Mr_Nesbitt wrote: »I think eternal vigor + alkosh is better
Grandchamp1989 wrote: »Can't think of any Dungeon content your tank wouldn't be able to clear.
40k health, 18k stam
You got Taunts, CC and chains covered.
You got an offensive and defensive ULT too
Maybe go with Green Dragonblood skill for better insta heal
Looks like you're wearing the Doctor for health boost which is perfectly fine, don't let other people tell you how you should play if it works for you. At the end of the day YOU are the one who have to take the big hits not them.
A few pointers tho..
Your resistances is quite a bit above cap (33k) and it isn't doing much for you PVE, so there's some room for you to move some traits/CP points around to make you stronger in other areas.
Your magicka is higher than your Stam, so if you're popping the damage morphs of Orb/Shard you'll not recieve stam for your blocks/dodges. This is a choice, but personly I prefer to be able to hold block and get free stam no matter the orb/shard is thrown my way.
All around you got yourself a solid tank right there
If you're looking for Trials it's a different story though
relentless_turnip wrote: »Hi all,
I am normally a PVP player, but need the balorgh head piece.
Since it is one of the pledges today, I thought i would temporarily change my magdk into a tank so I can run it fast and not hinder anyone with my pvp dps.
Could anyone tell me whether this is acceptable as a tank:
https://en.uesp.net/wiki/Special:EsoBuildData?id=273131
I'm not looking for an optimal build, I welcome your advice,but please keep in mind I don't want to make drastic changes to morphs etc... As after a successful run I would like to easily switch back to my PVP build. I have changed my CP, attributes and thrown on armor master.
In the interest of being considerate I want to make it effective as to not hinder the group. I have educated myself on the dungeons excessive mechanics too.
Your help would be appreciated.
relentless_turnip wrote: »Hi all,
I am normally a PVP player, but need the balorgh head piece.
Since it is one of the pledges today, I thought i would temporarily change my magdk into a tank so I can run it fast and not hinder anyone with my pvp dps.
Could anyone tell me whether this is acceptable as a tank:
https://en.uesp.net/wiki/Special:EsoBuildData?id=273131
I'm not looking for an optimal build, I welcome your advice,but please keep in mind I don't want to make drastic changes to morphs etc... As after a successful run I would like to easily switch back to my PVP build. I have changed my CP, attributes and thrown on armor master.
In the interest of being considerate I want to make it effective as to not hinder the group. I have educated myself on the dungeons excessive mechanics too.
Your help would be appreciated.
You should pay attention what sets are in the golden vendor. This was a few weeks ago. Good luck with the runs though
I'm curious if you meant the Lord mundus stone? The only doctor I'm aware of is Plague Doctor, which is obviously not the case. Hope this isn't a stupid question. Wait actually I hope it is, because then I'll only have to not know once.Grandchamp1989 wrote: »Looks like you're wearing the Doctor for health boost
gatekeeper13 wrote: »I guess you dont want to morph your skills. And you also want to use what items you have available.
Generally speaking, yes your build is enough to clear vMoS. It's not optimal but enough to clear the content. Problem is you have no armor debuffs except Ransack (Major Fracture).
Question is, are you comfortable with tanking?//
In my opinion you would do a better job as a DD than tank. MoS is not a dps check dungeon as far as I remember.
VelimOrthic wrote: »I'm curious if you meant the Lord mundus stone? The only doctor I'm aware of is Plague Doctor, which is obviously not the case. Hope this isn't a stupid question. Wait actually I hope it is, because then I'll only have to not know once.Grandchamp1989 wrote: »Looks like you're wearing the Doctor for health boost
Grandchamp1989 wrote: »VelimOrthic wrote: »I'm curious if you meant the Lord mundus stone? The only doctor I'm aware of is Plague Doctor, which is obviously not the case. Hope this isn't a stupid question. Wait actually I hope it is, because then I'll only have to not know once.Grandchamp1989 wrote: »Looks like you're wearing the Doctor for health boost
Thank you for posting mate, just re-clicked the link and realized you could hover over the gear to see specificly what he's wearing. Thx for making me aware of this, I see he's not wearing plague doctor, I see now why his resistances is so much over cap, he's wearing Armor master lol. That'll do it.
relentless_turnip wrote: »gatekeeper13 wrote: »I guess you dont want to morph your skills. And you also want to use what items you have available.
