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https://forums.elderscrollsonline.com/en/discussion/683901

Would a "class" frost mage be possible?

  • ESO_Nightingale
    ESO_Nightingale
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    Give animal companoin icy effect and change them to ice damage(exemple polar bear)

    Change frost staff to be dps again, it could be more crit or mor crit damage as a ice ball to the head thend to do critical dammage to your skull

    Create illusion staff(agrro/fear/stun/snare/etc)
    Create alteration staff(buff/debuff)

    Frost staff tanking passive would be moved to these 2 line, Some even could be be built in, not needing passive like magica blocking

    Exactly this. best thing.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • josiahva
    josiahva
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    we have been asking... what asking, begging for being able to use our frost staves as a viable DPS tool for how long? years? so don't get your hopes too high, mate, that is never going to happen..

    When I started playing ESO, the frost staff was a damage weapon and not a utility weapon for tanks.

    The Trifocus passive DID NOT have a taunt attached to the staff - it was reworked in 2017.

    Below is what the Trifocus passive used to look like. Someone decided magicka dps only needed two of their three weapn options and left us <monkaS>

    GWfuBlg.jpg

    As I said, it was worthless for DPS before and never used....now it gets used often by many tanks.
    Lunerdog wrote: »
    josiahva wrote: »
    Lunerdog wrote: »
    *Message to Devs*


    Return 'Ice Staff' to being a dps weapon.

    Create a new glyph set, "Glyph of Taunting"

    *Said glyph can be aplied to any weapon and will taunt the enemy for xx seconds*


    That way, any players weapon of choice can be used as a tanking tool... Or not :)


    The solutions to these things are so simple that I wonder why the dev's don't think of them...

    That is NOTHING like the Ice staff taunt.

    1. You don't lose a glyph to taunt on the ice staff.
    2. Taunting with the ice staff passive provides a damage shield(true, its marginal and mostly worthless, but its something to note)
    3. Taunting with a glyph-enhanced bow for instance wont restore magicka.
    4. Blocking with a glyph-enhanced weapon of any sort will not use magicka are the blocking resource.
    5. You dont get resistance passive from a taunt-glyph

    So yeah...I'll keep the ice-staff, thanks. I am not opposed to DPS having their precious ice-staff back(though I suspect it would see exactly as much use as before in reality) if tanks first get a weapon to replace it that retains all of its current usefulness.


    Good points, so here we go...


    Fiery Glyph of Magicka Taunting
    Icy Glyph of Magicka Taunting
    Shocking Glyph of Magicka Taunting

    The above Glyphs do fire/frost/shock damage and make blocking use Magicka, grant a damage shield and fully charged heavy attacks restore Magicka.



    Fiery Glyph of Stamina Taunting
    Icy Glyph of Stamina Taunting
    Shocking Glyph of Stamina Taunting

    The above Glyphs do fire/frost/shock damage and make blocking use Stamina, grant a damage shield and fully charged heavy attacks restore Stamina.


    Nothing is set in stone, if the properties can be applied to a passive they can be applied to a glyph.

    This way, a weapon type (Ice Staff) wouldn't need to be taken away from those who want to use it and tanks would have more tools at their disposal.

    Or they could simply add a Staff of Taunting that uses Magicka when blocking, then Ice Staff could be restored to its original intent.

    Sure...multi effect glyphs would be great and allow a lot of tunability....but you would literally have to use a taunting glyph for EVERY single glyph combination you might want on a weapon. tanks don't often use damage glyphs...but off-tanks do. Sometimes I will use an absorb magicka glyph on a given weapon, sometimes a crusher glyph....it really depends on the content more than anything else....so adding frost staff passive as an option to every single glyph is not a workable option.

