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Relequen damage

Pterion87
Pterion87
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Hello everyone, I would like to ask a question that appeared when trying something and know if someone can help me. Damage from relequen is handled as dot? Or what kind of damage is it? I tried using relequen and deadly but I find deadly does not buff the relequen damage, even though relequen is classified as physical damage (300), every 1 second. Could someone clarify why it doesn't work? Thank you

Best Answers

  • El_Borracho
    El_Borracho
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    That was a specific fix about a year ago as Relequen + Deadly was OP
    Answer ✓
  • SodanTok
    SodanTok
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    Deadly obviously buffs Relequen as it is physical DoT, dont know where @El_Borracho or @Kryser get their information but they should dump that source asap.

    Damage of of stacked relequen with 4 pieces of deadly and 5pieces of deadly along with enchant proc as proof nothing else (penetration or % buffs) changed here: https://imgur.com/a/vlF3iVL
    Edited by SodanTok on September 2, 2020 6:50PM
    Answer ✓
  • Kryser
    Kryser
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    Deadly buffs self dot damage not sets like rele
    Edited by Kryser on September 2, 2020 5:29PM
  • Onefrkncrzypope
    Onefrkncrzypope
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    Deadly buffs rele. Rele is treated as a dot.
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  • El_Borracho
    El_Borracho
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    @SodanTok Not above admitting I am wrong, and I was wrong about the set that Relequen was changed due to. It was Ravager, not Deadly Strike. However, I don't think Deadly buffs Relequen because of the changes they made to Relequen due to the Harmful Winds proccing other sets, like Ravager.

    Relequen's Harmful Winds have always brought up questions as to what kind of damage they are. Last I read, they are direct damage and not a DOT. This is where I got my information on it:

    https://forums.elderscrollsonline.com/en/discussion/425659/relequen-direct-melee-damage-intended

    Specifically, it was this paragraph talking about the Harmful Winds:
    Third, while tooltip are not always the most clear, this one does seem to indicate that the damage is intended to be direct, and not a DoT. Typically the wording “deals x damage every y seconds” means that it is direct. If it instead stated “x damage over y seconds” then I would believe that it was intended to be a DoT.

    That post was from July 2018. At that time, the belief was that Relquen's Harmful Winds were direct melee damage, due to them proccing Ravager and Selene's, the two sets that were the biggest beneficiaries. (Ravager's old 5th piece was "When you deal melee damage, you have an 8% chance to increase your Weapon Damage by 645 for 10 seconds. This effect can occur once every 10 seconds.") Sure enough in October 2018, they changed Relequen, saying only that it was not intended to proc other sets.

    So taken together, I believe the winds are neither melee nor DOT but simply direct damage that occurs every second. Which, in a weird way, makes sense as the damage inflicted is not over a specific length of time as Relequen theoretically can last indefinitely as long as you can keep the stacks up. Unlike something like Zaan that inflicts specific damage over a specified time.

    Again, I could be totally wrong about all of this. If so, my bad. But these are the sources I relied on for my original reply.
    Edited by El_Borracho on September 3, 2020 5:33PM
  • MashmalloMan
    MashmalloMan
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    @El_Borracho Sorry no, Relequen is considered dot damage. The specific issue you're talking about was fixed in a later patch. A similar issue happened where enchantments were considered direct melee damage helping to proc selenes and ravager too. This was fixed, now poison/absorb stamina/disease enchantments are only direct damage, not melee direct damage.

    You could basically proc melee conditions with a bow from 28m away by using those enchants and Relequen before the fixes making the "melee" condition completely superfluous.

    All things considered, Relequen is not melee damage because you can proc it on a target from above 5m away, it is not direct damage because it's not 1 instance of damage, it's multiple ticks over a duration of 5s. It's not infinite either because it's only infinite when you keep reapplying it with light attacks.

    That would be like saying the bleeds applied from 2h/dw axes or Werewolf is direct damage because it can be infinite when you keep reapplying it. The main difference between them and Zaan is there is simply no cooldown, but they're all dots that just keep getting refreshed.

    Some exceptions that come to mind for skills that may seem like dot damage, but are instead direct damage are Toxic Barrage (multiple bow hits that apply a poison, 4s channel) Bound Armaments (4x daggers shot at 0.3s apart), Flurry (5 hits over 0.6s) and (Puncturing Strikes 4 hits over 1s). This shows how ZOS views channels as direct damage because although they have a set time to deal damage, it's more about multiple instances of direct damage with short cooldowns in between rather than something applied for 2000 over 10s or 200 every 1s for 10s, those 2 examples show different wording, yet both are examples of dot damage tooltips in the game.

    Flurry and Puncturing Strikes are also considered direct melee channels that were solidified as such only last year, they use to have weird interactions with different sets. Sometimes being melee, sometimes not, sometimes being dot, sometimes not. Because of the clarification and fixes, those spammables started to be used well with sets like Advancing Yokeda which as a result, had a 0.5s CD for stacks introduced. Deadly Strikes was also updated to include not only a buff to dot damage, but channeled skills as well because ZOS clearly liked the set, buffing those attacks.

    Edit: If you just viewed @SodanTok 's picture, you'd see he already tested it for OP, it's confirmed as dot damage, buffed by Deadly.
    Edited by MashmalloMan on September 4, 2020 9:51PM
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  • El_Borracho
    El_Borracho
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    @MashmalloMan Awesome, thanks for the info. Appreciate it.
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