Generally speaking, yes your build is enough to clear vMoS. It's not optimal but enough to clear the content. Problem is you have no armor debuffs except Ransack (Major Fracture).
Question is, are you comfortable with tanking?//
In my opinion you would do a better job as a DD than tank. MoS is not a dps check dungeon as far as I remember.
@gatekeeper13 Yes I am fairly comfortable, I have done it without converting my attributes and cp in normal dungeons when I want to grind sets fast. I have watched a guide for this particular dungeon, so I know which adds to prioritise and the boss mechs etc...
I did have ele drain on my bars as i have it for PVP, should i swap it for engulfing maybe? 10% extra flame damage is probably pretty niche. I could of course slot more debuffs or swap my glyphs? My charged ice staff has a shock glyph so i have minor vulnerability.
Grandchamp1989 wrote: »relentless_turnip wrote: »gatekeeper13 wrote: »I guess you dont want to morph your skills. And you also want to use what items you have available.
Generally speaking, yes your build is enough to clear vMoS. It's not optimal but enough to clear the content. Problem is you have no armor debuffs except Ransack (Major Fracture).
Question is, are you comfortable with tanking?//
In my opinion you would do a better job as a DD than tank. MoS is not a dps check dungeon as far as I remember.
@gatekeeper13 Yes I am fairly comfortable, I have done it without converting my attributes and cp in normal dungeons when I want to grind sets fast. I have watched a guide for this particular dungeon, so I know which adds to prioritise and the boss mechs etc...
I did have ele drain on my bars as i have it for PVP, should i swap it for engulfing maybe? 10% extra flame damage is probably pretty niche. I could of course slot more debuffs or swap my glyphs? My charged ice staff has a shock glyph so i have minor vulnerability.
If you want the group damage to increase a super easy fix is to slot Wall of Elements on your -infused- destruction staff. Put a Crusher enchantment on it and it will keep proc'ing the debuff.
Don't worry about Ele drain that's the healers burden and most magicka dd got it available if there's no healer.
Look, the top tanks usually tank in support sets as it is, so as long as you wear heavy armor, have more than 30k hp (40k for more comfort) 20k~ resources, any sets would do. Now I would recommend swapping out armor master (especially since you are not using any armor skills, it is a dead 5 piece) for something that will help you feel more comfy (anything really, if ignoring group support I would probably go tava's favour, craftable, a lot of ult gen, but only if you enjoy dodging the heavy hits)
I would also change a bit morphs (I am not sure you will manage to self heal well with the mag heal, green dragon blood will serve you better) and either help group with elemental drain (70% of healers don't do it) or change ransack into pierce armor (nothing like running with 2 mag dds that deal 15% less damage because nobody uses major breach)
Also definitely changing one of your rings from endurance to ring of the wild Hunt, you will only lose 2k max health on your staff bar for a lot of fun (you should usually block only on s/b anyway)
pluckpluck wrote: »For what you plan to do, aka "farm the Balhorg", it's more than enough.
If you wish to push further, you can modify a few things. Most of ESO content is doable with 35k health and 22k resistances. In a few places, having more than 35k health can even be harder to manage.
The things I'd change on your build are the glyph of your staff to turn into Crusher, and the staff itself since you'll prefer to play lightning staff over ice staff, I'd equip igneous shield instead of cauterize because of the health received bonus, and would replace molten armament (because your DDs use potions anyway) for elemental blockade (the off-balance can make a difference), and engulfing flame (because it's only effective if you play with magicka DDs using firestaff, and since the %fire it gives is related to you spell dmg, better to have a true magdk placing it) with StoneGiant.
On late DLCs (starting with dragonbones), I play or talons or timestop. For MoS god-mode, for example, or FL god-mode, I'll only use timestop. Because it cancels heavies from mobs. It doesn't affect all the creatures, the biggest ones just won't care (as for talons) but..
