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PvE versions of Imperial City and Cyrodiil?

  • Taleof2Cities
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    Major_Lag wrote: »
    Sure. As long as you get none of the rewards already in those zones. Let the experience be its own reward.

    See, the rewards like AP, leads, motifs, resources, fish, achievements, event tickets, skyshards, Tel var, etc? All those were designed to be gained with the risk of PVP. ZOS intentionally put those in PVP-enabled zones.

    You eliminate the risk? The rewards should be eliminated as well.

    Do we have a deal?
    Or is this a plea for rewards with no risk?
    I don't get that kind of argument.
    I mean, I understand the reasoning behind it, but it just doesn't hold up to actual practice, at least as far as it applies to Cyrodiil (less so to IC).

    In Cyrodiil, it's quite rare to encounter any enemy players at the "pure PvE" objectives like delves, skyshards or dolmens.
    Even in primetime there's a decent chance that you won't encounter anyone at such locations. If you go there in a low population campaign, the factor of "risk of PvP" was already vanishingly low to begin with.

    Off the top of my head, the only PvE activity in Cyrodiil that carries any significant "risk of PvP" is... fishing - because you are literally standing out in the open, and some types of fishing nodes are located very close to major travel routes and PvP objectives. (is "stealth fishing" still a thing?)

    And depending on how you define "engaging in PvP", it is entirely possible to complete all of the PvE content in both PvP zones without ever actually engaging in any PvP - if you define it as "fighting (back) against the enemy players".
    After all, the only real consequence of dying to enemy players is the inconvenience of dealing with the horse simulator.
    Not saying that this is the optimal way of doing things - far from it - just that it's a distinct possibility.

    Your reply is exactly the kind of PvE player @VaranisArano is referring to ... someone that wants the zone rewards without risking PvP.

    Even if the risk is low there is still a chance of an encounter.

    Edited by Taleof2Cities on September 11, 2020 2:48PM
  • Sarannah
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    Your reply is exactly the kind of PvE player @VaranisArano is referring to ... someone that wants the zone rewards without risking PvP.
    You mean "... without suffering PvP."
    A PvE player who is forced into a PvP zone is not a PvPer just because he is in that zone. PvPers seem to think easy kills are legit kills, they are not. That is not PvP, that is just preying on other players who you know are going to die.

    Real PvP is against someone who wants to PvP, but apparently this is not what most PvPers are actually looking for.
  • Casul
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    Sarannah wrote: »
    Your reply is exactly the kind of PvE player @VaranisArano is referring to ... someone that wants the zone rewards without risking PvP.
    You mean "... without suffering PvP."
    A PvE player who is forced into a PvP zone is not a PvPer just because he is in that zone. PvPers seem to think easy kills are legit kills, they are not. That is not PvP, that is just preying on other players who you know are going to die.

    Real PvP is against someone who wants to PvP, but apparently this is not what most PvPers are actually looking for.

    If you want pvp rewards from the pvp zone then you need to risk pvp.
    PvP needs more love.
  • Dark_Lord_Kuro
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    Make it a dlc
    Divided in 3 zones, they could be called nothern, southern and estern heartland or something

    Accessed via wayshrine and sewer as they were before (pvp cyrodiil would still be accessed via campain menu)

    Current chokepoint would be replaced by loadscreen to nezt zone

    These zone would get there own reward like every other zones in the game

    They would get there own skyshard, fish, etc(so pvp player wont whine as there isnt any pve player to kill)

    The zone could also be resized to match other zone and reduce the horse simulator

    For telvar maybe they could stay but put the death loss highter maybe like 90% to simulate the danger of player

    As for ap attach them to main story and make it so you get just enough to get rapid but nothing more so it would also clear the rapid problem some player have since stonethorn

    I think this would make most party happy

    Pve player get there version of cyrodiil and imperial city and access to rapid

    Pvp player keep everything they have exclusive to pvp such as skyshard, part of the master fisher achievement and more, with the exeption the first 5 rank of alliance skill line

    Zos would make money as it would be a dlc( it could even be 3)
    Edited by Dark_Lord_Kuro on September 11, 2020 3:10PM
  • Casul
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    Make it a dlc
    Divided in 3 zones, they could be called nothern, southern and estern heartland or something

