Uh, thanks for the tip. Last time i tested it, several years ago now, it only worked on the main heavy, as it should. Not on the offhand.
Guess i gotta give it a try now
FYI - your math is off and the damage is actually higher. The modifiers stack multiplicatively. So it is in fact 1.25 X 1.5 x 1.7 = 3.18
So 4514 x 3.18 = 14.354
No cooldown. GG.
It does however require some setup to get the off balance and this is for StamDK only. And adding Malacath in the math is a bit unfair as all procsets get that buff nowadays. So thats like status quo.
My old build used vMSA Destro for an additional base 2500 HA dw dmg. I guess a lightning version would be great for that off balance vomvo
Aren´t you the same person who defended "proc-sets" a few weeks ago in another thread? And now you complain about Seargent´s, one set that isn´t even remotely as unbalanced as many other things out there (smite, sheer venom etc...)
It´s so obvious that this thread was created due to some personal issue with the set, most likely being victim to it. So ye, can´t take threads like this serious
sabresandiego_ESO wrote: »Aren´t you the same person who defended "proc-sets" a few weeks ago in another thread? And now you complain about Seargent´s, one set that isn´t even remotely as unbalanced as many other things out there (smite, sheer venom etc...)
It´s so obvious that this thread was created due to some personal issue with the set, most likely being victim to it. So ye, can´t take threads like this serious
Proc sets that are balanced are fun. Burst proc sets like Seargent's that are grossly over performing due to developer oversight/bug/exploit aren't remotely balanced. Gina Bruno's comment I linked at the bottom of my original post supports the notion that the double proc from Seargent's on dual wield heavies is either bugged or a developer oversight.
Aren´t you the same person who defended "proc-sets" a few weeks ago in another thread? And now you complain about Seargent´s, one set that isn´t even remotely as unbalanced as many other things out there (smite, sheer venom etc...)
It´s so obvious that this thread was created due to some personal issue with the set, most likely being victim to it. So ye, can´t take threads like this serious
sabresandiego_ESO wrote: »Aren´t you the same person who defended "proc-sets" a few weeks ago in another thread? And now you complain about Seargent´s, one set that isn´t even remotely as unbalanced as many other things out there (smite, sheer venom etc...)
It´s so obvious that this thread was created due to some personal issue with the set, most likely being victim to it. So ye, can´t take threads like this serious
Proc sets that are balanced are fun. Burst proc sets like Seargent's that are grossly over performing due to developer oversight/bug/exploit aren't remotely balanced. Gina Bruno's comment I linked at the bottom of my original post supports the notion that the double proc from Seargent's on dual wield heavies is either bugged or a developer oversight.
Burst proc sets like Sergeant (or Infiltrator) require you to land an easily dodgeable heavy attack while your target is off balance - I'd say this is healthy design as far as procs sets go as it takes a few steps to apply and can be avoided.
If you're looking for actual broken proc sets... well, you don't have to look far: plenty out there that require absolutely no player skill to utilize (proc conditions being for example: land a Poison Injection) and wind up being more damage than players' actual abilities.
Sergeant & Infiltrator as they stand are perfectly balanced (in fact, both of those sets provide less burst than Doylemish which is another heavy attack set that has even more proc conditions) and seeing them ruined similar to how Sunderflame was (literally no one uses this set anymore) would be a shame, especially while much worse proc sets dominate the meta.
Aren´t you the same person who defended "proc-sets" a few weeks ago in another thread? And now you complain about Seargent´s, one set that isn´t even remotely as unbalanced as many other things out there (smite, sheer venom etc...)
It´s so obvious that this thread was created due to some personal issue with the set, most likely being victim to it. So ye, can´t take threads like this serious
Exactly, sabre plays bgs and is a bow using stamcro who uses brp bow (with draining shot), sheer venom and hunters venom, and holds onto goliath ult for when hes about to die. Combined with stamcro dot passives and BB major defile, this is one of the most annoying cheesiest setups you could come across. He also uses triple swift himself.
Waffennacht wrote: »@sabresandiego_ESO you must include the heavy attack wind up as a cool down. Sure its seconds, but its there.
With a base damage of 2257 (even at x2) the amount of dedication required to build around... Makes it no less OP than most everything in the Meta.