In MoS, during hunt on last boss, placing timestop in your path while "running" allows the doggies following you to get stopped for a few seconds, enough to make distance between you and them.
Once you know the mechanics, and can count on your healer, it's possible to do heavies to get some stamina back. Anyway, except big attacks you're forced to block or rolldodge, most of damage you can manage without blocking, therefore you can apply kind of a rotation, to at least make proc your glyphs. Crusher is really important, so, you understand it, most of your time, you should be on staff bar applying light attacks to maintain Crusher active almost 100% time.
relentless_turnip wrote: »Look, the top tanks usually tank in support sets as it is, so as long as you wear heavy armor, have more than 30k hp (40k for more comfort) 20k~ resources, any sets would do. Now I would recommend swapping out armor master (especially since you are not using any armor skills, it is a dead 5 piece) for something that will help you feel more comfy (anything really, if ignoring group support I would probably go tava's favour, craftable, a lot of ult gen, but only if you enjoy dodging the heavy hits)
I would also change a bit morphs (I am not sure you will manage to self heal well with the mag heal, green dragon blood will serve you better) and either help group with elemental drain (70% of healers don't do it) or change ransack into pierce armor (nothing like running with 2 mag dds that deal 15% less damage because nobody uses major breach)
Also definitely changing one of your rings from endurance to ring of the wild Hunt, you will only lose 2k max health on your staff bar for a lot of fun (you should usually block only on s/b anyway)
Thanks man, I will take this on board
I have wild hunt ring actually, I normally have malacath where the extra endurance ring is.
The 5 piece is giving me extra resistance upon activation of armor buff. I am also mainly going to be on S&B bar.
I will definitely look up the set you suggested above though.
relentless_turnip wrote: »Look, the top tanks usually tank in support sets as it is, so as long as you wear heavy armor, have more than 30k hp (40k for more comfort) 20k~ resources, any sets would do. Now I would recommend swapping out armor master (especially since you are not using any armor skills, it is a dead 5 piece) for something that will help you feel more comfy (anything really, if ignoring group support I would probably go tava's favour, craftable, a lot of ult gen, but only if you enjoy dodging the heavy hits)
I would also change a bit morphs (I am not sure you will manage to self heal well with the mag heal, green dragon blood will serve you better) and either help group with elemental drain (70% of healers don't do it) or change ransack into pierce armor (nothing like running with 2 mag dds that deal 15% less damage because nobody uses major breach)
Also definitely changing one of your rings from endurance to ring of the wild Hunt, you will only lose 2k max health on your staff bar for a lot of fun (you should usually block only on s/b anyway)
Thanks man, I will take this on board
I have wild hunt ring actually, I normally have malacath where the extra endurance ring is.
The 5 piece is giving me extra resistance upon activation of armor buff. I am also mainly going to be on S&B bar.
I will definitely look up the set you suggested above though.
The 5th piece gives you bonuses when you active armor ability, list of armor abilities:
https://eso-skillbook.com/skill/annulment and morphs
https://eso-skillbook.com/skill/evasion and morphs
https://eso-skillbook.com/skill/unstoppable and morphs
So actually armor master gives you nothing for the 5th piece in your current skill toolkit.
relentless_turnip wrote: »Hi all,
I am normally a PVP player, but need the balorgh head piece.
Since it is one of the pledges today, I thought i would temporarily change my magdk into a tank so I can run it fast and not hinder anyone with my pvp dps.
Could anyone tell me whether this is acceptable as a tank:
https://en.uesp.net/wiki/Special:EsoBuildData?id=273131
I'm not looking for an optimal build, I welcome your advice,but please keep in mind I don't want to make drastic changes to morphs etc... As after a successful run I would like to easily switch back to my PVP build. I have changed my CP, attributes and thrown on armor master.
In the interest of being considerate I want to make it effective as to not hinder the group. I have educated myself on the dungeons excessive mechanics too.
Your help would be appreciated.