

    And second of all, this is not the solution to the lag problem. Upgrading their servers is. This is just a lazy workaround that sacrifices the player's fun merely for the good of their own pockets.

    As for the poll, I'm done with PvP except for a few minutes every day to grab the golden geode. Combat is just plain boring now, and all the marvelous chaos there was in battles is mostly gone.

    lol no, tests like this shouldn't be done on the test server. speaking as someone who has over a decade participating in these kinds of tests for various MMOs to help with development issues, no one ever shows up if it's on a test server. you log onto PTS to test things out with devs and you assume that all of these vocal players on the forums and elsewhere are definitely going to show up to have a chance to talk with devs, provide input, help out, etc, and like 10 people show up. large scale testing like this is only possible on the live server.
    Edited by ecru on September 12, 2020 12:04AM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Khatou
    Khatou
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    Khatou wrote: »
    thankfully the few voices of decent here are in the minority and i suspect wouldnt be happy regardless of how things were tested because they simply want rewarding for doing something that will maybe help the whole PvP community in the long run not just themselves in the short term. you can not call your self a PvP player if you are not willing to at least try the test program. i suggest sticking to farming telvar during events while the rest of us who can adapt to change help improve they game for EVERYONE :)

    In order to be able to test, we would already need stamina, because in the current state stam is unplayable...

    i disagree, stam is very strong right now, i have had zero issues with either my NB or my stamplar, only real struggle was my Mag Sorc loosing shield and tombs to cool down, but i got through it

    I tried to play DK Stam archer and similarly on a Warden and well I don't recognize the classes anymore since the last maj.

  • Mortiis13
    Mortiis13
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    From another person in a another thread who knows about things we are just speculation about.

    Damnationie
    Can we just put this "we have to do this on live" nonsense to bed.

    Outside the gaming industry, in the more general IT world, if you are doing performance investigations, live is the last place you go to do performance testing. I've over two decades in programming, a lot of spent as a troubleshooter of misbehaving systems and this idea you can't find performance problems on the test system is a warning sign I've come across a number of times. What it normally translates too is
    We don't want to spend money on a proper test system that is a proper scaled down replica of our live system.
    We don't know enough about how the system works to set up a proper test system.
    Proper testing automation and load testing tools have not been purchased for use by the developers.
    Trying to get people without the experience / expertise in trouble shooting to investigate complex issues because they won't spend for specialist help.

    None of what ZOS is doing makes logical sense if they actually want to solve their issues. For a performance test to be any good you need to have control over the inputs and be able to repeat the exact same activity every time you adjust the code.

    If the conditions are not identical than you cannot properly gauge the impact of a change. For example, currently there is a global GCD cool down in Cyrodiil. As a result a lot of people seem to be just removing those skills off their skill bars, maybe leaving just one. So the test is not actually seeing the impact of the changes to performance, rather the impact of people using different skills altogether. As they try the different scenarios they have suggested people will again alter their characters to suit. So each test will not be comparable to each other. Any conclusions they draw will be flawed, and no, you can't compensate for that. Been there, watched as a lot of people made bad decisions with confidence resulting in a major disaster.

    What they should be doing is going and getting a load of bot scripts (If they don't have test automation tooling they'd work just as fine for this) and running them on their internal test system to replicate standard player activity. With monitoring you can see the impact each bot has and the impact of each of the skills. You can enable debug level tracing of the code and properly determine where the code bottlenecks are. Debug level logging enabled on most production applications would crash them. Its why you don't do this type of testing in live.

    You can start with one simulated player and just ramp up the numbers each run watching performance. As you add simulated players you'd start to see the pain points and bottlenecks in the code. They may not get as dramatic as what is happening on live but it should be detectable. And from that you can figure where to look and once you make changes you can get a reliable read on whether they had any impact or not. What they are currently doing is hoping they can find a solution.