    It would be nice if they re-vamped the rune system to use 4 or 5 runes instead of 3, then you could add affects like the ice-staff passives to existing glyphs....no, a simpler solution is to just give tanks an alteration staff or something and give the frost staff back to DPS.....but even if they do, it will be just like before and will never be used...Warden is a garbage excuse for an ice mage, and without a re-vamp of those skill lines or a new class, ice mage simply isnt happening....its probably why ZOS hasnt reverted the ice staff to DPS already...they know very well it would never be used, at least as a tank weapon it sees a lot of use.
  • ESO_Nightingale
    ESO_Nightingale
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    dsalter wrote: »
    i complained about not being able to use frost staffs waaaay back before warden was added.
    i said give them shields that use magicka on block (this was sort of added) and add a taunt to ice destro clench morph this one was not added and instead they did it in a horrific way.
    they added the taunt to bloody heavy attacking the WORST way to add a taunt in this game.
    its slow, clunky and actually discourages regenerating magicka via heavy attacking in PvE as a frost staff user because it will taunt.
    they never remedied this and so the staff became mostly useless.

    all they need to do is move the taunt to icy clench, make the damage shield 200% bigger from a heavy attack and last 3 seconds longer and make it so the bonus from using an ice staff from destruction mastery reduced your damage intake by 9/18% allowing the frost tanks to tank better and giving ice staff DPS a more tanky feeling over damage.

    now if they also made it so vampire stages buff your frost damage delt and frost resistance by 5/10/20/35% it would actually make a frost focused vampire a viable way to play because lore wise vampires ARE heavily resistant to frost and tend to come with a full load out of ice spells if they are mages.

    yeah i find it funny that people defend the atrocious state of the frost staff
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • dsalter
    dsalter
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    dsalter wrote: »
    i complained about not being able to use frost staffs waaaay back before warden was added.
    i said give them shields that use magicka on block (this was sort of added) and add a taunt to ice destro clench morph this one was not added and instead they did it in a horrific way.
    they added the taunt to bloody heavy attacking the WORST way to add a taunt in this game.
    its slow, clunky and actually discourages regenerating magicka via heavy attacking in PvE as a frost staff user because it will taunt.
    they never remedied this and so the staff became mostly useless.

    all they need to do is move the taunt to icy clench, make the damage shield 200% bigger from a heavy attack and last 3 seconds longer and make it so the bonus from using an ice staff from destruction mastery reduced your damage intake by 9/18% allowing the frost tanks to tank better and giving ice staff DPS a more tanky feeling over damage.

    now if they also made it so vampire stages buff your frost damage delt and frost resistance by 5/10/20/35% it would actually make a frost focused vampire a viable way to play because lore wise vampires ARE heavily resistant to frost and tend to come with a full load out of ice spells if they are mages.

    yeah i find it funny that people defend the atrocious state of the frost staff

    as one of the older players who wanted all 3 staffs to be viable and ice staff to be the "durable" caster that can damage small amounts of stamina in PvP per damage tick and be the slow focused durable damage caster which it kinda is but that taunt makes that impossible. part of why i wanted clench to have the taunt attacked to it and giving vampires a frost damage buff and resistance means they would be the more natural users of frost dps but at the same time would give fire slightly more viability in PvP because ice users being vampires would have a fire weakness. then just make it so lightning staff would have a tiny amount of magicka resource damage attached to the heavy attack so that its less about AoE in PvP and more about pressuring healers without the need to slot poison or they could even slot posion for further magicka hurt and pressure even harder (cause somehow we pass poison through lighting now?) and maybe we can start seeing less ball healing if each heavy attack tick burns like 2% of every user hit with the heavy attack AoE channel's magicka
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • AcadianPaladin
    AcadianPaladin
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    ... yeah i find it funny that people defend the atrocious state of the frost staff

    Prepare to laugh then. :)

    My magward quite likes her ice staff. She is primarily solo PvE. She enjoys the flexibility of the warden with an ice staff, particularly when trying to keep a rogue WB chasing squishies still. She runs ice front and resto back. Ice heavy attacks are when she intentionally wants to taunt (it is not worth slotting a taunt skill though) such as holding a WB or pulling a mob off a vulnerable character. That said, she is very attuned to tanks and has never ever pulled a mob away from a tank who is taunting them. When she wants magicka, she does a resto heavy attack which restores more magicka than destro anyway. Though she calls herself a dps, she packs plenty of heals for others and has the survivability and taunt to pull a dangerous mob off a squishie and deal with them in her face. On top of that, she does plenty of dps. She's too much of a Jane of all Trades to be competitive but she is very viable and great fun.