    Accessed via wayshrine and sewer as they were before (pvp cyrodiil would still be accessed via campain menu)

    Current chokepoint would be replaced by loadscreen to nezt zone

    These zone would get there own reward like every other zones in the game

    They would get there own skyshard, fish, etc(so pvp player wont whine as there isnt any pve player to kill)

    The zone could also be resized to match other zone and reduce the horse simulator

    For telvar maybe they could stay but put the death loss highter maybe like 90% to simulate the danger of player

    As for ap attach them to main story and make it so you get just enough to get rapid but nothing more so it would also clear the rapid problem some player have since stonethorn

    I think this would make most party happy

    Pve player get there version of cyrodiil and imperial city and access to rapid

    Pvp player keep everything they have exclusive to pvp such as skyshard, part of the master fisher achievement and more, with the exeption the first 5 rank of alliance skill line

    Zos would make money as it would be a dlc( it could even be 3)

    So basically you want free rapids again. Nah, go earn it this time. It was dumb you could get it by skipping the tutorial in the first place. If you want PvP skills do PvP. I can't earn undaunted in cyrodiil, I have to run dungeons. So you should go do PvP if you want rapids again.
    PvP needs more love.
  • Inaya
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    I don't PVP and I don't understand what all the fuss is about. I go to Cyrodil and IC to complete the PVE achievements because I WANT the achievements not because I'm being forced to go anywhere. Is it always pleasant? Nope and sometimes so much so I leave and wait for a day when people are nicer there or I'm more patient.

    Just like anything else, if you want it you gotta go get it and follow the rules set down. If it's too much trouble or you really hate it then you gotta resign yourself to the fact that it just isn't that important to you.

    I dunno it seems pretty simple to me.
  • Dark_Lord_Kuro
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    BuildMan wrote: »
    Make it a dlc
    Divided in 3 zones, they could be called nothern, southern and estern heartland or something

    Accessed via wayshrine and sewer as they were before (pvp cyrodiil would still be accessed via campain menu)

    Current chokepoint would be replaced by loadscreen to nezt zone

    These zone would get there own reward like every other zones in the game

    They would get there own skyshard, fish, etc(so pvp player wont whine as there isnt any pve player to kill)

    The zone could also be resized to match other zone and reduce the horse simulator

    For telvar maybe they could stay but put the death loss highter maybe like 90% to simulate the danger of player

    As for ap attach them to main story and make it so you get just enough to get rapid but nothing more so it would also clear the rapid problem some player have since stonethorn

    I think this would make most party happy

    Pve player get there version of cyrodiil and imperial city and access to rapid

    Pvp player keep everything they have exclusive to pvp such as skyshard, part of the master fisher achievement and more, with the exeption the first 5 rank of alliance skill line

    Zos would make money as it would be a dlc( it could even be 3)

    So basically you want free rapids again. Nah, go earn it this time. It was dumb you could get it by skipping the tutorial in the first place. If you want PvP skills do PvP. I can't earn undaunted in cyrodiil, I have to run dungeons. So you should go do PvP if you want rapids again.

    I said that for other player as i already got rank 7 on all my 18 character long ago....
    Also i do pvp from time to time, i almost have a legate, granted its not my main occupation in eso but i do not dislike it
    Edited by Dark_Lord_Kuro on September 11, 2020 3:44PM
  • FlopsyPrince
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    Go to IC/IC sewers at a time when the population is low: late at night or early in the morning.

    Not in IC during the event. Even a dozen players of an opposing side can make questing impossible.

    And queuing for the dungeon alternative is not an option unless staring at the screen for an hour or more is your idea of fun (so you don't miss the queue pop, though an hour may not even be enough).

    IC only has 6 zones that gankers seem to live in.
    PC
    PS4/PS5
  • VaranisArano
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    Major_Lag wrote: »
    Sure. As long as you get none of the rewards already in those zones. Let the experience be its own reward.

    See, the rewards like AP, leads, motifs, resources, fish, achievements, event tickets, skyshards, Tel var, etc? All those were designed to be gained with the risk of PVP. ZOS intentionally put those in PVP-enabled zones.

    You eliminate the risk? The rewards should be eliminated as well.

    Do we have a deal?
    Or is this a plea for rewards with no risk?
    I don't get that kind of argument.
    I mean, I understand the reasoning behind it, but it just doesn't hold up to actual practice, at least as far as it applies to Cyrodiil (less so to IC).