Like, do we compare Zaan with Elfbane and the band? Nope... But the damage would be staggering mathematically
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »Aren´t you the same person who defended "proc-sets" a few weeks ago in another thread? And now you complain about Seargent´s, one set that isn´t even remotely as unbalanced as many other things out there (smite, sheer venom etc...)
It´s so obvious that this thread was created due to some personal issue with the set, most likely being victim to it. So ye, can´t take threads like this serious
Proc sets that are balanced are fun. Burst proc sets like Seargent's that are grossly over performing due to developer oversight/bug/exploit aren't remotely balanced. Gina Bruno's comment I linked at the bottom of my original post supports the notion that the double proc from Seargent's on dual wield heavies is either bugged or a developer oversight.
Burst proc sets like Sergeant (or Infiltrator) require you to land an easily dodgeable heavy attack while your target is off balance - I'd say this is healthy design as far as procs sets go as it takes a few steps to apply and can be avoided.
If you're looking for actual broken proc sets... well, you don't have to look far: plenty out there that require absolutely no player skill to utilize (proc conditions being for example: land a Poison Injection) and wind up being more damage than players' actual abilities.
Sergeant & Infiltrator as they stand are perfectly balanced (in fact, both of those sets provide less burst than Doylemish which is another heavy attack set that has even more proc conditions) and seeing them ruined similar to how Sunderflame was (literally no one uses this set anymore) would be a shame, especially while much worse proc sets dominate the meta.
Seargent's is not balanced, the math and the developer comments from 2017
sabresandiego_ESO wrote: »indicate that the set is not functioning as intended when it is literally twice as powerful on dual wield as it is on any other weapon. Adding 11000-15000 burst damage on top of every heavy 900ms apart is not balanced. To pull those numbers off some skill is definitely required, but there are plenty of skilled players in this game. Just because its not a completely brain dead build doesn't mean that burst that can 1-2 shot people in battlegrounds is justified.
sabresandiego_ESO wrote: »Saying heavy attacks are easily avoidable is also an ignorant statement. In the hands of a good player who is in heavy armor and stacking speed -> you're going to be hit or run out of stamina blocking/rolling trying to evade heavies which take half your HP and land every 900ms. A DK will petrify you when you roll the heavy. The build is harder to use correctly than most proc builds, but when its done correctly is absolutely broken. Old Viper was 8400 every 4 seconds and this is 11000-14000 every 1 second if you set it up correctly and have the skill to execute it. This isn't a build for total noobs, but its grossly overperforming in the right hands.
precambria wrote: »At least it's confined to the type of weirdo who will play a heavy attack build and not 6 people all running bombard with venomous smite in any given 12 man bg or getting chain procs for 15 seconds because venom sheer venom and selestrix all got injected on to you
sabresandiego_ESO wrote: »precambria wrote: »At least it's confined to the type of weirdo who will play a heavy attack build and not 6 people all running bombard with venomous smite in any given 12 man bg or getting chain procs for 15 seconds because venom sheer venom and selestrix all got injected on to you
Heavy attack builds are stronger in NOCP battlegrounds
You can build 5-7 heavy, 25-30k health, max speed from 3 swift and steed and a source of major expedition, then stack stamina/weapon damage while ignoring sustain due to heavies returning resources and meditate. I stayed quiet about this build for a very long time because I considered the build "creative". But now that these heavy attack builds are 1-2 shotting people due to a potentially bugged set (Seargent's Mail), it was time to raise awareness.
You mention that heavy attacks can be easily dodged, and while this is true for most attacks in game, unlike most attacks in the game heavy attacks don't cost resources and can be easily spammed.Burst proc sets like Sergeant (or Infiltrator) require you to land an easily dodgeable heavy attack while your target is off balance - I'd say this is healthy design as far as procs sets go as it takes a few steps to apply and can be avoided.
You have a point that there are ways to mitigate the damage or avoid it all together, including crowd control abilities. However, just wanted to point out heavy attacks from players can't be interrupted. That's only in pve.OlumoGarbag wrote: »You can block, roll and even interrupt or sidestep heavy attacks. Its super easy to outplay them so they should have an equivalent tooltip.
