Lady_Sleepless wrote: »I ran it 3 times and got 1 inferno and all jewellery. The inferno was in an intermediate chest, remember to always look around for them!
scorpius2k1 wrote: »Lady_Sleepless wrote: »I ran it 3 times and got 1 inferno and all jewellery. The inferno was in an intermediate chest, remember to always look around for them!
Agreed, but you got extremely lucky with RNG for sure. Drop rates on this set are atrocious for most. Also adding to your comment, run with a group/guild that is willing to give you any pieces they loot to increase your chances. As a few others have said here, an "easier" alternative is farming 2 heavy pieces (chest & pants) + jewels which would give you 100% set uptime instead of worrying about the staff and also make effective use Maelstrom on back bar.
Using two sets on a necro and magsorc (inferno setup for necro, lightning setup for magsorc) personally I don't feel it's worth the time spent. It's really a convenience set which would allow you to get the 10% crit damage which can easily be attained by slotting and using a skill like trap beast or channeled acceleration instead and just use something else for gear like Mothers Sorrow. Freeing up that slot with Medusa set for another aoe/dot really doesn't matter all that much unless min/maxing is a factor OR you want to have a heal/shield slotted. If I had to go back and do it again, I would just avoid Medusa altogether, not worth the trouble for the small gain. Some may disagree, keep in mind this is my experience and opinion after using it for a week now.
With that said, if ZoS ever removes BOP which to me is an outdated and unnecessary MMO logic and instead makes everything BOE... WTS!
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err... why this big farming, why do you use medusa over sorrow?
adilazimdegilx wrote: »Medusa is much more better on body and jewellry than frontbar. Instead of farming for it, stick with mother sorrow until you get your desired front bar set (I'm guessing siroria or false god or something).
adilazimdegilx wrote: »Medusa is much more better on body and jewellry than frontbar. Instead of farming for it, stick with mother sorrow until you get your desired front bar set (I'm guessing siroria or false god or something).
I tested both setups on mag sorc and it can go either way. it all depends on how much time you spend on the front / back bar.
also it has a lot to do with where all your dps comes from. again, mag sorc you're looking at frags and spammable, so it's a perfect fit.
mag dk, not so much.
medusa staff is theoretically the easiest item to fine since the dungeon has 4 chests and the boss. i've done a lot of vCR runs and still no perf siroria inferno staff.
Yes, both Stam & Mag setups get the Minor Force crit damage bonus from it. Also, something I don't see much of -- Trapped beast is more of a "melee" skill since you have to place it where you stand, you can optionally use the other morph "Lightweight Beast Trap" which will allow you to throw the trap 28 meters making it a ranged skill which fits nicely with ranged mag toons. Both trapped and lightweight have the minor force crit bonus and super easy to use since you only have to use the skill on an enemy every 60 18s (trapped) or 10s (lightweight) to keep the buff up.ACamaroGuy wrote: »Does trap work for Magicka builds or is it just a stamina build bonus?
Also, doesn't Medusa provide an added benefit for physical/spell resistance because it's heavy armor? I see this as huge benefit in dungeon and trial runs.
Can you please explain front bar equipment set vs back bar equipment set? I'm confused or misinterpreting (both?).
Also, doesn't Medusa provide an added benefit for physical/spell resistance because it's heavy armor? I see this as huge benefit in dungeon and trial runs.
SidraWillowsky wrote: »Can you please explain front bar equipment set vs back bar equipment set? I'm confused or misinterpreting (both?).
Also, doesn't Medusa provide an added benefit for physical/spell resistance because it's heavy armor? I see this as huge benefit in dungeon and trial runs.
An optimal DPS setup typically includes using a special weapon on your back bar (Maelstrom bow/Maelstrom inferno staff/Master's bow), which means that when you swap to your back bar, you lose two pieces of one of your sets, since the weapon takes up two weapon slots.
Ideally, for the set that gets "broken", you want to choose a set where the effects carry over to the back bar- for example, Advancing Yokeda and Siroria both do this. Once you gain stacks, the stacks and their corresponding effects persist for their duration (5 seconds for AY and 10 seconds for Siroria) regardless of whether you have all five pieces equipped. This means that when I have my Siroria stacks up, when I swap to my back bar the stacks and their effects still persist (though I cannot gain any new stacks on the back bar) for 10 seconds.
Compare that to sets with "flat" bonuses- Mother's Sorrow, Leviathan, Medusa, War Maiden, etc., etc. If you have a set like that as your front bar (aka front bar weapon) set, when you swap to your back bar, their effects drop off until you swap back. Depending on how efficient you are on your back bar, this can either be not a huge deal, or it can tank your DPS if you spend too much time on your back bar. I use a Mother's Sorrow staff on my front bar because I wear it with False Gods (also a flat effect set), and the FG bonus is, at least for me, more important to have constantly. When I swap to back bar, I lose the MS 4- and 5-piece bonuses, but I'm able to move off of the back bar quickly enough that it's still worth it to use it as a front-bar set.
I personally think that using Medusa as a front bar set defeats the purpose of the set, since the Minor Force uptime ends up being about the same as it is when I use Channeled Acceleration, so the set effect is canceled out by that, and you're better off just using Channeled and some other set. Others have made perfectly valid arguments for why the staff is OK, but my opinion is that it's silly to front-bar it, and my DPS is much higher when I use Medusa jewels + two body pieces than it is when I try to use the staff.
scorpius2k1 wrote: »Both trapped and lightweight have the minor force crit bonus and super easy to use since you only have to use the skill on an enemy every 60 seconds to keep the buff up.
ACamaroGuy wrote: »Does it actually hurt the game or cost them money to increase the drop rates?
gatekeeper13 wrote: »scorpius2k1 wrote: »Both trapped and lightweight have the minor force crit bonus and super easy to use since you only have to use the skill on an enemy every 60 seconds to keep the buff up.
That's not true. Minor force lasts 18 seconds for Barbed Trap and 10 secs for Lightweight Trap.
For mags it's better to use Channeled Acceleration which gives Minor Force for 36 secs.