    What they are currently doing falls into the less then professional end of the IT world.
    Edited by Mortiis13 on September 12, 2020 3:34PM
  • DTStormfox
    DTStormfox
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    I moved to Battlegrounds and IC only. Cyrodiil is too much of a lagfest imo.
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • DaveMoeDee
    DaveMoeDee
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    Looks like no fun, but I'd do it for leveling characters. Maybe. Maybe not.
  • Dovakhan
    Dovakhan
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    ecru wrote: »
    the double ap bug is really annoying but the cooldowns have almost no effect on my gameplay so i'll still play. if this is the way to make the game playable again, then i'm glad they're going through with the test. personally i don't pvp regularly in eso unless i can play late at night specifically due to the lag, so if they fix it, they gain a regular pvper.
    Dovakhan wrote: »
    Aznarb wrote: »
    Player : FiX GaMeEeEeEe !!!
    Also Player : I wOnT dO TeSt !!!

    And then you complain about ZoS not listening to you somehow.

    First of all, tests of this magnitude should be done on the Test Server. And if you've population problems in there, then offer more incentives to join that could later be transferred to the regular server, even if it's just a cool title or an exclusive style page.

    And second of all, this is not the solution to the lag problem. Upgrading their servers is. This is just a lazy workaround that sacrifices the player's fun merely for the good of their own pockets.

    As for the poll, I'm done with PvP except for a few minutes every day to grab the golden geode. Combat is just plain boring now, and all the marvelous chaos there was in battles is mostly gone.

    lol no, tests like this shouldn't be done on the test server. speaking as someone who has over a decade participating in these kinds of tests for various MMOs to help with development issues, no one ever shows up if it's on a test server. you log onto PTS to test things out with devs and you assume that all of these vocal players on the forums and elsewhere are definitely going to show up to have a chance to talk with devs, provide input, help out, etc, and like 10 people show up. large scale testing like this is only possible on the live server.

    First of all, I care a crap about people saying "OMG DECADE LONG XP, IM SO MUCH EXPERIENCED!". I never trust those kind of things on the Internet.

    And second of all, you see the results of "live testing" for yourself, with PvP in Cyrodiil practically cannibalized thanks to it, even to the point of whole PvP clans stopping playing till the tests are over.

    I already told you a solution for lack of population. People are greedy by nature, and if there's some cool stuff that's exclusive to the test server, people will definitely go and try to grab it. Now it's only a matter to put it behind what you need to test in a way that it's productive for you, and (relatively) fun to get for them. So if you need to test AOE's, make an PTS achievement about "Killing XXX enemies with AOE attacks", or something.

    And also, I know that I've just said that first line in this post, but I've NEVER seen anybody test such a big feature publicly in my 30+ years of gaming.
    Edited by Dovakhan on September 12, 2020 6:23PM
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    It won't change anything. I will be running PVP the same nights as we always run PVP. The double AP will be nice, but it is not an incentive. We learn and adapt.
  • thegreat_one
    thegreat_one
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    Some classes were built around spamming AOE and the resource managment to do so.
    The people playing these builds are going to change their builds or stop playing them all together for the time being.
    That would be the end result regardless.

    The IC event is what is making this first test pointless. EP is owning Greyhost with little to no resistance,

    You can't tell me that performance is better because of AoE CD. I don't think anyone is using them anywhoo.

    It's only better because only one faction is populating the server.

  • Alienoutlaw
    Alienoutlaw
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    Some classes were built around spamming AOE and the resource managment to do so.
    The people playing these builds are going to change their builds or stop playing them all together for the time being.
    That would be the end result regardless.

    The IC event is what is making this first test pointless. EP is owning Greyhost with little to no resistance,

    You can't tell me that performance is better because of AoE CD. I don't think anyone is using them anywhoo.