Just wanted to say after testing the time between heavy attacks in game, the time between heavy attacks is somewhere between 1 to 2 seconds. I don't know the exact time but it's definitely greater than 1 and less than 2.Waffennacht wrote: »@sabresandiego_ESO you must include the heavy attack wind up as a cool down. Sure its seconds, but its there.
I see some people quick to defend heavy attack builds, and I'm not here to bash them, but I wanted to point a few things out that some of you may overlook or not realize.You mention that heavy attacks can be easily dodged, and while this is true for most attacks in game, unlike most attacks in the game heavy attacks don't cost resources and can be easily spammed.Burst proc sets like Sergeant (or Infiltrator) require you to land an easily dodgeable heavy attack while your target is off balance - I'd say this is healthy design as far as procs sets go as it takes a few steps to apply and can be avoided.You have a point that there are ways to mitigate the damage or avoid it all together, including crowd control abilities. However, just wanted to point out heavy attacks from players can't be interrupted. That's only in pve.OlumoGarbag wrote: »You can block, roll and even interrupt or sidestep heavy attacks. Its super easy to outplay them so they should have an equivalent tooltip.Just wanted to say after testing the time between heavy attacks in game, the time between heavy attacks is somewhere between 1 to 2 seconds. I don't know the exact time but it's definitely greater than 1 and less than 2.Waffennacht wrote: »@sabresandiego_ESO you must include the heavy attack wind up as a cool down. Sure its seconds, but its there.
Personally I don't have an issue going up against heavy attack builds but I do notice that the damage is quite strong and more to the points above, can be spammed while staying at full resources. Regardless of who thinks what, if the set is not working as intended, ZOS can handle it.
Waffennacht wrote: »If it takes 4 secs+ to kill an opponent its not fair to compare to the old viper proc build. Which literally was 1 GCD (viper, red mountain, velidreth) 8 + 13 + 11 (30k tooltip from proc sets alone)
Edit: and proc sets could crit then oh how much fun...
sabresandiego_ESO wrote: »Two dual wield heavies plus one skill all land in the same instant. This is called burst damage. The amount of burst damage that lands when you factor in all the modifiers of Seargents + malacath + molten armaments + offbalance + whirlwind will 1 shot most people in battlegrounds that are in the 60-80% health range, and 2 shot (meaning two heavy combos) most other players who are at full health. And its all pure burst damage that being in heavy armor and building for maximum movement speed allows you to land. This type of build was already overpowered back when sunderflame was a burst proc set, but now that Seargent's is bugged on dual wield and double dipping, its borderline exploiting. If you don't believe the amount of damage being done, I suggest you try it yourself in a battleground.
Waffennacht wrote: »sabresandiego_ESO wrote: »Two dual wield heavies plus one skill all land in the same instant. This is called burst damage. The amount of burst damage that lands when you factor in all the modifiers of Seargents + malacath + molten armaments + offbalance + whirlwind will 1 shot most people in battlegrounds that are in the 60-80% health range, and 2 shot (meaning two heavy combos) most other players who are at full health. And its all pure burst damage that being in heavy armor and building for maximum movement speed allows you to land. This type of build was already overpowered back when sunderflame was a burst proc set, but now that Seargent's is bugged on dual wield and double dipping, its borderline exploiting. If you don't believe the amount of damage being done, I suggest you try it yourself in a battleground.
I would, however I do not believe I can just jump on my DK and change everything and still perform well. If what you say is true then I'll get the wrong impression because I probably wont do it justice.
I do think I'm missing something, because it's not 11k damage after battlespirit correct?
Also, if its a bug and not supposed to work that way, even if it isnt OP then it should be changed.
However I'm still not convinced that it's any more powerful than other setups
sabresandiego_ESO wrote: »precambria wrote: »At least it's confined to the type of weirdo who will play a heavy attack build and not 6 people all running bombard with venomous smite in any given 12 man bg or getting chain procs for 15 seconds because venom sheer venom and selestrix all got injected on to you
Heavy attack builds are stronger in NOCP battlegrounds
You can build 5-7 heavy, 25-30k health, max speed from 3 swift and steed and a source of major expedition, then stack stamina/weapon damage while ignoring sustain due to heavies returning resources and meditate. I stayed quiet about this build for a very long time because I considered the build "creative". But now that these heavy attack builds are 1-2 shotting people due to a potentially bugged set (Seargent's Mail), it was time to raise awareness.