    In Cyrodiil, it's quite rare to encounter any enemy players at the "pure PvE" objectives like delves, skyshards or dolmens.
    Even in primetime there's a decent chance that you won't encounter anyone at such locations. If you go there in a low population campaign, the factor of "risk of PvP" was already vanishingly low to begin with.

    Off the top of my head, the only PvE activity in Cyrodiil that carries any significant "risk of PvP" is... fishing - because you are literally standing out in the open, and some types of fishing nodes are located very close to major travel routes and PvP objectives. (is "stealth fishing" still a thing?)

    And depending on how you define "engaging in PvP", it is entirely possible to complete all of the PvE content in both PvP zones without ever actually engaging in any PvP - if you define it as "fighting (back) against the enemy players".
    After all, the only real consequence of dying to enemy players is the inconvenience of dealing with the horse simulator.
    Not saying that this is the optimal way of doing things - far from it - just that it's a distinct possibility.

    Most of the time I see this argument, its along the lines of wanting to avoid the risk of being killed or losing progress to other players. No matter how slight the inconvenience or infinitesimal the risk you think there is, its enough risk to spur thread after thread asking for PVE-only versions of PVP-enabled zones (and thread upon thread of complaints about being "forced" into PVP-enabled zones to get rewards like skyshards, achievements, skills, and event tickets.) No matter how small, some players really want to avoid the risk.

    I can only speak for myself, but I've fought (and been killed by) enemy players while skyshard hunting in Cyrodiil delves, doing Cyrodiil town quests during and after events, doing Imperial City quests during and after events, dolmens, and Cyro/IC fishing. There is always risk in a PVP-enabled zone, even you with take sensible precautions such as stealth, invis, or playing when server pop is low.

    ZOS fully intended for those rewards to be obtained with the risk that other players might kill me if they find me. The dailies are even quick and easy with that risk in mind. Players who want PVE-only versions of PVP-enabled zones AND all the rewards are merely trying to get all the rewards while avoiding the full intended risk.

    It's very similar to the idea of a story-mode dungeon: if all you want to do is experience the story, it shouldn't be a problem that you aren't getting the rewards for doing it as intended. If that is a problem, then it seems that people want to avoid the intended risk, but still get all the rewards.

    I'd be okay with a PVE-only version of Cyrodiil having its own rewards, but not the actual Cyrodiil achievements, skyshards, etc. which were intended to carry the risk of PVP. For example, if you want Tamriel Skyshard Hunter or Master Angler, that includes experiencing ALL of the base game, and that includes PVP-enabled Cyrodiil.
  • M_Volsung
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    caperb wrote: »
    And here we go again...

    Just go in there at a less populated campaign when there is no campaign, or start with duelling players in PvE zones. You will either avoid other players or you will start to learn to PvP.

    GFHYZex.gif
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • M_Volsung
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    I like the part when everyone assumes that all PvErs want the pvp rewards, that's hilarious.

    I just want to do quests

    [Edit to remove bait]
    Edited by [Deleted User] on September 11, 2020 7:11PM
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • Gorreck
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    Vrienda wrote: »
    Would be nice to get these, sometimes I just wanna do the content without having to worry about other players and their invincible one-shot builds. Keep the capture/keep stuff for the PvP version but let us do the quests and whatnot solo.



    I don't know if they should do a PvE verison of the existing zones (i.e. a non-flagged PvP zone effectively), but I would like to see both zones redone in a seperate PvE way, as actual PvE zones, as both are very nice zones.

    They could be set before or after the Planemeld not during as the PvP zones are.
  • VaranisArano
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    M_Volsung wrote: »
    I like the part when everyone assumes that all PvErs want the pvp rewards, that's hilarious.

    I just want to do quests

    [Edit to remove bait]

    This is exactly why I suggest a rewardless PVE-only version. If the experience is the only object, then not getting the various rewards from the separate PVP-enabled zone shouldn't be a problem. Experience can be its own reward.

    That being said, the number of threads that crop up around Midyear Mayhem, Imperial City, and the Anniversary Event (and the introduction of Antiquities) do indicate a good number of players who do, in fact, want the rewards without the risk of PVP.

    So not ALL PVEers. But definitely some PVEers.
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