    I'm not trying to make a case that 'Ice staff is great so don't touch it'. I agree that, like the warden class, the ice staff is. . . confused and somewhat unfocused. I'm simply saying that I rather like its current abilities for my purposes.

    PC NA(no Steam), PvE, mostly solo
  • dsalter
    dsalter
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    ... yeah i find it funny that people defend the atrocious state of the frost staff

    Prepare to laugh then. :)

    My magward quite likes her ice staff. She is primarily ---> solo PvE <---.
    see this is the difference in the argument, solo anything works, because your solo so your not able to screw other players over but the thing is in a group setting frost staffs do more harm than good as a DPS if they dont have a back bar with a fire/shock/restoration staff for magicka regeneration from heavy attacks because frost staffs taunt when they heavy attack which is counter productive as a DPS.

    this is the main issue with being a frost DPS, still great for crowd control but against sustained fights or harder enemies you are actively handicapping your team.

    PvP wise they are also lacking because even though they control ok-ish they suck at damage, giving them a stamina drain would help make them a better sustained PvP weapon and shock keeping its magicka bar drain from skyrim would also make the AoE heavy attacks good for pressuring ball/group healing since it would burn everyone hit by the pulses magicka over time.

    fire is just outright superior due to the sheer damage bonus+burning
    Edited by dsalter on September 9, 2020 2:54PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Lunerdog
    Lunerdog
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    josiahva wrote: »
    we have been asking... what asking, begging for being able to use our frost staves as a viable DPS tool for how long? years? so don't get your hopes too high, mate, that is never going to happen..

    When I started playing ESO, the frost staff was a damage weapon and not a utility weapon for tanks.

    The Trifocus passive DID NOT have a taunt attached to the staff - it was reworked in 2017.

    Below is what the Trifocus passive used to look like. Someone decided magicka dps only needed two of their three weapn options and left us <monkaS>

    GWfuBlg.jpg

    As I said, it was worthless for DPS before and never used....now it gets used often by many tanks.
    Lunerdog wrote: »
    josiahva wrote: »
    Lunerdog wrote: »
    *Message to Devs*


    Return 'Ice Staff' to being a dps weapon.

    Create a new glyph set, "Glyph of Taunting"

    *Said glyph can be aplied to any weapon and will taunt the enemy for xx seconds*


    That way, any players weapon of choice can be used as a tanking tool... Or not :)


    The solutions to these things are so simple that I wonder why the dev's don't think of them...

    That is NOTHING like the Ice staff taunt.

    1. You don't lose a glyph to taunt on the ice staff.
    2. Taunting with the ice staff passive provides a damage shield(true, its marginal and mostly worthless, but its something to note)
    3. Taunting with a glyph-enhanced bow for instance wont restore magicka.
    4. Blocking with a glyph-enhanced weapon of any sort will not use magicka are the blocking resource.
    5. You dont get resistance passive from a taunt-glyph

    So yeah...I'll keep the ice-staff, thanks. I am not opposed to DPS having their precious ice-staff back(though I suspect it would see exactly as much use as before in reality) if tanks first get a weapon to replace it that retains all of its current usefulness.


    Good points, so here we go...


    Fiery Glyph of Magicka Taunting
    Icy Glyph of Magicka Taunting
    Shocking Glyph of Magicka Taunting

    The above Glyphs do fire/frost/shock damage and make blocking use Magicka, grant a damage shield and fully charged heavy attacks restore Magicka.



    Fiery Glyph of Stamina Taunting
    Icy Glyph of Stamina Taunting
    Shocking Glyph of Stamina Taunting

    The above Glyphs do fire/frost/shock damage and make blocking use Stamina, grant a damage shield and fully charged heavy attacks restore Stamina.


    Nothing is set in stone, if the properties can be applied to a passive they can be applied to a glyph.

    This way, a weapon type (Ice Staff) wouldn't need to be taken away from those who want to use it and tanks would have more tools at their disposal.

    Or they could simply add a Staff of Taunting that uses Magicka when blocking, then Ice Staff could be restored to its original intent.