    It's only better because only one faction is populating the server.

    speak for your self here, i for one am in every night playing greyhost on PC-EU and Ep are not getting their own way by a long shot. i personally have not changed my builds to test the viability of them, come week 2 i will tweak them a bit and see what happens, but for me ball groups are gone and trains running around keep outer walls have stopped. my FPS does not drop when facing 30+ enemy players even at max siege so yeah the changes so far are working
  • dem0n1k
    dem0n1k
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    I can't see how this test will be in any way valid. Players in Cyrodiil want to have fun... the cooldowns are not fun so they change/morph their skills to mostly single target OR they just stop playing till the test is over. Obviously, there is likely to be less overall performance issues because not so many players are playing or they have dropped their AOE skills.

    Meanwhile in IC, where a lot of the players are... gap-closers mostly don't work!@#! It's pretty frustrating to be trying to use Leap on an enemy player & the Ult just won't go off... only to be leaped by the enemy DK !@#

    Salty addition... also mount stamina drain is still bugged.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Alienoutlaw
    Alienoutlaw
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    dem0n1k wrote: »
    I can't see how this test will be in any way valid. Players in Cyrodiil want to have fun... the cooldowns are not fun so they change/morph their skills to mostly single target OR they just stop playing till the test is over. Obviously, there is likely to be less overall performance issues because not so many players are playing or they have dropped their AOE skills.

    Meanwhile in IC, where a lot of the players are... gap-closers mostly don't work!@#! It's pretty frustrating to be trying to use Leap on an enemy player & the Ult just won't go off... only to be leaped by the enemy DK !@#

    Salty addition... also mount stamina drain is still bugged.

    point being you cant portray your self as a "PvP" guild leader then anouce your running away from a test you dont like then complain about the server issues, either you play because your a PvP guild or your just there to harvest AP from resources and log out. cant be both
  • dem0n1k
    dem0n1k
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    point being you cant portray your self as a "PvP" guild leader then anouce your running away from a test you dont like then complain about the server issues, either you play because your a PvP guild or your just there to harvest AP from resources and log out. cant be both

    That was not my point at all. I am not a guild leader, I either play with my guild or run solo.

    When I play with my PVP guild, we are still playing during the AOE test but it feels really bad. We have to change our skills/playstyles in order to survive & have fun & that means less AOE skills or timing our AOE skills.

    I can & will complain about server issues because even during this test.. there are issues! In Cyrodiil I still get long load screens in combat, whole skill bars lock out, siege won't fire because it's 'busy', etc.. The only thing that seems less than before a the 1 second load screens when travelling in the north of the map.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • DrSlaughtr
    DrSlaughtr
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    I think limiting groups to 12 is the best thing they could do and should do the job on helping the servers. While it will suck for solo players, limiting ally abilities to only group members would also be effective and acceptable.

    As for the other tests, I don't see why skills meant to be spamable, like puncturing sweep or force pulse, should fall in the same basket as impulse, totem, graveyard, etc. There clearly is a difference in how these skills are meant to be used. I think spamming graveyard and totem for the synergies would benefit the game from a cooldown.

    - console player who's opinion doesn't matter to ZoS. We just get what PC decides.
    I drink and I stream things.
  • Alienoutlaw
    Alienoutlaw
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    dem0n1k wrote: »
    point being you cant portray your self as a "PvP" guild leader then anouce your running away from a test you dont like then complain about the server issues, either you play because your a PvP guild or your just there to harvest AP from resources and log out. cant be both

    That was not my point at all. I am not a guild leader, I either play with my guild or run solo.

    When I play with my PVP guild, we are still playing during the AOE test but it feels really bad. We have to change our skills/playstyles in order to survive & have fun & that means less AOE skills or timing our AOE skills.

