Berchelous wrote: »Most of the healers' skills are aoe based. How can we be effective with all the cooldowns? Should we respec our characters to tank and dd?
Some healing skills should not have cooldowns. If they will have then these skills should be buffed to be effective.
What do you think?
What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
The changes and communications over the last 4 months for this game make no sense whatever and have the air of confusion and / or a hidden agenda.
What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
The changes and communications over the last 4 months for this game make no sense whatever and have the air of confusion and / or a hidden agenda.
StaticWave wrote: »What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
The changes and communications over the last 4 months for this game make no sense whatever and have the air of confusion and / or a hidden agenda.
Animation canceling doesn't let you bypass the GCD
What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
StaticWave wrote: »What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
The changes and communications over the last 4 months for this game make no sense whatever and have the air of confusion and / or a hidden agenda.
Animation canceling doesn't let you bypass the GCD
it speeds up the "weaving" which means more calculations faster.
faster means more ticks.
more ticks = strain.
do enough AC in a short time with several others doing the same and you will be adding hundreds or even thousands of ticks to the server in a short time.
it adds up.
Anony_Mouse wrote: »yeah so both my Warden and Templar healers are no obsolete in Cyro. (This week at least)>
Looks like Hiti's is the way forward to have SOME form of healing uptime.
Take a Ram siege; Oil is already OP in terms of damage output the last 2-3 patches. Now, you get OP oil, along with "nope you cannot cats 2 heals at the same time" = failed ram siege over and over again.
Cannot throw up a Siege Shield, and then a ground heal (pollen or ritual) - have to wait 3 sec. By which time, most the players in the ram, plus the ram itself have wiped.
This test cycle has killed dedicated healers. End of.
StaticWave wrote: »What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
The changes and communications over the last 4 months for this game make no sense whatever and have the air of confusion and / or a hidden agenda.
Animation canceling doesn't let you bypass the GCD
it speeds up the "weaving" which means more calculations faster.
faster means more ticks.
more ticks = strain.
do enough AC in a short time with several others doing the same and you will be adding hundreds or even thousands of ticks to the server in a short time.
it adds up.
Anony_Mouse wrote: »yeah so both my Warden and Templar healers are no obsolete in Cyro. (This week at least)>
Looks like Hiti's is the way forward to have SOME form of healing uptime.
Take a Ram siege; Oil is already OP in terms of damage output the last 2-3 patches. Now, you get OP oil, along with "nope you cannot cats 2 heals at the same time" = failed ram siege over and over again.
Cannot throw up a Siege Shield, and then a ground heal (pollen or ritual) - have to wait 3 sec. By which time, most the players in the ram, plus the ram itself have wiped.
This test cycle has killed dedicated healers. End of.
winter respite + gossamer + bogdan, throw a siege shield on the ram, it will trigger winter respite which will trigger gossamer and bogdan.
What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
insert deadhorse.gif
Funnily enough, neither is true.
Animation cancelling was put into the game deliberately, and is necessary for a whole lot of things with the way the combat system works.
That said, let's not derail this thread any longer.
StaticWave wrote: »What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
The changes and communications over the last 4 months for this game make no sense whatever and have the air of confusion and / or a hidden agenda.
Animation canceling doesn't let you bypass the GCD
it speeds up the "weaving" which means more calculations faster.
faster means more ticks.
more ticks = strain.
do enough AC in a short time with several others doing the same and you will be adding hundreds or even thousands of ticks to the server in a short time.
it adds up.
It doesn't let you bypass the Global Cooldown
What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
insert deadhorse.gif
Funnily enough, neither is true.
Animation cancelling was put into the game deliberately, and is necessary for a whole lot of things with the way the combat system works.
That said, let's not derail this thread any longer.
StaticWave wrote: »What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
The changes and communications over the last 4 months for this game make no sense whatever and have the air of confusion and / or a hidden agenda.
Animation canceling doesn't let you bypass the GCD
it speeds up the "weaving" which means more calculations faster.
faster means more ticks.
more ticks = strain.
do enough AC in a short time with several others doing the same and you will be adding hundreds or even thousands of ticks to the server in a short time.
it adds up.
It doesn't let you bypass the Global Cooldown
I never said it did, I am pointing out that it also increases lag by adding to server calculations if one believes that is the core problem.
Dr_Ganknstein wrote: »All I know is performance is way worse on cp enabled campaigns.
I won't be bringing my healer back until this is over. It's just not worth it.
What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
The changes and communications over the last 4 months for this game make no sense whatever and have the air of confusion and / or a hidden agenda.
Taleof2Cities wrote: »I won't be bringing my healer back until this is over. It's just not worth it.
Looks like a few players in this thread are forgetting that this week is a test only.
If PvP objectives, AP gain, and kills are more important to you than helping ZOS improve the game ... it’s probably time to do a little introspection.
Taleof2Cities wrote: »I won't be bringing my healer back until this is over. It's just not worth it.
Looks like a few players in this thread are forgetting that this week is a test only.
If PvP objectives, AP gain, and kills are more important to you than helping ZOS improve the game ... it’s probably time to do a little introspection.
Taleof2Cities wrote: »I won't be bringing my healer back until this is over. It's just not worth it.
Looks like a few players in this thread are forgetting that this week is a test only.
If PvP objectives, AP gain, and kills are more important to you than helping ZOS improve the game ... it’s probably time to do a little introspection.
relentless_turnip wrote: »What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
The changes and communications over the last 4 months for this game make no sense whatever and have the air of confusion and / or a hidden agenda.
what do you mean? so a light attack and a spammable with maybe a block on the end is more calculation than an aoe heal?
Think about it:
light attack - hits target, looks at enemies current defence and applies the net damage. It does this again with the spammable and finally shortens the animation of the spammable with block(not a calculation) and will reduce any incoming damage during the duration of block, this would require the reverse of what was stated of the light attack and spammable.
Lets say an floor aoe, now every second it has to calculate everyone in the area and how much healing received and taken each player currently has and if they are eligible for said heal,with smart healing it also checks every player for who needs the heal the most.
Animation cancelling does not bypass the GCD so there is no way to cause more calculations than with any type of aoe.
I'm not sure what you think animation cancelling is, but it is literally cancelling an animation not a GCD.
What is this comment..? You can't make a snide joke about beating a dead horse, follow up with misinformation, and then essentially say "but now let's end this discussion before anyone can tell me how wrong I am."What blows me away is if spamming AOE heals is such a problem becuas of all the server calculation how is it animation canceling is not? Animation canceling increases the server load also due to more calculations.
Even funnier is animation canceling was never intended where as AOE's were so what does ZoS remove? AOE functionality instead of going after the very thing that was never intended (animation canceling) which also would cause lag per ZoS's supposition about spamming AoEs.
insert deadhorse.gif
Funnily enough, neither is true.
Animation cancelling was put into the game deliberately, and is necessary for a whole lot of things with the way the combat system works.
That said, let's not derail this thread any longer.
Animation cancelling was put into the game deliberately