    Sure...multi effect glyphs would be great and allow a lot of tunability....but you would literally have to use a taunting glyph for EVERY single glyph combination you might want on a weapon. tanks don't often use damage glyphs...but off-tanks do. Sometimes I will use an absorb magicka glyph on a given weapon, sometimes a crusher glyph....it really depends on the content more than anything else....so adding frost staff passive as an option to every single glyph is not a workable option.

    It would be nice if they re-vamped the rune system to use 4 or 5 runes instead of 3, then you could add affects like the ice-staff passives to existing glyphs....no, a simpler solution is to just give tanks an alteration staff or something and give the frost staff back to DPS.....but even if they do, it will be just like before and will never be used...Warden is a garbage excuse for an ice mage, and without a re-vamp of those skill lines or a new class, ice mage simply isnt happening....its probably why ZOS hasnt reverted the ice staff to DPS already...they know very well it would never be used, at least as a tank weapon it sees a lot of use.


    Aye, I've been reading up a bit more and agree, t'wud be fiddly though I quite like your 4 or 5 runes idea.

    Have actually got a Mag Frost Witch Warden and the Frost Staff issue gets on me nip nops as I had to leave the Tri Focus passive out. She's ok for single play and soloing world bosses is erm, interesting to say the least but I wouldn't take her into a vet dungeon as she'd just burden the group.

    Pity they couldn't or wouldn't put a choice on the Tri Focus passive so you could choose Frost Staff tanking or dps.
  • Danikat
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    I'd really like them to split the warden into a true nature based class and a true frost mage class instead of throwing the two together, which just makes it seem like they had two semi-viable ideas and couldn't be bothered with finishing either of them.

    I'd also love it if the warden was less strictly Vvardnfell themed and could fit with other areas of the world. I'm glad they realised the mistake and didn't repeat it with the Necromancer, but it's a shame the warden is stuck with such oddly specific skills.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • idk
    idk
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    I do not see another frost class anytime soon. As others have already pointed out we have a class with frost. At that, frost has always been the lower damage and will likely remain the lower damage element even if Zos adds another class with a frost line.
  • ESO_Nightingale
    ESO_Nightingale
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    ... yeah i find it funny that people defend the atrocious state of the frost staff

    Prepare to laugh then. :)

    My magward quite likes her ice staff. She is primarily solo PvE. She enjoys the flexibility of the warden with an ice staff, particularly when trying to keep a rogue WB chasing squishies still. She runs ice front and resto back. Ice heavy attacks are when she intentionally wants to taunt (it is not worth slotting a taunt skill though) such as holding a WB or pulling a mob off a vulnerable character. That said, she is very attuned to tanks and has never ever pulled a mob away from a tank who is taunting them. When she wants magicka, she does a resto heavy attack which restores more magicka than destro anyway. Though she calls herself a dps, she packs plenty of heals for others and has the survivability and taunt to pull a dangerous mob off a squishie and deal with them in her face. On top of that, she does plenty of dps. She's too much of a Jane of all Trades to be competitive but she is very viable and great fun.

    I'm not trying to make a case that 'Ice staff is great so don't touch it'. I agree that, like the warden class, the ice staff is. . . confused and somewhat unfocused. I'm simply saying that I rather like its current abilities for my purposes.

    Don't worry, you have more sense than most people when it comes to this topic.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Hamfast
    Hamfast
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    I would like to point out that the Frost Staff Taunt is gained from the first passive skill, Tri-Focus reads
    Fully-charged Flame Staff Heavy Attacks deal 12% additional damage. Shock Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Frost Staff Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 699 damage. While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

    As long as you do not have the passive learned, frost staves can be used for DPS... they may not be all that good for it, but you can use them
    Of all the things I have lost, I miss my mind the most...
  • ESO_Nightingale
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    Hamfast wrote: »
    I would like to point out that the Frost Staff Taunt is gained from the first passive skill, Tri-Focus reads
    Fully-charged Flame Staff Heavy Attacks deal 12% additional damage. Shock Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Frost Staff Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 699 damage. While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

    As long as you do not have the passive learned, frost staves can be used for DPS... they may not be all that good for it, but you can use them

    We know
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • idk
    idk
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    I forgot to mention, doubt Zos would do an actual Frost Mage class as it does not fit the design of the game. No class has skill lines that are that focused and limiting. While we should not expect another class with a frost skill line anytime soon since we already have the Warden, that others pointed out, if they ever do add another class with frost abilities it will likely be limited to only one skill line.
  • Xebov
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    Myyth wrote: »
    I would also like a frost mage, but please do not change the ice staff mechanics. I have multiple tanks that use the frost staff for the taunt, the shield, slows and immobs, and most importantly, mana regen since tanks all need mana.