    I can & will complain about server issues because even during this test.. there are issues! In Cyrodiil I still get long load screens in combat, whole skill bars lock out, siege won't fire because it's 'busy', etc.. The only thing that seems less than before a the 1 second load screens when travelling in the north of the map.

    didnt say you was but the OP is. and you have to bare in mind this is only week one of testing, you can complain all you like and with valid reason for your experience and thats what ZOS wants, OP is a GM of a PVP guild and to post a thread saying they are quitting for 6wks does nothing for their credibility as a "PVP" guild other than just an AP farming group. nothing personal at all but at the very least i would advocate giving the testing a chance.
  • Alienoutlaw
    Alienoutlaw
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    I think limiting groups to 12 is the best thing they could do and should do the job on helping the servers. While it will suck for solo players, limiting ally abilities to only group members would also be effective and acceptable.

    As for the other tests, I don't see why skills meant to be spamable, like puncturing sweep or force pulse, should fall in the same basket as impulse, totem, graveyard, etc. There clearly is a difference in how these skills are meant to be used. I think spamming graveyard and totem for the synergies would benefit the game from a cooldown.

    - console player who's opinion doesn't matter to ZoS. We just get what PC decides.

    i agree, but as already stted we are at week 1 of 6wks of testing so lets give it some time, me personally think the last week option will prob be the best and has more chance to go further with the group limit set to 12 and cool downs set accordingly, that and the up coming shut down of CGC (cyrodiil group comander) it will make things very interesting
  • Thornen
    Thornen
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    Lets run a AOE test for Cyrodiil while IC event is active and without fixing any of the gamebreaking bugs they added with Stonethorn patch..

    [snip]

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on September 29, 2020 2:06PM
  • marius_buys
    marius_buys
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    DTStormfox wrote: »
    I moved to Battlegrounds and IC only. Cyrodiil is too much of a lagfest imo.

    @ZOS_GinaBruno

    We do a daily guild run for a minimum of an hour every night 7 out of 7 days a week.

    The Cyrodiil population has dwindled to a quarter (or less) of it's size so I can safely state that players are staying away.

    Certain classes are completely thrown by the global cooldowns and it is laughably easy to defend keeps with a couple of seige (as players cannot heal through the heavy dots when your heal, attack and buff all share the same cooldown).

    As example, last night we could not take the last emperor keep in our campaign, never a problem for us, and we collectively outnumbered the opposition 5:1 between my guild and other regular players.

    I also have seen no significant improvement with week 1's tests as the DECREASE in population throws the validity of the test.

    POINT 1 -
    If we are to test then it MUST be under server load and I have suggested that the INCENTIVE OF DOUBLE AP DOES NOT OUTWEIGH THE FRUSTRATION of playing with builds that are needed for IC and overworld but is completely disfunctional for Cyrodiil.

    POINT 2 -
    At the very least builds require respec and imho respec should be free for the period of testing.
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • synnerman
    synnerman
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    I notice no Patch maintenance this week. So is it true ZoS that we wont be getting maintenance every week now even if things are broken because stadia won't allow it?
  • Knightpanther
    Knightpanther
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    Lets just face it PvP (especially Cyrodiil) is on life support in this game and may never come round.

    Be Safe
  • ecru
    ecru
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    Dovakhan wrote: »
    ecru wrote: »
    the double ap bug is really annoying but the cooldowns have almost no effect on my gameplay so i'll still play. if this is the way to make the game playable again, then i'm glad they're going through with the test. personally i don't pvp regularly in eso unless i can play late at night specifically due to the lag, so if they fix it, they gain a regular pvper.
    Dovakhan wrote: »
    Aznarb wrote: »
    Player : FiX GaMeEeEeEe !!!
    Also Player : I wOnT dO TeSt !!!

    And then you complain about ZoS not listening to you somehow.

    First of all, tests of this magnitude should be done on the Test Server. And if you've population problems in there, then offer more incentives to join that could later be transferred to the regular server, even if it's just a cool title or an exclusive style page.

    And second of all, this is not the solution to the lag problem. Upgrading their servers is. This is just a lazy workaround that sacrifices the player's fun merely for the good of their own pockets.