    The shield, taunt and magicka scaling all suck in implementation and prevent it from being a good dps or tanking weapon and it shouldn't have ever been given tanking passives anyway. It was designed to be for DPS and most people still want it to be for DPS.

    It is actually a great tank weapon:
    • Block passives
    • Ability to block with magicka
    • Can refill Magicka
    • Is 2 handed and can make good use of Crusher glyph

    The real problem of the staff is that all Destro staffs share the samme skill tree so they use slightly modifications of the same skill. Whats needed here is that they split up the Destro staffs into 3 trees so they can be truly unique and have their own skills. This however would likely create big complaints from magicka DDs.

    What ppl have to realize is that Frost is a defensive element. The Frost tree of the warden is a Tank tree, not a DD tree. I understand that ppl have this frost DD idea, but the whole game focuses Frost in a defensive area.
  • Xebov
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    Give animal companoin icy effect and change them to ice damage(exemple polar bear)

    Change frost staff to be dps again, it could be more crit or mor crit damage as a ice ball to the head thend to do critical dammage to your skull

    Create illusion staff(agrro/fear/stun/snare/etc)
    Create alteration staff(buff/debuff)

    Frost staff tanking passive would be moved to these 2 line, Some even could be be built in, not needing passive like magica blocking

    And now you have to solve a big issue. What will happen when you bring them live into the game?
    • Tanks use the Frost staffs now, but also some DDs use them. Do you want to convert the existing ones to Illusion Staffs or not? (I have 11 different ones on my Tank) Someone gets the short end of the stick here.
    • What is about the traits? Noone would be able to craft sets or transmute them for some time because trait weapons have to drop first so you either have the short end of the stick for Illusion/Alteration or Frost/Alteration depending on above choice.

    These are things to think about and might be the main reason you dont see any new weapon lines.
  • Corellon Thromorin
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    ZOS has ruined Frost and keeps trying to ruin it even more every time they touch it. Worse is you can even see the amount of "love" they put it into it just by looking at the Frost staff particle effects.
  • SydneyGrey
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    There are no "frost" mages or fire mages. There are different schools of magic in ES lore and those are: Alteration, Conjuration, Illusion, Necromancy, Destruction and Restoration. A mage that only uses one particular element such as frost is a Destruction Mage rather than a Frost Mage.
    Umm ... but they're actually called "pyromancers" and "cryomancers" in the game ....
  • ESO_Nightingale
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    Xebov wrote: »
    Myyth wrote: »
    I would also like a frost mage, but please do not change the ice staff mechanics. I have multiple tanks that use the frost staff for the taunt, the shield, slows and immobs, and most importantly, mana regen since tanks all need mana.

    The shield, taunt and magicka scaling all suck in implementation and prevent it from being a good dps or tanking weapon and it shouldn't have ever been given tanking passives anyway. It was designed to be for DPS and most people still want it to be for DPS.

    It is actually a great tank weapon:
    • Block passives
    • Ability to block with magicka
    • Can refill Magicka
    • Is 2 handed and can make good use of Crusher glyph

    The real problem of the staff is that all Destro staffs share the samme skill tree so they use slightly modifications of the same skill. Whats needed here is that they split up the Destro staffs into 3 trees so they can be truly unique and have their own skills. This however would likely create big complaints from magicka DDs.

    What ppl have to realize is that Frost is a defensive element. The Frost tree of the warden is a Tank tree, not a DD tree. I understand that ppl have this frost DD idea, but the whole game focuses Frost in a defensive area.

    Frost is not just a defensive element anymore. This isn't the morrowind patch. Have you seen any of the more recent frost changes?
    Edited by ESO_Nightingale on September 9, 2020 11:05PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Khatou
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    I think that the frosting staff should have two branches of competence, a DPS branch and a tank branch.
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