    As for the poll, I'm done with PvP except for a few minutes every day to grab the golden geode. Combat is just plain boring now, and all the marvelous chaos there was in battles is mostly gone.

    lol no, tests like this shouldn't be done on the test server. speaking as someone who has over a decade participating in these kinds of tests for various MMOs to help with development issues, no one ever shows up if it's on a test server. you log onto PTS to test things out with devs and you assume that all of these vocal players on the forums and elsewhere are definitely going to show up to have a chance to talk with devs, provide input, help out, etc, and like 10 people show up. large scale testing like this is only possible on the live server.

    First of all, I care a crap about people saying "OMG DECADE LONG XP, IM SO MUCH EXPERIENCED!". I never trust those kind of things on the Internet.

    And second of all, you see the results of "live testing" for yourself, with PvP in Cyrodiil practically cannibalized thanks to it, even to the point of whole PvP clans stopping playing till the tests are over.

    I already told you a solution for lack of population. People are greedy by nature, and if there's some cool stuff that's exclusive to the test server, people will definitely go and try to grab it. Now it's only a matter to put it behind what you need to test in a way that it's productive for you, and (relatively) fun to get for them. So if you need to test AOE's, make an PTS achievement about "Killing XXX enemies with AOE attacks", or something.

    And also, I know that I've just said that first line in this post, but I've NEVER seen anybody test such a big feature publicly in my 30+ years of gaming.

    i'm terribly sorry about your lack of experience but no one is going to show up on pts for a large scale test no matter what you offer them. most people don't even have pts installed, the suggested achievement or reward will more than likely only convince a small portion of players to even consider showing up for their test, you'll end up with 50 people total in cyrodiil, and the data gathered will be completely useless. attempts at large scale tests recreating conditions on live servers have never, ever been successful outside of a game with millions of players on one continent (which isn't ESO), and ESO with it's 100gb install will not be the exception. many very smart developers over the years have tried your suggestions and no one has ever shown up, lol.
    Edited by ecru on September 13, 2020 11:32AM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Dovakhan
    Dovakhan
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    ecru wrote: »
    Dovakhan wrote: »
    ecru wrote: »
    the double ap bug is really annoying but the cooldowns have almost no effect on my gameplay so i'll still play. if this is the way to make the game playable again, then i'm glad they're going through with the test. personally i don't pvp regularly in eso unless i can play late at night specifically due to the lag, so if they fix it, they gain a regular pvper.
    Dovakhan wrote: »
    Aznarb wrote: »
    Player : FiX GaMeEeEeEe !!!
    Also Player : I wOnT dO TeSt !!!

    And then you complain about ZoS not listening to you somehow.

    First of all, tests of this magnitude should be done on the Test Server. And if you've population problems in there, then offer more incentives to join that could later be transferred to the regular server, even if it's just a cool title or an exclusive style page.

    And second of all, this is not the solution to the lag problem. Upgrading their servers is. This is just a lazy workaround that sacrifices the player's fun merely for the good of their own pockets.

    As for the poll, I'm done with PvP except for a few minutes every day to grab the golden geode. Combat is just plain boring now, and all the marvelous chaos there was in battles is mostly gone.

    lol no, tests like this shouldn't be done on the test server. speaking as someone who has over a decade participating in these kinds of tests for various MMOs to help with development issues, no one ever shows up if it's on a test server. you log onto PTS to test things out with devs and you assume that all of these vocal players on the forums and elsewhere are definitely going to show up to have a chance to talk with devs, provide input, help out, etc, and like 10 people show up. large scale testing like this is only possible on the live server.

    First of all, I care a crap about people saying "OMG DECADE LONG XP, IM SO MUCH EXPERIENCED!". I never trust those kind of things on the Internet.

    And second of all, you see the results of "live testing" for yourself, with PvP in Cyrodiil practically cannibalized thanks to it, even to the point of whole PvP clans stopping playing till the tests are over.

    I already told you a solution for lack of population. People are greedy by nature, and if there's some cool stuff that's exclusive to the test server, people will definitely go and try to grab it. Now it's only a matter to put it behind what you need to test in a way that it's productive for you, and (relatively) fun to get for them. So if you need to test AOE's, make an PTS achievement about "Killing XXX enemies with AOE attacks", or something.

    And also, I know that I've just said that first line in this post, but I've NEVER seen anybody test such a big feature publicly in my 30+ years of gaming.

    i'm terribly sorry about your lack of experience but no one is going to show up on pts for a large scale test no matter what you offer them. most people don't even have pts installed, the suggested achievement or reward will more than likely only convince a small portion of players to even consider showing up for their test, you'll end up with 50 people total in cyrodiil, and the data gathered will be completely useless. attempts at large scale tests recreating conditions on live servers have never, ever been successful outside of a game with millions of players on one continent (which isn't ESO), and ESO with it's 100gb install will not be the exception. many very smart developers over the years have tried your suggestions and no one has ever shown up, lol.

    Thank you for illustrating why I don't believe those claims, "LOL".

    And FYI, I regularly participate on the PTS of an ALPHA of a certain game, which has MAGNITUDES less players that TESO has, and they've never had a problem getting enough players to test, even when they're offering NO rewards at all. Oh, and the install is close to 60 GBs as well (like if that mattered at all when even TBs are dirt cheap).

    Now imagine TESO, with probably millions of players + adding rewards. I just won't believe that at least a thousand of players or so wouldn't be interested.

    And now, if you excuse me, mr. expert, go and take your interested speculations with you, cos I'm not gonna reply to you anymore.
    Edited by Dovakhan on September 13, 2020 1:33PM
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    You know a great way to make these changes go though? Don't participate.

    Don't want these changes to go through? Then play PvP and prove to them that the lag isn't due to AoEs.
  • Gorreck
    Gorreck
    ✭✭✭
    You know a great way to make these changes go though? Don't participate.

    Don't want these changes to go through? Then play PvP and prove to them that the lag isn't due to AoEs.




    Personally (from experience of how things tend to go) I don't think it will matter either way. They will just do what they were always going to do (as they usually do).


    Really speaking an AOE cd is going to reduce server lag to some degree, the issue is whether it totally breaks PvP to do so.


    We already know that two things do reduce server lag:

    1) breaking grouping in Cyrodill - as happend when it was accidently broken
    &
    2) beefing up the server al la mid-year mayhem

    AOE cds will likely reduce it to some degree too, as would limiting Cyrodil pop to 50vs50vs50, and several other things.

    The problem is what leaves a playable and viable PvP result, and AOE cds cannot do that without redesigning several classes from the ground up.
  • vgastel
    vgastel
    ✭✭✭
    Gorreck wrote: »
    You know a great way to make these changes go though? Don't participate.

    Don't want these changes to go through? Then play PvP and prove to them that the lag isn't due to AoEs.




    Personally (from experience of how things tend to go) I don't think it will matter either way. They will just do what they were always going to do (as they usually do).


    Really speaking an AOE cd is going to reduce server lag to some degree, the issue is whether it totally breaks PvP to do so.


    We already know that two things do reduce server lag:

    1) breaking grouping in Cyrodill - as happend when it was accidently broken
    &
    2) beefing up the server al la mid-year mayhem

    AOE cds will likely reduce it to some degree too, as would limiting Cyrodil pop to 50vs50vs50, and several other things.

    The problem is what leaves a playable and viable PvP result, and AOE cds cannot do that without redesigning several classes from the ground up.

    Yeah, the 3 seconds global cooldown affects some classes (...templar) much more than others. Moreover Cyrodiil is supposed to be large scale PvP, not some upscaled single target BG where snipe and dizzy people rule the waves. Slowing down aoe mechanics by a factor of 3 with a global cooldown, imo defeats the purpose of Cyrodiil. Will stay around for the purpose of testing, but if the 3 sec cooldown becomes final, I am out.
    Edited by vgastel on September 13, 2020 10:51PM
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